diff --git a/(Console-Strictness)/NeverSink's filter - 1X-ConStrict.filter b/(Console-Strictness)/NeverSink's filter - 1X-ConStrict.filter index 29442d41..c5edbbf0 100644 --- a/(Console-Strictness)/NeverSink's filter - 1X-ConStrict.filter +++ b/(Console-Strictness)/NeverSink's filter - 1X-ConStrict.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(Console-Strictness)/NeverSink's filter - 2X-ConStrict.filter b/(Console-Strictness)/NeverSink's filter - 2X-ConStrict.filter index 55705366..714d0655 100644 --- a/(Console-Strictness)/NeverSink's filter - 2X-ConStrict.filter +++ b/(Console-Strictness)/NeverSink's filter - 2X-ConStrict.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Show # %D2 %C2 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6581,18 +6552,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(Console-Strictness)/NeverSink's filter - 3X-ConStrict.filter b/(Console-Strictness)/NeverSink's filter - 3X-ConStrict.filter index 49cbc0eb..e89a5471 100644 --- a/(Console-Strictness)/NeverSink's filter - 3X-ConStrict.filter +++ b/(Console-Strictness)/NeverSink's filter - 3X-ConStrict.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6581,18 +6552,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(Console-Strictness)/NeverSink's filter - 4X-ConStrict.filter b/(Console-Strictness)/NeverSink's filter - 4X-ConStrict.filter index 65023c09..7652c370 100644 --- a/(Console-Strictness)/NeverSink's filter - 4X-ConStrict.filter +++ b/(Console-Strictness)/NeverSink's filter - 4X-ConStrict.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6508,18 +6479,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6527,10 +6498,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6539,10 +6510,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6551,10 +6522,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6563,10 +6534,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6574,25 +6545,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6600,20 +6571,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6621,20 +6592,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6642,10 +6613,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6653,10 +6624,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6664,31 +6635,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6696,10 +6667,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6712,10 +6683,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6724,11 +6695,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6737,10 +6708,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6749,10 +6720,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6761,10 +6732,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6775,7 +6746,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6784,7 +6755,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6792,16 +6763,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6810,92 +6781,92 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6903,17 +6874,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6925,16 +6896,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6945,10 +6916,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6960,19 +6931,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6981,7 +6952,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6989,10 +6960,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7001,10 +6972,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7012,40 +6983,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7053,10 +7024,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7065,25 +7036,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7091,15 +7062,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7109,29 +7080,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7139,10 +7110,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7150,10 +7121,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7162,25 +7133,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7188,25 +7159,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7214,20 +7185,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7238,40 +7209,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7293,20 +7264,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7319,7 +7290,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7328,7 +7299,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7336,7 +7307,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7344,10 +7315,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7355,51 +7326,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7407,99 +7378,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7507,102 +7478,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7625,8 +7596,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7634,8 +7605,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7646,16 +7617,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7663,61 +7634,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7725,18 +7696,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7744,8 +7715,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7753,8 +7724,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7762,8 +7733,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7771,8 +7742,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7780,8 +7751,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7789,8 +7760,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7798,8 +7769,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7807,8 +7778,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7816,8 +7787,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7825,8 +7796,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7834,11 +7805,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7846,8 +7817,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7855,8 +7826,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7864,8 +7835,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7873,8 +7844,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7882,8 +7853,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7891,8 +7862,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7900,8 +7871,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7909,8 +7880,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7918,8 +7889,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7927,8 +7898,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7936,11 +7907,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7948,18 +7919,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7967,29 +7938,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7997,19 +7968,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8018,18 +7989,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8040,8 +8011,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8049,8 +8020,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8059,26 +8030,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8088,8 +8059,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8098,11 +8069,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8112,20 +8083,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8133,15 +8104,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8151,7 +8122,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8159,8 +8130,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8168,18 +8139,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8188,8 +8159,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8197,11 +8168,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8209,51 +8180,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8261,187 +8232,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8450,10 +8421,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8462,8 +8433,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8471,42 +8442,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8515,8 +8486,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8524,17 +8495,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8542,18 +8513,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8561,16 +8532,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8581,8 +8552,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8595,10 +8566,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8619,6 +8590,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(Console-Strictness)/NeverSink's filter - 5X-ConStrict.filter b/(Console-Strictness)/NeverSink's filter - 5X-ConStrict.filter index 8501fa47..362d2ad1 100644 --- a/(Console-Strictness)/NeverSink's filter - 5X-ConStrict.filter +++ b/(Console-Strictness)/NeverSink's filter - 5X-ConStrict.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,26 +6078,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6115,11 +6105,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6127,11 +6117,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6139,26 +6129,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6166,11 +6156,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6178,25 +6168,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6204,11 +6194,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6216,26 +6206,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6243,10 +6233,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6254,10 +6244,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6265,46 +6255,46 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6312,26 +6302,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6339,10 +6329,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6350,10 +6340,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6361,53 +6351,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6415,11 +6386,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6427,37 +6398,37 @@ Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6465,8 +6436,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6474,18 +6445,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6493,10 +6464,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6505,10 +6476,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6517,10 +6488,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6529,10 +6500,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6540,25 +6511,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6566,20 +6537,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6587,17 +6558,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6605,10 +6576,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6616,10 +6587,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6627,31 +6598,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6659,10 +6630,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6675,10 +6646,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6687,11 +6658,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6700,27 +6671,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6729,7 +6700,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6738,7 +6709,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6746,16 +6717,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6764,92 +6735,92 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6857,17 +6828,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6879,16 +6850,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6899,10 +6870,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6914,17 +6885,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6932,7 +6903,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6940,10 +6911,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,10 +6923,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6963,40 +6934,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7004,10 +6975,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7016,25 +6987,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7042,15 +7013,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7060,29 +7031,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7101,10 +7072,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7113,48 +7084,48 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7162,20 +7133,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7186,40 +7157,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7241,20 +7212,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7267,7 +7238,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7276,7 +7247,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7284,7 +7255,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7292,10 +7263,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7303,51 +7274,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7355,99 +7326,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7455,102 +7426,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7563,8 +7534,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7573,8 +7544,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7582,8 +7553,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7594,16 +7565,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7611,61 +7582,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7673,18 +7644,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7692,8 +7663,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7701,8 +7672,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7710,8 +7681,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7719,8 +7690,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7728,8 +7699,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7737,8 +7708,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7746,8 +7717,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7755,8 +7726,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7764,8 +7735,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7773,8 +7744,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7782,11 +7753,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7794,8 +7765,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7803,8 +7774,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7812,8 +7783,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7821,8 +7792,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7830,8 +7801,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7839,8 +7810,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7848,8 +7819,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7857,8 +7828,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7866,8 +7837,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7875,8 +7846,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7884,11 +7855,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7896,18 +7867,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7915,29 +7886,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7945,19 +7916,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7966,18 +7937,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7988,8 +7959,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7997,8 +7968,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8007,26 +7978,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8036,8 +8007,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8046,11 +8017,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8060,20 +8031,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8081,15 +8052,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8099,7 +8070,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8107,8 +8078,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8116,18 +8087,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8136,8 +8107,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8145,11 +8116,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8157,51 +8128,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8209,187 +8180,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8398,10 +8369,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8410,8 +8381,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8419,42 +8390,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8463,8 +8434,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8472,17 +8443,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8490,18 +8461,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8509,16 +8480,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8529,8 +8500,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8543,10 +8514,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8567,6 +8538,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) AZURITE/NeverSink's filter - 0-SOFT (Azurite) .filter b/(STYLE) AZURITE/NeverSink's filter - 0-SOFT (Azurite) .filter index 7e196b24..3e53fe37 100644 --- a/(STYLE) AZURITE/NeverSink's filter - 0-SOFT (Azurite) .filter +++ b/(STYLE) AZURITE/NeverSink's filter - 0-SOFT (Azurite) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 100 250 155 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) AZURITE/NeverSink's filter - 1-REGULAR (Azurite) .filter b/(STYLE) AZURITE/NeverSink's filter - 1-REGULAR (Azurite) .filter index 3a9abcbe..34eeb562 100644 --- a/(STYLE) AZURITE/NeverSink's filter - 1-REGULAR (Azurite) .filter +++ b/(STYLE) AZURITE/NeverSink's filter - 1-REGULAR (Azurite) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 100 250 155 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) AZURITE/NeverSink's filter - 2-SEMI-STRICT (Azurite) .filter b/(STYLE) AZURITE/NeverSink's filter - 2-SEMI-STRICT (Azurite) .filter index cdd31801..3af32bb7 100644 --- a/(STYLE) AZURITE/NeverSink's filter - 2-SEMI-STRICT (Azurite) .filter +++ b/(STYLE) AZURITE/NeverSink's filter - 2-SEMI-STRICT (Azurite) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 100 250 155 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) AZURITE/NeverSink's filter - 3-STRICT (Azurite) .filter b/(STYLE) AZURITE/NeverSink's filter - 3-STRICT (Azurite) .filter index f46b900f..342740ad 100644 --- a/(STYLE) AZURITE/NeverSink's filter - 3-STRICT (Azurite) .filter +++ b/(STYLE) AZURITE/NeverSink's filter - 3-STRICT (Azurite) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 100 250 155 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) AZURITE/NeverSink's filter - 4-VERY-STRICT (Azurite) .filter b/(STYLE) AZURITE/NeverSink's filter - 4-VERY-STRICT (Azurite) .filter index af85516c..b4d68bc9 100644 --- a/(STYLE) AZURITE/NeverSink's filter - 4-VERY-STRICT (Azurite) .filter +++ b/(STYLE) AZURITE/NeverSink's filter - 4-VERY-STRICT (Azurite) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 100 250 155 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) AZURITE/NeverSink's filter - 5-UBER-STRICT (Azurite) .filter b/(STYLE) AZURITE/NeverSink's filter - 5-UBER-STRICT (Azurite) .filter index 0802298a..e2c73e86 100644 --- a/(STYLE) AZURITE/NeverSink's filter - 5-UBER-STRICT (Azurite) .filter +++ b/(STYLE) AZURITE/NeverSink's filter - 5-UBER-STRICT (Azurite) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 100 250 155 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) AZURITE/NeverSink's filter - 6-UBER-PLUS-STRICT (Azurite) .filter b/(STYLE) AZURITE/NeverSink's filter - 6-UBER-PLUS-STRICT (Azurite) .filter index af170b9b..6c72104f 100644 --- a/(STYLE) AZURITE/NeverSink's filter - 6-UBER-PLUS-STRICT (Azurite) .filter +++ b/(STYLE) AZURITE/NeverSink's filter - 6-UBER-PLUS-STRICT (Azurite) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 165 50 50 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 0 112 106 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 220 218 239 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 56 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 10 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 31 120 0 223 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 106 175 255 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 138 59 206 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 106 175 255 255 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 61 156 136 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 100 250 155 245 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 130 214 255 255 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 0 255 242 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 92 91 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 121 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 31 0 75 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) BLUE/NeverSink's filter - 0-SOFT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 0-SOFT (Blue) .filter index db94a4a1..e6fa4eaa 100644 --- a/(STYLE) BLUE/NeverSink's filter - 0-SOFT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 0-SOFT (Blue) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter index 32ca7fde..b7ead24d 100644 --- a/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 1-REGULAR (Blue) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter index f943e4bd..565fac60 100644 --- a/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 2-SEMI-STRICT (Blue) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter index 751905ef..0cd37dcd 100644 --- a/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 3-STRICT (Blue) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter index a89e3f70..9c697356 100644 --- a/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 4-VERY-STRICT (Blue) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter index 8e40ac22..e1b70258 100644 --- a/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 5-UBER-STRICT (Blue) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter b/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter index c8b3ba04..55ddec35 100644 --- a/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter +++ b/(STYLE) BLUE/NeverSink's filter - 6-UBER-PLUS-STRICT (Blue) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 25 120 255 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 40 70 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CRIMSON/NeverSink's filter - 0-SOFT (Crimson) .filter b/(STYLE) CRIMSON/NeverSink's filter - 0-SOFT (Crimson) .filter index 76e474f2..0fb5bc55 100644 --- a/(STYLE) CRIMSON/NeverSink's filter - 0-SOFT (Crimson) .filter +++ b/(STYLE) CRIMSON/NeverSink's filter - 0-SOFT (Crimson) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 165 17 90 255 # TEXTCOLOR: Fragment + SetBorderColor 167 19 92 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Blessing + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 220 0 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CRIMSON/NeverSink's filter - 1-REGULAR (Crimson) .filter b/(STYLE) CRIMSON/NeverSink's filter - 1-REGULAR (Crimson) .filter index b3fa46dd..0aabacc8 100644 --- a/(STYLE) CRIMSON/NeverSink's filter - 1-REGULAR (Crimson) .filter +++ b/(STYLE) CRIMSON/NeverSink's filter - 1-REGULAR (Crimson) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 165 17 90 255 # TEXTCOLOR: Fragment + SetBorderColor 167 19 92 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Blessing + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 220 0 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CRIMSON/NeverSink's filter - 2-SEMI-STRICT (Crimson) .filter b/(STYLE) CRIMSON/NeverSink's filter - 2-SEMI-STRICT (Crimson) .filter index dccfc04f..0471a17d 100644 --- a/(STYLE) CRIMSON/NeverSink's filter - 2-SEMI-STRICT (Crimson) .filter +++ b/(STYLE) CRIMSON/NeverSink's filter - 2-SEMI-STRICT (Crimson) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 165 17 90 255 # TEXTCOLOR: Fragment + SetBorderColor 167 19 92 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Blessing + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 220 0 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CRIMSON/NeverSink's filter - 3-STRICT (Crimson) .filter b/(STYLE) CRIMSON/NeverSink's filter - 3-STRICT (Crimson) .filter index 55840af5..37ec2b36 100644 --- a/(STYLE) CRIMSON/NeverSink's filter - 3-STRICT (Crimson) .filter +++ b/(STYLE) CRIMSON/NeverSink's filter - 3-STRICT (Crimson) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 165 17 90 255 # TEXTCOLOR: Fragment + SetBorderColor 167 19 92 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Blessing + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 220 0 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CRIMSON/NeverSink's filter - 4-VERY-STRICT (Crimson) .filter b/(STYLE) CRIMSON/NeverSink's filter - 4-VERY-STRICT (Crimson) .filter index 459d7b6d..227fa3da 100644 --- a/(STYLE) CRIMSON/NeverSink's filter - 4-VERY-STRICT (Crimson) .filter +++ b/(STYLE) CRIMSON/NeverSink's filter - 4-VERY-STRICT (Crimson) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 165 17 90 255 # TEXTCOLOR: Fragment + SetBorderColor 167 19 92 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Blessing + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 220 0 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CRIMSON/NeverSink's filter - 5-UBER-STRICT (Crimson) .filter b/(STYLE) CRIMSON/NeverSink's filter - 5-UBER-STRICT (Crimson) .filter index 4e87afde..ce4a44d6 100644 --- a/(STYLE) CRIMSON/NeverSink's filter - 5-UBER-STRICT (Crimson) .filter +++ b/(STYLE) CRIMSON/NeverSink's filter - 5-UBER-STRICT (Crimson) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 165 17 90 255 # TEXTCOLOR: Fragment + SetBorderColor 167 19 92 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Blessing + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 220 0 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CRIMSON/NeverSink's filter - 6-UBER-PLUS-STRICT (Crimson) .filter b/(STYLE) CRIMSON/NeverSink's filter - 6-UBER-PLUS-STRICT (Crimson) .filter index 2e174898..fa4f72b8 100644 --- a/(STYLE) CRIMSON/NeverSink's filter - 6-UBER-PLUS-STRICT (Crimson) .filter +++ b/(STYLE) CRIMSON/NeverSink's filter - 6-UBER-PLUS-STRICT (Crimson) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 123 50 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 128 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 131 20 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 155 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 60 0 0 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 255 255 255 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 109 23 23 224 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 67 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 165 17 90 255 # TEXTCOLOR: Fragment + SetBorderColor 167 19 92 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 20 255 # BORDERCOLOR: Chayula + SetBackgroundColor 80 20 20 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 80 20 20 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 213 57 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Blessing + SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 220 0 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 213 57 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 134 93 72 255 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 229 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 212 163 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 237 0 255 239 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 131 14 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 177 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 70 99 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 88 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 184 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 0-SOFT (CustomSounds) .filter b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 0-SOFT (CustomSounds) .filter index 94927661..443c076c 100644 --- a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 0-SOFT (CustomSounds) .filter +++ b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 0-SOFT (CustomSounds) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 1-REGULAR (CustomSounds) .filter b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 1-REGULAR (CustomSounds) .filter index e2d44dd2..aceb5ef6 100644 --- a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 1-REGULAR (CustomSounds) .filter +++ b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 1-REGULAR (CustomSounds) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 2-SEMI-STRICT (CustomSounds) .filter b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 2-SEMI-STRICT (CustomSounds) .filter index ddad8865..a8eb68da 100644 --- a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 2-SEMI-STRICT (CustomSounds) .filter +++ b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 2-SEMI-STRICT (CustomSounds) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 3-STRICT (CustomSounds) .filter b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 3-STRICT (CustomSounds) .filter index 6ba70694..d420e21b 100644 --- a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 3-STRICT (CustomSounds) .filter +++ b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 3-STRICT (CustomSounds) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 4-VERY-STRICT (CustomSounds) .filter b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 4-VERY-STRICT (CustomSounds) .filter index aa93afbe..0b2ce681 100644 --- a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 4-VERY-STRICT (CustomSounds) .filter +++ b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 4-VERY-STRICT (CustomSounds) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + CustomAlertSound "4maps.mp3" # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 5-UBER-STRICT (CustomSounds) .filter b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 5-UBER-STRICT (CustomSounds) .filter index f1f7ee0c..980b5041 100644 --- a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 5-UBER-STRICT (CustomSounds) .filter +++ b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 5-UBER-STRICT (CustomSounds) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + CustomAlertSound "12leveling.mp3" # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 6-UBER-PLUS-STRICT (CustomSounds) .filter b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 6-UBER-PLUS-STRICT (CustomSounds) .filter index 9cb7dd31..49b12c72 100644 --- a/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 6-UBER-PLUS-STRICT (CustomSounds) .filter +++ b/(STYLE) CUSTOMSOUNDS/NeverSink's filter - 6-UBER-PLUS-STRICT (CustomSounds) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + CustomAlertSound "4maps.mp3" # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + CustomAlertSound "5highmaps.mp3" # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + CustomAlertSound "3uniques.mp3" # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "1maybevaluable.mp3" # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + CustomAlertSound "6veryvaluable.mp3" # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + CustomAlertSound "2currency.mp3" # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) GAIA/NeverSink's filter - 0-SOFT (Gaia) .filter b/(STYLE) GAIA/NeverSink's filter - 0-SOFT (Gaia) .filter index 6dece7fd..36878fb2 100644 --- a/(STYLE) GAIA/NeverSink's filter - 0-SOFT (Gaia) .filter +++ b/(STYLE) GAIA/NeverSink's filter - 0-SOFT (Gaia) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment + SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) GAIA/NeverSink's filter - 1-REGULAR (Gaia) .filter b/(STYLE) GAIA/NeverSink's filter - 1-REGULAR (Gaia) .filter index 64bab17f..45f5ed25 100644 --- a/(STYLE) GAIA/NeverSink's filter - 1-REGULAR (Gaia) .filter +++ b/(STYLE) GAIA/NeverSink's filter - 1-REGULAR (Gaia) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment + SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) GAIA/NeverSink's filter - 2-SEMI-STRICT (Gaia) .filter b/(STYLE) GAIA/NeverSink's filter - 2-SEMI-STRICT (Gaia) .filter index 2061623b..b8a4b4e3 100644 --- a/(STYLE) GAIA/NeverSink's filter - 2-SEMI-STRICT (Gaia) .filter +++ b/(STYLE) GAIA/NeverSink's filter - 2-SEMI-STRICT (Gaia) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment + SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) GAIA/NeverSink's filter - 3-STRICT (Gaia) .filter b/(STYLE) GAIA/NeverSink's filter - 3-STRICT (Gaia) .filter index fa3461b1..805e78de 100644 --- a/(STYLE) GAIA/NeverSink's filter - 3-STRICT (Gaia) .filter +++ b/(STYLE) GAIA/NeverSink's filter - 3-STRICT (Gaia) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment + SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) GAIA/NeverSink's filter - 4-VERY-STRICT (Gaia) .filter b/(STYLE) GAIA/NeverSink's filter - 4-VERY-STRICT (Gaia) .filter index a9face11..402208c7 100644 --- a/(STYLE) GAIA/NeverSink's filter - 4-VERY-STRICT (Gaia) .filter +++ b/(STYLE) GAIA/NeverSink's filter - 4-VERY-STRICT (Gaia) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment + SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) GAIA/NeverSink's filter - 5-UBER-STRICT (Gaia) .filter b/(STYLE) GAIA/NeverSink's filter - 5-UBER-STRICT (Gaia) .filter index 2856436d..f359f91c 100644 --- a/(STYLE) GAIA/NeverSink's filter - 5-UBER-STRICT (Gaia) .filter +++ b/(STYLE) GAIA/NeverSink's filter - 5-UBER-STRICT (Gaia) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment + SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) GAIA/NeverSink's filter - 6-UBER-PLUS-STRICT (Gaia) .filter b/(STYLE) GAIA/NeverSink's filter - 6-UBER-PLUS-STRICT (Gaia) .filter index 828ef408..b38ce80d 100644 --- a/(STYLE) GAIA/NeverSink's filter - 6-UBER-PLUS-STRICT (Gaia) .filter +++ b/(STYLE) GAIA/NeverSink's filter - 6-UBER-PLUS-STRICT (Gaia) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 163 255 # TEXTCOLOR: ShaperElder + SetBorderColor 152 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 177 42 202 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 121 50 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 13 67 19 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 128 15 199 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 0 60 7 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High + SetBorderColor 255 255 255 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 127 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 255 255 255 148 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 197 0 194 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 15 213 211 255 # TEXTCOLOR: Fragment + SetBorderColor 15 173 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 143 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 134 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 255 0 0 255 # BORDERCOLOR: Chayula + SetBackgroundColor 75 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 75 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 133 90 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 177 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 94 45 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 40 115 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 128 15 199 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Divi T4 + SetBackgroundColor 185 190 0 255 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 176 230 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 227 48 20 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 255 136 237 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 102 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 102 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 102 213 106 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 42 85 42 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 98 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Rares: small +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 51 51 51 217 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) PURPLE/NeverSink's filter - 0-SOFT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 0-SOFT (Purple) .filter index 30ced07f..dcc4eb4f 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 0-SOFT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 0-SOFT (Purple) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter index 9cebcf52..34f73c97 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 1-REGULAR (Purple) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter index c208c180..cf46fa83 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 2-SEMI-STRICT (Purple) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter index c5e305a0..abd58a14 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 3-STRICT (Purple) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter index c7b2b6f3..d8817624 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 4-VERY-STRICT (Purple) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter index 9f5e3bc3..2dbeca8a 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 5-UBER-STRICT (Purple) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter b/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter index 4ed25b01..4823ea3a 100644 --- a/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter +++ b/(STYLE) PURPLE/NeverSink's filter - 6-UBER-PLUS-STRICT (Purple) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 230 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 70 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 0 0 70 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 50 0 180 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 180 70 225 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 65 20 80 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 50 100 200 255 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) SLICK/NeverSink's filter - 0-SOFT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 0-SOFT (Slick) .filter index 10c14cf1..ccd7ab54 100644 --- a/(STYLE) SLICK/NeverSink's filter - 0-SOFT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 0-SOFT (Slick) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter index 7ddbcbb4..1ea2ce34 100644 --- a/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 1-REGULAR (Slick) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter index 875e104f..fb936dfd 100644 --- a/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 2-SEMI-STRICT (Slick) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter index 63045cf6..964d8fb2 100644 --- a/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 3-STRICT (Slick) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter index c6ac74ba..31e21775 100644 --- a/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 4-VERY-STRICT (Slick) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter index d58fcd6d..617c0dd6 100644 --- a/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 5-UBER-STRICT (Slick) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter b/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter index 39470818..e4e589e5 100644 --- a/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter +++ b/(STYLE) SLICK/NeverSink's filter - 6-UBER-PLUS-STRICT (Slick) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 220 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 210 158 130 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 190 158 130 240 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 170 158 130 240 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 170 230 230 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 170 230 230 220 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 170 230 230 200 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 170 230 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 85 175 40 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 10 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VAAL/NeverSink's filter - 0-SOFT (Vaal) .filter b/(STYLE) VAAL/NeverSink's filter - 0-SOFT (Vaal) .filter index 2cd4cf75..3fa29c28 100644 --- a/(STYLE) VAAL/NeverSink's filter - 0-SOFT (Vaal) .filter +++ b/(STYLE) VAAL/NeverSink's filter - 0-SOFT (Vaal) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment + SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VAAL/NeverSink's filter - 1-REGULAR (Vaal) .filter b/(STYLE) VAAL/NeverSink's filter - 1-REGULAR (Vaal) .filter index ba2c5112..3619dce3 100644 --- a/(STYLE) VAAL/NeverSink's filter - 1-REGULAR (Vaal) .filter +++ b/(STYLE) VAAL/NeverSink's filter - 1-REGULAR (Vaal) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment + SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VAAL/NeverSink's filter - 2-SEMI-STRICT (Vaal) .filter b/(STYLE) VAAL/NeverSink's filter - 2-SEMI-STRICT (Vaal) .filter index 3a844c00..f4003009 100644 --- a/(STYLE) VAAL/NeverSink's filter - 2-SEMI-STRICT (Vaal) .filter +++ b/(STYLE) VAAL/NeverSink's filter - 2-SEMI-STRICT (Vaal) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment + SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VAAL/NeverSink's filter - 3-STRICT (Vaal) .filter b/(STYLE) VAAL/NeverSink's filter - 3-STRICT (Vaal) .filter index e773df78..6c882257 100644 --- a/(STYLE) VAAL/NeverSink's filter - 3-STRICT (Vaal) .filter +++ b/(STYLE) VAAL/NeverSink's filter - 3-STRICT (Vaal) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment + SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VAAL/NeverSink's filter - 4-VERY-STRICT (Vaal) .filter b/(STYLE) VAAL/NeverSink's filter - 4-VERY-STRICT (Vaal) .filter index e2b5e38b..0bf45fb0 100644 --- a/(STYLE) VAAL/NeverSink's filter - 4-VERY-STRICT (Vaal) .filter +++ b/(STYLE) VAAL/NeverSink's filter - 4-VERY-STRICT (Vaal) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment + SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VAAL/NeverSink's filter - 5-UBER-STRICT (Vaal) .filter b/(STYLE) VAAL/NeverSink's filter - 5-UBER-STRICT (Vaal) .filter index fe148064..f134cc74 100644 --- a/(STYLE) VAAL/NeverSink's filter - 5-UBER-STRICT (Vaal) .filter +++ b/(STYLE) VAAL/NeverSink's filter - 5-UBER-STRICT (Vaal) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment + SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VAAL/NeverSink's filter - 6-UBER-PLUS-STRICT (Vaal) .filter b/(STYLE) VAAL/NeverSink's filter - 6-UBER-PLUS-STRICT (Vaal) .filter index d48cf41d..b846a190 100644 --- a/(STYLE) VAAL/NeverSink's filter - 6-UBER-PLUS-STRICT (Vaal) .filter +++ b/(STYLE) VAAL/NeverSink's filter - 6-UBER-PLUS-STRICT (Vaal) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: ShaperElder + SetBorderColor 255 0 0 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 69 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 99 31 31 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 66 34 71 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 0 0 0 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 200 200 200 255 # TEXTCOLOR: Contract + SetBorderColor 200 200 200 255 # BORDERCOLOR: Contract + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 223 39 39 255 # TEXTCOLOR: Fragment + SetBorderColor 213 15 15 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 192 122 90 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 194 120 71 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 175 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 187 30 30 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 76 58 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 189 111 111 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 255 0 0 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 180 76 58 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 230 188 175 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 211 0 0 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 220 0 0 240 # TEXTCOLOR: Quest + SetBorderColor 220 0 0 240 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 180 58 58 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 73 40 73 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 230 138 18 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VELVET/NeverSink's filter - 0-SOFT (Velvet) .filter b/(STYLE) VELVET/NeverSink's filter - 0-SOFT (Velvet) .filter index fcb4dc42..a16e30cc 100644 --- a/(STYLE) VELVET/NeverSink's filter - 0-SOFT (Velvet) .filter +++ b/(STYLE) VELVET/NeverSink's filter - 0-SOFT (Velvet) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VELVET/NeverSink's filter - 1-REGULAR (Velvet) .filter b/(STYLE) VELVET/NeverSink's filter - 1-REGULAR (Velvet) .filter index f65158d9..02acd71e 100644 --- a/(STYLE) VELVET/NeverSink's filter - 1-REGULAR (Velvet) .filter +++ b/(STYLE) VELVET/NeverSink's filter - 1-REGULAR (Velvet) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VELVET/NeverSink's filter - 2-SEMI-STRICT (Velvet) .filter b/(STYLE) VELVET/NeverSink's filter - 2-SEMI-STRICT (Velvet) .filter index 57280b43..cbae0885 100644 --- a/(STYLE) VELVET/NeverSink's filter - 2-SEMI-STRICT (Velvet) .filter +++ b/(STYLE) VELVET/NeverSink's filter - 2-SEMI-STRICT (Velvet) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VELVET/NeverSink's filter - 3-STRICT (Velvet) .filter b/(STYLE) VELVET/NeverSink's filter - 3-STRICT (Velvet) .filter index d02e2119..3d0371bd 100644 --- a/(STYLE) VELVET/NeverSink's filter - 3-STRICT (Velvet) .filter +++ b/(STYLE) VELVET/NeverSink's filter - 3-STRICT (Velvet) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VELVET/NeverSink's filter - 4-VERY-STRICT (Velvet) .filter b/(STYLE) VELVET/NeverSink's filter - 4-VERY-STRICT (Velvet) .filter index 5a41985f..6e834b72 100644 --- a/(STYLE) VELVET/NeverSink's filter - 4-VERY-STRICT (Velvet) .filter +++ b/(STYLE) VELVET/NeverSink's filter - 4-VERY-STRICT (Velvet) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VELVET/NeverSink's filter - 5-UBER-STRICT (Velvet) .filter b/(STYLE) VELVET/NeverSink's filter - 5-UBER-STRICT (Velvet) .filter index ac2cd403..076061d3 100644 --- a/(STYLE) VELVET/NeverSink's filter - 5-UBER-STRICT (Velvet) .filter +++ b/(STYLE) VELVET/NeverSink's filter - 5-UBER-STRICT (Velvet) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/(STYLE) VELVET/NeverSink's filter - 6-UBER-PLUS-STRICT (Velvet) .filter b/(STYLE) VELVET/NeverSink's filter - 6-UBER-PLUS-STRICT (Velvet) .filter index 74c2e5ab..8cfd5112 100644 --- a/(STYLE) VELVET/NeverSink's filter - 6-UBER-PLUS-STRICT (Velvet) .filter +++ b/(STYLE) VELVET/NeverSink's filter - 6-UBER-PLUS-STRICT (Velvet) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 165 50 159 255 # TEXTCOLOR: ShaperElder + SetBorderColor 157 50 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 102 50 99 255 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 62 37 79 255 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 25 124 103 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 35 35 35 213 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 160 130 170 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 180 135 190 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item +# SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 234 87 223 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 101 242 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 172 160 188 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 84 240 50 235 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 230 186 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 37 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 255 255 255 255 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 165 0 255 255 # TEXTCOLOR: T0 Item + SetBorderColor 154 0 255 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 220 0 255 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 80 133 135 210 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 18 120 230 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 118 118 118 136 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 255 255 255 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 99 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter b/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter index 170392d8..56ebedbb 100644 --- a/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter +++ b/ADDITIONAL-FILES/SeedFilter/NeverSink's filter - SEED (SeedFilter) .filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Stygian Vise" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Stygian Vise" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 %UP $type->rr $tier->t1wl @@ -3689,39 +3679,39 @@ Show # %D4 %UP $type->rr $tier->t1wl Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 %UP $type->rr $tier->t2ws @@ -3729,39 +3719,39 @@ Show # %D3 %UP $type->rr $tier->t2ws Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 %UP $size->small @@ -3771,9 +3761,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3782,20 +3772,20 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small @@ -3803,20 +3793,20 @@ Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 %UP $type->rr $tier->t3daggers $size->small @@ -3824,20 +3814,20 @@ Show # %D2 %UP $type->rr $tier->t3daggers $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 %UP $type->rr $tier->t3claws $size->small @@ -3845,20 +3835,20 @@ Show # %D2 %UP $type->rr $tier->t3claws $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 %UP $type->rr $tier->t3wands $size->small @@ -3866,20 +3856,20 @@ Show # %D2 %UP $type->rr $tier->t3wands $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 %UP $type->rr $tier->t3foils $size->small @@ -3888,21 +3878,21 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 %UP $type->rr $tier->t3swords1h @@ -3911,21 +3901,21 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 %UP $type->rr $tier->t3maces1h @@ -3933,20 +3923,20 @@ Show # %D2 %UP $type->rr $tier->t3maces1h DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 %UP $type->rr $tier->t3axes1h @@ -3954,20 +3944,20 @@ Show # %D2 %UP $type->rr $tier->t3axes1h DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 %UP $type->rr $tier->t3sceptres @@ -3975,20 +3965,20 @@ Show # %D2 %UP $type->rr $tier->t3sceptres DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 %UP $type->rr $tier->t3warstaves @@ -3996,20 +3986,20 @@ Show # %D2 %UP $type->rr $tier->t3warstaves DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 %UP $type->rr $tier->t3staves @@ -4017,20 +4007,20 @@ Show # %D2 %UP $type->rr $tier->t3staves DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 %UP $type->rr $tier->t3swords2h @@ -4038,20 +4028,20 @@ Show # %D2 %UP $type->rr $tier->t3swords2h DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 %UP $type->rr $tier->t3axes2h @@ -4059,20 +4049,20 @@ Show # %D2 %UP $type->rr $tier->t3axes2h DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 %UP $type->rr $tier->t3maces2h @@ -4080,20 +4070,20 @@ Show # %D2 %UP $type->rr $tier->t3maces2h DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 %UP $type->rr $tier->t3bows @@ -4101,20 +4091,20 @@ Show # %D2 %UP $type->rr $tier->t3bows DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4124,28 +4114,28 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 %UP $size->small $type->rr $tier->t3gloves @@ -4153,20 +4143,20 @@ Show # %D2 %UP $size->small $type->rr $tier->t3gloves DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 %UP $size->small $type->rr $tier->t3helmets @@ -4174,20 +4164,20 @@ Show # %D2 %UP $size->small $type->rr $tier->t3helmets DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 %UP $type->rr $tier->t3body @@ -4195,20 +4185,20 @@ Show # %D2 %UP $type->rr $tier->t3body DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 %UP $size->small $type->rr $tier->t3shields @@ -4217,18 +4207,18 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4236,21 +4226,21 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 %UP $type->rr $tier->t3quiver @@ -4258,17 +4248,17 @@ Show # %D2 %UP $type->rr $tier->t3quiver Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4281,9 +4271,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4292,8 +4282,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4302,9 +4292,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4313,25 +4303,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4342,17 +4332,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4361,10 +4351,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4372,10 +4362,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4384,15 +4374,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4401,10 +4391,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4414,10 +4404,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4427,10 +4417,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4439,16 +4429,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4458,30 +4448,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4489,9 +4479,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4501,9 +4491,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4513,9 +4503,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4526,39 +4516,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4566,10 +4556,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4578,10 +4568,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4589,14 +4579,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -4604,39 +4594,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -4644,37 +4634,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -4684,9 +4674,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -4695,9 +4685,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -4707,8 +4697,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -4719,8 +4709,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -4731,10 +4721,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4743,10 +4733,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -4755,10 +4745,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -4767,10 +4757,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -4778,10 +4768,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -4790,7 +4780,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -4799,15 +4789,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -4815,10 +4805,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4827,10 +4817,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -4839,9 +4829,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -4850,10 +4840,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -4861,47 +4851,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -4912,7 +4902,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -4923,12 +4913,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -4936,10 +4926,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -4947,14 +4937,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -4962,25 +4952,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -4988,10 +4978,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -4999,25 +4989,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5025,10 +5015,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5036,15 +5026,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5052,9 +5042,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5062,8 +5052,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5076,18 +5066,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5099,18 +5089,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5122,18 +5112,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5145,22 +5135,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5168,18 +5158,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5191,18 +5181,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5214,18 +5204,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5237,18 +5227,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5260,18 +5250,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5280,56 +5270,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5339,7 +5329,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5349,7 +5339,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5358,7 +5348,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5373,7 +5363,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5381,8 +5371,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5390,10 +5380,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5401,10 +5391,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5412,10 +5402,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5423,15 +5413,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5440,8 +5430,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5451,8 +5441,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5460,10 +5450,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5471,10 +5461,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5483,8 +5473,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5493,10 +5483,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5509,11 +5499,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5522,11 +5512,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5535,11 +5525,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5548,11 +5538,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5561,11 +5551,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5574,11 +5564,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5587,11 +5577,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5604,11 +5594,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5617,36 +5607,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5656,9 +5646,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -5666,74 +5656,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5741,11 +5731,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5753,26 +5743,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5780,11 +5770,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -5792,11 +5782,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5804,26 +5794,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,11 +5821,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5843,25 +5833,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -5869,11 +5859,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -5881,26 +5871,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5908,10 +5898,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -5919,10 +5909,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5930,10 +5920,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,38 +5931,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5980,26 +5970,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6007,10 +5997,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6018,10 +6008,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6029,54 +6019,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6084,11 +6055,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6096,11 +6067,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6108,28 +6079,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6137,8 +6108,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6146,18 +6117,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6165,10 +6136,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6177,10 +6148,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6189,10 +6160,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6201,10 +6172,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6212,25 +6183,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6238,10 +6209,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6249,15 +6220,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6265,20 +6236,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6286,10 +6257,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6297,10 +6268,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6308,32 +6279,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6341,10 +6312,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6357,10 +6328,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6369,11 +6340,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6382,10 +6353,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6394,10 +6365,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6406,10 +6377,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6420,7 +6391,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6431,7 +6402,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6441,16 +6412,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6459,76 +6430,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6536,18 +6507,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6555,17 +6526,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6577,16 +6548,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6597,10 +6568,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6612,19 +6583,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6633,7 +6604,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6641,10 +6612,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6653,10 +6624,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6664,40 +6635,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6705,10 +6676,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6717,25 +6688,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6743,15 +6714,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -6761,29 +6732,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -6791,10 +6762,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -6802,10 +6773,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -6814,25 +6785,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -6840,25 +6811,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -6866,20 +6837,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6890,40 +6861,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6945,20 +6916,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -6971,7 +6942,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -6980,7 +6951,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -6988,7 +6959,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -6996,10 +6967,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7007,51 +6978,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7059,99 +7030,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7159,102 +7130,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7266,9 +7237,9 @@ Show # %REMS1 %D5 %RVR SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7276,9 +7247,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7289,16 +7260,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7306,63 +7277,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7370,18 +7341,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7389,8 +7360,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7398,8 +7369,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7407,8 +7378,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7416,8 +7387,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7425,8 +7396,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7434,8 +7405,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7443,8 +7414,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7452,8 +7423,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7461,8 +7432,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7470,8 +7441,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7479,11 +7450,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7491,8 +7462,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7500,8 +7471,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7509,8 +7480,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7518,8 +7489,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7527,8 +7498,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7536,8 +7507,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7545,8 +7516,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7554,8 +7525,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7563,8 +7534,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7572,8 +7543,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7581,11 +7552,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -7593,18 +7564,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -7612,41 +7583,41 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -7655,18 +7626,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7676,8 +7647,8 @@ Show # %D4 %RVR Rarity <= Magic BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7686,26 +7657,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -7715,8 +7686,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -7725,11 +7696,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -7739,20 +7710,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -7760,15 +7731,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -7778,7 +7749,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -7786,8 +7757,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -7795,18 +7766,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -7815,8 +7786,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -7824,11 +7795,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -7836,51 +7807,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -7888,187 +7859,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8077,10 +8048,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8089,8 +8060,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8098,42 +8069,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8142,8 +8113,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8151,17 +8122,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8169,18 +8140,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8188,16 +8159,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8208,8 +8179,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8222,10 +8193,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8246,6 +8217,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/Changelog/changelog.json b/Changelog/changelog.json index 6b493059..749e9cf9 100644 --- a/Changelog/changelog.json +++ b/Changelog/changelog.json @@ -1 +1 @@ -{"uniques":[{"Category":"uniques","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[{"Icon":"","Name":"Ngamahu's Flame","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Agate Amulet","InnerInformation":[{"Icon":"","Name":"Voll's Devotion","Aspects":null},{"Icon":"","Name":"Shaper's Seed","Aspects":null},{"Icon":"","Name":"The Aylardex","Aspects":null},{"Icon":"","Name":"Extractor Mentis","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Amber Amulet","InnerInformation":[{"Icon":"","Name":"Xoph's Blood","Aspects":null},{"Icon":"","Name":"Xoph's Heart","Aspects":null},{"Icon":"","Name":"Blood of Corruption","Aspects":null},{"Icon":"","Name":"The Anvil","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ANCHOR","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[{"Icon":"","Name":"Slavedriver's Hand","Aspects":null},{"Icon":"","Name":"Abhorrent Interrogation","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ambusher","InnerInformation":[{"Icon":"","Name":"Taproot","Aspects":null},{"Icon":"","Name":"The Hidden Blade","Aspects":null},{"Icon":"","Name":"Goblinedge","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Amethyst Flask","InnerInformation":[{"Icon":"","Name":"Atziri's Promise","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[{"Icon":"","Name":"Death Rush","Aspects":null},{"Icon":"","Name":"Ming's Heart","Aspects":null},{"Icon":"","Name":"Circle of Nostalgia","Aspects":null},{"Icon":"","Name":"Blackflame","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[{"Icon":"","Name":"Winds of Change","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[{"Icon":"","Name":"Redblade Tramplers","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[{"Icon":"","Name":"Apep's Slumber","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Antique Greaves","InnerInformation":[{"Icon":"","Name":"Torchoak Step","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Antique Rapier","InnerInformation":[{"Icon":"","Name":"Ewar's Mirage","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[{"Icon":"","Name":"Grip of the Council","Aspects":null},{"Icon":"","Name":"Replica Grip of the Council","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[{"Icon":"","Name":"Inya's Epiphany","Aspects":null},{"Icon":"","Name":"Replica Inya's Epiphany","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[{"Icon":"","Name":"The Unshattered Will","Aspects":null},{"Icon":"","Name":"Prism Guardian","Aspects":null},{"Icon":"","Name":"Invictus Solaris","Aspects":null},{"Icon":"","Name":"Unyielding Flame","Aspects":null},{"Icon":"","Name":"Broken Faith","Aspects":null},{"Icon":"","Name":"The Immortal Will","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"Expensive-Single-NonLeagueTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Archon Kite Shield Piece","InnerInformation":[{"Icon":"","Name":"First Piece of Focus","Aspects":null},{"Icon":"","Name":"Third Piece of Focus","Aspects":null},{"Icon":"","Name":"Second Piece of Focus","Aspects":null},{"Icon":"","Name":"Fourth Piece of Focus","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Assassin Bow","InnerInformation":[{"Icon":"","Name":"Arborix","Aspects":null},{"Icon":"","Name":"Chin Sol","Aspects":null},{"Icon":"","Name":"Darkscorn","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[{"Icon":"","Name":"Fenumus' Spinnerets","Aspects":null},{"Icon":"","Name":"The Stampede","Aspects":null},{"Icon":"","Name":"Replica Stampede","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[{"Icon":"","Name":"Cospri's Will","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[{"Icon":"","Name":"Snakebite","Aspects":null},{"Icon":"","Name":"Blasphemer's Grasp","Aspects":null},{"Icon":"","Name":"Storm's Gift","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Astral Plate","InnerInformation":[{"Icon":"","Name":"Death's Oath","Aspects":null},{"Icon":"","Name":"Blunderbore","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Auric Mace","InnerInformation":[{"Icon":"","Name":"Callinellus Malleus","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[{"Icon":"","Name":"Mindspiral","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Awl","InnerInformation":[{"Icon":"","Name":"Wildslash","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[{"Icon":"","Name":"Daresso's Courage","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Basket Rapier","InnerInformation":[{"Icon":"","Name":"Aurumvorax","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bastard Sword","InnerInformation":[{"Icon":"","Name":"Shiversting","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bismuth Flask","InnerInformation":[{"Icon":"","Name":"The Wise Oak","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Black Maw Talisman","InnerInformation":[{"Icon":"","Name":"Night's Hold","Aspects":null}],"OldTier":"t3boss","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Blinder","InnerInformation":[{"Icon":"","Name":"Hand of Thought and Motion","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Blood Raiment","InnerInformation":[{"Icon":"","Name":"The Eternity Shroud","Aspects":null},{"Icon":"","Name":"Saqawal's Nest","Aspects":null},{"Icon":"","Name":"Replica Eternity Shroud","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[{"Icon":"","Name":"Cerberus Limb","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[{"Icon":"","Name":"Gloomfang","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[{"Icon":"","Name":"The Fracturing Spinner","Aspects":null},{"Icon":"","Name":"Maloney's Nightfall","Aspects":null},{"Icon":"","Name":"The Shattered Divinity","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Blunt Arrow Quiver Piece","InnerInformation":[{"Icon":"","Name":"First Piece of Directions","Aspects":null},{"Icon":"","Name":"Third Piece of Directions","Aspects":null},{"Icon":"","Name":"Second Piece of Directions","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"ANCHOR","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bone Armour","InnerInformation":[{"Icon":"","Name":"Bloodbond","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bone Bow","InnerInformation":[{"Icon":"","Name":"Xoph's Inception","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bone Circlet","InnerInformation":[{"Icon":"","Name":"Wraithlord","Aspects":null},{"Icon":"","Name":"Plume of Pursuit","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bone Helmet","InnerInformation":[{"Icon":"","Name":"Maw of Mischief","Aspects":null},{"Icon":"","Name":"Ancient Skull","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Boot Blade","InnerInformation":[{"Icon":"","Name":"Widowmaker","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Boot Knife","InnerInformation":[{"Icon":"","Name":"Ungil's Gauche","Aspects":null},{"Icon":"","Name":"Replica Ungil's Gauche","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[{"Icon":"","Name":"Saffell's Frame","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Brass Maul","InnerInformation":[{"Icon":"","Name":"Geofri's Devotion","Aspects":null},{"Icon":"","Name":"Geofri's Baptism","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[{"Icon":"","Name":"Sentari's Answer","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[{"Icon":"","Name":"Rearguard","Aspects":null},{"Icon":"","Name":"Scorpion's Call","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[{"Icon":"","Name":"Giantsbane","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bronze Sceptre","InnerInformation":[{"Icon":"","Name":"Axiom Perpetuum","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[{"Icon":"","Name":"Lioneye's Paws","Aspects":null},{"Icon":"","Name":"Replica Lioneye's Paws","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[{"Icon":"","Name":"Vaal Caress","Aspects":null},{"Icon":"","Name":"Slitherpinch","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Buckskin Tunic","InnerInformation":[{"Icon":"","Name":"Ashrend","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[{"Icon":"","Name":"Glitterdisc","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Butcher Axe","InnerInformation":[{"Icon":"","Name":"Actum","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Callous Mask","InnerInformation":[{"Icon":"","Name":"The Tempest's Binding","Aspects":null},{"Icon":"","Name":"Eye of Malice","Aspects":null},{"Icon":"","Name":"The Tempest's Liberation","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Callous Mask Piece","InnerInformation":[{"Icon":"","Name":"Second Piece of Storms","Aspects":null},{"Icon":"","Name":"First Piece of Storms","Aspects":null},{"Icon":"","Name":"Third Piece of Storms","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"ANCHOR","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[{"Icon":"","Name":"Vix Lunaris","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Carnal Armour","InnerInformation":[{"Icon":"","Name":"Shroud of the Lightless","Aspects":null},{"Icon":"","Name":"The Restless Ward","Aspects":null},{"Icon":"","Name":"Replica Shroud of the Lightless","Aspects":null},{"Icon":"","Name":"Replica Restless Ward","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Carnal Boots","InnerInformation":[{"Icon":"","Name":"Omeyocan","Aspects":null},{"Icon":"","Name":"Corpsewalker","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[{"Icon":"","Name":"Fenumus' Weave","Aspects":null},{"Icon":"","Name":"The Embalmer","Aspects":null},{"Icon":"","Name":"Algor Mortis","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[{"Icon":"","Name":"Breath of the Council","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Carved Wand","InnerInformation":[{"Icon":"","Name":"The Poet's Pen","Aspects":null},{"Icon":"","Name":"Storm Prison","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Cedar Tower Shield","InnerInformation":[{"Icon":"","Name":"Trolltimber Spire","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Chain Belt","InnerInformation":[{"Icon":"","Name":"Coward's Legacy","Aspects":null},{"Icon":"","Name":"Ascent From Flesh","Aspects":null},{"Icon":"","Name":"Coward's Chains","Aspects":null},{"Icon":"","Name":"Bated Breath","Aspects":null},{"Icon":"","Name":"Maligaro's Restraint","Aspects":null},{"Icon":"","Name":"Replica Bated Breath","Aspects":null},{"Icon":"","Name":"Chains of Emancipation","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Chain Gloves","InnerInformation":[{"Icon":"","Name":"Shackles of the Wretched","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[{"Icon":"","Name":"Aegis Aurora","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[{"Icon":"","Name":"The Eternal Apple","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Citadel Bow","InnerInformation":[{"Icon":"","Name":"Xoph's Nurture","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[{"Icon":"","Name":"Eye of Innocence","Aspects":null},{"Icon":"","Name":"Daresso's Salute","Aspects":null},{"Icon":"","Name":"The Jinxed Juju","Aspects":null},{"Icon":"","Name":"Retaliation Charm","Aspects":null},{"Icon":"","Name":"The Felbog Fang","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Clasped Boots","InnerInformation":[{"Icon":"","Name":"Sunspite","Aspects":null},{"Icon":"","Name":"Sundance","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[{"Icon":"","Name":"Shadows and Dust","Aspects":null},{"Icon":"","Name":"Aukuna's Will","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Cleaver","InnerInformation":[{"Icon":"","Name":"Dreadsurge","Aspects":null},{"Icon":"","Name":"Dreadarc","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Close Helmet","InnerInformation":[{"Icon":"","Name":"The Baron","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Cloth Belt","InnerInformation":[{"Icon":"","Name":"The Flow Untethered","Aspects":null},{"Icon":"","Name":"Perandus Blazon","Aspects":null},{"Icon":"","Name":"Soulthirst","Aspects":null},{"Icon":"","Name":"Sunblast","Aspects":null},{"Icon":"","Name":"Soul Tether","Aspects":null},{"Icon":"","Name":"The Torrent's Reclamation","Aspects":null},{"Icon":"","Name":"Replica Soul Tether","Aspects":null},{"Icon":"","Name":"The Druggery","Aspects":null},{"Icon":"","Name":"Arn's Anguish","Aspects":null},{"Icon":"","Name":"Olesya's Delight","Aspects":null},{"Icon":"","Name":"Graven's Secret","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Cloth Belt Piece","InnerInformation":[{"Icon":"","Name":"First Piece of Time","Aspects":null},{"Icon":"","Name":"Second Piece of Time","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"ANCHOR","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Clutching Talisman","InnerInformation":[{"Icon":"","Name":"Blightwell","Aspects":null}],"OldTier":"t3boss","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Coiled Staff","InnerInformation":[{"Icon":"","Name":"Xirgil's Crank","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[{"Icon":"","Name":"Ahn's Heritage","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[{"Icon":"","Name":"Maligaro's Lens","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[{"Icon":"","Name":"Rainbowstride","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[{"Icon":"","Name":"Voidbringer","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[{"Icon":"","Name":"Kingsguard","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Copper Plate","InnerInformation":[{"Icon":"","Name":"Solaris Lorica","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Coral Amulet","InnerInformation":[{"Icon":"","Name":"The Primordial Chain","Aspects":null},{"Icon":"","Name":"Ngamahu Tiki","Aspects":null},{"Icon":"","Name":"Araku Tiki","Aspects":null},{"Icon":"","Name":"Tavukai","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"uncommon","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Coral Ring","InnerInformation":[{"Icon":"","Name":"Kaom's Way","Aspects":null},{"Icon":"","Name":"Winterweave","Aspects":null},{"Icon":"","Name":"Bloodboil","Aspects":null},{"Icon":"","Name":"Kaom's Sign","Aspects":null},{"Icon":"","Name":"Sibyl's Lament","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Coronal Leather","InnerInformation":[{"Icon":"","Name":"The Snowblind Grace","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[{"Icon":"","Name":"Great Old One's Ward","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Corsair Sword","InnerInformation":[{"Icon":"","Name":"Ichimonji","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[{"Icon":"","Name":"Shattershard","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crude Bow","InnerInformation":[{"Icon":"","Name":"Silverbough","Aspects":null},{"Icon":"","Name":"Silverbranch","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crusader Boots","InnerInformation":[{"Icon":"","Name":"Death's Door","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[{"Icon":"","Name":"Ambu's Charge","Aspects":null},{"Icon":"","Name":"Replica Ambu's Charge","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[{"Icon":"","Name":"Shaper's Touch","Aspects":null},{"Icon":"","Name":"Repentance","Aspects":null},{"Icon":"","Name":"Hands of the High Templar","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[{"Icon":"","Name":"Mask of the Spirit Drinker","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crusader Plate","InnerInformation":[{"Icon":"","Name":"The Iron Fortress","Aspects":null},{"Icon":"","Name":"Lioneye's Vision","Aspects":null},{"Icon":"","Name":"Iron Heart","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crystal Belt","InnerInformation":[{"Icon":"","Name":"Auxium","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[{"Icon":"","Name":"Nycta's Lantern","Aspects":null},{"Icon":"","Name":"The Supreme Truth","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Crystal Wand","InnerInformation":[{"Icon":"","Name":"Corona Solaris","Aspects":null},{"Icon":"","Name":"Eclipse Solaris","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Cutlass","InnerInformation":[{"Icon":"","Name":"United in Dream","Aspects":null},{"Icon":"","Name":"Severed in Sleep","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[{"Icon":"","Name":"Bronn's Lithe","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Death Bow","InnerInformation":[{"Icon":"","Name":"Death's Opus","Aspects":null},{"Icon":"","Name":"Death's Harp","Aspects":null},{"Icon":"","Name":"Iron Commander","Aspects":null},{"Icon":"","Name":"Replica Iron Commander","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Decimation Bow","InnerInformation":[{"Icon":"","Name":"Infractem","Aspects":null},{"Icon":"","Name":"Replica Infractem","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Decorative Axe","InnerInformation":[{"Icon":"","Name":"Relentless Fury","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[{"Icon":"","Name":"Deerstalker","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[{"Icon":"","Name":"Maligaro's Virtuosity","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Deicide Mask","InnerInformation":[{"Icon":"","Name":"Heretic's Veil","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Demon Dagger","InnerInformation":[{"Icon":"","Name":"Vulconus","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Demon's Horn","InnerInformation":[{"Icon":"","Name":"Obliteration","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[{"Icon":"","Name":"Lightning Coil","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Despot Axe","InnerInformation":[{"Icon":"","Name":"Kingmaker","Aspects":null},{"Icon":"","Name":"Debeon's Dirge","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Destiny Leather","InnerInformation":[{"Icon":"","Name":"Queen of the Forest","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[{"Icon":"","Name":"The Coming Calamity","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Diamond Flask","InnerInformation":[{"Icon":"","Name":"Coralito's Signature","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Diamond Ring","InnerInformation":[{"Icon":"","Name":"Gifts from Above","Aspects":null},{"Icon":"","Name":"Romira's Banquet","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[{"Icon":"","Name":"Darkray Vectors","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[{"Icon":"","Name":"Surgebinders","Aspects":null},{"Icon":"","Name":"Worldcarver","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Dread Maul","InnerInformation":[{"Icon":"","Name":"Voidhome","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Dream Mace","InnerInformation":[{"Icon":"","Name":"Flesh-Eater","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Driftwood Wand","InnerInformation":[{"Icon":"","Name":"Lifesprig","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Dusk Blade","InnerInformation":[{"Icon":"","Name":"Ephemeral Edge","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[{"Icon":"","Name":"Tukohama's Fortress","Aspects":null},{"Icon":"","Name":"Chernobog's Pillar","Aspects":null},{"Icon":"","Name":"Replica Tukohama's Fortress","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[{"Icon":"","Name":"Great Old One's Tentacles","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Elder Sword","InnerInformation":[{"Icon":"","Name":"Innsbury Edge","Aspects":null},{"Icon":"","Name":"Replica Innsbury Edge","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Elegant Foil","InnerInformation":[{"Icon":"","Name":"Chitus' Needle","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[{"Icon":"","Name":"Loreweave","Aspects":null},{"Icon":"","Name":"Geofri's Sanctuary","Aspects":null},{"Icon":"","Name":"Replica Loreweave","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Elegant Sword","InnerInformation":[{"Icon":"","Name":"The Goddess Scorned","Aspects":null},{"Icon":"","Name":"Lakishu's Blade","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[{"Icon":"","Name":"Vixen's Entrapment","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[{"Icon":"","Name":"Mutewind Pennant","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Engraved Wand","InnerInformation":[{"Icon":"","Name":"Midnight Bargain","Aspects":null},{"Icon":"","Name":"Replica Midnight Bargain","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Estoc","InnerInformation":[{"Icon":"","Name":"Daresso's Passion","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Etched Greatsword","InnerInformation":[{"Icon":"","Name":"Edge of Madness","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Eternal Sword","InnerInformation":[{"Icon":"","Name":"Grelwood Shank","Aspects":null},{"Icon":"","Name":"Beltimber Blade","Aspects":null},{"Icon":"","Name":"Dreamfeather","Aspects":null},{"Icon":"","Name":"Replica Dreamfeather","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[{"Icon":"","Name":"Kintsugi","Aspects":null},{"Icon":"","Name":"Yriel's Fostering","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[{"Icon":"","Name":"Sinvicta's Mettle","Aspects":null},{"Icon":"","Name":"Wings of Entropy","Aspects":null},{"Icon":"","Name":"Replica Wings of Entropy","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[{"Icon":"","Name":"Kondo's Pride","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[{"Icon":"","Name":"Abyssus","Aspects":null},{"Icon":"","Name":"Cowl of the Thermophile","Aspects":null},{"Icon":"","Name":"Replica Abyssus","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[{"Icon":"","Name":"Cold Iron Point","Aspects":null},{"Icon":"","Name":"Replica Cold Iron Point","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[{"Icon":"","Name":"Perepiteia","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[{"Icon":"","Name":"Soulwrest","Aspects":null},{"Icon":"","Name":"Cane of Unravelling","Aspects":null},{"Icon":"","Name":"The Fulcrum","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[{"Icon":"","Name":"The Surrender","Aspects":null},{"Icon":"","Name":"The Anticipation","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Festival Mask","InnerInformation":[{"Icon":"","Name":"Leer Cast","Aspects":null},{"Icon":"","Name":"Replica Leer Cast","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[{"Icon":"","Name":"Arakaali's Fang","Aspects":null},{"Icon":"","Name":"The Consuming Dark","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[{"Icon":"","Name":"The Signal Fire","Aspects":null},{"Icon":"","Name":"Blackgleam","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Flaying Knife","InnerInformation":[{"Icon":"","Name":"Mightflay","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[{"Icon":"","Name":"Crest of Desire","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[{"Icon":"","Name":"Manastorm","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Fright Claw","InnerInformation":[{"Icon":"","Name":"Mortem Morsu","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[{"Icon":"","Name":"Daresso's Defiance","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[{"Icon":"","Name":"Viper's Scales","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[{"Icon":"","Name":"Belly of the Beast","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gavel","InnerInformation":[{"Icon":"","Name":"Mjölner","Aspects":null},{"Icon":"","Name":"Cameria's Avarice","Aspects":null},{"Icon":"","Name":"Cameria's Maul","Aspects":null},{"Icon":"","Name":"Mjölner","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ANCHOR","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[{"Icon":"","Name":"Fate of the Vaal","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[{"Icon":"","Name":"Deidbellow","Aspects":null},{"Icon":"","Name":"Deidbell","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[{"Icon":"","Name":"The Brass Dome","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gladius","InnerInformation":[{"Icon":"","Name":"Scaeva","Aspects":null},{"Icon":"","Name":"The Iron Mass","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Glorious Plate","InnerInformation":[{"Icon":"","Name":"Kaom's Heart","Aspects":null},{"Icon":"","Name":"Perfidy","Aspects":null},{"Icon":"","Name":"Replica Kaom's Heart","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"Expensive-Single-NonLeagueTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gnarled Branch","InnerInformation":[{"Icon":"","Name":"Mirebough","Aspects":null},{"Icon":"","Name":"The Blood Thorn","Aspects":null},{"Icon":"","Name":"Fencoil","Aspects":null},{"Icon":"","Name":"Replica Fencoil","Aspects":null},{"Icon":"","Name":"Replica Blood Thorn","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Goathide Boots","InnerInformation":[{"Icon":"","Name":"Abberath's Hooves","Aspects":null},{"Icon":"","Name":"Victario's Flight","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[{"Icon":"","Name":"Hrimburn","Aspects":null},{"Icon":"","Name":"Hrimsorrow","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Goat's Horn","InnerInformation":[{"Icon":"","Name":"Abberath's Horn","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gold Amulet","InnerInformation":[{"Icon":"","Name":"Bisco's Collar","Aspects":null},{"Icon":"","Name":"The Ascetic","Aspects":null},{"Icon":"","Name":"The Effigon","Aspects":null},{"Icon":"","Name":"Perquil's Toe","Aspects":null},{"Icon":"","Name":"The Ignomon","Aspects":null},{"Icon":"","Name":"Winterheart","Aspects":null},{"Icon":"","Name":"Replica Winterheart","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gold Ring","InnerInformation":[{"Icon":"","Name":"Ventor's Gamble","Aspects":null},{"Icon":"","Name":"Andvarius","Aspects":null},{"Icon":"","Name":"The Highwayman","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"highVariety","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Golden Buckler","InnerInformation":[{"Icon":"","Name":"Atziri's Reflection","Aspects":null},{"Icon":"","Name":"Atziri's Mirror","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Golden Flame","InnerInformation":[{"Icon":"","Name":"Demigod's Beacon","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Golden Hoop","InnerInformation":[{"Icon":"","Name":"Demigod's Eye","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Golden Mantle","InnerInformation":[{"Icon":"","Name":"Demigod's Dominance","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Golden Mask","InnerInformation":[{"Icon":"","Name":"The Three Dragons","Aspects":null},{"Icon":"","Name":"Willclash","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Golden Plate","InnerInformation":[{"Icon":"","Name":"Craiceann's Carapace","Aspects":null},{"Icon":"","Name":"Greed's Embrace","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Golden Visage","InnerInformation":[{"Icon":"","Name":"Demigod's Immortality ","Aspects":null},{"Icon":"","Name":"Demigod's Immortality","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Golden Wreath","InnerInformation":[{"Icon":"","Name":"Demigod's Triumph","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[{"Icon":"","Name":"Empire's Grasp","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[{"Icon":"","Name":"Craiceann's Tracks","Aspects":null},{"Icon":"","Name":"The Infinite Pursuit","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Grand Mana Flask","InnerInformation":[{"Icon":"","Name":"Zerphi's Last Breath","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Granite Flask","InnerInformation":[{"Icon":"","Name":"Rumi's Concoction","Aspects":null},{"Icon":"","Name":"Lion's Roar","Aspects":null},{"Icon":"","Name":"Replica Rumi's Concoction","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Great Crown","InnerInformation":[{"Icon":"","Name":"Lightpoacher","Aspects":null},{"Icon":"","Name":"Geofri's Legacy","Aspects":null},{"Icon":"","Name":"Geofri's Crest","Aspects":null},{"Icon":"","Name":"Forbidden Shako","Aspects":null},{"Icon":"","Name":"Replica Forbidden Shako","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Great Helmet","InnerInformation":[{"Icon":"","Name":"Veil of the Night","Aspects":null},{"Icon":"","Name":"Replica Veil of the Night","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Great Mallet","InnerInformation":[{"Icon":"","Name":"Trypanon","Aspects":null},{"Icon":"","Name":"Chaber Cairn","Aspects":null},{"Icon":"","Name":"Chober Chaber","Aspects":null},{"Icon":"","Name":"Replica Trypanon","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Greater Mana Flask","InnerInformation":[{"Icon":"","Name":"Doedre's Elixir","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Greatwolf Talisman","InnerInformation":[{"Icon":"","Name":"Eyes of the Greatwolf","Aspects":null}],"OldTier":"t1","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[{"Icon":"","Name":"Earendel's Embrace","Aspects":null},{"Icon":"","Name":"Replica Earendel's Embrace","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Gut Ripper","InnerInformation":[{"Icon":"","Name":"Advancing Fortress","Aspects":null},{"Icon":"","Name":"Ornament of the East","Aspects":null},{"Icon":"","Name":"Replica Advancing Fortress","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Hallowed Hybrid Flask","InnerInformation":[{"Icon":"","Name":"The Writhing Jar","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[{"Icon":"","Name":"Slivertongue","Aspects":null},{"Icon":"","Name":"Nuro's Harp","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[{"Icon":"","Name":"Farrul's Bite","Aspects":null},{"Icon":"","Name":"Mind of the Council","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[{"Icon":"","Name":"Malachai's Loop","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Headsman Axe","InnerInformation":[{"Icon":"","Name":"The Blood Reaper","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Heavy Belt","InnerInformation":[{"Icon":"","Name":"Bisco's Leash","Aspects":null},{"Icon":"","Name":"Doryani's Invitation","Aspects":null},{"Icon":"","Name":"Belt of the Deceiver","Aspects":null},{"Icon":"","Name":"Dyadian Dawn","Aspects":null},{"Icon":"","Name":"Meginord's Girdle","Aspects":null},{"Icon":"","Name":"String of Servitude","Aspects":null},{"Icon":"","Name":"Siegebreaker","Aspects":null},{"Icon":"","Name":"Mother's Embrace","Aspects":null},{"Icon":"","Name":"Replica Siegebreaker","Aspects":null},{"Icon":"","Name":"Survivor's Guilt","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[{"Icon":"","Name":"Bloodseeker","Aspects":null},{"Icon":"","Name":"Law of the Wilds","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Highborn Staff","InnerInformation":[{"Icon":"","Name":"Martyr of Innocence","Aspects":null},{"Icon":"","Name":"Witchhunter's Judgment","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"Expensive-Single-NonLeagueTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Highland Blade","InnerInformation":[{"Icon":"","Name":"Rigwald's Charge","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[{"Icon":"","Name":"Voll's Protector","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[{"Icon":"","Name":"Eber's Unification","Aspects":null},{"Icon":"","Name":"Ylfeban's Trickery","Aspects":null},{"Icon":"","Name":"Indigon","Aspects":null},{"Icon":"","Name":"Crown of Eyes","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[{"Icon":"","Name":"Saqawal's Talons","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[{"Icon":"","Name":"Farrul's Pounce","Aspects":null},{"Icon":"","Name":"Breathstealer","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Imbued Wand","InnerInformation":[{"Icon":"","Name":"Moonsorrow","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Imperial Bow","InnerInformation":[{"Icon":"","Name":"Windripper","Aspects":null},{"Icon":"","Name":"Lioneye's Glare","Aspects":null},{"Icon":"","Name":"Replica Windripper","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Imperial Claw","InnerInformation":[{"Icon":"","Name":"Hand of Wisdom and Action","Aspects":null},{"Icon":"","Name":"Izaro's Dilemma","Aspects":null},{"Icon":"","Name":"Touch of Anguish","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Imperial Maul","InnerInformation":[{"Icon":"","Name":"Tidebreaker","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Imperial Skean","InnerInformation":[{"Icon":"","Name":"Divinarius","Aspects":null},{"Icon":"","Name":"White Wind","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Imperial Staff","InnerInformation":[{"Icon":"","Name":"Agnerod West","Aspects":null},{"Icon":"","Name":"Agnerod East","Aspects":null},{"Icon":"","Name":"Agnerod North","Aspects":null},{"Icon":"","Name":"Agnerod South","Aspects":null},{"Icon":"","Name":"The Enmity Divine","Aspects":null},{"Icon":"","Name":"The Yielding Mortality","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Imperial Staff Piece","InnerInformation":[{"Icon":"","Name":"First Piece of Brutality","Aspects":null},{"Icon":"","Name":"Second Piece of Brutality","Aspects":null},{"Icon":"","Name":"Third Piece of Brutality","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Infernal Axe","InnerInformation":[{"Icon":"","Name":"Dyadus","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Infernal Sword","InnerInformation":[{"Icon":"","Name":"Starforge","Aspects":null},{"Icon":"","Name":"Voidforge","Aspects":null},{"Icon":"","Name":"Oro's Sacrifice","Aspects":null},{"Icon":"","Name":"Replica Oro's Sacrifice","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Iron Circlet","InnerInformation":[{"Icon":"","Name":"Asenath's Chant","Aspects":null},{"Icon":"","Name":"Asenath's Mark","Aspects":null},{"Icon":"","Name":"Wreath of Phrecia","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Iron Gauntlets","InnerInformation":[{"Icon":"","Name":"Lochtonial Caress","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Iron Hat","InnerInformation":[{"Icon":"","Name":"Ezomyte Hold","Aspects":null},{"Icon":"","Name":"Ezomyte Peak","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Iron Mask","InnerInformation":[{"Icon":"","Name":"Malachai's Awakening","Aspects":null},{"Icon":"","Name":"Malachai's Simula","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Iron Ring","InnerInformation":[{"Icon":"","Name":"Le Heup of All","Aspects":null},{"Icon":"","Name":"Voidheart","Aspects":null},{"Icon":"","Name":"The Warden's Brand","Aspects":null},{"Icon":"","Name":"Blackheart","Aspects":null},{"Icon":"","Name":"Venopuncture","Aspects":null},{"Icon":"","Name":"Icefang Orbit","Aspects":null},{"Icon":"","Name":"Circle of Guilt","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Iron Sceptre","InnerInformation":[{"Icon":"","Name":"Spine of the First Claimant","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Iron Staff","InnerInformation":[{"Icon":"","Name":"Realm Ender","Aspects":null},{"Icon":"","Name":"Dying Breath","Aspects":null},{"Icon":"","Name":"Realmshaper","Aspects":null},{"Icon":"","Name":"Pillar of the Caged God","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[{"Icon":"","Name":"Duskblight","Aspects":null},{"Icon":"","Name":"Dusktoe","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[{"Icon":"","Name":"Flesh and Spirit","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[{"Icon":"","Name":"Kongming's Stratagem","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Jade Amulet","InnerInformation":[{"Icon":"","Name":"The Pandemonius","Aspects":null},{"Icon":"","Name":"The Halcyon","Aspects":null},{"Icon":"","Name":"Karui Charge","Aspects":null},{"Icon":"","Name":"Hyrri's Truth","Aspects":null},{"Icon":"","Name":"Karui Ward","Aspects":null},{"Icon":"","Name":"Rashkaldor's Patience","Aspects":null},{"Icon":"","Name":"Willowgift","Aspects":null},{"Icon":"","Name":"Replica Hyrri's Truth","Aspects":null},{"Icon":"","Name":"Replica Karui Ward","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Jade Hatchet","InnerInformation":[{"Icon":"","Name":"The Gryphon","Aspects":null},{"Icon":"","Name":"The Screaming Eagle","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Jagged Foil","InnerInformation":[{"Icon":"","Name":"Fidelitas' Spike","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Jagged Maul","InnerInformation":[{"Icon":"","Name":"Panquetzaliztli","Aspects":null},{"Icon":"","Name":"Quecholli","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[{"Icon":"","Name":"The Harvest","Aspects":null},{"Icon":"","Name":"Replica Harvest","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[{"Icon":"","Name":"Cospri's Malice","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[{"Icon":"","Name":"Light of Lunaris","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Judgement Staff","InnerInformation":[{"Icon":"","Name":"The Grey Spire","Aspects":null},{"Icon":"","Name":"Hegemony's Era","Aspects":null},{"Icon":"","Name":"Pledge of Hands","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"Expensive-Single-NonLeagueTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Karui Chopper","InnerInformation":[{"Icon":"","Name":"Kaom's Primacy","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Karui Maul","InnerInformation":[{"Icon":"","Name":"Marohi Erqi","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[{"Icon":"","Name":"Death's Hand","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Labrys","InnerInformation":[{"Icon":"","Name":"Uul-Netol's Kiss","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[{"Icon":"","Name":"Mistwall","Aspects":null},{"Icon":"","Name":"Replica Mistwall","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[{"Icon":"","Name":"Cloak of Defiance","Aspects":null},{"Icon":"","Name":"Victario's Influence","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ExpensiveTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[{"Icon":"","Name":"Black Sun Crest","Aspects":null},{"Icon":"","Name":"The Fledgling","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[{"Icon":"","Name":"Victario's Charity","Aspects":null},{"Icon":"","Name":"Replica Victario's Charity","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[{"Icon":"","Name":"Choir of the Storm","Aspects":null},{"Icon":"","Name":"Voice of the Storm","Aspects":null},{"Icon":"","Name":"Marylene's Fallacy","Aspects":null},{"Icon":"","Name":"Stone of Lazhwar","Aspects":null},{"Icon":"","Name":"Tear of Purity","Aspects":null},{"Icon":"","Name":"The Ephemeral Bond","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Large Hybrid Flask","InnerInformation":[{"Icon":"","Name":"Divination Distillate","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lathi","InnerInformation":[{"Icon":"","Name":"The Searing Touch","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[{"Icon":"","Name":"Crystal Vault","Aspects":null},{"Icon":"","Name":"Icetomb","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Leather Belt","InnerInformation":[{"Icon":"","Name":"Headhunter","Aspects":null},{"Icon":"","Name":"Hyperboreus","Aspects":null},{"Icon":"","Name":"Umbilicus Immortalis","Aspects":null},{"Icon":"","Name":"Cyclopean Coil","Aspects":null},{"Icon":"","Name":"Gluttony","Aspects":null},{"Icon":"","Name":"Immortal Flesh","Aspects":null},{"Icon":"","Name":"Wurm's Molt","Aspects":null},{"Icon":"","Name":"Leash of Oblation","Aspects":null},{"Icon":"","Name":"Bear's Girdle","Aspects":null},{"Icon":"","Name":"Replica Headhunter","Aspects":null},{"Icon":"","Name":"Pyroshock Clasp","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Leather Cap","InnerInformation":[{"Icon":"","Name":"Goldrim","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Leather Hood","InnerInformation":[{"Icon":"","Name":"Frostferno","Aspects":null},{"Icon":"","Name":"Heatshiver","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Legion Boots","InnerInformation":[{"Icon":"","Name":"Gang's Momentum","Aspects":null},{"Icon":"","Name":"March of the Legion","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Legion Gloves","InnerInformation":[{"Icon":"","Name":"Null and Void","Aspects":null},{"Icon":"","Name":"Offering to the Serpent","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Legion Sword","InnerInformation":[{"Icon":"","Name":"The Rippling Thoughts","Aspects":null},{"Icon":"","Name":"Hyaon's Fury","Aspects":null},{"Icon":"","Name":"The Saviour","Aspects":null},{"Icon":"","Name":"The Surging Thoughts","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Legion Sword Piece","InnerInformation":[{"Icon":"","Name":"Second Piece of the Arcane","Aspects":null},{"Icon":"","Name":"First Piece of the Arcane","Aspects":null},{"Icon":"","Name":"Third Piece of the Arcane","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lion Pelt","InnerInformation":[{"Icon":"","Name":"Obscurantis","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lion Sword","InnerInformation":[{"Icon":"","Name":"Doomsower","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Long Bow","InnerInformation":[{"Icon":"","Name":"The Tempest","Aspects":null},{"Icon":"","Name":"Storm Cloud","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Long Staff","InnerInformation":[{"Icon":"","Name":"Pillar of the Caged God","Aspects":null}],"OldTier":"multispecial","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[{"Icon":"","Name":"Rotting Legion","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[{"Icon":"","Name":"Doedre's Scorn","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Maelström Staff","InnerInformation":[{"Icon":"","Name":"Duskdawn","Aspects":null},{"Icon":"","Name":"Disintegrator","Aspects":null},{"Icon":"","Name":"Taryn's Shiver","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Maelström Staff","InnerInformation":[{"Icon":"","Name":"Duskdawn","Aspects":null},{"Icon":"","Name":"Disintegrator","Aspects":null},{"Icon":"","Name":"Taryn's Shiver","Aspects":null},{"Icon":"","Name":"Replica Duskdawn","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[{"Icon":"","Name":"Crown of the Tyrant","Aspects":null},{"Icon":"","Name":"Mask of the Stitched Demon","Aspects":null},{"Icon":"","Name":"Craiceann's Chitin","Aspects":null},{"Icon":"","Name":"Mask of the Tribunal","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"BossOnly","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Marble Amulet","InnerInformation":[{"Icon":"","Name":"Bloodgrip","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Meatgrinder","InnerInformation":[{"Icon":"","Name":"Brain Rattler","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Mesh Boots","InnerInformation":[{"Icon":"","Name":"Wake of Destruction","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[{"Icon":"","Name":"Triad Grip","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Midnight Blade","InnerInformation":[{"Icon":"","Name":"Rigwald's Command","Aspects":null},{"Icon":"","Name":"Razor of the Seventh Sun","Aspects":null},{"Icon":"","Name":"Ahn's Might","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Military Staff","InnerInformation":[{"Icon":"","Name":"Tremor Rod","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Mind Cage","InnerInformation":[{"Icon":"","Name":"Hale Negator","Aspects":null},{"Icon":"","Name":"Scold's Bridle","Aspects":null},{"Icon":"","Name":"Rime Gaze","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[{"Icon":"","Name":"Leper's Alms","Aspects":null},{"Icon":"","Name":"Font of Thunder","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[{"Icon":"","Name":"Shavronne's Revelation","Aspects":null},{"Icon":"","Name":"Timetwist","Aspects":null},{"Icon":"","Name":"Heartbound Loop","Aspects":null},{"Icon":"","Name":"Timeclasp","Aspects":null},{"Icon":"","Name":"Valyrium","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[{"Icon":"","Name":"Rise of the Phoenix","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Murder Boots","InnerInformation":[{"Icon":"","Name":"Bubonic Trail","Aspects":null},{"Icon":"","Name":"Voidwalker","Aspects":null},{"Icon":"","Name":"Replica Voidwalker","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Murder Mitts","InnerInformation":[{"Icon":"","Name":"Thunderfist","Aspects":null},{"Icon":"","Name":"Malachai's Mark","Aspects":null},{"Icon":"","Name":"Machina Mitts","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Nailed Fist","InnerInformation":[{"Icon":"","Name":"Last Resort","Aspects":null},{"Icon":"","Name":"Replica Last Resort","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[{"Icon":"","Name":"The Devouring Diadem","Aspects":null},{"Icon":"","Name":"Fenumus' Toxins","Aspects":null},{"Icon":"","Name":"Chitus' Apex","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[{"Icon":"","Name":"Vis Mortis","Aspects":null},{"Icon":"","Name":"Fleshcrafter","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[{"Icon":"","Name":"Devoto's Devotion","Aspects":null},{"Icon":"","Name":"The Bringer of Rain","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[{"Icon":"","Name":"Nebuloch","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[{"Icon":"","Name":"Goldwyrm","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[{"Icon":"","Name":"Oskarm","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[{"Icon":"","Name":"Shavronne's Wrappings","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[{"Icon":"","Name":"Solstice Vigil","Aspects":null},{"Icon":"","Name":"Presence of Chayula","Aspects":null},{"Icon":"","Name":"Aul's Uprising","Aspects":null},{"Icon":"","Name":"Impresence","Aspects":null},{"Icon":"","Name":"Yoke of Suffering","Aspects":null},{"Icon":"","Name":"Astramentis","Aspects":null},{"Icon":"","Name":"Hinekora's Sight","Aspects":null},{"Icon":"","Name":"Carnage Heart","Aspects":null},{"Icon":"","Name":"Eye of Chayula","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Opal Ring","InnerInformation":[{"Icon":"","Name":"Mark of the Shaper","Aspects":null},{"Icon":"","Name":"Stormfire","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[{"Icon":"","Name":"Balefire","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Opal Wand","InnerInformation":[{"Icon":"","Name":"Apep's Rage","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ornate Mace","InnerInformation":[{"Icon":"","Name":"Frostbreath","Aspects":null},{"Icon":"","Name":"Replica Frostbreath","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ornate Quiver","InnerInformation":[{"Icon":"","Name":"Maloney's Mechanism","Aspects":null},{"Icon":"","Name":"Replica Maloney's Mechanism","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[{"Icon":"","Name":"Lightbane Raiment","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ornate Sword","InnerInformation":[{"Icon":"","Name":"Queen's Escape","Aspects":null},{"Icon":"","Name":"Queen's Decree","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Painted Buckler","InnerInformation":[{"Icon":"","Name":"Kaltensoul","Aspects":null},{"Icon":"","Name":"Kaltenhalt","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[{"Icon":"","Name":"Redblade Banner","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Paua Amulet","InnerInformation":[{"Icon":"","Name":"Zerphi's Heart","Aspects":null},{"Icon":"","Name":"Atziri's Foible","Aspects":null},{"Icon":"","Name":"Sacrificial Heart","Aspects":null},{"Icon":"","Name":"Sidhebreath","Aspects":null},{"Icon":"","Name":"Replica Atziri's Foible","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ExpensiveTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Paua Ring","InnerInformation":[{"Icon":"","Name":"Perandus Signet","Aspects":null},{"Icon":"","Name":"Doedre's Damning","Aspects":null},{"Icon":"","Name":"Praxis","Aspects":null},{"Icon":"","Name":"Fated End","Aspects":null},{"Icon":"","Name":"Replica Doedre's Damning","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[{"Icon":"","Name":"Voidfletcher","Aspects":null},{"Icon":"","Name":"Drillneck","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Pine Buckler","InnerInformation":[{"Icon":"","Name":"Crest of Perandus","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[{"Icon":"","Name":"Magna Eclipsis","Aspects":null},{"Icon":"","Name":"Lioneye's Remorse","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Plague Mask","InnerInformation":[{"Icon":"","Name":"Curtain Call","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Plank Kite Shield","InnerInformation":[{"Icon":"","Name":"The Oak","Aspects":null},{"Icon":"","Name":"Springleaf","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Plate Vest","InnerInformation":[{"Icon":"","Name":"Wall of Brambles","Aspects":null},{"Icon":"","Name":"Bramblejack","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Plated Greaves","InnerInformation":[{"Icon":"","Name":"Stormcharger","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Platinum Kris","InnerInformation":[{"Icon":"","Name":"Mark of the Doubting Knight","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[{"Icon":"","Name":"Singularity","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Poleaxe","InnerInformation":[{"Icon":"","Name":"Wideswing","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[{"Icon":"","Name":"Zeel's Amplifier","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Praetor Crown","InnerInformation":[{"Icon":"","Name":"Memory Vault","Aspects":null},{"Icon":"","Name":"Voll's Vision","Aspects":null},{"Icon":"","Name":"Ahn's Contempt","Aspects":null},{"Icon":"","Name":"Viridi's Veil","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Primordial Staff","InnerInformation":[{"Icon":"","Name":"Femurs of the Saints","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Prismatic Ring","InnerInformation":[{"Icon":"","Name":"The Taming","Aspects":null},{"Icon":"","Name":"Precursor's Emblem","Aspects":null},{"Icon":"","Name":"Thief's Torment","Aspects":null},{"Icon":"","Name":"Lori's Lantern","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[{"Icon":"","Name":"Void Battery","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Prophet Crown","InnerInformation":[{"Icon":"","Name":"The Brine Crown","Aspects":null},{"Icon":"","Name":"The Broken Crown","Aspects":null},{"Icon":"","Name":"Speaker's Wreath","Aspects":null},{"Icon":"","Name":"Crown of the Inward Eye","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Quartz Flask","InnerInformation":[{"Icon":"","Name":"Soul Ripper","Aspects":null},{"Icon":"","Name":"Forbidden Taste","Aspects":null},{"Icon":"","Name":"Soul Catcher","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Quartz Wand","InnerInformation":[{"Icon":"","Name":"Ashcaller","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Quicksilver Flask","InnerInformation":[{"Icon":"","Name":"Rotgut","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ranger Bow","InnerInformation":[{"Icon":"","Name":"Hopeshredder","Aspects":null},{"Icon":"","Name":"Null's Inclination","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Raven Mask","InnerInformation":[{"Icon":"","Name":"The Gull","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Rawhide Boots","InnerInformation":[{"Icon":"","Name":"Seven-League Step","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Rawhide Tower Shield","InnerInformation":[{"Icon":"","Name":"Lycosidae","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Reaver Sword","InnerInformation":[{"Icon":"","Name":"The Dancing Duo","Aspects":null},{"Icon":"","Name":"Hiltless","Aspects":null},{"Icon":"","Name":"The Dancing Dervish","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Recurve Bow","InnerInformation":[{"Icon":"","Name":"Roth's Reach","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Regicide Mask","InnerInformation":[{"Icon":"","Name":"Crown of the Pale King","Aspects":null},{"Icon":"","Name":"Gorgon's Gaze","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[{"Icon":"","Name":"Windshriek","Aspects":null},{"Icon":"","Name":"Windscream","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[{"Icon":"","Name":"Titucius' Span","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[{"Icon":"","Name":"Brutus' Lead Sprinkler","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Riveted Boots","InnerInformation":[{"Icon":"","Name":"Ralakesh's Impatience","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[{"Icon":"","Name":"Command of the Pit","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Rock Breaker","InnerInformation":[{"Icon":"","Name":"Clayshaper","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Rotfeather Talisman","InnerInformation":[{"Icon":"","Name":"Natural Hierarchy","Aspects":null}],"OldTier":"t3boss","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Rotted Round Shield","InnerInformation":[{"Icon":"","Name":"Wheel of the Stormsail","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Royal Axe","InnerInformation":[{"Icon":"","Name":"Rigwald's Savagery","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Royal Bow","InnerInformation":[{"Icon":"","Name":"Doomfletch's Prism","Aspects":null},{"Icon":"","Name":"Doomfletch","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[{"Icon":"","Name":"The Formless Inferno","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[{"Icon":"","Name":"The Black Cane","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Royal Skean","InnerInformation":[{"Icon":"","Name":"Heartbreaker","Aspects":null},{"Icon":"","Name":"Replica Heartbreaker","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Royal Staff","InnerInformation":[{"Icon":"","Name":"The Stormwall","Aspects":null},{"Icon":"","Name":"The Stormheart","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Ruby Amulet","InnerInformation":[{"Icon":"","Name":"Star of Wraeclast","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ruby Flask","InnerInformation":[{"Icon":"","Name":"Dying Sun","Aspects":null},{"Icon":"","Name":"Coruscating Elixir","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ruby Ring","InnerInformation":[{"Icon":"","Name":"Precursor's Emblem","Aspects":null},{"Icon":"","Name":"Ahkeli's Meadow","Aspects":null},{"Icon":"","Name":"Ahkeli's Valley","Aspects":null},{"Icon":"","Name":"Ahkeli's Mountain","Aspects":null},{"Icon":"","Name":"Emberwake","Aspects":null},{"Icon":"","Name":"Ngamahu's Sign","Aspects":null},{"Icon":"","Name":"Mokou's Embrace","Aspects":null},{"Icon":"","Name":"Circle of Anguish","Aspects":null},{"Icon":"","Name":"Warrior's Legacy","Aspects":null},{"Icon":"","Name":"Replica Emberwake","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Rusted Sword","InnerInformation":[{"Icon":"","Name":"Dreadbeak","Aspects":null},{"Icon":"","Name":"Redbeak","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Rustic Sash","InnerInformation":[{"Icon":"","Name":"The Retch","Aspects":null},{"Icon":"","Name":"Faminebind","Aspects":null},{"Icon":"","Name":"Feastbind","Aspects":null},{"Icon":"","Name":"Prismweave","Aspects":null},{"Icon":"","Name":"Replica Prismweave","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sabre","InnerInformation":[{"Icon":"","Name":"The Princess","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sacrificial Garb","InnerInformation":[{"Icon":"","Name":"Atziri's Splendour","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sadist Garb","InnerInformation":[{"Icon":"","Name":"Inpulsa's Broken Heart","Aspects":null},{"Icon":"","Name":"Tinkerskin","Aspects":null},{"Icon":"","Name":"Doppelgänger Guise","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ExpensiveTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sage Wand","InnerInformation":[{"Icon":"","Name":"Shade of Solaris","Aspects":null},{"Icon":"","Name":"Twyzel","Aspects":null},{"Icon":"","Name":"Replica Twyzel","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sage's Robe","InnerInformation":[{"Icon":"","Name":"Dialla's Malefaction","Aspects":null},{"Icon":"","Name":"Zahndethus' Cassock","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[{"Icon":"","Name":"Incandescent Heart","Aspects":null},{"Icon":"","Name":"Chains of Command","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[{"Icon":"","Name":"Sporeguard","Aspects":null},{"Icon":"","Name":"The Ivory Tower","Aspects":null},{"Icon":"","Name":"Doryani's Prototype","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Samite Gloves","InnerInformation":[{"Icon":"","Name":"Kalisa's Grace","Aspects":null},{"Icon":"","Name":"Replica Kalisa's Grace","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Samite Helmet","InnerInformation":[{"Icon":"","Name":"Hrimnor's Resolve","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[{"Icon":"","Name":"Hrimnor's Resolve","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sanctified Life Flask","InnerInformation":[{"Icon":"","Name":"Blood of the Karui","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sanctified Mana Flask","InnerInformation":[{"Icon":"","Name":"Lavianga's Spirit","Aspects":null},{"Icon":"","Name":"Replica Lavianga's Spirit","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sapphire Flask","InnerInformation":[{"Icon":"","Name":"Taste of Hate","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[{"Icon":"","Name":"Uzaza's Valley","Aspects":null},{"Icon":"","Name":"Precursor's Emblem","Aspects":null},{"Icon":"","Name":"Uzaza's Mountain","Aspects":null},{"Icon":"","Name":"Dream Fragments","Aspects":null},{"Icon":"","Name":"Snakepit","Aspects":null},{"Icon":"","Name":"Pyre","Aspects":null},{"Icon":"","Name":"Tasalio's Sign","Aspects":null},{"Icon":"","Name":"Uzaza's Meadow","Aspects":null},{"Icon":"","Name":"Circle of Fear","Aspects":null},{"Icon":"","Name":"Replica Tasalio's Sign","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Satin Gloves","InnerInformation":[{"Icon":"","Name":"Demon Stitcher","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Savant's Robe","InnerInformation":[{"Icon":"","Name":"Cloak of Tawm'r Isley","Aspects":null},{"Icon":"","Name":"Garb of the Ephemeral","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Scholar Boots","InnerInformation":[{"Icon":"","Name":"Shavronne's Gambit","Aspects":null},{"Icon":"","Name":"Shavronne's Pace","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Scholar's Robe","InnerInformation":[{"Icon":"","Name":"Cloak of Flame","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Secutor Helm","InnerInformation":[{"Icon":"","Name":"Skullhead","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[{"Icon":"","Name":"Dendrobate","Aspects":null},{"Icon":"","Name":"Expedition's End","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[{"Icon":"","Name":"Sire of Shards","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[{"Icon":"","Name":"Mutewind Whispersteps","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[{"Icon":"","Name":"Haemophilia","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[{"Icon":"","Name":"Cragfall","Aspects":null},{"Icon":"","Name":"Craghead","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Shackled Boots","InnerInformation":[{"Icon":"","Name":"Dance of the Offered","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Shadow Axe","InnerInformation":[{"Icon":"","Name":"Reaper's Pursuit","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[{"Icon":"","Name":"The Dark Seer","Aspects":null},{"Icon":"","Name":"Bitterdream","Aspects":null},{"Icon":"","Name":"Replica Bitterdream","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[{"Icon":"","Name":"Three-step Assault","Aspects":null},{"Icon":"","Name":"Replica Three-step Assault","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[{"Icon":"","Name":"Painseeker","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[{"Icon":"","Name":"The Blood Dance","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[{"Icon":"","Name":"The Rat Cage","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[{"Icon":"","Name":"Hyrri's Demise","Aspects":null},{"Icon":"","Name":"Hyrri's Bite","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Short Bow","InnerInformation":[{"Icon":"","Name":"Quill Rain","Aspects":null},{"Icon":"","Name":"Replica Quill Rain","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Siege Axe","InnerInformation":[{"Icon":"","Name":"Soul Taker","Aspects":null},{"Icon":"","Name":"Replica Soul Taker","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Siege Helmet","InnerInformation":[{"Icon":"","Name":"The Formless Flame","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Silk Gloves","InnerInformation":[{"Icon":"","Name":"Asenath's Gentle Touch","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Silk Slippers","InnerInformation":[{"Icon":"","Name":"Bones of Ullr","Aspects":null},{"Icon":"","Name":"Replica Bones of Ullr","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Silken Hood","InnerInformation":[{"Icon":"","Name":"Starkonja's Head","Aspects":null},{"Icon":"","Name":"Saqawal's Flock","Aspects":null},{"Icon":"","Name":"Cowl of the Cryophile","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Silver Flask","InnerInformation":[{"Icon":"","Name":"Cinderswallow Urn","Aspects":null},{"Icon":"","Name":"Kiara's Determination","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Simple Robe","InnerInformation":[{"Icon":"","Name":"Tabula Rasa","Aspects":null},{"Icon":"","Name":"Thousand Ribbons","Aspects":null}],"OldTier":"ex,hideable","NewTier":"ex,hideable","Reason":"exception","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[{"Icon":"","Name":"Alpha's Howl","Aspects":null},{"Icon":"","Name":"Assailum","Aspects":null},{"Icon":"","Name":"Replica Alpha's Howl","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Skinning Knife","InnerInformation":[{"Icon":"","Name":"Sanguine Gambol","Aspects":null},{"Icon":"","Name":"Goredrill","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[{"Icon":"","Name":"Bino's Kitchen Knife","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sledgehammer","InnerInformation":[{"Icon":"","Name":"Hrimnor's Dirge","Aspects":null},{"Icon":"","Name":"Hrimnor's Hymn","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Slink Boots","InnerInformation":[{"Icon":"","Name":"Farrul's Chase","Aspects":null},{"Icon":"","Name":"Doryani's Delusion","Aspects":null},{"Icon":"","Name":"Atziri's Step","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Slink Gloves","InnerInformation":[{"Icon":"","Name":"Mercenary's Lot","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[{"Icon":"","Name":"Thundersight","Aspects":null},{"Icon":"","Name":"Flamesight","Aspects":null},{"Icon":"","Name":"Galesight","Aspects":null},{"Icon":"","Name":"Cowl of the Ceraunophile","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Soldier Boots","InnerInformation":[{"Icon":"","Name":"Alberon's Warpath","Aspects":null},{"Icon":"","Name":"Replica Alberon's Warpath","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[{"Icon":"","Name":"Saqawal's Winds","Aspects":null},{"Icon":"","Name":"Southbound","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Soldier Helmet","InnerInformation":[{"Icon":"","Name":"Honourhome","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[{"Icon":"","Name":"Skyforth","Aspects":null},{"Icon":"","Name":"Doryani's Delusion","Aspects":null},{"Icon":"","Name":"Steppan Eard","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"uncommon","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[{"Icon":"","Name":"Allelopathy","Aspects":null},{"Icon":"","Name":"Replica Allelopathy","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[{"Icon":"","Name":"Qotra's Regulator","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[{"Icon":"","Name":"Soul Mantle","Aspects":null},{"Icon":"","Name":"The Covenant","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Spiked Club","InnerInformation":[{"Icon":"","Name":"Gorebreaker","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[{"Icon":"","Name":"Soul Strike","Aspects":null},{"Icon":"","Name":"Saemus' Gift","Aspects":null},{"Icon":"","Name":"Replica Soul Strike","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Spine Bow","InnerInformation":[{"Icon":"","Name":"Reach of the Council","Aspects":null},{"Icon":"","Name":"Voltaxic Rift","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[{"Icon":"","Name":"Amplification Rod","Aspects":null},{"Icon":"","Name":"Tulborn","Aspects":null},{"Icon":"","Name":"Reverberation Rod","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Stealth Boots","InnerInformation":[{"Icon":"","Name":"Sin Trek","Aspects":null},{"Icon":"","Name":"Garukhan's Flight","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ExpensiveTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Steel Circlet","InnerInformation":[{"Icon":"","Name":"Maw of Conquest","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[{"Icon":"","Name":"Meginord's Vise","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[{"Icon":"","Name":"Emperor's Vigilance","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Steel Ring","InnerInformation":[{"Icon":"","Name":"Mark of the Elder","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Steelhead","InnerInformation":[{"Icon":"","Name":"Jorrhast's Blacksteel","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[{"Icon":"","Name":"Tombfist","Aspects":null},{"Icon":"","Name":"Aurseize","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[{"Icon":"","Name":"The Crimson Storm","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Stibnite Flask","InnerInformation":[{"Icon":"","Name":"Sin's Rebirth","Aspects":null},{"Icon":"","Name":"Witchfire Brew","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Stiletto","InnerInformation":[{"Icon":"","Name":"Bloodplay","Aspects":null},{"Icon":"","Name":"Replica Bloodplay","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Strapped Boots","InnerInformation":[{"Icon":"","Name":"Nomic's Storm","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Strapped Leather","InnerInformation":[{"Icon":"","Name":"Wildwrap","Aspects":null},{"Icon":"","Name":"Briskwrap","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[{"Icon":"","Name":"Architect's Hand","Aspects":null},{"Icon":"","Name":"Facebreaker","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Studded Belt","InnerInformation":[{"Icon":"","Name":"The Tactician","Aspects":null},{"Icon":"","Name":"The Nomad","Aspects":null},{"Icon":"","Name":"Ryslatha's Coil","Aspects":null},{"Icon":"","Name":"The Magnate","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ExpensiveTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Studded Round Shield","InnerInformation":[{"Icon":"","Name":"The Deep One's Hide","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Stygian Vise","InnerInformation":[{"Icon":"","Name":"Darkness Enthroned","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Sulphur Flask","InnerInformation":[{"Icon":"","Name":"Bottled Faith","Aspects":null},{"Icon":"","Name":"The Overflowing Chalice","Aspects":null},{"Icon":"","Name":"The Sorrow of the Divine","Aspects":null},{"Icon":"","Name":"Replica Sorrow of the Divine","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ExpensiveTwin","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Sundering Axe","InnerInformation":[{"Icon":"","Name":"Wings of Entropy","Aspects":null}],"OldTier":"hideable","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[{"Icon":"","Name":"Jaws of Agony","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Tarnished Spirit Shield","InnerInformation":[{"Icon":"","Name":"Whakatutuki o Matua","Aspects":null},{"Icon":"","Name":"Brinerot Flag","Aspects":null},{"Icon":"","Name":"Matua Tupuna","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[{"Icon":"","Name":"The Ghastly Theatre","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Terror Claw","InnerInformation":[{"Icon":"","Name":"The Scourge","Aspects":null},{"Icon":"","Name":"Rive","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Terror Maul","InnerInformation":[{"Icon":"","Name":"Kongor's Undying Rage","Aspects":null},{"Icon":"","Name":"Replica Kongor's Undying Rage","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[{"Icon":"","Name":"Esh's Mirror","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Thresher Claw","InnerInformation":[{"Icon":"","Name":"Cybil's Paw","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Throat Stabber","InnerInformation":[{"Icon":"","Name":"The Wasp Nest","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Tiger Sword","InnerInformation":[{"Icon":"","Name":"Terminus Est","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Timeworn Claw","InnerInformation":[{"Icon":"","Name":"Al Dhih","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[{"Icon":"","Name":"Craiceann's Pincers","Aspects":null},{"Icon":"","Name":"Veruso's Battering Rams","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Titan Greaves","InnerInformation":[{"Icon":"","Name":"The Red Trail","Aspects":null},{"Icon":"","Name":"Doryani's Delusion","Aspects":null},{"Icon":"","Name":"Kaom's Roots","Aspects":null},{"Icon":"","Name":"Replica Red Trail","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[{"Icon":"","Name":"Rathpith Globe","Aspects":null},{"Icon":"","Name":"Bitterbind Point","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Tomahawk","InnerInformation":[{"Icon":"","Name":"Moonbender's Wing","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Topaz Flask","InnerInformation":[{"Icon":"","Name":"Vessel of Vinktar","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Topaz Ring","InnerInformation":[{"Icon":"","Name":"Putembo's Mountain","Aspects":null},{"Icon":"","Name":"Precursor's Emblem","Aspects":null},{"Icon":"","Name":"Valako's Sign","Aspects":null},{"Icon":"","Name":"Putembo's Meadow","Aspects":null},{"Icon":"","Name":"Putembo's Valley","Aspects":null},{"Icon":"","Name":"Kikazaru","Aspects":null},{"Icon":"","Name":"Circle of Regret","Aspects":null},{"Icon":"","Name":"Astral Projector","Aspects":null},{"Icon":"","Name":"Storm Secret","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ExpensiveTwin","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Tornado Wand","InnerInformation":[{"Icon":"","Name":"Tulfall","Aspects":null},{"Icon":"","Name":"Shimmeron","Aspects":null},{"Icon":"","Name":"Piscator's Vigil","Aspects":null},{"Icon":"","Name":"Replica Tulfall","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Trapper Boots","InnerInformation":[{"Icon":"","Name":"Brinerot Whalers","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[{"Icon":"","Name":"Mark of the Red Covenant","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Tricorne","InnerInformation":[{"Icon":"","Name":"Fairgraves' Tricorne","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[{"Icon":"","Name":"Farrul's Fur","Aspects":null},{"Icon":"","Name":"Cherrubim's Maleficence","Aspects":null},{"Icon":"","Name":"Replica Farrul's Fur","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"SuperLeagueUnique","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[{"Icon":"","Name":"Victario's Acuity","Aspects":null},{"Icon":"","Name":"Ungil's Harmony","Aspects":null},{"Icon":"","Name":"Warped Timepiece","Aspects":null},{"Icon":"","Name":"Maligaro's Cruelty","Aspects":null},{"Icon":"","Name":"Badge of the Brotherhood","Aspects":null},{"Icon":"","Name":"Fury Valve","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Twilight Blade","InnerInformation":[{"Icon":"","Name":"Prismatic Eclipse","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[{"Icon":"","Name":"Rigwald's Quills","Aspects":null},{"Icon":"","Name":"Skirmish","Aspects":null},{"Icon":"","Name":"Asphyxia's Wrath","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[{"Icon":"","Name":"Berek's Respite","Aspects":null},{"Icon":"","Name":"Call of the Brotherhood","Aspects":null},{"Icon":"","Name":"Precursor's Emblem","Aspects":null},{"Icon":"","Name":"Berek's Grip","Aspects":null},{"Icon":"","Name":"Rigwald's Crest","Aspects":null},{"Icon":"","Name":"Berek's Pass","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"leagueDropAspect","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[{"Icon":"","Name":"Beacon of Madness","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[{"Icon":"","Name":"Sign of the Sin Eater","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Unset Ring","InnerInformation":[{"Icon":"","Name":"The Pariah","Aspects":null},{"Icon":"","Name":"Essence Worm","Aspects":null},{"Icon":"","Name":"Mark of Submission","Aspects":null},{"Icon":"","Name":"Vivinsect","Aspects":null},{"Icon":"","Name":"Brinerot Mark","Aspects":null},{"Icon":"","Name":"Redblade Band","Aspects":null},{"Icon":"","Name":"Voideye","Aspects":null},{"Icon":"","Name":"The Hungry Loop","Aspects":null},{"Icon":"","Name":"Malachai's Artifice","Aspects":null},{"Icon":"","Name":"Mutewind Seal","Aspects":null},{"Icon":"","Name":"Angler's Plait","Aspects":null},{"Icon":"","Name":"Profane Proxy","Aspects":null},{"Icon":"","Name":"Replica Voideye","Aspects":null},{"Icon":"","Name":"Replica Malachai's Artifice","Aspects":null},{"Icon":"","Name":"Rotblood Promise","Aspects":null}],"OldTier":"multispecial","NewTier":"multispecial","Reason":"ANCHOR","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[{"Icon":"","Name":"Rat's Nest","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Axe","InnerInformation":[{"Icon":"","Name":"Atziri's Disfavour","Aspects":null},{"Icon":"","Name":"Uul-Netol's Embrace","Aspects":null},{"Icon":"","Name":"Hezmana's Bloodlust","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Blade","InnerInformation":[{"Icon":"","Name":"Varunastra","Aspects":null},{"Icon":"","Name":"Rebuke of the Vaal","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[{"Icon":"","Name":"Thousand Teeth Temu","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Claw","InnerInformation":[{"Icon":"","Name":"Allure","Aspects":null},{"Icon":"","Name":"Essentia Sanguis","Aspects":null},{"Icon":"","Name":"Replica Allure","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[{"Icon":"","Name":"Atziri's Acuity","Aspects":null},{"Icon":"","Name":"Doryani's Fist","Aspects":null},{"Icon":"","Name":"Replica Atziri's Acuity","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[{"Icon":"","Name":"Jack, the Axe","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Mask","InnerInformation":[{"Icon":"","Name":"The Vertex","Aspects":null},{"Icon":"","Name":"Fractal Thoughts","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[{"Icon":"","Name":"Paradoxica","Aspects":null},{"Icon":"","Name":"Replica Paradoxica","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[{"Icon":"","Name":"The Queen's Hunger","Aspects":null},{"Icon":"","Name":"The Beast Fur Shawl","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[{"Icon":"","Name":"Doryani's Catalyst","Aspects":null},{"Icon":"","Name":"Doon Cuebiyari","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[{"Icon":"","Name":"Apep's Supremacy","Aspects":null},{"Icon":"","Name":"Esh's Visage","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[{"Icon":"","Name":"Perseverance","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Variscite Blade","InnerInformation":[{"Icon":"","Name":"Story of the Vaal","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Varnished Coat","InnerInformation":[{"Icon":"","Name":"Carcass Jack","Aspects":null},{"Icon":"","Name":"The Admiral","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[{"Icon":"","Name":"Doedre's Malevolence","Aspects":null},{"Icon":"","Name":"Doedre's Tenure","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[{"Icon":"","Name":"Greedtrap","Aspects":null},{"Icon":"","Name":"Wondertrap","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vile Staff","InnerInformation":[{"Icon":"","Name":"The Whispering Ice","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Vine Circlet","InnerInformation":[{"Icon":"","Name":"Martyr's Crown","Aspects":null},{"Icon":"","Name":"Crown of Thorns","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Visored Sallet","InnerInformation":[{"Icon":"","Name":"The Peregrine","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Void Axe","InnerInformation":[{"Icon":"","Name":"Kitava's Feast","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Void Sceptre","InnerInformation":[{"Icon":"","Name":"Augyre","Aspects":null},{"Icon":"","Name":"Mon'tregul's Grasp","Aspects":null},{"Icon":"","Name":"Nebulis","Aspects":null},{"Icon":"","Name":"Replica Nebulis","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"War Buckler","InnerInformation":[{"Icon":"","Name":"Thirst for Horrors","Aspects":null},{"Icon":"","Name":"Chalice of Horrors","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"War Hammer","InnerInformation":[{"Icon":"","Name":"Brightbeak","Aspects":null},{"Icon":"","Name":"Lavianga's Wisdom","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"War Sword","InnerInformation":[{"Icon":"","Name":"The Tempestuous Steel","Aspects":null},{"Icon":"","Name":"Replica Tempestuous Steel","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":1,"BaseType":"Wereclaw Talisman","InnerInformation":[{"Icon":"","Name":"Rigwald's Curse","Aspects":null}],"OldTier":"t2","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Whalebone Rapier","InnerInformation":[{"Icon":"","Name":"The Goddess Bound","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[{"Icon":"","Name":"Fenumus' Shroud","Aspects":null},{"Icon":"","Name":"Doedre's Skin","Aspects":null},{"Icon":"","Name":"Infernal Mantle","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Wild Leather","InnerInformation":[{"Icon":"","Name":"Fox's Fortune","Aspects":null},{"Icon":"","Name":"Foxshade","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Woodsplitter","InnerInformation":[{"Icon":"","Name":"The Cauteriser","Aspects":null},{"Icon":"","Name":"Limbsplit","Aspects":null}],"OldTier":"hideable2","NewTier":"hideable2","Reason":"hideable-nondrop","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Wool Gloves","InnerInformation":[{"Icon":"","Name":"Sadima's Touch","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Wool Shoes","InnerInformation":[{"Icon":"","Name":"Wanderlust","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[{"Icon":"","Name":"Ondar's Clasp","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[{"Icon":"","Name":"Legacy of Fury","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[{"Icon":"","Name":"Gruthkul's Pelt","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[{"Icon":"","Name":"Wyrmsign","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[{"Icon":"","Name":"Volkuur's Guidance","Aspects":null},{"Icon":"","Name":"Replica Volkuur's Guidance","Aspects":null},{"Icon":"","Name":"Hand of the Fervent","Aspects":null}],"OldTier":"t3boss","NewTier":"t3boss","Reason":"ExpensiveOrBoss","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[{"Icon":"","Name":"Kitava's Thirst","Aspects":null}],"OldTier":"hideable","NewTier":"hideable","Reason":"hideable","Confidence":1.0},{"Category":"uniques","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[{"Icon":"","Name":"The Perfect Form","Aspects":null},{"Icon":"","Name":"Hyrri's Ire","Aspects":null},{"Icon":"","Name":"Replica Perfect Form","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0}],"divination":[{"Category":"divination","Change":0,"BaseType":"A Dab of Ink","InnerInformation":[{"Icon":"","Name":"A Dab of Ink","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"A Familiar Call","InnerInformation":[{"Icon":"","Name":"A Familiar Call","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"A Mother's Parting Gift","InnerInformation":[{"Icon":"","Name":"A Mother's Parting Gift","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"A Note in the Wind","InnerInformation":[{"Icon":"","Name":"A Note in the Wind","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Abandoned Wealth","InnerInformation":[{"Icon":"","Name":"Abandoned Wealth","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Acclimatisation","InnerInformation":[{"Icon":"","Name":"Acclimatisation","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"Akil's Prophecy","InnerInformation":[{"Icon":"","Name":"Akil's Prophecy","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Alluring Bounty","InnerInformation":[{"Icon":"","Name":"Alluring Bounty","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Alone in the Darkness","InnerInformation":[{"Icon":"","Name":"Alone in the Darkness","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Anarchy's Price","InnerInformation":[{"Icon":"","Name":"Anarchy's Price","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"Arrogance of the Vaal","InnerInformation":[{"Icon":"","Name":"Arrogance of the Vaal","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Assassin's Favour","InnerInformation":[{"Icon":"","Name":"Assassin's Favour","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Atziri's Arsenal","InnerInformation":[{"Icon":"","Name":"Atziri's Arsenal","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Audacity","InnerInformation":[{"Icon":"","Name":"Audacity","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Azyran's Reward","InnerInformation":[{"Icon":"","Name":"Azyran's Reward","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Baited Expectations","InnerInformation":[{"Icon":"","Name":"Baited Expectations","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Beauty Through Death","InnerInformation":[{"Icon":"","Name":"Beauty Through Death","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Blessing of God","InnerInformation":[{"Icon":"","Name":"Blessing of God","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Blind Venture","InnerInformation":[{"Icon":"","Name":"Blind Venture","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Boon of Justice","InnerInformation":[{"Icon":"","Name":"Boon of Justice","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Boon of the First Ones","InnerInformation":[{"Icon":"","Name":"Boon of the First Ones","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Boundless Realms","InnerInformation":[{"Icon":"","Name":"Boundless Realms","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Bowyer's Dream","InnerInformation":[{"Icon":"","Name":"Bowyer's Dream","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Brotherhood in Exile","InnerInformation":[{"Icon":"","Name":"Brotherhood in Exile","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Brother's Stash","InnerInformation":[{"Icon":"","Name":"Brother's Stash","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.30000007},{"Category":"divination","Change":0,"BaseType":"Buried Treasure","InnerInformation":[{"Icon":"","Name":"Buried Treasure","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"Burning Blood","InnerInformation":[{"Icon":"","Name":"Burning Blood","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Call to the First Ones","InnerInformation":[{"Icon":"","Name":"Call to the First Ones","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Cameria's Cut","InnerInformation":[{"Icon":"","Name":"Cameria's Cut","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Cartographer's Delight","InnerInformation":[{"Icon":"","Name":"Cartographer's Delight","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Chaotic Disposition","InnerInformation":[{"Icon":"","Name":"Chaotic Disposition","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"SingleCardSave","Confidence":1.30000007},{"Category":"divination","Change":0,"BaseType":"Council of Cats","InnerInformation":[{"Icon":"","Name":"Council of Cats","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Coveted Possession","InnerInformation":[{"Icon":"","Name":"Coveted Possession","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Cursed Words","InnerInformation":[{"Icon":"","Name":"Cursed Words","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"Dark Dreams","InnerInformation":[{"Icon":"","Name":"Dark Dreams","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Dark Temptation","InnerInformation":[{"Icon":"","Name":"Dark Temptation","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Death","InnerInformation":[{"Icon":"","Name":"Death","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Deathly Designs","InnerInformation":[{"Icon":"","Name":"Deathly Designs","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Demigod's Wager","InnerInformation":[{"Icon":"","Name":"Demigod's Wager","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Desecrated Virtue","InnerInformation":[{"Icon":"","Name":"Desecrated Virtue","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Destined to Crumble","InnerInformation":[{"Icon":"","Name":"Destined to Crumble","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Dialla's Subjugation","InnerInformation":[{"Icon":"","Name":"Dialla's Subjugation","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Divine Justice","InnerInformation":[{"Icon":"","Name":"Divine Justice","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"Doedre's Madness","InnerInformation":[{"Icon":"","Name":"Doedre's Madness","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Draped in Dreams","InnerInformation":[{"Icon":"","Name":"Draped in Dreams","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Dying Anguish","InnerInformation":[{"Icon":"","Name":"Dying Anguish","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Dying Light","InnerInformation":[{"Icon":"","Name":"Dying Light","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Earth Drinker","InnerInformation":[{"Icon":"","Name":"Earth Drinker","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Echoes of Love","InnerInformation":[{"Icon":"","Name":"Echoes of Love","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Emperor of Purity","InnerInformation":[{"Icon":"","Name":"Emperor of Purity","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Emperor's Luck","InnerInformation":[{"Icon":"","Name":"Emperor's Luck","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Etched in Blood","InnerInformation":[{"Icon":"","Name":"Etched in Blood","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Fateful Meeting","InnerInformation":[{"Icon":"","Name":"Fateful Meeting","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Forbidden Power","InnerInformation":[{"Icon":"","Name":"Forbidden Power","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Friendship","InnerInformation":[{"Icon":"","Name":"Friendship","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Gemcutter's Promise","InnerInformation":[{"Icon":"","Name":"Gemcutter's Promise","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Gift of Asenath","InnerInformation":[{"Icon":"","Name":"Gift of Asenath","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Gift of the Gemling Queen","InnerInformation":[{"Icon":"","Name":"Gift of the Gemling Queen","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Glimmer of Hope","InnerInformation":[{"Icon":"","Name":"Glimmer of Hope","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Grave Knowledge","InnerInformation":[{"Icon":"","Name":"Grave Knowledge","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Harmony of Souls","InnerInformation":[{"Icon":"","Name":"Harmony of Souls","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Haunting Shadows","InnerInformation":[{"Icon":"","Name":"Haunting Shadows","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Her Mask","InnerInformation":[{"Icon":"","Name":"Her Mask","Aspects":null}],"OldTier":"t5c","NewTier":"t5c","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Heterochromia","InnerInformation":[{"Icon":"","Name":"Heterochromia","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Hope","InnerInformation":[{"Icon":"","Name":"Hope","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"House of Mirrors","InnerInformation":[{"Icon":"","Name":"House of Mirrors","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Hubris","InnerInformation":[{"Icon":"","Name":"Hubris","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Humility","InnerInformation":[{"Icon":"","Name":"Humility","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Hunter's Resolve","InnerInformation":[{"Icon":"","Name":"Hunter's Resolve","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Hunter's Reward","InnerInformation":[{"Icon":"","Name":"Hunter's Reward","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Immortal Resolve","InnerInformation":[{"Icon":"","Name":"Immortal Resolve","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Imperial Legacy","InnerInformation":[{"Icon":"","Name":"Imperial Legacy","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Jack in the Box","InnerInformation":[{"Icon":"","Name":"Jack in the Box","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Keeper's Corruption","InnerInformation":[{"Icon":"","Name":"Keeper's Corruption","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Lantador's Lost Love","InnerInformation":[{"Icon":"","Name":"Lantador's Lost Love","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Last Hope","InnerInformation":[{"Icon":"","Name":"Last Hope","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"Left to Fate","InnerInformation":[{"Icon":"","Name":"Left to Fate","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Light and Truth","InnerInformation":[{"Icon":"","Name":"Light and Truth","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Lingering Remnants","InnerInformation":[{"Icon":"","Name":"Lingering Remnants","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"Lost Worlds","InnerInformation":[{"Icon":"","Name":"Lost Worlds","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Love Through Ice","InnerInformation":[{"Icon":"","Name":"Love Through Ice","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Loyalty","InnerInformation":[{"Icon":"","Name":"Loyalty","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Lucky Connections","InnerInformation":[{"Icon":"","Name":"Lucky Connections","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Lucky Deck","InnerInformation":[{"Icon":"","Name":"Lucky Deck","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Lysah's Respite","InnerInformation":[{"Icon":"","Name":"Lysah's Respite","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Mawr Blaidd","InnerInformation":[{"Icon":"","Name":"Mawr Blaidd","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"Merciless Armament","InnerInformation":[{"Icon":"","Name":"Merciless Armament","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Might is Right","InnerInformation":[{"Icon":"","Name":"Might is Right","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Mitts","InnerInformation":[{"Icon":"","Name":"Mitts","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Monochrome","InnerInformation":[{"Icon":"","Name":"Monochrome","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"More is Never Enough","InnerInformation":[{"Icon":"","Name":"More is Never Enough","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"No Traces","InnerInformation":[{"Icon":"","Name":"No Traces","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Nook's Crown","InnerInformation":[{"Icon":"","Name":"Nook's Crown","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Peaceful Moments","InnerInformation":[{"Icon":"","Name":"Peaceful Moments","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Perfection","InnerInformation":[{"Icon":"","Name":"Perfection","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Pride Before the Fall","InnerInformation":[{"Icon":"","Name":"Pride Before the Fall","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Pride of the First Ones","InnerInformation":[{"Icon":"","Name":"Pride of the First Ones","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Prometheus' Armoury","InnerInformation":[{"Icon":"","Name":"Prometheus' Armoury","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Prosperity","InnerInformation":[{"Icon":"","Name":"Prosperity","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Rain of Chaos","InnerInformation":[{"Icon":"","Name":"Rain of Chaos","Aspects":null}],"OldTier":"t5c","NewTier":"t5c","Reason":"ANCHOR","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Rain Tempter","InnerInformation":[{"Icon":"","Name":"Rain Tempter","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Rats","InnerInformation":[{"Icon":"","Name":"Rats","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Rebirth","InnerInformation":[{"Icon":"","Name":"Rebirth","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"Reckless Ambition","InnerInformation":[{"Icon":"","Name":"Reckless Ambition","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Remembrance","InnerInformation":[{"Icon":"","Name":"Remembrance","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Sambodhi's Vow","InnerInformation":[{"Icon":"","Name":"Sambodhi's Vow","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"Scholar of the Seas","InnerInformation":[{"Icon":"","Name":"Scholar of the Seas","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Seven Years Bad Luck","InnerInformation":[{"Icon":"","Name":"Seven Years Bad Luck","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"ANCHOR","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Shard of Fate","InnerInformation":[{"Icon":"","Name":"Shard of Fate","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Society's Remorse","InnerInformation":[{"Icon":"","Name":"Society's Remorse","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.30000007},{"Category":"divination","Change":0,"BaseType":"Squandered Prosperity","InnerInformation":[{"Icon":"","Name":"Squandered Prosperity","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Struck by Lightning","InnerInformation":[{"Icon":"","Name":"Struck by Lightning","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Succor of the Sinless","InnerInformation":[{"Icon":"","Name":"Succor of the Sinless","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Academic","InnerInformation":[{"Icon":"","Name":"The Academic","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Admirer","InnerInformation":[{"Icon":"","Name":"The Admirer","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Aesthete","InnerInformation":[{"Icon":"","Name":"The Aesthete","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Archmage's Right Hand","InnerInformation":[{"Icon":"","Name":"The Archmage's Right Hand","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Arena Champion","InnerInformation":[{"Icon":"","Name":"The Arena Champion","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Army of Blood","InnerInformation":[{"Icon":"","Name":"The Army of Blood","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Artist","InnerInformation":[{"Icon":"","Name":"The Artist","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Astromancer","InnerInformation":[{"Icon":"","Name":"The Astromancer","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Avenger","InnerInformation":[{"Icon":"","Name":"The Avenger","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"The Awakened","InnerInformation":[{"Icon":"","Name":"The Awakened","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Bargain","InnerInformation":[{"Icon":"","Name":"The Bargain","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Battle Born","InnerInformation":[{"Icon":"","Name":"The Battle Born","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Bear Woman","InnerInformation":[{"Icon":"","Name":"The Bear Woman","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Beast","InnerInformation":[{"Icon":"","Name":"The Beast","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Betrayal","InnerInformation":[{"Icon":"","Name":"The Betrayal","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Bitter Blossom","InnerInformation":[{"Icon":"","Name":"The Bitter Blossom","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Blazing Fire","InnerInformation":[{"Icon":"","Name":"The Blazing Fire","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Body","InnerInformation":[{"Icon":"","Name":"The Body","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Bones","InnerInformation":[{"Icon":"","Name":"The Bones","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Breach","InnerInformation":[{"Icon":"","Name":"The Breach","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Brittle Emperor","InnerInformation":[{"Icon":"","Name":"The Brittle Emperor","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Cache","InnerInformation":[{"Icon":"","Name":"The Cache","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Cacophony","InnerInformation":[{"Icon":"","Name":"The Cacophony","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Calling","InnerInformation":[{"Icon":"","Name":"The Calling","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Carrion Crow","InnerInformation":[{"Icon":"","Name":"The Carrion Crow","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Cartographer","InnerInformation":[{"Icon":"","Name":"The Cartographer","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"ANCHOR","Confidence":1.30000007},{"Category":"divination","Change":0,"BaseType":"The Cataclysm","InnerInformation":[{"Icon":"","Name":"The Cataclysm","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"The Catalyst","InnerInformation":[{"Icon":"","Name":"The Catalyst","Aspects":null}],"OldTier":"t5c","NewTier":"t5c","Reason":"CurrencySaveT5","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"The Celestial Justicar","InnerInformation":[{"Icon":"","Name":"The Celestial Justicar","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Celestial Stone","InnerInformation":[{"Icon":"","Name":"The Celestial Stone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Chains that Bind","InnerInformation":[{"Icon":"","Name":"The Chains that Bind","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Cheater","InnerInformation":[{"Icon":"","Name":"The Cheater","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Chosen","InnerInformation":[{"Icon":"","Name":"The Chosen","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Coming Storm","InnerInformation":[{"Icon":"","Name":"The Coming Storm","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Conduit","InnerInformation":[{"Icon":"","Name":"The Conduit","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Craving","InnerInformation":[{"Icon":"","Name":"The Craving","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Cursed King","InnerInformation":[{"Icon":"","Name":"The Cursed King","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Damned","InnerInformation":[{"Icon":"","Name":"The Damned","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Dapper Prodigy","InnerInformation":[{"Icon":"","Name":"The Dapper Prodigy","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Dark Mage","InnerInformation":[{"Icon":"","Name":"The Dark Mage","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Darkest Dream","InnerInformation":[{"Icon":"","Name":"The Darkest Dream","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Deal","InnerInformation":[{"Icon":"","Name":"The Deal","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Deceiver","InnerInformation":[{"Icon":"","Name":"The Deceiver","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Deep Ones","InnerInformation":[{"Icon":"","Name":"The Deep Ones","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Demon","InnerInformation":[{"Icon":"","Name":"The Demon","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Demoness","InnerInformation":[{"Icon":"","Name":"The Demoness","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Doctor","InnerInformation":[{"Icon":"","Name":"The Doctor","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Doppelganger","InnerInformation":[{"Icon":"","Name":"The Doppelganger","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Dragon","InnerInformation":[{"Icon":"","Name":"The Dragon","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Dragon's Heart","InnerInformation":[{"Icon":"","Name":"The Dragon's Heart","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Dreamer","InnerInformation":[{"Icon":"","Name":"The Dreamer","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Dreamland","InnerInformation":[{"Icon":"","Name":"The Dreamland","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Drunken Aristocrat","InnerInformation":[{"Icon":"","Name":"The Drunken Aristocrat","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Easy Stroll","InnerInformation":[{"Icon":"","Name":"The Easy Stroll","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Eldritch Decay","InnerInformation":[{"Icon":"","Name":"The Eldritch Decay","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Encroaching Darkness","InnerInformation":[{"Icon":"","Name":"The Encroaching Darkness","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Endless Darkness","InnerInformation":[{"Icon":"","Name":"The Endless Darkness","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Endurance","InnerInformation":[{"Icon":"","Name":"The Endurance","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Enlightened","InnerInformation":[{"Icon":"","Name":"The Enlightened","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Escape","InnerInformation":[{"Icon":"","Name":"The Escape","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Ethereal","InnerInformation":[{"Icon":"","Name":"The Ethereal","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Explorer","InnerInformation":[{"Icon":"","Name":"The Explorer","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Eye of Terror","InnerInformation":[{"Icon":"","Name":"The Eye of Terror","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Eye of the Dragon","InnerInformation":[{"Icon":"","Name":"The Eye of the Dragon","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Fathomless Depths","InnerInformation":[{"Icon":"","Name":"The Fathomless Depths","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Feast","InnerInformation":[{"Icon":"","Name":"The Feast","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Fiend","InnerInformation":[{"Icon":"","Name":"The Fiend","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Fishmonger","InnerInformation":[{"Icon":"","Name":"The Fishmonger","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Fletcher","InnerInformation":[{"Icon":"","Name":"The Fletcher","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Flora's Gift","InnerInformation":[{"Icon":"","Name":"The Flora's Gift","Aspects":null}],"OldTier":"t5c","NewTier":"t5c","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Fool","InnerInformation":[{"Icon":"","Name":"The Fool","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Formless Sea","InnerInformation":[{"Icon":"","Name":"The Formless Sea","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Forsaken","InnerInformation":[{"Icon":"","Name":"The Forsaken","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Fox","InnerInformation":[{"Icon":"","Name":"The Fox","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Gambler","InnerInformation":[{"Icon":"","Name":"The Gambler","Aspects":null}],"OldTier":"t5c","NewTier":"t5c","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Garish Power","InnerInformation":[{"Icon":"","Name":"The Garish Power","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Gemcutter","InnerInformation":[{"Icon":"","Name":"The Gemcutter","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"The Gentleman","InnerInformation":[{"Icon":"","Name":"The Gentleman","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Gladiator","InnerInformation":[{"Icon":"","Name":"The Gladiator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Golden Era","InnerInformation":[{"Icon":"","Name":"The Golden Era","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Greatest Intentions","InnerInformation":[{"Icon":"","Name":"The Greatest Intentions","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Gulf","InnerInformation":[{"Icon":"","Name":"The Gulf","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Hale Heart","InnerInformation":[{"Icon":"","Name":"The Hale Heart","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Harvester","InnerInformation":[{"Icon":"","Name":"The Harvester","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Hermit","InnerInformation":[{"Icon":"","Name":"The Hermit","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Heroic Shot","InnerInformation":[{"Icon":"","Name":"The Heroic Shot","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.30000007},{"Category":"divination","Change":0,"BaseType":"The Hive of Knowledge","InnerInformation":[{"Icon":"","Name":"The Hive of Knowledge","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Hoarder","InnerInformation":[{"Icon":"","Name":"The Hoarder","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Hunger","InnerInformation":[{"Icon":"","Name":"The Hunger","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Immortal","InnerInformation":[{"Icon":"","Name":"The Immortal","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Incantation","InnerInformation":[{"Icon":"","Name":"The Incantation","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"ANCHOR","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Innocent","InnerInformation":[{"Icon":"","Name":"The Innocent","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Inoculated","InnerInformation":[{"Icon":"","Name":"The Inoculated","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Insatiable","InnerInformation":[{"Icon":"","Name":"The Insatiable","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Inventor","InnerInformation":[{"Icon":"","Name":"The Inventor","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Iron Bard","InnerInformation":[{"Icon":"","Name":"The Iron Bard","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Jester","InnerInformation":[{"Icon":"","Name":"The Jester","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Jeweller's Boon","InnerInformation":[{"Icon":"","Name":"The Jeweller's Boon","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Journalist","InnerInformation":[{"Icon":"","Name":"The Journalist","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Journey","InnerInformation":[{"Icon":"","Name":"The Journey","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"The King's Blade","InnerInformation":[{"Icon":"","Name":"The King's Blade","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The King's Heart","InnerInformation":[{"Icon":"","Name":"The King's Heart","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Landing","InnerInformation":[{"Icon":"","Name":"The Landing","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Last One Standing","InnerInformation":[{"Icon":"","Name":"The Last One Standing","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Lich","InnerInformation":[{"Icon":"","Name":"The Lich","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"The Life Thief","InnerInformation":[{"Icon":"","Name":"The Life Thief","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Lion","InnerInformation":[{"Icon":"","Name":"The Lion","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Long Con","InnerInformation":[{"Icon":"","Name":"The Long Con","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Long Watch","InnerInformation":[{"Icon":"","Name":"The Long Watch","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Lord in Black","InnerInformation":[{"Icon":"","Name":"The Lord in Black","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Lord of Celebration","InnerInformation":[{"Icon":"","Name":"The Lord of Celebration","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Lover","InnerInformation":[{"Icon":"","Name":"The Lover","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Lunaris Priestess","InnerInformation":[{"Icon":"","Name":"The Lunaris Priestess","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Mad King","InnerInformation":[{"Icon":"","Name":"The Mad King","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Master","InnerInformation":[{"Icon":"","Name":"The Master","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Master Artisan","InnerInformation":[{"Icon":"","Name":"The Master Artisan","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Mayor","InnerInformation":[{"Icon":"","Name":"The Mayor","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Mercenary","InnerInformation":[{"Icon":"","Name":"The Mercenary","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Messenger","InnerInformation":[{"Icon":"","Name":"The Messenger","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Metalsmith's Gift","InnerInformation":[{"Icon":"","Name":"The Metalsmith's Gift","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Mountain","InnerInformation":[{"Icon":"","Name":"The Mountain","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Nurse","InnerInformation":[{"Icon":"","Name":"The Nurse","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Oath","InnerInformation":[{"Icon":"","Name":"The Oath","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Obscured","InnerInformation":[{"Icon":"","Name":"The Obscured","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Offering","InnerInformation":[{"Icon":"","Name":"The Offering","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Old Man","InnerInformation":[{"Icon":"","Name":"The Old Man","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"The One With All","InnerInformation":[{"Icon":"","Name":"The One With All","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Opulent","InnerInformation":[{"Icon":"","Name":"The Opulent","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Pack Leader","InnerInformation":[{"Icon":"","Name":"The Pack Leader","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Pact","InnerInformation":[{"Icon":"","Name":"The Pact","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Patient","InnerInformation":[{"Icon":"","Name":"The Patient","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Penitent","InnerInformation":[{"Icon":"","Name":"The Penitent","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Poet","InnerInformation":[{"Icon":"","Name":"The Poet","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Polymath","InnerInformation":[{"Icon":"","Name":"The Polymath","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Porcupine","InnerInformation":[{"Icon":"","Name":"The Porcupine","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Price of Loyalty","InnerInformation":[{"Icon":"","Name":"The Price of Loyalty","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Price of Protection","InnerInformation":[{"Icon":"","Name":"The Price of Protection","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Primordial","InnerInformation":[{"Icon":"","Name":"The Primordial","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Professor","InnerInformation":[{"Icon":"","Name":"The Professor","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Progeny of Lunaris","InnerInformation":[{"Icon":"","Name":"The Progeny of Lunaris","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Puzzle","InnerInformation":[{"Icon":"","Name":"The Puzzle","Aspects":null}],"OldTier":"t5c","NewTier":"t5c","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Queen","InnerInformation":[{"Icon":"","Name":"The Queen","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"The Rabid Rhoa","InnerInformation":[{"Icon":"","Name":"The Rabid Rhoa","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Realm","InnerInformation":[{"Icon":"","Name":"The Realm","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Risk","InnerInformation":[{"Icon":"","Name":"The Risk","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Rite of Elements","InnerInformation":[{"Icon":"","Name":"The Rite of Elements","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Road to Power","InnerInformation":[{"Icon":"","Name":"The Road to Power","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Ruthless Ceinture","InnerInformation":[{"Icon":"","Name":"The Ruthless Ceinture","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Sacrifice","InnerInformation":[{"Icon":"","Name":"The Sacrifice","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Saint's Treasure","InnerInformation":[{"Icon":"","Name":"The Saint's Treasure","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Samurai's Eye","InnerInformation":[{"Icon":"","Name":"The Samurai's Eye","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Scarred Meadow","InnerInformation":[{"Icon":"","Name":"The Scarred Meadow","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Scavenger","InnerInformation":[{"Icon":"","Name":"The Scavenger","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Scholar","InnerInformation":[{"Icon":"","Name":"The Scholar","Aspects":null}],"OldTier":"t5c","NewTier":"t5c","Reason":"ANCHOR","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"The Seeker","InnerInformation":[{"Icon":"","Name":"The Seeker","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Sephirot","InnerInformation":[{"Icon":"","Name":"The Sephirot","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Side Quest","InnerInformation":[{"Icon":"","Name":"The Side Quest","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Sigil","InnerInformation":[{"Icon":"","Name":"The Sigil","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Siren","InnerInformation":[{"Icon":"","Name":"The Siren","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Skeleton","InnerInformation":[{"Icon":"","Name":"The Skeleton","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Soul","InnerInformation":[{"Icon":"","Name":"The Soul","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Spark and the Flame","InnerInformation":[{"Icon":"","Name":"The Spark and the Flame","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Spoiled Prince","InnerInformation":[{"Icon":"","Name":"The Spoiled Prince","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Standoff","InnerInformation":[{"Icon":"","Name":"The Standoff","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Stormcaller","InnerInformation":[{"Icon":"","Name":"The Stormcaller","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Strategist","InnerInformation":[{"Icon":"","Name":"The Strategist","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Summoner","InnerInformation":[{"Icon":"","Name":"The Summoner","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Sun","InnerInformation":[{"Icon":"","Name":"The Sun","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Surgeon","InnerInformation":[{"Icon":"","Name":"The Surgeon","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Surveyor","InnerInformation":[{"Icon":"","Name":"The Surveyor","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Survivalist","InnerInformation":[{"Icon":"","Name":"The Survivalist","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"The Sustenance","InnerInformation":[{"Icon":"","Name":"The Sustenance","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Sword King's Salute","InnerInformation":[{"Icon":"","Name":"The Sword King's Salute","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Thaumaturgist","InnerInformation":[{"Icon":"","Name":"The Thaumaturgist","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Throne","InnerInformation":[{"Icon":"","Name":"The Throne","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Tinkerer's Table","InnerInformation":[{"Icon":"","Name":"The Tinkerer's Table","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Tower","InnerInformation":[{"Icon":"","Name":"The Tower","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Traitor","InnerInformation":[{"Icon":"","Name":"The Traitor","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Trial","InnerInformation":[{"Icon":"","Name":"The Trial","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Tumbleweed","InnerInformation":[{"Icon":"","Name":"The Tumbleweed","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Twilight Moon","InnerInformation":[{"Icon":"","Name":"The Twilight Moon","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Twins","InnerInformation":[{"Icon":"","Name":"The Twins","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Tyrant","InnerInformation":[{"Icon":"","Name":"The Tyrant","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Undaunted","InnerInformation":[{"Icon":"","Name":"The Undaunted","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Undisputed","InnerInformation":[{"Icon":"","Name":"The Undisputed","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Unexpected Prize","InnerInformation":[{"Icon":"","Name":"The Unexpected Prize","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Union","InnerInformation":[{"Icon":"","Name":"The Union","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Valkyrie","InnerInformation":[{"Icon":"","Name":"The Valkyrie","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Valley of Steel Boxes","InnerInformation":[{"Icon":"","Name":"The Valley of Steel Boxes","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Vast","InnerInformation":[{"Icon":"","Name":"The Vast","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Visionary","InnerInformation":[{"Icon":"","Name":"The Visionary","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Void","InnerInformation":[{"Icon":"","Name":"The Void","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"The Warden","InnerInformation":[{"Icon":"","Name":"The Warden","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Warlord","InnerInformation":[{"Icon":"","Name":"The Warlord","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Watcher","InnerInformation":[{"Icon":"","Name":"The Watcher","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"The Web","InnerInformation":[{"Icon":"","Name":"The Web","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The White Knight","InnerInformation":[{"Icon":"","Name":"The White Knight","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Whiteout","InnerInformation":[{"Icon":"","Name":"The Whiteout","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Wilted Rose","InnerInformation":[{"Icon":"","Name":"The Wilted Rose","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Wind","InnerInformation":[{"Icon":"","Name":"The Wind","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Witch","InnerInformation":[{"Icon":"","Name":"The Witch","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"T5RedemptionPrevented","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Wolf","InnerInformation":[{"Icon":"","Name":"The Wolf","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Wolf's Legacy","InnerInformation":[{"Icon":"","Name":"The Wolf's Legacy","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Wolf's Shadow","InnerInformation":[{"Icon":"","Name":"The Wolf's Shadow","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"The Wolven King's Bite","InnerInformation":[{"Icon":"","Name":"The Wolven King's Bite","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Wolverine","InnerInformation":[{"Icon":"","Name":"The Wolverine","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The World Eater","InnerInformation":[{"Icon":"","Name":"The World Eater","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"The Wrath","InnerInformation":[{"Icon":"","Name":"The Wrath","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"The Wretched","InnerInformation":[{"Icon":"","Name":"The Wretched","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Thirst for Knowledge","InnerInformation":[{"Icon":"","Name":"Thirst for Knowledge","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Three Faces in the Dark","InnerInformation":[{"Icon":"","Name":"Three Faces in the Dark","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"ANCHOR","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Three Voices","InnerInformation":[{"Icon":"","Name":"Three Voices","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.2},{"Category":"divination","Change":0,"BaseType":"Thunderous Skies","InnerInformation":[{"Icon":"","Name":"Thunderous Skies","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Time-Lost Relic","InnerInformation":[{"Icon":"","Name":"Time-Lost Relic","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Tranquillity","InnerInformation":[{"Icon":"","Name":"Tranquillity","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Treasure Hunter","InnerInformation":[{"Icon":"","Name":"Treasure Hunter","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Triskaidekaphobia","InnerInformation":[{"Icon":"","Name":"Triskaidekaphobia","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":0.799999952},{"Category":"divination","Change":0,"BaseType":"Turn the Other Cheek","InnerInformation":[{"Icon":"","Name":"Turn the Other Cheek","Aspects":null}],"OldTier":"t5","NewTier":"t5","Reason":"PoorCard","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Unchained","InnerInformation":[{"Icon":"","Name":"Unchained","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"RandomSave","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Underground Forest","InnerInformation":[{"Icon":"","Name":"Underground Forest","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Unrequited Love","InnerInformation":[{"Icon":"","Name":"Unrequited Love","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Vanity","InnerInformation":[{"Icon":"","Name":"Vanity","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"TimelessSave","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Vile Power","InnerInformation":[{"Icon":"","Name":"Vile Power","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"divination","Change":0,"BaseType":"Vinia's Token","InnerInformation":[{"Icon":"","Name":"Vinia's Token","Aspects":null}],"OldTier":"t4c","NewTier":"t4c","Reason":"CurrencySaveT4","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Void of the Elements","InnerInformation":[{"Icon":"","Name":"Void of the Elements","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.1},{"Category":"divination","Change":0,"BaseType":"Volatile Power","InnerInformation":[{"Icon":"","Name":"Volatile Power","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":0.9},{"Category":"divination","Change":0,"BaseType":"Wealth and Power","InnerInformation":[{"Icon":"","Name":"Wealth and Power","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":0.9}],"currency":[{"Category":"currency","Change":0,"BaseType":"Abrasive Catalyst","InnerInformation":[{"Icon":"","Name":"Abrasive Catalyst","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Ancient Orb","InnerInformation":[{"Icon":"","Name":"Ancient Orb","Aspects":null}],"OldTier":"t12","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Annulment Shard","InnerInformation":[{"Icon":"","Name":"Annulment Shard","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Apprentice Cartographer's Sextant","InnerInformation":[{"Icon":"","Name":"Apprentice Cartographer's Sextant","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Armourer's Scrap","InnerInformation":[{"Icon":"","Name":"Armourer's Scrap","Aspects":null}],"OldTier":"t41","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Awakened Sextant","InnerInformation":[{"Icon":"","Name":"Awakened Sextant","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Awakener's Orb","InnerInformation":[{"Icon":"","Name":"Awakener's Orb","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Blacksmith's Whetstone","InnerInformation":[{"Icon":"","Name":"Blacksmith's Whetstone","Aspects":null}],"OldTier":"t33","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Blessed Orb","InnerInformation":[{"Icon":"","Name":"Blessed Orb","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Blessing of Chayula","InnerInformation":[{"Icon":"","Name":"Blessing of Chayula","Aspects":null}],"OldTier":"t12","NewTier":"t12","Reason":"DivineTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Blessing of Esh","InnerInformation":[{"Icon":"","Name":"Blessing of Esh","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Blessing of Tul","InnerInformation":[{"Icon":"","Name":"Blessing of Tul","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Blessing of Uul-Netol","InnerInformation":[{"Icon":"","Name":"Blessing of Uul-Netol","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Blessing of Xoph","InnerInformation":[{"Icon":"","Name":"Blessing of Xoph","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Cartographer's Chisel","InnerInformation":[{"Icon":"","Name":"Cartographer's Chisel","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Chromatic Orb","InnerInformation":[{"Icon":"","Name":"Chromatic Orb","Aspects":null}],"OldTier":"t31","NewTier":"t31","Reason":"SilverAltTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Crusader's Exalted Orb","InnerInformation":[{"Icon":"","Name":"Crusader's Exalted Orb","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Divine Orb","InnerInformation":[{"Icon":"","Name":"Divine Orb","Aspects":null}],"OldTier":"t12","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Elevated Sextant","InnerInformation":[{"Icon":"","Name":"Elevated Sextant","Aspects":null}],"OldTier":"t12","NewTier":"t12","Reason":"DivineTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Engineer's Orb","InnerInformation":[{"Icon":"","Name":"Engineer's Orb","Aspects":null}],"OldTier":"t32","NewTier":"t32","Reason":"ChanceTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Exalted Orb","InnerInformation":[{"Icon":"","Name":"Exalted Orb","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Exalted Shard","InnerInformation":[{"Icon":"","Name":"Exalted Shard","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Fertile Catalyst","InnerInformation":[{"Icon":"","Name":"Fertile Catalyst","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Gemcutter's Prism","InnerInformation":[{"Icon":"","Name":"Gemcutter's Prism","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Glassblower's Bauble","InnerInformation":[{"Icon":"","Name":"Glassblower's Bauble","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Harbinger's Orb","InnerInformation":[{"Icon":"","Name":"Harbinger's Orb","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Hunter's Exalted Orb","InnerInformation":[{"Icon":"","Name":"Hunter's Exalted Orb","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Imbued Catalyst","InnerInformation":[{"Icon":"","Name":"Imbued Catalyst","Aspects":null}],"OldTier":"t31","NewTier":"t31","Reason":"SilverAltTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Intrinsic Catalyst","InnerInformation":[{"Icon":"","Name":"Intrinsic Catalyst","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Jeweller's Orb","InnerInformation":[{"Icon":"","Name":"Jeweller's Orb","Aspects":null}],"OldTier":"t32","NewTier":"t32","Reason":"ChanceTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Journeyman Cartographer's Sextant","InnerInformation":[{"Icon":"","Name":"Journeyman Cartographer's Sextant","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Master Cartographer's Sextant","InnerInformation":[{"Icon":"","Name":"Master Cartographer's Sextant","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Maven's Orb","InnerInformation":[{"Icon":"","Name":"Maven's Orb","Aspects":null}],"OldTier":"t11","NewTier":"t11","Reason":"ExTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Mirror of Kalandra","InnerInformation":[{"Icon":"","Name":"Mirror of Kalandra","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Mirror Shard","InnerInformation":[{"Icon":"","Name":"Mirror Shard","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Orb of Alchemy","InnerInformation":[{"Icon":"","Name":"Orb of Alchemy","Aspects":null}],"OldTier":"t23","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Alteration","InnerInformation":[{"Icon":"","Name":"Orb of Alteration","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Annulment","InnerInformation":[{"Icon":"","Name":"Orb of Annulment","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Augmentation","InnerInformation":[{"Icon":"","Name":"Orb of Augmentation","Aspects":null}],"OldTier":"t33","NewTier":"t33","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Binding","InnerInformation":[{"Icon":"","Name":"Orb of Binding","Aspects":null}],"OldTier":"t31","NewTier":"t31","Reason":"SilverAltTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Chance","InnerInformation":[{"Icon":"","Name":"Orb of Chance","Aspects":null}],"OldTier":"t32","NewTier":"t32","Reason":"ChanceTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Fusing","InnerInformation":[{"Icon":"","Name":"Orb of Fusing","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Horizons","InnerInformation":[{"Icon":"","Name":"Orb of Horizons","Aspects":null}],"OldTier":"t23","NewTier":"t23","Reason":"AlchemyTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Regret","InnerInformation":[{"Icon":"","Name":"Orb of Regret","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Scouring","InnerInformation":[{"Icon":"","Name":"Orb of Scouring","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Orb of Transmutation","InnerInformation":[{"Icon":"","Name":"Orb of Transmutation","Aspects":null}],"OldTier":"t33","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Orb of Unmaking","InnerInformation":[{"Icon":"","Name":"Orb of Unmaking","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Perandus Coin","InnerInformation":[{"Icon":"","Name":"Perandus Coin","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Portal Scroll","InnerInformation":[{"Icon":"","Name":"Portal Scroll","Aspects":null}],"OldTier":"t42","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Prime Regrading Lens","InnerInformation":[{"Icon":"","Name":"Prime Regrading Lens","Aspects":null}],"OldTier":"t11","NewTier":"t11","Reason":"ExTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Prime Sextant","InnerInformation":[{"Icon":"","Name":"Prime Sextant","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Prismatic Catalyst","InnerInformation":[{"Icon":"","Name":"Prismatic Catalyst","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Redeemer's Exalted Orb","InnerInformation":[{"Icon":"","Name":"Redeemer's Exalted Orb","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Regal Orb","InnerInformation":[{"Icon":"","Name":"Regal Orb","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Ritual Vessel","InnerInformation":[{"Icon":"","Name":"Ritual Vessel","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Rogue's Marker","InnerInformation":[{"Icon":"","Name":"Rogue's Marker","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Scroll of Wisdom","InnerInformation":[{"Icon":"","Name":"Scroll of Wisdom","Aspects":null}],"OldTier":"t43","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Secondary Regrading Lens","InnerInformation":[{"Icon":"","Name":"Secondary Regrading Lens","Aspects":null}],"OldTier":"t12","NewTier":"t12","Reason":"DivineTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Silver Coin","InnerInformation":[{"Icon":"","Name":"Silver Coin","Aspects":null}],"OldTier":"t32","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Simple Sextant","InnerInformation":[{"Icon":"","Name":"Simple Sextant","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Splinter of Chayula","InnerInformation":[{"Icon":"","Name":"Splinter of Chayula","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Splinter of Esh","InnerInformation":[{"Icon":"","Name":"Splinter of Esh","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Splinter of Tul","InnerInformation":[{"Icon":"","Name":"Splinter of Tul","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Splinter of Uul-Netol","InnerInformation":[{"Icon":"","Name":"Splinter of Uul-Netol","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Splinter of Xoph","InnerInformation":[{"Icon":"","Name":"Splinter of Xoph","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Stacked Deck","InnerInformation":[{"Icon":"","Name":"Stacked Deck","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Tailoring Orb","InnerInformation":[{"Icon":"","Name":"Tailoring Orb","Aspects":null}],"OldTier":"t12","NewTier":"t12","Reason":"DivineTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Tempering Catalyst","InnerInformation":[{"Icon":"","Name":"Tempering Catalyst","Aspects":null}],"OldTier":"t21","NewTier":"t21","Reason":"SextantTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Tempering Orb","InnerInformation":[{"Icon":"","Name":"Tempering Orb","Aspects":null}],"OldTier":"t11","NewTier":"t11","Reason":"ExTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Turbulent Catalyst","InnerInformation":[{"Icon":"","Name":"Turbulent Catalyst","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":0,"BaseType":"Vaal Orb","InnerInformation":[{"Icon":"","Name":"Vaal Orb","Aspects":null}],"OldTier":"t22","NewTier":"t22","Reason":"ChaosTier","Confidence":1.0},{"Category":"currency","Change":1,"BaseType":"Warlord's Exalted Orb","InnerInformation":[{"Icon":"","Name":"Warlord's Exalted Orb","Aspects":null}],"OldTier":"t11","NewTier":"???","Reason":"No Tiering","Confidence":1.0}],"currency_deliriumorbs":[{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Abyssal Delirium Orb","InnerInformation":[{"Icon":"","Name":"Abyssal Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Amorphous Delirium Orb","InnerInformation":[{"Icon":"","Name":"Amorphous Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Armoursmith's Delirium Orb","InnerInformation":[{"Icon":"","Name":"Armoursmith's Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Blacksmith's Delirium Orb","InnerInformation":[{"Icon":"","Name":"Blacksmith's Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Blighted Delirium Orb","InnerInformation":[{"Icon":"","Name":"Blighted Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Cartographer's Delirium Orb","InnerInformation":[{"Icon":"","Name":"Cartographer's Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Decadent Delirium Orb","InnerInformation":[{"Icon":"","Name":"Decadent Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Diviner's Delirium Orb","InnerInformation":[{"Icon":"","Name":"Diviner's Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Fine Delirium Orb","InnerInformation":[{"Icon":"","Name":"Fine Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Foreboding Delirium Orb","InnerInformation":[{"Icon":"","Name":"Foreboding Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Fossilised Delirium Orb","InnerInformation":[{"Icon":"","Name":"Fossilised Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Fragmented Delirium Orb","InnerInformation":[{"Icon":"","Name":"Fragmented Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Imperial Delirium Orb","InnerInformation":[{"Icon":"","Name":"Imperial Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Jeweller's Delirium Orb","InnerInformation":[{"Icon":"","Name":"Jeweller's Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Obscured Delirium Orb","InnerInformation":[{"Icon":"","Name":"Obscured Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Portentous Delirium Orb","InnerInformation":[{"Icon":"","Name":"Portentous Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Primal Delirium Orb","InnerInformation":[{"Icon":"","Name":"Primal Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Singular Delirium Orb","InnerInformation":[{"Icon":"","Name":"Singular Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Skittering Delirium Orb","InnerInformation":[{"Icon":"","Name":"Skittering Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Thaumaturge's Delirium Orb","InnerInformation":[{"Icon":"","Name":"Thaumaturge's Delirium Orb","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Timeless Delirium Orb","InnerInformation":[{"Icon":"","Name":"Timeless Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_deliriumorbs","Change":0,"BaseType":"Whispering Delirium Orb","InnerInformation":[{"Icon":"","Name":"Whispering Delirium Orb","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0}],"fragments":[{"Category":"fragments","Change":0,"BaseType":"Chayula's Breachstone","InnerInformation":[{"Icon":"","Name":"Chayula's Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Chayula's Charged Breachstone","InnerInformation":[{"Icon":"","Name":"Chayula's Charged Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Chayula's Enriched Breachstone","InnerInformation":[{"Icon":"","Name":"Chayula's Enriched Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Chayula's Pure Breachstone","InnerInformation":[{"Icon":"","Name":"Chayula's Pure Breachstone","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"Crescent Splinter","InnerInformation":[{"Icon":"","Name":"Crescent Splinter","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"Dedication to the Goddess","InnerInformation":[{"Icon":"","Name":"Dedication to the Goddess","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Divine Vessel","InnerInformation":[{"Icon":"","Name":"Divine Vessel","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Eber's Key","InnerInformation":[{"Icon":"","Name":"Eber's Key","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Esh's Breachstone","InnerInformation":[{"Icon":"","Name":"Esh's Breachstone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Esh's Charged Breachstone","InnerInformation":[{"Icon":"","Name":"Esh's Charged Breachstone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Esh's Enriched Breachstone","InnerInformation":[{"Icon":"","Name":"Esh's Enriched Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Esh's Pure Breachstone","InnerInformation":[{"Icon":"","Name":"Esh's Pure Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Constriction","InnerInformation":[{"Icon":"","Name":"Fragment of Constriction","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Emptiness","InnerInformation":[{"Icon":"","Name":"Fragment of Emptiness","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Enslavement","InnerInformation":[{"Icon":"","Name":"Fragment of Enslavement","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Eradication","InnerInformation":[{"Icon":"","Name":"Fragment of Eradication","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Knowledge","InnerInformation":[{"Icon":"","Name":"Fragment of Knowledge","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Purification","InnerInformation":[{"Icon":"","Name":"Fragment of Purification","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Shape","InnerInformation":[{"Icon":"","Name":"Fragment of Shape","Aspects":null}],"OldTier":"t1p","NewTier":"t1p","Reason":"t1 predictable","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of Terror","InnerInformation":[{"Icon":"","Name":"Fragment of Terror","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of the Chimera","InnerInformation":[{"Icon":"","Name":"Fragment of the Chimera","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of the Hydra","InnerInformation":[{"Icon":"","Name":"Fragment of the Hydra","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of the Minotaur","InnerInformation":[{"Icon":"","Name":"Fragment of the Minotaur","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Fragment of the Phoenix","InnerInformation":[{"Icon":"","Name":"Fragment of the Phoenix","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"Gift to the Goddess","InnerInformation":[{"Icon":"","Name":"Gift to the Goddess","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Inya's Key","InnerInformation":[{"Icon":"","Name":"Inya's Key","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Mortal Grief","InnerInformation":[{"Icon":"","Name":"Mortal Grief","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"HidingPrevented","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Mortal Hope","InnerInformation":[{"Icon":"","Name":"Mortal Hope","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Mortal Ignorance","InnerInformation":[{"Icon":"","Name":"Mortal Ignorance","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Mortal Rage","InnerInformation":[{"Icon":"","Name":"Mortal Rage","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"HidingPrevented","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"Offering to the Goddess","InnerInformation":[{"Icon":"","Name":"Offering to the Goddess","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Sacrifice at Dawn","InnerInformation":[{"Icon":"","Name":"Sacrifice at Dawn","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Sacrifice at Dusk","InnerInformation":[{"Icon":"","Name":"Sacrifice at Dusk","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Sacrifice at Midnight","InnerInformation":[{"Icon":"","Name":"Sacrifice at Midnight","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Sacrifice at Noon","InnerInformation":[{"Icon":"","Name":"Sacrifice at Noon","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"Simulacrum","InnerInformation":[{"Icon":"","Name":"Simulacrum","Aspects":null}],"OldTier":"t1","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"Simulacrum Splinter","InnerInformation":[{"Icon":"","Name":"Simulacrum Splinter","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"The Maven's Writ","InnerInformation":[{"Icon":"","Name":"The Maven's Writ","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Eternal Emblem","InnerInformation":[{"Icon":"","Name":"Timeless Eternal Emblem","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Eternal Empire Splinter","InnerInformation":[{"Icon":"","Name":"Timeless Eternal Empire Splinter","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Karui Emblem","InnerInformation":[{"Icon":"","Name":"Timeless Karui Emblem","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Karui Splinter","InnerInformation":[{"Icon":"","Name":"Timeless Karui Splinter","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Maraketh Emblem","InnerInformation":[{"Icon":"","Name":"Timeless Maraketh Emblem","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Maraketh Splinter","InnerInformation":[{"Icon":"","Name":"Timeless Maraketh Splinter","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Templar Emblem","InnerInformation":[{"Icon":"","Name":"Timeless Templar Emblem","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Templar Splinter","InnerInformation":[{"Icon":"","Name":"Timeless Templar Splinter","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Vaal Emblem","InnerInformation":[{"Icon":"","Name":"Timeless Vaal Emblem","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Timeless Vaal Splinter","InnerInformation":[{"Icon":"","Name":"Timeless Vaal Splinter","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments","Change":1,"BaseType":"Tribute to the Goddess","InnerInformation":[{"Icon":"","Name":"Tribute to the Goddess","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Tiering","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Tul's Breachstone","InnerInformation":[{"Icon":"","Name":"Tul's Breachstone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Tul's Charged Breachstone","InnerInformation":[{"Icon":"","Name":"Tul's Charged Breachstone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Tul's Enriched Breachstone","InnerInformation":[{"Icon":"","Name":"Tul's Enriched Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Tul's Pure Breachstone","InnerInformation":[{"Icon":"","Name":"Tul's Pure Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Uul-Netol's Breachstone","InnerInformation":[{"Icon":"","Name":"Uul-Netol's Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Uul-Netol's Charged Breachstone","InnerInformation":[{"Icon":"","Name":"Uul-Netol's Charged Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Uul-Netol's Enriched Breachstone","InnerInformation":[{"Icon":"","Name":"Uul-Netol's Enriched Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Uul-Netol's Pure Breachstone","InnerInformation":[{"Icon":"","Name":"Uul-Netol's Pure Breachstone","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Volkuur's Key","InnerInformation":[{"Icon":"","Name":"Volkuur's Key","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Xoph's Breachstone","InnerInformation":[{"Icon":"","Name":"Xoph's Breachstone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Xoph's Charged Breachstone","InnerInformation":[{"Icon":"","Name":"Xoph's Charged Breachstone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Xoph's Enriched Breachstone","InnerInformation":[{"Icon":"","Name":"Xoph's Enriched Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Xoph's Pure Breachstone","InnerInformation":[{"Icon":"","Name":"Xoph's Pure Breachstone","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments","Change":0,"BaseType":"Yriel's Key","InnerInformation":[{"Icon":"","Name":"Yriel's Key","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0}],"unique_maps":[{"Category":"unique_maps","Change":0,"BaseType":"Atoll Map","InnerInformation":[{"Icon":"","Name":"Maelström of Chaos","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Basilica Map","InnerInformation":[{"Icon":"","Name":"Rewritten Distant Memory","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Bone Crypt Map","InnerInformation":[{"Icon":"","Name":"Olmec's Sanctum","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Cemetery Map","InnerInformation":[{"Icon":"","Name":"Hallowed Ground","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Chateau Map","InnerInformation":[{"Icon":"","Name":"The Perandus Manor","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"ANCHOR","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Courthouse Map","InnerInformation":[{"Icon":"","Name":"Augmented Distant Memory","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Courtyard Map","InnerInformation":[{"Icon":"","Name":"The Vinktar Square","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Cursed Crypt Map","InnerInformation":[{"Icon":"","Name":"The Coward's Trial","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Dunes Map","InnerInformation":[{"Icon":"","Name":"Pillars of Arun","Aspects":null},{"Icon":"","Name":"Replica Pillars of Arun","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Harbinger Map","InnerInformation":[{"Icon":"","Name":"The Beachhead","Aspects":null},{"Icon":"","Name":"Infused Beachhead","Aspects":null}],"OldTier":"ex,t2","NewTier":"ex,t2","Reason":"exception","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Maze Map","InnerInformation":[{"Icon":"","Name":"Doryani's Machinarium","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Moon Temple Map","InnerInformation":[{"Icon":"","Name":"The Twilight Temple","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3safe","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Museum Map","InnerInformation":[{"Icon":"","Name":"The Putrid Cloister","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Necropolis Map","InnerInformation":[{"Icon":"","Name":"Death and Taxes","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Overgrown Shrine Map","InnerInformation":[{"Icon":"","Name":"Acton's Nightmare","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Park Map","InnerInformation":[{"Icon":"","Name":"Twisted Distant Memory","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Promenade Map","InnerInformation":[{"Icon":"","Name":"Hall of Grandmasters","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Relic Chambers Map","InnerInformation":[{"Icon":"","Name":"Cortex","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"ANCHOR","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Shore Map","InnerInformation":[{"Icon":"","Name":"Mao Kun","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3safe","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Siege Map","InnerInformation":[{"Icon":"","Name":"Altered Distant Memory","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Strand Map","InnerInformation":[{"Icon":"","Name":"Whakawairua Tuahu","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Temple Map","InnerInformation":[{"Icon":"","Name":"Poorjoy's Asylum","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Underground River Map","InnerInformation":[{"Icon":"","Name":"Caer Blaidd, Wolfpack's Den","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Underground Sea Map","InnerInformation":[{"Icon":"","Name":"Oba's Cursed Trove","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"unique_maps","Change":0,"BaseType":"Vaal Pyramid Map","InnerInformation":[{"Icon":"","Name":"Vaults of Atziri","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0}],"rare_shaper":[{"Category":"rare_shaper","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_shaper","Change":0,"BaseType":"Abyssal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Agate Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Alder Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Alloyed Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Amber Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Ambush Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Ambusher","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_shaper","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Ancestral Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Ancient Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.44},{"Category":"rare_shaper","Change":0,"BaseType":"Angelic Kite Shield","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":0.97},{"Category":"rare_shaper","Change":0,"BaseType":"Antique Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Antique Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Antique Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.39},{"Category":"rare_shaper","Change":0,"BaseType":"Apex Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_shaper","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Archdemon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_shaper","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.53},{"Category":"rare_shaper","Change":0,"BaseType":"Arena Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_shaper","Change":0,"BaseType":"Arming Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.2},{"Category":"rare_shaper","Change":0,"BaseType":"Assassin Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.88},{"Category":"rare_shaper","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_shaper","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.28},{"Category":"rare_shaper","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Astral Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_shaper","Change":0,"BaseType":"Atonement Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"rare_shaper","Change":0,"BaseType":"Auric Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_shaper","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Barbed Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_shaper","Change":0,"BaseType":"Barbute Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Baselard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.41},{"Category":"rare_shaper","Change":0,"BaseType":"Basket Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.76},{"Category":"rare_shaper","Change":0,"BaseType":"Bastard Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_shaper","Change":0,"BaseType":"Battered Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_shaper","Change":0,"BaseType":"Battle Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Battle Hammer","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.42},{"Category":"rare_shaper","Change":0,"BaseType":"Battle Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_shaper","Change":0,"BaseType":"Battle Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Battle Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_shaper","Change":0,"BaseType":"Behemoth Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.44},{"Category":"rare_shaper","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_shaper","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_shaper","Change":0,"BaseType":"Bone Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_shaper","Change":0,"BaseType":"Bone Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Bone Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_shaper","Change":0,"BaseType":"Bone Helmet","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":2.18},{"Category":"rare_shaper","Change":0,"BaseType":"Boot Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_shaper","Change":0,"BaseType":"Boot Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_shaper","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Brass Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_shaper","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Brimstone Treads","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"rare_shaper","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_shaper","Change":0,"BaseType":"Bronze Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_shaper","Change":0,"BaseType":"Bronze Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Bronze Tower Shield","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.63},{"Category":"rare_shaper","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_shaper","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_shaper","Change":0,"BaseType":"Buckskin Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Buckskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_shaper","Change":0,"BaseType":"Burnished Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Butcher Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Butcher Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_shaper","Change":0,"BaseType":"Butcher Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.71},{"Category":"rare_shaper","Change":0,"BaseType":"Cabalist Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Callous Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Capricious Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":71.37},{"Category":"rare_shaper","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.13},{"Category":"rare_shaper","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.35},{"Category":"rare_shaper","Change":0,"BaseType":"Carnal Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_shaper","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Carved Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Cat's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.43},{"Category":"rare_shaper","Change":0,"BaseType":"Cedar Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_shaper","Change":0,"BaseType":"Ceremonial Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Ceremonial Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Ceremonial Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.72},{"Category":"rare_shaper","Change":0,"BaseType":"Cerulean Ring","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.95},{"Category":"rare_shaper","Change":0,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Chain Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_shaper","Change":0,"BaseType":"Chain Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_shaper","Change":0,"BaseType":"Chainmail Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.38},{"Category":"rare_shaper","Change":0,"BaseType":"Chainmail Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_shaper","Change":0,"BaseType":"Chainmail Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.05},{"Category":"rare_shaper","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_shaper","Change":0,"BaseType":"Chest Splitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_shaper","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Citadel Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_shaper","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Clasped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_shaper","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Close Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_shaper","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Coiled Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.52},{"Category":"rare_shaper","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.53},{"Category":"rare_shaper","Change":0,"BaseType":"Colosseum Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Colossus Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.01},{"Category":"rare_shaper","Change":0,"BaseType":"Commander's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_shaper","Change":0,"BaseType":"Compound Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_shaper","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Cone Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_shaper","Change":0,"BaseType":"Congregator Wand","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.8},{"Category":"rare_shaper","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Conjurer's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Convoking Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_shaper","Change":0,"BaseType":"Copper Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.12},{"Category":"rare_shaper","Change":0,"BaseType":"Copper Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_shaper","Change":0,"BaseType":"Copper Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_shaper","Change":0,"BaseType":"Coral Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Coral Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Coronal Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.37},{"Category":"rare_shaper","Change":0,"BaseType":"Coronal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.26},{"Category":"rare_shaper","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Corsair Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_shaper","Change":0,"BaseType":"Courtesan Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_shaper","Change":0,"BaseType":"Crescent Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_shaper","Change":0,"BaseType":"Crested Tower Shield","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.95},{"Category":"rare_shaper","Change":0,"BaseType":"Crimson Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_shaper","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Crude Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.52},{"Category":"rare_shaper","Change":0,"BaseType":"Crusader Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_shaper","Change":0,"BaseType":"Crusader Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_shaper","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Crusader Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Crypt Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Crystal Belt","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_shaper","Change":0,"BaseType":"Crystal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Curved Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.12},{"Category":"rare_shaper","Change":0,"BaseType":"Cutlass","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_shaper","Change":0,"BaseType":"Dagger Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"rare_shaper","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Decorative Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Decurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Deicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_shaper","Change":0,"BaseType":"Demon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_shaper","Change":0,"BaseType":"Demon Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"rare_shaper","Change":0,"BaseType":"Demon's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_shaper","Change":0,"BaseType":"Despot Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Destiny Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Devout Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Diamond Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Double Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Double Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.39},{"Category":"rare_shaper","Change":0,"BaseType":"Dragon Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_shaper","Change":0,"BaseType":"Dragonbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.21},{"Category":"rare_shaper","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_shaper","Change":0,"BaseType":"Dragonscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_shaper","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_shaper","Change":0,"BaseType":"Dragoon Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.74},{"Category":"rare_shaper","Change":0,"BaseType":"Dread Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.09},{"Category":"rare_shaper","Change":0,"BaseType":"Dream Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_shaper","Change":0,"BaseType":"Driftwood Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Driftwood Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Dusk Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.21},{"Category":"rare_shaper","Change":0,"BaseType":"Eagle Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.31},{"Category":"rare_shaper","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Eclipse Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.52},{"Category":"rare_shaper","Change":0,"BaseType":"Eelskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Eelskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_shaper","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_shaper","Change":0,"BaseType":"Elegant Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_shaper","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Elegant Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.55},{"Category":"rare_shaper","Change":0,"BaseType":"Elegant Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_shaper","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Engraved Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.09},{"Category":"rare_shaper","Change":0,"BaseType":"Engraved Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Estoc","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"rare_shaper","Change":0,"BaseType":"Etched Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.41},{"Category":"rare_shaper","Change":0,"BaseType":"Etched Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_shaper","Change":0,"BaseType":"Etched Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_shaper","Change":0,"BaseType":"Eternal Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.28},{"Category":"rare_shaper","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Exquisite Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.58},{"Category":"rare_shaper","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Eye Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.84},{"Category":"rare_shaper","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_shaper","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_shaper","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"rare_shaper","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.33},{"Category":"rare_shaper","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.19},{"Category":"rare_shaper","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.38},{"Category":"rare_shaper","Change":0,"BaseType":"Fancy Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_shaper","Change":0,"BaseType":"Faun's Horn","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Fencer Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Fickle Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":71.29},{"Category":"rare_shaper","Change":0,"BaseType":"Field Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_shaper","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Fingerless Silk Gloves","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":2.15},{"Category":"rare_shaper","Change":0,"BaseType":"Fir Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_shaper","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Fishscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_shaper","Change":0,"BaseType":"Flanged Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Flashfire Blade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.43},{"Category":"rare_shaper","Change":0,"BaseType":"Flaying Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Fleshripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.07},{"Category":"rare_shaper","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Footman Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_shaper","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.13},{"Category":"rare_shaper","Change":0,"BaseType":"Foul Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Fright Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_shaper","Change":0,"BaseType":"Fright Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.99},{"Category":"rare_shaper","Change":0,"BaseType":"Frontier Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Full Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_shaper","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Full Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Full Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Full Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_shaper","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_shaper","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Gavel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Gemini Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.39},{"Category":"rare_shaper","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_shaper","Change":0,"BaseType":"General's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_shaper","Change":0,"BaseType":"Gilded Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Gilded Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_shaper","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Girded Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":0.82},{"Category":"rare_shaper","Change":0,"BaseType":"Gladiator Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_shaper","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Gladius","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Glorious Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_shaper","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_shaper","Change":0,"BaseType":"Gnarled Branch","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.23},{"Category":"rare_shaper","Change":0,"BaseType":"Goathide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"rare_shaper","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_shaper","Change":0,"BaseType":"Goat's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Gold Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Golden Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.67},{"Category":"rare_shaper","Change":0,"BaseType":"Golden Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Golden Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_shaper","Change":0,"BaseType":"Golden Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_shaper","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_shaper","Change":0,"BaseType":"Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.06},{"Category":"rare_shaper","Change":0,"BaseType":"Graceful Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_shaper","Change":0,"BaseType":"Grappler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.16},{"Category":"rare_shaper","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_shaper","Change":0,"BaseType":"Great Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_shaper","Change":0,"BaseType":"Great White Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"rare_shaper","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Gripped Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.93},{"Category":"rare_shaper","Change":0,"BaseType":"Grove Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"rare_shaper","Change":0,"BaseType":"Gutting Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_shaper","Change":0,"BaseType":"Hammered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_shaper","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_shaper","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.4},{"Category":"rare_shaper","Change":0,"BaseType":"Harpy Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.97},{"Category":"rare_shaper","Change":0,"BaseType":"Headman's Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"rare_shaper","Change":0,"BaseType":"Headsman Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Heat-attuned Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_shaper","Change":0,"BaseType":"Heathen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Highborn Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Highborn Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_shaper","Change":0,"BaseType":"Highland Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.42},{"Category":"rare_shaper","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_shaper","Change":0,"BaseType":"Hook Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.59},{"Category":"rare_shaper","Change":0,"BaseType":"Horned Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.85},{"Category":"rare_shaper","Change":0,"BaseType":"Hunter Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Hussar Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_shaper","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Imbued Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Imp Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_shaper","Change":0,"BaseType":"Imperial Buckler","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Imperial Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"rare_shaper","Change":0,"BaseType":"Imperial Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.92},{"Category":"rare_shaper","Change":0,"BaseType":"Imperial Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_shaper","Change":0,"BaseType":"Imperial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Infantry Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_shaper","Change":0,"BaseType":"Infernal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Iron Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_shaper","Change":0,"BaseType":"Iron Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Iron Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Iron Hat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Iron Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.25},{"Category":"rare_shaper","Change":0,"BaseType":"Iron Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_shaper","Change":0,"BaseType":"Iron Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"rare_shaper","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_shaper","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_shaper","Change":0,"BaseType":"Ironwood Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_shaper","Change":0,"BaseType":"Ivory Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_shaper","Change":0,"BaseType":"Jagged Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_shaper","Change":0,"BaseType":"Jasper Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.01},{"Category":"rare_shaper","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.47},{"Category":"rare_shaper","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_shaper","Change":0,"BaseType":"Judgement Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_shaper","Change":0,"BaseType":"Karui Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.21},{"Category":"rare_shaper","Change":0,"BaseType":"Karui Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Karui Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Labrys","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_shaper","Change":0,"BaseType":"Lacewood Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.0},{"Category":"rare_shaper","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.13},{"Category":"rare_shaper","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_shaper","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Lathi","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Layered Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_shaper","Change":0,"BaseType":"Lead Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Leather Cap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_shaper","Change":0,"BaseType":"Leather Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Leatherscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_shaper","Change":0,"BaseType":"Legion Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_shaper","Change":0,"BaseType":"Legion Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_shaper","Change":0,"BaseType":"Legion Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"rare_shaper","Change":0,"BaseType":"Legion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Linden Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_shaper","Change":0,"BaseType":"Lion Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Lion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.66},{"Category":"rare_shaper","Change":0,"BaseType":"Lithe Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.78},{"Category":"rare_shaper","Change":0,"BaseType":"Long Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_shaper","Change":0,"BaseType":"Long Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_shaper","Change":0,"BaseType":"Lordly Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_shaper","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.68},{"Category":"rare_shaper","Change":0,"BaseType":"Mage's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_shaper","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Mahogany Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Majestic Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Malign Fangs","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":5.22},{"Category":"rare_shaper","Change":0,"BaseType":"Maple Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Maraketh Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.23},{"Category":"rare_shaper","Change":0,"BaseType":"Marble Amulet","InnerInformation":[],"OldTier":"t1-2,t2-1","NewTier":"t1-2,t2-1","Reason":"t1-84,t2-80","Confidence":1.65},{"Category":"rare_shaper","Change":0,"BaseType":"Meatgrinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_shaper","Change":0,"BaseType":"Mesh Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_shaper","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_shaper","Change":0,"BaseType":"Midnight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.61},{"Category":"rare_shaper","Change":0,"BaseType":"Military Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.59},{"Category":"rare_shaper","Change":0,"BaseType":"Mind Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_shaper","Change":0,"BaseType":"Moon Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Morning Star","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.29},{"Category":"rare_shaper","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":0.93},{"Category":"rare_shaper","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.13},{"Category":"rare_shaper","Change":0,"BaseType":"Murder Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_shaper","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_shaper","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Noble Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Noble Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_shaper","Change":0,"BaseType":"Noble Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_shaper","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.22},{"Category":"rare_shaper","Change":0,"BaseType":"Oak Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"rare_shaper","Change":0,"BaseType":"Ochre Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Oiled Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_shaper","Change":0,"BaseType":"Omen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Opal Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.65},{"Category":"rare_shaper","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Opal Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_shaper","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Ornate Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Ornate Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.24},{"Category":"rare_shaper","Change":0,"BaseType":"Pagan Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_shaper","Change":0,"BaseType":"Painted Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_shaper","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Pecoraro","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.34},{"Category":"rare_shaper","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Penitent Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_shaper","Change":0,"BaseType":"Pernach","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Petrified Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Phantom Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_shaper","Change":0,"BaseType":"Pig-Faced Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Piledriver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Pine Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_shaper","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.88},{"Category":"rare_shaper","Change":0,"BaseType":"Plague Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.78},{"Category":"rare_shaper","Change":0,"BaseType":"Plank Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_shaper","Change":0,"BaseType":"Plated Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_shaper","Change":0,"BaseType":"Plated Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_shaper","Change":0,"BaseType":"Platinum Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.71},{"Category":"rare_shaper","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Poignard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Poleaxe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_shaper","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Praetor Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.23},{"Category":"rare_shaper","Change":0,"BaseType":"Prehistoric Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Primeval Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.29},{"Category":"rare_shaper","Change":0,"BaseType":"Primitive Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"rare_shaper","Change":0,"BaseType":"Primordial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_shaper","Change":0,"BaseType":"Profane Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_shaper","Change":0,"BaseType":"Prong Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_shaper","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Prophet Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"rare_shaper","Change":0,"BaseType":"Quarterstaff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Quartz Wand","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Quilted Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Ranger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_shaper","Change":0,"BaseType":"Raven Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Rawhide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.7},{"Category":"rare_shaper","Change":0,"BaseType":"Rawhide Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_shaper","Change":0,"BaseType":"Reaver Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_shaper","Change":0,"BaseType":"Reaver Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Reaver Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_shaper","Change":0,"BaseType":"Recurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Redwood Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Reflex Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Regicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_shaper","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_shaper","Change":0,"BaseType":"Reinforced Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_shaper","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_shaper","Change":0,"BaseType":"Ringmail Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"rare_shaper","Change":0,"BaseType":"Ringmail Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.48},{"Category":"rare_shaper","Change":0,"BaseType":"Ringmail Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Riveted Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Rock Breaker","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"rare_shaper","Change":0,"BaseType":"Rotted Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_shaper","Change":0,"BaseType":"Royal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Royal Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_shaper","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_shaper","Change":0,"BaseType":"Royal Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.97},{"Category":"rare_shaper","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Runic Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.35},{"Category":"rare_shaper","Change":0,"BaseType":"Rusted Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"rare_shaper","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Sadist Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Sage's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_shaper","Change":0,"BaseType":"Sai","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.02},{"Category":"rare_shaper","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_shaper","Change":0,"BaseType":"Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_shaper","Change":0,"BaseType":"Sambar Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Samite Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"rare_shaper","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_shaper","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_shaper","Change":0,"BaseType":"Satin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Satin Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_shaper","Change":0,"BaseType":"Savant's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Scale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_shaper","Change":0,"BaseType":"Scare Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"rare_shaper","Change":0,"BaseType":"Scarlet Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.05},{"Category":"rare_shaper","Change":0,"BaseType":"Scarlet Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_shaper","Change":0,"BaseType":"Scholar Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Secutor Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_shaper","Change":0,"BaseType":"Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Serpent Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.59},{"Category":"rare_shaper","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.25},{"Category":"rare_shaper","Change":0,"BaseType":"Serrated Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Shackled Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_shaper","Change":0,"BaseType":"Shadow Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.14},{"Category":"rare_shaper","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_shaper","Change":0,"BaseType":"Shagreen Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_shaper","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Sharkskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_shaper","Change":0,"BaseType":"Siege Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Silk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"rare_shaper","Change":0,"BaseType":"Silken Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Silken Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Silken Wrap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Simplex Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Sinistral Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.0},{"Category":"rare_shaper","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_shaper","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_shaper","Change":0,"BaseType":"Sleek Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_shaper","Change":0,"BaseType":"Slink Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.13},{"Category":"rare_shaper","Change":0,"BaseType":"Slink Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_shaper","Change":0,"BaseType":"Smallsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_shaper","Change":0,"BaseType":"Sniper Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_shaper","Change":0,"BaseType":"Solar Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"rare_shaper","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_shaper","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Soldier Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_shaper","Change":0,"BaseType":"Soldier's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.75},{"Category":"rare_shaper","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_shaper","Change":0,"BaseType":"Sparkling Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_shaper","Change":0,"BaseType":"Spectral Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_shaper","Change":0,"BaseType":"Spectral Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.67},{"Category":"rare_shaper","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Spiked Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":2.08},{"Category":"rare_shaper","Change":0,"BaseType":"Spiked Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_shaper","Change":0,"BaseType":"Spine Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_shaper","Change":0,"BaseType":"Spiny Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.14},{"Category":"rare_shaper","Change":0,"BaseType":"Spiny Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Spiraled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"Splendid Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_shaper","Change":0,"BaseType":"Splintered Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Stag Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Stealth Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.83},{"Category":"rare_shaper","Change":0,"BaseType":"Stealth Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Steel Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_shaper","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_shaper","Change":0,"BaseType":"Steel Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_shaper","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Steel Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.3},{"Category":"rare_shaper","Change":0,"BaseType":"Steelhead","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Steelscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"rare_shaper","Change":0,"BaseType":"Strapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.33},{"Category":"rare_shaper","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_shaper","Change":0,"BaseType":"Studded Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Studded Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_shaper","Change":0,"BaseType":"Stygian Vise","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Sun Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_shaper","Change":0,"BaseType":"Sun Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_shaper","Change":0,"BaseType":"Sundering Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"rare_shaper","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.63},{"Category":"rare_shaper","Change":0,"BaseType":"Talon Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_shaper","Change":0,"BaseType":"Tarnished Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_shaper","Change":0,"BaseType":"Tempered Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.47},{"Category":"rare_shaper","Change":0,"BaseType":"Tenderizer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Terror Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"rare_shaper","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_shaper","Change":0,"BaseType":"Thicket Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Thief's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_shaper","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_shaper","Change":0,"BaseType":"Thorn Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_shaper","Change":0,"BaseType":"Thresher Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"rare_shaper","Change":0,"BaseType":"Throat Stabber","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_shaper","Change":0,"BaseType":"Tiger Hook","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.59},{"Category":"rare_shaper","Change":0,"BaseType":"Tiger Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.39},{"Category":"rare_shaper","Change":0,"BaseType":"Tiger's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Timber Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.79},{"Category":"rare_shaper","Change":0,"BaseType":"Timeworn Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.82},{"Category":"rare_shaper","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_shaper","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.8},{"Category":"rare_shaper","Change":0,"BaseType":"Tomahawk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_shaper","Change":0,"BaseType":"Topaz Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_shaper","Change":0,"BaseType":"Torture Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.23},{"Category":"rare_shaper","Change":0,"BaseType":"Totemic Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_shaper","Change":0,"BaseType":"Trapper Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Trapper Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_shaper","Change":0,"BaseType":"Tribal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_shaper","Change":0,"BaseType":"Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_shaper","Change":0,"BaseType":"Trisula","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_shaper","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Twilight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"rare_shaper","Change":0,"BaseType":"Twin Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.66},{"Category":"rare_shaper","Change":0,"BaseType":"Two-Handed Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.82},{"Category":"rare_shaper","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":2.15},{"Category":"rare_shaper","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_shaper","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.49},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.76},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Greatsword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.69},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.23},{"Category":"rare_shaper","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.75},{"Category":"rare_shaper","Change":0,"BaseType":"Variscite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.04},{"Category":"rare_shaper","Change":0,"BaseType":"Varnished Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_shaper","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_shaper","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_shaper","Change":0,"BaseType":"Vermillion Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_shaper","Change":0,"BaseType":"Vile Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_shaper","Change":0,"BaseType":"Vine Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_shaper","Change":0,"BaseType":"Visored Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.2},{"Category":"rare_shaper","Change":0,"BaseType":"Void Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.06},{"Category":"rare_shaper","Change":0,"BaseType":"Void Fangs","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":6.55},{"Category":"rare_shaper","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_shaper","Change":0,"BaseType":"Walnut Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_shaper","Change":0,"BaseType":"War Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_shaper","Change":0,"BaseType":"War Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_shaper","Change":0,"BaseType":"Waxed Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_shaper","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_shaper","Change":0,"BaseType":"Wild Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_shaper","Change":0,"BaseType":"Windbreak Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_shaper","Change":0,"BaseType":"Wolf Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Woodful Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.32},{"Category":"rare_shaper","Change":0,"BaseType":"Wool Shoes","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.0},{"Category":"rare_shaper","Change":0,"BaseType":"Wraith Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Wraith Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_shaper","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_shaper","Change":0,"BaseType":"Wrist Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_shaper","Change":0,"BaseType":"Wyrmbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.16},{"Category":"rare_shaper","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_shaper","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_shaper","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_shaper","Change":0,"BaseType":"Yew Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_shaper","Change":0,"BaseType":"Zealot Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_shaper","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_shaper","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_shaper","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33}],"rare_elder":[{"Category":"rare_elder","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.21},{"Category":"rare_elder","Change":0,"BaseType":"Abyssal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Accumulator Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_elder","Change":0,"BaseType":"Agate Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_elder","Change":0,"BaseType":"Alder Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Alloyed Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_elder","Change":0,"BaseType":"Alternating Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_elder","Change":0,"BaseType":"Amber Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Ambush Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_elder","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Ambusher","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_elder","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Ancestral Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_elder","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_elder","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_elder","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Ancient Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.44},{"Category":"rare_elder","Change":0,"BaseType":"Angelic Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_elder","Change":0,"BaseType":"Antique Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Antique Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_elder","Change":0,"BaseType":"Antique Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.04},{"Category":"rare_elder","Change":0,"BaseType":"Apex Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_elder","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_elder","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Archdemon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"rare_elder","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"rare_elder","Change":0,"BaseType":"Arena Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_elder","Change":0,"BaseType":"Arming Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_elder","Change":0,"BaseType":"Assassin Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_elder","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18},{"Category":"rare_elder","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.58},{"Category":"rare_elder","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Astral Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_elder","Change":0,"BaseType":"Atonement Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_elder","Change":0,"BaseType":"Auric Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_elder","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_elder","Change":0,"BaseType":"Barbed Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_elder","Change":0,"BaseType":"Barbute Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_elder","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_elder","Change":0,"BaseType":"Baselard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_elder","Change":0,"BaseType":"Battle Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_elder","Change":0,"BaseType":"Battle Hammer","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_elder","Change":0,"BaseType":"Battle Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_elder","Change":0,"BaseType":"Battle Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_elder","Change":0,"BaseType":"Battle Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_elder","Change":0,"BaseType":"Behemoth Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.24},{"Category":"rare_elder","Change":0,"BaseType":"Bladed Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_elder","Change":0,"BaseType":"Blinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.24},{"Category":"rare_elder","Change":0,"BaseType":"Blizzard Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_elder","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_elder","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_elder","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.95},{"Category":"rare_elder","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Bone Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_elder","Change":0,"BaseType":"Bone Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_elder","Change":0,"BaseType":"Bone Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_elder","Change":0,"BaseType":"Bone Helmet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":2.18},{"Category":"rare_elder","Change":0,"BaseType":"Boot Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_elder","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Brass Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_elder","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_elder","Change":0,"BaseType":"Broad Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.51},{"Category":"rare_elder","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_elder","Change":0,"BaseType":"Bronze Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_elder","Change":0,"BaseType":"Bronze Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_elder","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_elder","Change":0,"BaseType":"Buckskin Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_elder","Change":0,"BaseType":"Buckskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_elder","Change":0,"BaseType":"Burnished Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_elder","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_elder","Change":0,"BaseType":"Butcher Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"rare_elder","Change":0,"BaseType":"Butcher Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_elder","Change":0,"BaseType":"Butcher Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_elder","Change":0,"BaseType":"Cabalist Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_elder","Change":0,"BaseType":"Callous Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.93},{"Category":"rare_elder","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_elder","Change":0,"BaseType":"Carnal Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_elder","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Carved Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Carving Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.31},{"Category":"rare_elder","Change":0,"BaseType":"Cat's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_elder","Change":0,"BaseType":"Cedar Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_elder","Change":0,"BaseType":"Ceremonial Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_elder","Change":0,"BaseType":"Ceremonial Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Ceremonial Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.87},{"Category":"rare_elder","Change":0,"BaseType":"Cerulean Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_elder","Change":0,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Chain Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"rare_elder","Change":0,"BaseType":"Chain Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.3},{"Category":"rare_elder","Change":0,"BaseType":"Chain Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_elder","Change":0,"BaseType":"Chainmail Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_elder","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Chest Splitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_elder","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Citadel Bow","InnerInformation":[],"OldTier":"t1-2,t2-2","NewTier":"t1-2,t2-2","Reason":"t1-84,t2-85","Confidence":1.01},{"Category":"rare_elder","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Clasped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.47},{"Category":"rare_elder","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_elder","Change":0,"BaseType":"Close Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"rare_elder","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Coiled Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.57},{"Category":"rare_elder","Change":0,"BaseType":"Cold-attuned Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.0},{"Category":"rare_elder","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.33},{"Category":"rare_elder","Change":0,"BaseType":"Colosseum Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_elder","Change":0,"BaseType":"Colossus Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.46},{"Category":"rare_elder","Change":0,"BaseType":"Commander's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_elder","Change":0,"BaseType":"Composite Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.61},{"Category":"rare_elder","Change":0,"BaseType":"Compound Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_elder","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_elder","Change":0,"BaseType":"Cone Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.43},{"Category":"rare_elder","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_elder","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_elder","Change":0,"BaseType":"Conjurer's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_elder","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_elder","Change":0,"BaseType":"Convoking Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_elder","Change":0,"BaseType":"Copper Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.57},{"Category":"rare_elder","Change":0,"BaseType":"Copper Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_elder","Change":0,"BaseType":"Copper Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_elder","Change":0,"BaseType":"Coral Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Coral Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Coronal Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_elder","Change":0,"BaseType":"Coronal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.21},{"Category":"rare_elder","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_elder","Change":0,"BaseType":"Corsair Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_elder","Change":0,"BaseType":"Courtesan Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_elder","Change":0,"BaseType":"Crack Mace","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":76.49},{"Category":"rare_elder","Change":0,"BaseType":"Crescent Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"rare_elder","Change":0,"BaseType":"Crested Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Crimson Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_elder","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.52},{"Category":"rare_elder","Change":0,"BaseType":"Crude Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_elder","Change":0,"BaseType":"Crusader Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_elder","Change":0,"BaseType":"Crusader Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_elder","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_elder","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Crusader Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_elder","Change":0,"BaseType":"Crushing Force Magnifier","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.56},{"Category":"rare_elder","Change":0,"BaseType":"Crypt Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Crystal Belt","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.95},{"Category":"rare_elder","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Crystal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Curved Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_elder","Change":0,"BaseType":"Cutlass","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_elder","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_elder","Change":0,"BaseType":"Dagger Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_elder","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_elder","Change":0,"BaseType":"Debilitation Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_elder","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Decorative Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_elder","Change":0,"BaseType":"Decurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_elder","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_elder","Change":0,"BaseType":"Deicide Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.75},{"Category":"rare_elder","Change":0,"BaseType":"Demon Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"rare_elder","Change":0,"BaseType":"Demon's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_elder","Change":0,"BaseType":"Despot Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_elder","Change":0,"BaseType":"Destiny Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_elder","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Devout Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_elder","Change":0,"BaseType":"Diamond Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Double Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_elder","Change":0,"BaseType":"Double Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.09},{"Category":"rare_elder","Change":0,"BaseType":"Dragon Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_elder","Change":0,"BaseType":"Dragonbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_elder","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_elder","Change":0,"BaseType":"Dragonscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_elder","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_elder","Change":0,"BaseType":"Dragoon Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.19},{"Category":"rare_elder","Change":0,"BaseType":"Dread Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.14},{"Category":"rare_elder","Change":0,"BaseType":"Dream Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"rare_elder","Change":0,"BaseType":"Dreamquest Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_elder","Change":0,"BaseType":"Driftwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_elder","Change":0,"BaseType":"Dusk Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.61},{"Category":"rare_elder","Change":0,"BaseType":"Eagle Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_elder","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_elder","Change":0,"BaseType":"Eclipse Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.32},{"Category":"rare_elder","Change":0,"BaseType":"Eelskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Eelskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_elder","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.54},{"Category":"rare_elder","Change":0,"BaseType":"Elegant Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_elder","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_elder","Change":0,"BaseType":"Elegant Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.35},{"Category":"rare_elder","Change":0,"BaseType":"Elegant Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_elder","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_elder","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Engraved Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.16},{"Category":"rare_elder","Change":0,"BaseType":"Engraved Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_elder","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Estoc","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_elder","Change":0,"BaseType":"Etched Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.86},{"Category":"rare_elder","Change":0,"BaseType":"Etched Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"rare_elder","Change":0,"BaseType":"Etched Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_elder","Change":0,"BaseType":"Eternal Burgonet","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.83},{"Category":"rare_elder","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"rare_elder","Change":0,"BaseType":"Exquisite Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.93},{"Category":"rare_elder","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Eye Gouger","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.14},{"Category":"rare_elder","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"rare_elder","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"rare_elder","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.18},{"Category":"rare_elder","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.72},{"Category":"rare_elder","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.13},{"Category":"rare_elder","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_elder","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_elder","Change":0,"BaseType":"Fancy Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Faun's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Fencer Helm","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_elder","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Field Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_elder","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.11},{"Category":"rare_elder","Change":0,"BaseType":"Fingerless Silk Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":2.1},{"Category":"rare_elder","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Fishscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_elder","Change":0,"BaseType":"Flanged Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_elder","Change":0,"BaseType":"Flaying Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_elder","Change":0,"BaseType":"Fleshripper","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.92},{"Category":"rare_elder","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_elder","Change":0,"BaseType":"Footman Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_elder","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_elder","Change":0,"BaseType":"Foul Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_elder","Change":0,"BaseType":"Fright Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"rare_elder","Change":0,"BaseType":"Fright Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.74},{"Category":"rare_elder","Change":0,"BaseType":"Frontier Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_elder","Change":0,"BaseType":"Full Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_elder","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Full Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.3},{"Category":"rare_elder","Change":0,"BaseType":"Full Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_elder","Change":0,"BaseType":"Full Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_elder","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"rare_elder","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_elder","Change":0,"BaseType":"Gavel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_elder","Change":0,"BaseType":"Gemini Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.94},{"Category":"rare_elder","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_elder","Change":0,"BaseType":"General's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Gilded Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_elder","Change":0,"BaseType":"Gilded Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_elder","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_elder","Change":0,"BaseType":"Girded Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"rare_elder","Change":0,"BaseType":"Gladiator Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_elder","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_elder","Change":0,"BaseType":"Gladius","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.96},{"Category":"rare_elder","Change":0,"BaseType":"Glorious Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_elder","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_elder","Change":0,"BaseType":"Goathide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_elder","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_elder","Change":0,"BaseType":"Goat's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Gold Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Golden Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_elder","Change":0,"BaseType":"Golden Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_elder","Change":0,"BaseType":"Golden Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Golden Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_elder","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_elder","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_elder","Change":0,"BaseType":"Gouger","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.44},{"Category":"rare_elder","Change":0,"BaseType":"Graceful Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Grappler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.59},{"Category":"rare_elder","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Great Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_elder","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.34},{"Category":"rare_elder","Change":0,"BaseType":"Great White Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_elder","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Gripped Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":2.13},{"Category":"rare_elder","Change":0,"BaseType":"Grove Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_elder","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.09},{"Category":"rare_elder","Change":0,"BaseType":"Gutting Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_elder","Change":0,"BaseType":"Hammered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_elder","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.48},{"Category":"rare_elder","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_elder","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_elder","Change":0,"BaseType":"Harpy Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.77},{"Category":"rare_elder","Change":0,"BaseType":"Headman's Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"rare_elder","Change":0,"BaseType":"Headsman Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Heathen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.97},{"Category":"rare_elder","Change":0,"BaseType":"Highborn Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Highborn Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_elder","Change":0,"BaseType":"Highland Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_elder","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_elder","Change":0,"BaseType":"Hook Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.59},{"Category":"rare_elder","Change":0,"BaseType":"Horned Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_elder","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.85},{"Category":"rare_elder","Change":0,"BaseType":"Hunter Hood","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Hussar Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_elder","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_elder","Change":0,"BaseType":"Imbued Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Imp Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_elder","Change":0,"BaseType":"Imp Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_elder","Change":0,"BaseType":"Impact Force Propagator ","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"rare_elder","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_elder","Change":0,"BaseType":"Imperial Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Imperial Claw","InnerInformation":[],"OldTier":"t1-2,t2-2","NewTier":"t1-2,t2-2","Reason":"t1-84,t2-85","Confidence":1.28},{"Category":"rare_elder","Change":0,"BaseType":"Imperial Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.92},{"Category":"rare_elder","Change":0,"BaseType":"Imperial Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"rare_elder","Change":0,"BaseType":"Imperial Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_elder","Change":0,"BaseType":"Infantry Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_elder","Change":0,"BaseType":"Infernal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"rare_elder","Change":0,"BaseType":"Infernal Blade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.56},{"Category":"rare_elder","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_elder","Change":0,"BaseType":"Iron Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_elder","Change":0,"BaseType":"Iron Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_elder","Change":0,"BaseType":"Iron Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Iron Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_elder","Change":0,"BaseType":"Iron Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Iron Sceptre","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Iron Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"rare_elder","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_elder","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_elder","Change":0,"BaseType":"Ironwood Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_elder","Change":0,"BaseType":"Ivory Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.67},{"Category":"rare_elder","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_elder","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Jagged Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.65},{"Category":"rare_elder","Change":0,"BaseType":"Jagged Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.04},{"Category":"rare_elder","Change":0,"BaseType":"Jasper Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.41},{"Category":"rare_elder","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.52},{"Category":"rare_elder","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_elder","Change":0,"BaseType":"Judgement Staff","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.9},{"Category":"rare_elder","Change":0,"BaseType":"Karui Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Karui Chopper","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.98},{"Category":"rare_elder","Change":0,"BaseType":"Karui Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_elder","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_elder","Change":0,"BaseType":"Labrys","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_elder","Change":0,"BaseType":"Lacewood Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_elder","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_elder","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_elder","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_elder","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Lathi","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_elder","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_elder","Change":0,"BaseType":"Layered Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_elder","Change":0,"BaseType":"Lead Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_elder","Change":0,"BaseType":"Leather Cap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_elder","Change":0,"BaseType":"Leather Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_elder","Change":0,"BaseType":"Legion Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_elder","Change":0,"BaseType":"Legion Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_elder","Change":0,"BaseType":"Legion Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"rare_elder","Change":0,"BaseType":"Legion Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_elder","Change":0,"BaseType":"Linden Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_elder","Change":0,"BaseType":"Lion Pelt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.68},{"Category":"rare_elder","Change":0,"BaseType":"Lion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.76},{"Category":"rare_elder","Change":0,"BaseType":"Lithe Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.58},{"Category":"rare_elder","Change":0,"BaseType":"Long Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_elder","Change":0,"BaseType":"Long Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_elder","Change":0,"BaseType":"Lordly Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_elder","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_elder","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.19},{"Category":"rare_elder","Change":0,"BaseType":"Mage's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_elder","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.13},{"Category":"rare_elder","Change":0,"BaseType":"Mahogany Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.52},{"Category":"rare_elder","Change":0,"BaseType":"Majestic Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Maple Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"rare_elder","Change":0,"BaseType":"Maraketh Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.93},{"Category":"rare_elder","Change":0,"BaseType":"Marble Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.6},{"Category":"rare_elder","Change":0,"BaseType":"Meatgrinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_elder","Change":0,"BaseType":"Mesh Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_elder","Change":0,"BaseType":"Midnight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.77},{"Category":"rare_elder","Change":0,"BaseType":"Military Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.44},{"Category":"rare_elder","Change":0,"BaseType":"Mind Cage","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_elder","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_elder","Change":0,"BaseType":"Moon Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.59},{"Category":"rare_elder","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Morning Star","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.34},{"Category":"rare_elder","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_elder","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.33},{"Category":"rare_elder","Change":0,"BaseType":"Murder Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_elder","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.75},{"Category":"rare_elder","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_elder","Change":0,"BaseType":"Nexus Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_elder","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_elder","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Noble Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Noble Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_elder","Change":0,"BaseType":"Noble Tricorne","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.75},{"Category":"rare_elder","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_elder","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_elder","Change":0,"BaseType":"Oak Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_elder","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_elder","Change":0,"BaseType":"Ochre Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_elder","Change":0,"BaseType":"Oiled Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_elder","Change":0,"BaseType":"Omen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_elder","Change":0,"BaseType":"Opal Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.45},{"Category":"rare_elder","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Opal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_elder","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_elder","Change":0,"BaseType":"Ornate Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_elder","Change":0,"BaseType":"Ornate Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.84},{"Category":"rare_elder","Change":0,"BaseType":"Padded Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_elder","Change":0,"BaseType":"Pagan Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_elder","Change":0,"BaseType":"Painted Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_elder","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.37},{"Category":"rare_elder","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Pecoraro","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_elder","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Penitent Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_elder","Change":0,"BaseType":"Pernach","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_elder","Change":0,"BaseType":"Petrified Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.32},{"Category":"rare_elder","Change":0,"BaseType":"Phantom Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_elder","Change":0,"BaseType":"Pig-Faced Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_elder","Change":0,"BaseType":"Piledriver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"rare_elder","Change":0,"BaseType":"Plague Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_elder","Change":0,"BaseType":"Plated Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_elder","Change":0,"BaseType":"Plated Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_elder","Change":0,"BaseType":"Plated Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_elder","Change":0,"BaseType":"Platinum Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_elder","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_elder","Change":0,"BaseType":"Pneumatic Dagger","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.73},{"Category":"rare_elder","Change":0,"BaseType":"Poignard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_elder","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_elder","Change":0,"BaseType":"Potentiality Rod","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":6.8},{"Category":"rare_elder","Change":0,"BaseType":"Praetor Crown","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.78},{"Category":"rare_elder","Change":0,"BaseType":"Prehistoric Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_elder","Change":0,"BaseType":"Primeval Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.59},{"Category":"rare_elder","Change":0,"BaseType":"Primordial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_elder","Change":0,"BaseType":"Profane Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_elder","Change":0,"BaseType":"Prong Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_elder","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Prophet Crown","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.33},{"Category":"rare_elder","Change":0,"BaseType":"Quarterstaff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_elder","Change":0,"BaseType":"Quartz Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_elder","Change":0,"BaseType":"Quartz Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Quilted Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_elder","Change":0,"BaseType":"Ranger Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_elder","Change":0,"BaseType":"Raven Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Rawhide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_elder","Change":0,"BaseType":"Rawhide Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_elder","Change":0,"BaseType":"Reaver Axe","InnerInformation":[],"OldTier":"t1-2,t2-2","NewTier":"t1-2,t2-2","Reason":"t1-84,t2-85","Confidence":0.82},{"Category":"rare_elder","Change":0,"BaseType":"Reaver Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_elder","Change":0,"BaseType":"Reaver Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_elder","Change":0,"BaseType":"Recurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_elder","Change":0,"BaseType":"Redwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_elder","Change":0,"BaseType":"Reflex Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_elder","Change":0,"BaseType":"Regicide Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_elder","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_elder","Change":0,"BaseType":"Reinforced Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"rare_elder","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_elder","Change":0,"BaseType":"Ringmail Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_elder","Change":0,"BaseType":"Ringmail Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_elder","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_elder","Change":0,"BaseType":"Riveted Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_elder","Change":0,"BaseType":"Rock Breaker","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.11},{"Category":"rare_elder","Change":0,"BaseType":"Rotted Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.53},{"Category":"rare_elder","Change":0,"BaseType":"Royal Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_elder","Change":0,"BaseType":"Royal Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_elder","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.65},{"Category":"rare_elder","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_elder","Change":0,"BaseType":"Royal Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.22},{"Category":"rare_elder","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Runic Hatchet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_elder","Change":0,"BaseType":"Rusted Coif","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.38},{"Category":"rare_elder","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Sabre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_elder","Change":0,"BaseType":"Sadist Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_elder","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"rare_elder","Change":0,"BaseType":"Sage's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_elder","Change":0,"BaseType":"Sai","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.42},{"Category":"rare_elder","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.13},{"Category":"rare_elder","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_elder","Change":0,"BaseType":"Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_elder","Change":0,"BaseType":"Sambar Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_elder","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_elder","Change":0,"BaseType":"Samite Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_elder","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.97},{"Category":"rare_elder","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Satin Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Satin Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_elder","Change":0,"BaseType":"Savant's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_elder","Change":0,"BaseType":"Scale Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_elder","Change":0,"BaseType":"Scare Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_elder","Change":0,"BaseType":"Scarlet Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_elder","Change":0,"BaseType":"Scarlet Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_elder","Change":0,"BaseType":"Scholar Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_elder","Change":0,"BaseType":"Secutor Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_elder","Change":0,"BaseType":"Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_elder","Change":0,"BaseType":"Serpent Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.04},{"Category":"rare_elder","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_elder","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_elder","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Serrated Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_elder","Change":0,"BaseType":"Shackled Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_elder","Change":0,"BaseType":"Shadow Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.89},{"Category":"rare_elder","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_elder","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_elder","Change":0,"BaseType":"Shagreen Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_elder","Change":0,"BaseType":"Sharkskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_elder","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.05},{"Category":"rare_elder","Change":0,"BaseType":"Short Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_elder","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_elder","Change":0,"BaseType":"Siege Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_elder","Change":0,"BaseType":"Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_elder","Change":0,"BaseType":"Silk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_elder","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_elder","Change":0,"BaseType":"Silken Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_elder","Change":0,"BaseType":"Silken Hood","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_elder","Change":0,"BaseType":"Silken Wrap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_elder","Change":0,"BaseType":"Simplex Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_elder","Change":0,"BaseType":"Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_elder","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_elder","Change":0,"BaseType":"Sledgehammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_elder","Change":0,"BaseType":"Sleek Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_elder","Change":0,"BaseType":"Slink Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.28},{"Category":"rare_elder","Change":0,"BaseType":"Slink Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.3},{"Category":"rare_elder","Change":0,"BaseType":"Smallsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_elder","Change":0,"BaseType":"Sniper Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_elder","Change":0,"BaseType":"Solar Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.01},{"Category":"rare_elder","Change":0,"BaseType":"Solarine Bow","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.53},{"Category":"rare_elder","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_elder","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_elder","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Soldier Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_elder","Change":0,"BaseType":"Soldier's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_elder","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.55},{"Category":"rare_elder","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_elder","Change":0,"BaseType":"Southswing Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_elder","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_elder","Change":0,"BaseType":"Sparkling Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_elder","Change":0,"BaseType":"Spectral Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_elder","Change":0,"BaseType":"Spectral Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.37},{"Category":"rare_elder","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_elder","Change":0,"BaseType":"Spiked Bundle","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_elder","Change":0,"BaseType":"Spiked Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_elder","Change":0,"BaseType":"Spiked Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":2.08},{"Category":"rare_elder","Change":0,"BaseType":"Spiked Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_elder","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_elder","Change":0,"BaseType":"Spine Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_elder","Change":0,"BaseType":"Spiny Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.31},{"Category":"rare_elder","Change":0,"BaseType":"Spiny Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_elder","Change":0,"BaseType":"Spiraled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_elder","Change":0,"BaseType":"Splendid Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_elder","Change":0,"BaseType":"Stag Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Stealth Boots","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.03},{"Category":"rare_elder","Change":0,"BaseType":"Stealth Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.92},{"Category":"rare_elder","Change":0,"BaseType":"Steel Circlet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_elder","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Steel Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_elder","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Steel Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_elder","Change":0,"BaseType":"Steelhead","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Steelscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_elder","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.06},{"Category":"rare_elder","Change":0,"BaseType":"Stone Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.99},{"Category":"rare_elder","Change":0,"BaseType":"Strapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_elder","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_elder","Change":0,"BaseType":"Studded Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_elder","Change":0,"BaseType":"Studded Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_elder","Change":0,"BaseType":"Stygian Vise","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Sun Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Sun Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_elder","Change":0,"BaseType":"Sundering Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_elder","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_elder","Change":0,"BaseType":"Talon Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_elder","Change":0,"BaseType":"Tarnished Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_elder","Change":0,"BaseType":"Tempered Foil","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_elder","Change":0,"BaseType":"Tenderizer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Terror Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_elder","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.21},{"Category":"rare_elder","Change":0,"BaseType":"Thicket Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_elder","Change":0,"BaseType":"Thief's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_elder","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_elder","Change":0,"BaseType":"Thorn Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_elder","Change":0,"BaseType":"Thresher Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_elder","Change":0,"BaseType":"Throat Stabber","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.96},{"Category":"rare_elder","Change":0,"BaseType":"Tiger Hook","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.04},{"Category":"rare_elder","Change":0,"BaseType":"Tiger Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_elder","Change":0,"BaseType":"Tiger's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_elder","Change":0,"BaseType":"Timber Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.29},{"Category":"rare_elder","Change":0,"BaseType":"Timeworn Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.92},{"Category":"rare_elder","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_elder","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.8},{"Category":"rare_elder","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Tomahawk","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_elder","Change":0,"BaseType":"Topaz Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_elder","Change":0,"BaseType":"Torture Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_elder","Change":0,"BaseType":"Totemic Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.2},{"Category":"rare_elder","Change":0,"BaseType":"Transfer-attuned Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_elder","Change":0,"BaseType":"Trapper Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_elder","Change":0,"BaseType":"Trapper Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_elder","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_elder","Change":0,"BaseType":"Tribal Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.72},{"Category":"rare_elder","Change":0,"BaseType":"Tribal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_elder","Change":0,"BaseType":"Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.43},{"Category":"rare_elder","Change":0,"BaseType":"Trisula","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"rare_elder","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.65},{"Category":"rare_elder","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_elder","Change":0,"BaseType":"Twilight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"rare_elder","Change":0,"BaseType":"Twin Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.99},{"Category":"rare_elder","Change":0,"BaseType":"Two-Handed Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.47},{"Category":"rare_elder","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_elder","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":2.15},{"Category":"rare_elder","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_elder","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_elder","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.62},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.59},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.91},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Greatsword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.14},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.21},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_elder","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_elder","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.95},{"Category":"rare_elder","Change":0,"BaseType":"Variscite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.64},{"Category":"rare_elder","Change":0,"BaseType":"Varnished Coat","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.78},{"Category":"rare_elder","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_elder","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_elder","Change":0,"BaseType":"Vermillion Ring","InnerInformation":[],"OldTier":"t1-2,t2-1","NewTier":"t1-2,t2-1","Reason":"t1-84,t2-80","Confidence":1.95},{"Category":"rare_elder","Change":0,"BaseType":"Vile Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_elder","Change":0,"BaseType":"Vine Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.43},{"Category":"rare_elder","Change":0,"BaseType":"Visored Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_elder","Change":0,"BaseType":"Void Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_elder","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_elder","Change":0,"BaseType":"Walnut Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_elder","Change":0,"BaseType":"War Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_elder","Change":0,"BaseType":"War Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_elder","Change":0,"BaseType":"War Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.41},{"Category":"rare_elder","Change":0,"BaseType":"War Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_elder","Change":0,"BaseType":"Waxed Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_elder","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_elder","Change":0,"BaseType":"Wolf Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_elder","Change":0,"BaseType":"Woodful Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_elder","Change":0,"BaseType":"Woodsplitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.39},{"Category":"rare_elder","Change":0,"BaseType":"Wool Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_elder","Change":0,"BaseType":"Wool Shoes","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_elder","Change":0,"BaseType":"Wraith Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_elder","Change":0,"BaseType":"Wraith Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_elder","Change":0,"BaseType":"Wrapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_elder","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_elder","Change":0,"BaseType":"Wrist Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_elder","Change":0,"BaseType":"Wyrm Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.36},{"Category":"rare_elder","Change":0,"BaseType":"Wyrmbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.66},{"Category":"rare_elder","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_elder","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_elder","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_elder","Change":0,"BaseType":"Zealot Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_elder","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_elder","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.68},{"Category":"rare_elder","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83}],"rare_hunter":[{"Category":"rare_hunter","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_hunter","Change":0,"BaseType":"Abyssal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Accumulator Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_hunter","Change":0,"BaseType":"Agate Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Alder Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_hunter","Change":0,"BaseType":"Alloyed Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Amber Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.95},{"Category":"rare_hunter","Change":0,"BaseType":"Ambush Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Ambusher","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_hunter","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Ancestral Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_hunter","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_hunter","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Angelic Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_hunter","Change":0,"BaseType":"Antique Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Antique Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_hunter","Change":0,"BaseType":"Antique Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.04},{"Category":"rare_hunter","Change":0,"BaseType":"Apex Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_hunter","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.85},{"Category":"rare_hunter","Change":0,"BaseType":"Archdemon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_hunter","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.53},{"Category":"rare_hunter","Change":0,"BaseType":"Arena Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_hunter","Change":0,"BaseType":"Arming Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.05},{"Category":"rare_hunter","Change":0,"BaseType":"Assassin Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.68},{"Category":"rare_hunter","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.38},{"Category":"rare_hunter","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.38},{"Category":"rare_hunter","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Astral Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.28},{"Category":"rare_hunter","Change":0,"BaseType":"Auric Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_hunter","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_hunter","Change":0,"BaseType":"Barbed Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_hunter","Change":0,"BaseType":"Barbute Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_hunter","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Baselard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.86},{"Category":"rare_hunter","Change":0,"BaseType":"Basket Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.76},{"Category":"rare_hunter","Change":0,"BaseType":"Battle Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_hunter","Change":0,"BaseType":"Battle Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Battle Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_hunter","Change":0,"BaseType":"Battle Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Battle Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Behemoth Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.29},{"Category":"rare_hunter","Change":0,"BaseType":"Bladed Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_hunter","Change":0,"BaseType":"Blinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.44},{"Category":"rare_hunter","Change":0,"BaseType":"Blizzard Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_hunter","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Boarding Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_hunter","Change":0,"BaseType":"Bone Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Bone Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"rare_hunter","Change":0,"BaseType":"Bone Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_hunter","Change":0,"BaseType":"Bone Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.63},{"Category":"rare_hunter","Change":0,"BaseType":"Bone Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_hunter","Change":0,"BaseType":"Boom Mace","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":77.04},{"Category":"rare_hunter","Change":0,"BaseType":"Boot Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_hunter","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Brass Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_hunter","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_hunter","Change":0,"BaseType":"Broad Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.51},{"Category":"rare_hunter","Change":0,"BaseType":"Broad Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.64},{"Category":"rare_hunter","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":0.95},{"Category":"rare_hunter","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_hunter","Change":0,"BaseType":"Bronze Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_hunter","Change":0,"BaseType":"Bronze Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_hunter","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_hunter","Change":0,"BaseType":"Buckskin Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_hunter","Change":0,"BaseType":"Buckskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.53},{"Category":"rare_hunter","Change":0,"BaseType":"Burnished Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_hunter","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Butcher Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.07},{"Category":"rare_hunter","Change":0,"BaseType":"Butcher Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_hunter","Change":0,"BaseType":"Butcher Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"rare_hunter","Change":0,"BaseType":"Cabalist Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_hunter","Change":0,"BaseType":"Callous Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Capacity Rod","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":8.85},{"Category":"rare_hunter","Change":0,"BaseType":"Capricious Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":71.37},{"Category":"rare_hunter","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_hunter","Change":0,"BaseType":"Carnal Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.92},{"Category":"rare_hunter","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Ceremonial Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_hunter","Change":0,"BaseType":"Ceremonial Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_hunter","Change":0,"BaseType":"Ceremonial Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.37},{"Category":"rare_hunter","Change":0,"BaseType":"Cerulean Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.8},{"Category":"rare_hunter","Change":0,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Chain Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"rare_hunter","Change":0,"BaseType":"Chain Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Chain Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_hunter","Change":0,"BaseType":"Chainmail Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.87},{"Category":"rare_hunter","Change":0,"BaseType":"Chainmail Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.35},{"Category":"rare_hunter","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_hunter","Change":0,"BaseType":"Chest Splitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Citadel Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.11},{"Category":"rare_hunter","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Clasped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Close Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Coiled Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.42},{"Category":"rare_hunter","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.53},{"Category":"rare_hunter","Change":0,"BaseType":"Colosseum Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Colossus Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.46},{"Category":"rare_hunter","Change":0,"BaseType":"Commander's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Compound Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_hunter","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Cone Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_hunter","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_hunter","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_hunter","Change":0,"BaseType":"Conjurer's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Convoking Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_hunter","Change":0,"BaseType":"Copper Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.57},{"Category":"rare_hunter","Change":0,"BaseType":"Copper Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Copper Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_hunter","Change":0,"BaseType":"Coral Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Coral Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Coronal Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_hunter","Change":0,"BaseType":"Coronal Maul","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.81},{"Category":"rare_hunter","Change":0,"BaseType":"Corroded Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.15},{"Category":"rare_hunter","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_hunter","Change":0,"BaseType":"Corsair Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Courtesan Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_hunter","Change":0,"BaseType":"Crescent Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_hunter","Change":0,"BaseType":"Crested Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_hunter","Change":0,"BaseType":"Crimson Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_hunter","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Crude Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.52},{"Category":"rare_hunter","Change":0,"BaseType":"Crusader Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.28},{"Category":"rare_hunter","Change":0,"BaseType":"Crusader Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_hunter","Change":0,"BaseType":"Crusader Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Crypt Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_hunter","Change":0,"BaseType":"Crystal Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Crystal Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Curved Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.37},{"Category":"rare_hunter","Change":0,"BaseType":"Cutlass","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_hunter","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_hunter","Change":0,"BaseType":"Dagger Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Darksteel Treads","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_hunter","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Debilitation Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_hunter","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Decorative Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Decurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"rare_hunter","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_hunter","Change":0,"BaseType":"Deicide Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Demon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.93},{"Category":"rare_hunter","Change":0,"BaseType":"Demon Dagger","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.38},{"Category":"rare_hunter","Change":0,"BaseType":"Demon's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_hunter","Change":0,"BaseType":"Despot Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_hunter","Change":0,"BaseType":"Destiny Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_hunter","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_hunter","Change":0,"BaseType":"Devout Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Diamond Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_hunter","Change":0,"BaseType":"Double Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_hunter","Change":0,"BaseType":"Double Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.14},{"Category":"rare_hunter","Change":0,"BaseType":"Dragon Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.67},{"Category":"rare_hunter","Change":0,"BaseType":"Dragonbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.06},{"Category":"rare_hunter","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_hunter","Change":0,"BaseType":"Dragonscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_hunter","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.63},{"Category":"rare_hunter","Change":0,"BaseType":"Dragoon Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.19},{"Category":"rare_hunter","Change":0,"BaseType":"Dread Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_hunter","Change":0,"BaseType":"Dream Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_hunter","Change":0,"BaseType":"Dreamquest Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_hunter","Change":0,"BaseType":"Driftwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_hunter","Change":0,"BaseType":"Dusk Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.26},{"Category":"rare_hunter","Change":0,"BaseType":"Duskwalk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_hunter","Change":0,"BaseType":"Eagle Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_hunter","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Eclipse Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.47},{"Category":"rare_hunter","Change":0,"BaseType":"Eelskin Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.6},{"Category":"rare_hunter","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Eelskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_hunter","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_hunter","Change":0,"BaseType":"Elegant Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"rare_hunter","Change":0,"BaseType":"Elegant Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Elegant Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Engraved Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.11},{"Category":"rare_hunter","Change":0,"BaseType":"Engraved Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Estoc","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.16},{"Category":"rare_hunter","Change":0,"BaseType":"Etched Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.41},{"Category":"rare_hunter","Change":0,"BaseType":"Etched Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_hunter","Change":0,"BaseType":"Etched Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_hunter","Change":0,"BaseType":"Eternal Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"rare_hunter","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_hunter","Change":0,"BaseType":"Eventuality Rod","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":7.28},{"Category":"rare_hunter","Change":0,"BaseType":"Exquisite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"rare_hunter","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_hunter","Change":0,"BaseType":"Eye Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.59},{"Category":"rare_hunter","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_hunter","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.78},{"Category":"rare_hunter","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_hunter","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.42},{"Category":"rare_hunter","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.34},{"Category":"rare_hunter","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.38},{"Category":"rare_hunter","Change":0,"BaseType":"Fancy Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_hunter","Change":0,"BaseType":"Faun's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_hunter","Change":0,"BaseType":"Fencer Helm","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_hunter","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Field Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.11},{"Category":"rare_hunter","Change":0,"BaseType":"Fingerless Silk Gloves","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.85},{"Category":"rare_hunter","Change":0,"BaseType":"Fir Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.15},{"Category":"rare_hunter","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.8},{"Category":"rare_hunter","Change":0,"BaseType":"Fishscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_hunter","Change":0,"BaseType":"Flanged Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.42},{"Category":"rare_hunter","Change":0,"BaseType":"Fleshripper","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.72},{"Category":"rare_hunter","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Footman Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.13},{"Category":"rare_hunter","Change":0,"BaseType":"Foul Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_hunter","Change":0,"BaseType":"Fright Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.46},{"Category":"rare_hunter","Change":0,"BaseType":"Fright Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.44},{"Category":"rare_hunter","Change":0,"BaseType":"Frontier Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Full Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_hunter","Change":0,"BaseType":"Full Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_hunter","Change":0,"BaseType":"Full Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_hunter","Change":0,"BaseType":"Full Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_hunter","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_hunter","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Gavel","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.71},{"Category":"rare_hunter","Change":0,"BaseType":"Gemini Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.39},{"Category":"rare_hunter","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_hunter","Change":0,"BaseType":"General's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Geodesic Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Gilded Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Gilded Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_hunter","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Girded Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_hunter","Change":0,"BaseType":"Gladiator Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_hunter","Change":0,"BaseType":"Gladius","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"rare_hunter","Change":0,"BaseType":"Glorious Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_hunter","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_hunter","Change":0,"BaseType":"Goathide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_hunter","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Gold Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Golden Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Golden Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.47},{"Category":"rare_hunter","Change":0,"BaseType":"Golden Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Golden Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_hunter","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_hunter","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_hunter","Change":0,"BaseType":"Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.51},{"Category":"rare_hunter","Change":0,"BaseType":"Graceful Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_hunter","Change":0,"BaseType":"Grappler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_hunter","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Great Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_hunter","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.19},{"Category":"rare_hunter","Change":0,"BaseType":"Great White Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"rare_hunter","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_hunter","Change":0,"BaseType":"Gripped Gloves","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.63},{"Category":"rare_hunter","Change":0,"BaseType":"Grove Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_hunter","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.44},{"Category":"rare_hunter","Change":0,"BaseType":"Gutting Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Hammered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.78},{"Category":"rare_hunter","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_hunter","Change":0,"BaseType":"Harpy Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.77},{"Category":"rare_hunter","Change":0,"BaseType":"Headman's Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"rare_hunter","Change":0,"BaseType":"Headsman Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_hunter","Change":0,"BaseType":"Heat-attuned Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_hunter","Change":0,"BaseType":"Heathen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_hunter","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_hunter","Change":0,"BaseType":"Highborn Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.44},{"Category":"rare_hunter","Change":0,"BaseType":"Highborn Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Highland Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_hunter","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_hunter","Change":0,"BaseType":"Hook Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.99},{"Category":"rare_hunter","Change":0,"BaseType":"Horned Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.65},{"Category":"rare_hunter","Change":0,"BaseType":"Hunter Hood","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Hussar Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_hunter","Change":0,"BaseType":"Imbued Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Imp Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Imp Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_hunter","Change":0,"BaseType":"Imperial Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.65},{"Category":"rare_hunter","Change":0,"BaseType":"Imperial Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_hunter","Change":0,"BaseType":"Imperial Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.92},{"Category":"rare_hunter","Change":0,"BaseType":"Imperial Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_hunter","Change":0,"BaseType":"Imperial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_hunter","Change":0,"BaseType":"Infernal Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_hunter","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.83},{"Category":"rare_hunter","Change":0,"BaseType":"Iron Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Iron Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Iron Hat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Iron Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_hunter","Change":0,"BaseType":"Iron Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Iron Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.72},{"Category":"rare_hunter","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Ironwood Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_hunter","Change":0,"BaseType":"Ivory Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_hunter","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Jagged Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.14},{"Category":"rare_hunter","Change":0,"BaseType":"Jasper Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.21},{"Category":"rare_hunter","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.22},{"Category":"rare_hunter","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_hunter","Change":0,"BaseType":"Judgement Staff","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.6},{"Category":"rare_hunter","Change":0,"BaseType":"Karui Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Karui Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_hunter","Change":0,"BaseType":"Karui Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Labrys","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_hunter","Change":0,"BaseType":"Lacewood Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_hunter","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.82},{"Category":"rare_hunter","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.95},{"Category":"rare_hunter","Change":0,"BaseType":"Lathi","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.53},{"Category":"rare_hunter","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_hunter","Change":0,"BaseType":"Layered Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_hunter","Change":0,"BaseType":"Lead Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Leather Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_hunter","Change":0,"BaseType":"Leatherscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_hunter","Change":0,"BaseType":"Legion Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.97},{"Category":"rare_hunter","Change":0,"BaseType":"Legion Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Legion Hammer","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.17},{"Category":"rare_hunter","Change":0,"BaseType":"Legion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.47},{"Category":"rare_hunter","Change":0,"BaseType":"Linden Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.15},{"Category":"rare_hunter","Change":0,"BaseType":"Lion Pelt","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.58},{"Category":"rare_hunter","Change":0,"BaseType":"Lion Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.11},{"Category":"rare_hunter","Change":0,"BaseType":"Lithe Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.22},{"Category":"rare_hunter","Change":0,"BaseType":"Lordly Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_hunter","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.84},{"Category":"rare_hunter","Change":0,"BaseType":"Mage's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_hunter","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Mahogany Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_hunter","Change":0,"BaseType":"Majestic Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Maple Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_hunter","Change":0,"BaseType":"Maraketh Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"rare_hunter","Change":0,"BaseType":"Marble Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.3},{"Category":"rare_hunter","Change":0,"BaseType":"Meatgrinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.66},{"Category":"rare_hunter","Change":0,"BaseType":"Mesh Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_hunter","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_hunter","Change":0,"BaseType":"Midnight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_hunter","Change":0,"BaseType":"Military Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.64},{"Category":"rare_hunter","Change":0,"BaseType":"Mind Cage","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_hunter","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.2},{"Category":"rare_hunter","Change":0,"BaseType":"Moon Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.64},{"Category":"rare_hunter","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Morning Star","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.04},{"Category":"rare_hunter","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_hunter","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.68},{"Category":"rare_hunter","Change":0,"BaseType":"Murder Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.68},{"Category":"rare_hunter","Change":0,"BaseType":"Nailed Fist","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_hunter","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_hunter","Change":0,"BaseType":"Nexus Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_hunter","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_hunter","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_hunter","Change":0,"BaseType":"Noble Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Noble Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_hunter","Change":0,"BaseType":"Noble Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_hunter","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_hunter","Change":0,"BaseType":"Oak Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Ochre Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Oiled Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_hunter","Change":0,"BaseType":"Oiled Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_hunter","Change":0,"BaseType":"Omen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":0.95},{"Category":"rare_hunter","Change":0,"BaseType":"Opal Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Opal Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Ornate Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Oscillating Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Pagan Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Painted Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_hunter","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_hunter","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Pecoraro","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.44},{"Category":"rare_hunter","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Penitent Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_hunter","Change":0,"BaseType":"Pernach","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Petrified Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.22},{"Category":"rare_hunter","Change":0,"BaseType":"Phantom Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_hunter","Change":0,"BaseType":"Pig-Faced Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_hunter","Change":0,"BaseType":"Piledriver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Pine Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"rare_hunter","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.68},{"Category":"rare_hunter","Change":0,"BaseType":"Plague Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_hunter","Change":0,"BaseType":"Plank Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.48},{"Category":"rare_hunter","Change":0,"BaseType":"Plate Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Plated Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Plated Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_hunter","Change":0,"BaseType":"Plated Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_hunter","Change":0,"BaseType":"Platinum Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"rare_hunter","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Poignard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Praetor Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Prehistoric Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_hunter","Change":0,"BaseType":"Primeval Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.29},{"Category":"rare_hunter","Change":0,"BaseType":"Primordial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_hunter","Change":0,"BaseType":"Profane Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_hunter","Change":0,"BaseType":"Prong Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Prophet Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.78},{"Category":"rare_hunter","Change":0,"BaseType":"Quarterstaff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_hunter","Change":0,"BaseType":"Quartz Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Quartz Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Quilted Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Ranger Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.99},{"Category":"rare_hunter","Change":0,"BaseType":"Raven Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Rawhide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"rare_hunter","Change":0,"BaseType":"Reaver Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.92},{"Category":"rare_hunter","Change":0,"BaseType":"Reaver Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_hunter","Change":0,"BaseType":"Reaver Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_hunter","Change":0,"BaseType":"Recurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Redwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Reflex Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Regicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_hunter","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_hunter","Change":0,"BaseType":"Reinforced Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_hunter","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_hunter","Change":0,"BaseType":"Ringmail Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.13},{"Category":"rare_hunter","Change":0,"BaseType":"Ringmail Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_hunter","Change":0,"BaseType":"Ringmail Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_hunter","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Riveted Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_hunter","Change":0,"BaseType":"Rock Breaker","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"rare_hunter","Change":0,"BaseType":"Rotted Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_hunter","Change":0,"BaseType":"Royal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Royal Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Royal Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"rare_hunter","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Runic Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_hunter","Change":0,"BaseType":"Rusted Coif","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_hunter","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Sadist Garb","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18},{"Category":"rare_hunter","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Sage's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_hunter","Change":0,"BaseType":"Sai","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.77},{"Category":"rare_hunter","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_hunter","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"rare_hunter","Change":0,"BaseType":"Sambar Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_hunter","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_hunter","Change":0,"BaseType":"Samite Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_hunter","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_hunter","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_hunter","Change":0,"BaseType":"Satin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Satin Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_hunter","Change":0,"BaseType":"Savant's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_hunter","Change":0,"BaseType":"Scale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Scare Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_hunter","Change":0,"BaseType":"Scarlet Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_hunter","Change":0,"BaseType":"Scarlet Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_hunter","Change":0,"BaseType":"Scholar Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Scholar's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-3.2},{"Category":"rare_hunter","Change":0,"BaseType":"Secutor Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_hunter","Change":0,"BaseType":"Sekhem","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_hunter","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Serpent Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_hunter","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_hunter","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_hunter","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Serrated Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Shackled Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Shadow Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.94},{"Category":"rare_hunter","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Shagreen Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_hunter","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_hunter","Change":0,"BaseType":"Sharkskin Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Siege Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_hunter","Change":0,"BaseType":"Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_hunter","Change":0,"BaseType":"Silk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_hunter","Change":0,"BaseType":"Silken Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_hunter","Change":0,"BaseType":"Silken Hood","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Silken Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.58},{"Category":"rare_hunter","Change":0,"BaseType":"Silken Wrap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_hunter","Change":0,"BaseType":"Simplex Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_hunter","Change":0,"BaseType":"Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"rare_hunter","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_hunter","Change":0,"BaseType":"Sleek Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_hunter","Change":0,"BaseType":"Slink Boots","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.83},{"Category":"rare_hunter","Change":0,"BaseType":"Slink Gloves","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Smallsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_hunter","Change":0,"BaseType":"Sniper Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Solar Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.01},{"Category":"rare_hunter","Change":0,"BaseType":"Solarine Bow","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.53},{"Category":"rare_hunter","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.53},{"Category":"rare_hunter","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_hunter","Change":0,"BaseType":"Soldier Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Soldier's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_hunter","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.75},{"Category":"rare_hunter","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.75},{"Category":"rare_hunter","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_hunter","Change":0,"BaseType":"Sparkling Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Spectral Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Spectral Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.17},{"Category":"rare_hunter","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Spiked Bundle","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Spiked Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_hunter","Change":0,"BaseType":"Spiked Gloves","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.78},{"Category":"rare_hunter","Change":0,"BaseType":"Spiked Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_hunter","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.5},{"Category":"rare_hunter","Change":0,"BaseType":"Spine Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Spiny Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.51},{"Category":"rare_hunter","Change":0,"BaseType":"Spiny Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Spiraled Foil","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_hunter","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Splendid Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_hunter","Change":0,"BaseType":"Stabilising Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"Stag Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_hunter","Change":0,"BaseType":"Stealth Boots","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.23},{"Category":"rare_hunter","Change":0,"BaseType":"Stealth Gloves","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.28},{"Category":"rare_hunter","Change":0,"BaseType":"Steel Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_hunter","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Steel Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Steel Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Steelhead","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_hunter","Change":0,"BaseType":"Steelscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_hunter","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_hunter","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_hunter","Change":0,"BaseType":"Stiletto","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Strapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_hunter","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Studded Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Studded Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"rare_hunter","Change":0,"BaseType":"Stygian Vise","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Sun Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_hunter","Change":0,"BaseType":"Sun Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_hunter","Change":0,"BaseType":"Sundering Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.21},{"Category":"rare_hunter","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.63},{"Category":"rare_hunter","Change":0,"BaseType":"Talon Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_hunter","Change":0,"BaseType":"Tarnished Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_hunter","Change":0,"BaseType":"Tempered Foil","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_hunter","Change":0,"BaseType":"Tenderizer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_hunter","Change":0,"BaseType":"Terror Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.22},{"Category":"rare_hunter","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.91},{"Category":"rare_hunter","Change":0,"BaseType":"Thicket Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Thief's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_hunter","Change":0,"BaseType":"Thorn Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_hunter","Change":0,"BaseType":"Thresher Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"rare_hunter","Change":0,"BaseType":"Throat Stabber","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.17},{"Category":"rare_hunter","Change":0,"BaseType":"Tiger Hook","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.99},{"Category":"rare_hunter","Change":0,"BaseType":"Tiger Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_hunter","Change":0,"BaseType":"Tiger's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Timber Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_hunter","Change":0,"BaseType":"Timeworn Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.77},{"Category":"rare_hunter","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Tomahawk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_hunter","Change":0,"BaseType":"Topaz Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Torture Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_hunter","Change":0,"BaseType":"Totemic Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_hunter","Change":0,"BaseType":"Trapper Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Trapper Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_hunter","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Trisula","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.41},{"Category":"rare_hunter","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_hunter","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.4},{"Category":"rare_hunter","Change":0,"BaseType":"Twilight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"rare_hunter","Change":0,"BaseType":"Twin Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.06},{"Category":"rare_hunter","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_hunter","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_hunter","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":2.15},{"Category":"rare_hunter","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.94},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.91},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.1},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Greatsword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.14},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_hunter","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.85},{"Category":"rare_hunter","Change":0,"BaseType":"Variscite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_hunter","Change":0,"BaseType":"Varnished Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_hunter","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_hunter","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_hunter","Change":0,"BaseType":"Vermillion Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_hunter","Change":0,"BaseType":"Vile Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_hunter","Change":0,"BaseType":"Visored Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_hunter","Change":0,"BaseType":"Void Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_hunter","Change":0,"BaseType":"Void Fangs","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":4.9},{"Category":"rare_hunter","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Walnut Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_hunter","Change":0,"BaseType":"War Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_hunter","Change":0,"BaseType":"War Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_hunter","Change":0,"BaseType":"War Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.21},{"Category":"rare_hunter","Change":0,"BaseType":"War Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_hunter","Change":0,"BaseType":"War Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.91},{"Category":"rare_hunter","Change":0,"BaseType":"Waxed Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_hunter","Change":0,"BaseType":"Whalebone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.23},{"Category":"rare_hunter","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_hunter","Change":0,"BaseType":"Wild Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_hunter","Change":0,"BaseType":"Wolf Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_hunter","Change":0,"BaseType":"Woodful Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.82},{"Category":"rare_hunter","Change":0,"BaseType":"Wool Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"rare_hunter","Change":0,"BaseType":"Wool Shoes","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_hunter","Change":0,"BaseType":"Wraith Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_hunter","Change":0,"BaseType":"Wraith Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_hunter","Change":0,"BaseType":"Wrapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_hunter","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_hunter","Change":0,"BaseType":"Wrist Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_hunter","Change":0,"BaseType":"Wyrm Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.21},{"Category":"rare_hunter","Change":0,"BaseType":"Wyrmbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.96},{"Category":"rare_hunter","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_hunter","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_hunter","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_hunter","Change":0,"BaseType":"Zealot Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_hunter","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.63},{"Category":"rare_hunter","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_hunter","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.98}],"rare_crusader":[{"Category":"rare_crusader","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_crusader","Change":0,"BaseType":"Abyssal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Agate Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Alder Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Alloyed Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Alternating Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Amber Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Ambush Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_crusader","Change":0,"BaseType":"Ambusher","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_crusader","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Anarchic Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":72.22},{"Category":"rare_crusader","Change":0,"BaseType":"Ancestral Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.06},{"Category":"rare_crusader","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Ancient Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.24},{"Category":"rare_crusader","Change":0,"BaseType":"Angelic Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_crusader","Change":0,"BaseType":"Antique Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Antique Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Antique Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.69},{"Category":"rare_crusader","Change":0,"BaseType":"Apex Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"rare_crusader","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Archdemon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_crusader","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_crusader","Change":0,"BaseType":"Arena Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_crusader","Change":0,"BaseType":"Arming Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_crusader","Change":0,"BaseType":"Assassin Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_crusader","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_crusader","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.38},{"Category":"rare_crusader","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Astral Plate","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.18},{"Category":"rare_crusader","Change":0,"BaseType":"Auric Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.21},{"Category":"rare_crusader","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_crusader","Change":0,"BaseType":"Awl","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.61},{"Category":"rare_crusader","Change":0,"BaseType":"Barbed Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_crusader","Change":0,"BaseType":"Barbute Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Baselard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.76},{"Category":"rare_crusader","Change":0,"BaseType":"Battle Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Battle Hammer","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_crusader","Change":0,"BaseType":"Battle Lamellar","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.67},{"Category":"rare_crusader","Change":0,"BaseType":"Battle Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_crusader","Change":0,"BaseType":"Battle Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Behemoth Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.24},{"Category":"rare_crusader","Change":0,"BaseType":"Bladed Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.13},{"Category":"rare_crusader","Change":0,"BaseType":"Blinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.24},{"Category":"rare_crusader","Change":0,"BaseType":"Blizzard Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_crusader","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.93},{"Category":"rare_crusader","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.95},{"Category":"rare_crusader","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Bone Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Bone Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_crusader","Change":0,"BaseType":"Bone Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Bone Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.98},{"Category":"rare_crusader","Change":0,"BaseType":"Bone Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_crusader","Change":0,"BaseType":"Boom Mace","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":76.84},{"Category":"rare_crusader","Change":0,"BaseType":"Boot Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Boot Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_crusader","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Brass Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_crusader","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_crusader","Change":0,"BaseType":"Broad Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.64},{"Category":"rare_crusader","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_crusader","Change":0,"BaseType":"Bronze Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_crusader","Change":0,"BaseType":"Bronze Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_crusader","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Buckskin Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_crusader","Change":0,"BaseType":"Burnished Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_crusader","Change":0,"BaseType":"Butcher Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.07},{"Category":"rare_crusader","Change":0,"BaseType":"Butcher Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_crusader","Change":0,"BaseType":"Butcher Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.01},{"Category":"rare_crusader","Change":0,"BaseType":"Cabalist Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_crusader","Change":0,"BaseType":"Callous Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_crusader","Change":0,"BaseType":"Carnal Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_crusader","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Cat's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_crusader","Change":0,"BaseType":"Cedar Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_crusader","Change":0,"BaseType":"Ceremonial Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_crusader","Change":0,"BaseType":"Ceremonial Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Ceremonial Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.17},{"Category":"rare_crusader","Change":0,"BaseType":"Cerulean Ring","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.95},{"Category":"rare_crusader","Change":0,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Chain Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_crusader","Change":0,"BaseType":"Chain Hauberk","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Chainmail Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_crusader","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Chest Splitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.49},{"Category":"rare_crusader","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Citadel Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_crusader","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_crusader","Change":0,"BaseType":"Clasped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_crusader","Change":0,"BaseType":"Close Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_crusader","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Coiled Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.72},{"Category":"rare_crusader","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.13},{"Category":"rare_crusader","Change":0,"BaseType":"Colosseum Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Colossus Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.46},{"Category":"rare_crusader","Change":0,"BaseType":"Commander's Brigandine","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.52},{"Category":"rare_crusader","Change":0,"BaseType":"Composite Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.61},{"Category":"rare_crusader","Change":0,"BaseType":"Compound Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_crusader","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Congregator Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Conjurer's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Convoking Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_crusader","Change":0,"BaseType":"Copper Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.27},{"Category":"rare_crusader","Change":0,"BaseType":"Copper Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.55},{"Category":"rare_crusader","Change":0,"BaseType":"Copper Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_crusader","Change":0,"BaseType":"Coral Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Coral Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Coronal Leather","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_crusader","Change":0,"BaseType":"Coronal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.76},{"Category":"rare_crusader","Change":0,"BaseType":"Corroded Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.15},{"Category":"rare_crusader","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_crusader","Change":0,"BaseType":"Corsair Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Courtesan Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_crusader","Change":0,"BaseType":"Crescent Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Crested Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Crimson Raiment","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.42},{"Category":"rare_crusader","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.52},{"Category":"rare_crusader","Change":0,"BaseType":"Crusader Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.28},{"Category":"rare_crusader","Change":0,"BaseType":"Crusader Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_crusader","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Crusader Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_crusader","Change":0,"BaseType":"Crypt Armour","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Crystal Belt","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_crusader","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Crystal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Curved Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_crusader","Change":0,"BaseType":"Cutlass","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_crusader","Change":0,"BaseType":"Dagger Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"rare_crusader","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Debilitation Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_crusader","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_crusader","Change":0,"BaseType":"Decorative Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_crusader","Change":0,"BaseType":"Decurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"rare_crusader","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"rare_crusader","Change":0,"BaseType":"Deicide Mask","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.35},{"Category":"rare_crusader","Change":0,"BaseType":"Demon Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"rare_crusader","Change":0,"BaseType":"Demon's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.97},{"Category":"rare_crusader","Change":0,"BaseType":"Despot Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Destiny Leather","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_crusader","Change":0,"BaseType":"Devout Chainmail","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Diamond Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Double Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_crusader","Change":0,"BaseType":"Double Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.09},{"Category":"rare_crusader","Change":0,"BaseType":"Dragon Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_crusader","Change":0,"BaseType":"Dragonbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_crusader","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_crusader","Change":0,"BaseType":"Dragonscale Doublet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_crusader","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"rare_crusader","Change":0,"BaseType":"Dragoon Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.24},{"Category":"rare_crusader","Change":0,"BaseType":"Dread Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_crusader","Change":0,"BaseType":"Dream Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_crusader","Change":0,"BaseType":"Driftwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_crusader","Change":0,"BaseType":"Dusk Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.76},{"Category":"rare_crusader","Change":0,"BaseType":"Eagle Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_crusader","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_crusader","Change":0,"BaseType":"Eclipse Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.37},{"Category":"rare_crusader","Change":0,"BaseType":"Eelskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Eelskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.41},{"Category":"rare_crusader","Change":0,"BaseType":"Elegant Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_crusader","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.03},{"Category":"rare_crusader","Change":0,"BaseType":"Elegant Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Elegant Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Engraved Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_crusader","Change":0,"BaseType":"Engraved Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Estoc","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"rare_crusader","Change":0,"BaseType":"Etched Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.71},{"Category":"rare_crusader","Change":0,"BaseType":"Etched Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_crusader","Change":0,"BaseType":"Eternal Burgonet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.63},{"Category":"rare_crusader","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Exquisite Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.38},{"Category":"rare_crusader","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Eye Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.09},{"Category":"rare_crusader","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_crusader","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_crusader","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.72},{"Category":"rare_crusader","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.64},{"Category":"rare_crusader","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18},{"Category":"rare_crusader","Change":0,"BaseType":"Fancy Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_crusader","Change":0,"BaseType":"Faun's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_crusader","Change":0,"BaseType":"Fencer Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Fickle Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":71.29},{"Category":"rare_crusader","Change":0,"BaseType":"Field Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_crusader","Change":0,"BaseType":"Fingerless Silk Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":2.15},{"Category":"rare_crusader","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Flanged Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_crusader","Change":0,"BaseType":"Flaying Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Fleshripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.72},{"Category":"rare_crusader","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_crusader","Change":0,"BaseType":"Footman Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.92},{"Category":"rare_crusader","Change":0,"BaseType":"Foul Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_crusader","Change":0,"BaseType":"Foundry Bow","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.18},{"Category":"rare_crusader","Change":0,"BaseType":"Fright Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.16},{"Category":"rare_crusader","Change":0,"BaseType":"Fright Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.09},{"Category":"rare_crusader","Change":0,"BaseType":"Frontier Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Full Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_crusader","Change":0,"BaseType":"Full Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_crusader","Change":0,"BaseType":"Full Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_crusader","Change":0,"BaseType":"Full Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_crusader","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_crusader","Change":0,"BaseType":"Gavel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_crusader","Change":0,"BaseType":"Gemini Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.39},{"Category":"rare_crusader","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_crusader","Change":0,"BaseType":"General's Brigandine","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Gilded Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_crusader","Change":0,"BaseType":"Gilded Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_crusader","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Girded Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_crusader","Change":0,"BaseType":"Gladiator Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_crusader","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_crusader","Change":0,"BaseType":"Gladius","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.81},{"Category":"rare_crusader","Change":0,"BaseType":"Glorious Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_crusader","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.55},{"Category":"rare_crusader","Change":0,"BaseType":"Goathide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.13},{"Category":"rare_crusader","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"rare_crusader","Change":0,"BaseType":"Goat's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Gold Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Golden Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_crusader","Change":0,"BaseType":"Golden Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_crusader","Change":0,"BaseType":"Golden Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Golden Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_crusader","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.22},{"Category":"rare_crusader","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.86},{"Category":"rare_crusader","Change":0,"BaseType":"Graceful Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Grappler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.51},{"Category":"rare_crusader","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Great Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_crusader","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_crusader","Change":0,"BaseType":"Great White Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_crusader","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Gripped Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.93},{"Category":"rare_crusader","Change":0,"BaseType":"Grove Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.41},{"Category":"rare_crusader","Change":0,"BaseType":"Gutting Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Hammered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"rare_crusader","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_crusader","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_crusader","Change":0,"BaseType":"Harpy Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.77},{"Category":"rare_crusader","Change":0,"BaseType":"Headman's Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.64},{"Category":"rare_crusader","Change":0,"BaseType":"Headsman Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Heathen Wand","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.15},{"Category":"rare_crusader","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Highborn Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Highborn Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_crusader","Change":0,"BaseType":"Highland Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_crusader","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Hook Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.59},{"Category":"rare_crusader","Change":0,"BaseType":"Horned Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.65},{"Category":"rare_crusader","Change":0,"BaseType":"Hunter Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Hussar Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Imbued Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Imp Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.94},{"Category":"rare_crusader","Change":0,"BaseType":"Impact Force Propagator ","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"rare_crusader","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Imperial Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_crusader","Change":0,"BaseType":"Imperial Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.78},{"Category":"rare_crusader","Change":0,"BaseType":"Imperial Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"rare_crusader","Change":0,"BaseType":"Imperial Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_crusader","Change":0,"BaseType":"Imperial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_crusader","Change":0,"BaseType":"Infantry Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_crusader","Change":0,"BaseType":"Infernal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18},{"Category":"rare_crusader","Change":0,"BaseType":"Iron Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Iron Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Iron Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Iron Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Iron Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"rare_crusader","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_crusader","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_crusader","Change":0,"BaseType":"Ironwood Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_crusader","Change":0,"BaseType":"Ivory Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_crusader","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_crusader","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Jade Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.02},{"Category":"rare_crusader","Change":0,"BaseType":"Jagged Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_crusader","Change":0,"BaseType":"Jagged Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.14},{"Category":"rare_crusader","Change":0,"BaseType":"Jasper Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.01},{"Category":"rare_crusader","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_crusader","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_crusader","Change":0,"BaseType":"Judgement Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_crusader","Change":0,"BaseType":"Karui Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Karui Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Karui Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Labrys","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_crusader","Change":0,"BaseType":"Lacewood Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.97},{"Category":"rare_crusader","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_crusader","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_crusader","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_crusader","Change":0,"BaseType":"Lathi","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18},{"Category":"rare_crusader","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Layered Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_crusader","Change":0,"BaseType":"Lead Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Leather Cap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_crusader","Change":0,"BaseType":"Leather Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Legion Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Legion Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Legion Hammer","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.17},{"Category":"rare_crusader","Change":0,"BaseType":"Legion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Light Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.68},{"Category":"rare_crusader","Change":0,"BaseType":"Lion Pelt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_crusader","Change":0,"BaseType":"Lion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.31},{"Category":"rare_crusader","Change":0,"BaseType":"Lithe Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.63},{"Category":"rare_crusader","Change":0,"BaseType":"Long Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_crusader","Change":0,"BaseType":"Lordly Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_crusader","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.39},{"Category":"rare_crusader","Change":0,"BaseType":"Mage's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_crusader","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Magmatic Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_crusader","Change":0,"BaseType":"Mahogany Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Majestic Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Maple Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_crusader","Change":0,"BaseType":"Maraketh Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.53},{"Category":"rare_crusader","Change":0,"BaseType":"Marble Amulet","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.95},{"Category":"rare_crusader","Change":0,"BaseType":"Meatgrinder","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.21},{"Category":"rare_crusader","Change":0,"BaseType":"Mesh Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_crusader","Change":0,"BaseType":"Midnight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.77},{"Category":"rare_crusader","Change":0,"BaseType":"Military Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_crusader","Change":0,"BaseType":"Mind Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_crusader","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Moon Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.79},{"Category":"rare_crusader","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_crusader","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"rare_crusader","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.33},{"Category":"rare_crusader","Change":0,"BaseType":"Murder Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.98},{"Category":"rare_crusader","Change":0,"BaseType":"Nailed Fist","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_crusader","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.92},{"Category":"rare_crusader","Change":0,"BaseType":"Nexus Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_crusader","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_crusader","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Noble Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Noble Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Noble Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_crusader","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_crusader","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_crusader","Change":0,"BaseType":"Oak Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_crusader","Change":0,"BaseType":"Ochre Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Oiled Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Oiled Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_crusader","Change":0,"BaseType":"Omen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Opal Ring","InnerInformation":[],"OldTier":"t1-2,t2-1","NewTier":"t1-2,t2-1","Reason":"t1-84,t2-80","Confidence":1.65},{"Category":"rare_crusader","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Opal Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_crusader","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_crusader","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Ornate Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Ornate Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.04},{"Category":"rare_crusader","Change":0,"BaseType":"Pagan Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"rare_crusader","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_crusader","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Pecoraro","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.44},{"Category":"rare_crusader","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Pernach","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.0},{"Category":"rare_crusader","Change":0,"BaseType":"Petrified Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.07},{"Category":"rare_crusader","Change":0,"BaseType":"Phantom Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.52},{"Category":"rare_crusader","Change":0,"BaseType":"Pig-Faced Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Piledriver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Pine Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.05},{"Category":"rare_crusader","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.88},{"Category":"rare_crusader","Change":0,"BaseType":"Plank Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_crusader","Change":0,"BaseType":"Plated Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_crusader","Change":0,"BaseType":"Plated Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"rare_crusader","Change":0,"BaseType":"Plated Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_crusader","Change":0,"BaseType":"Platinum Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_crusader","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Poignard","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Praetor Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"rare_crusader","Change":0,"BaseType":"Prehistoric Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.42},{"Category":"rare_crusader","Change":0,"BaseType":"Primeval Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.29},{"Category":"rare_crusader","Change":0,"BaseType":"Primordial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_crusader","Change":0,"BaseType":"Profane Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_crusader","Change":0,"BaseType":"Prong Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_crusader","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Prophet Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_crusader","Change":0,"BaseType":"Quarterstaff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Quartz Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Quartz Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Quilted Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Ranger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Raven Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Reaver Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_crusader","Change":0,"BaseType":"Reaver Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Reaver Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Recurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Redwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_crusader","Change":0,"BaseType":"Reflex Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_crusader","Change":0,"BaseType":"Regicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_crusader","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_crusader","Change":0,"BaseType":"Reinforced Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_crusader","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Ringmail Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_crusader","Change":0,"BaseType":"Ringmail Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_crusader","Change":0,"BaseType":"Ringmail Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_crusader","Change":0,"BaseType":"Riveted Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_crusader","Change":0,"BaseType":"Rock Breaker","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.96},{"Category":"rare_crusader","Change":0,"BaseType":"Royal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_crusader","Change":0,"BaseType":"Royal Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"rare_crusader","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_crusader","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.47},{"Category":"rare_crusader","Change":0,"BaseType":"Royal Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.52},{"Category":"rare_crusader","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Runic Hatchet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_crusader","Change":0,"BaseType":"Rusted Coif","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_crusader","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Sadist Garb","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.28},{"Category":"rare_crusader","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_crusader","Change":0,"BaseType":"Sage's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_crusader","Change":0,"BaseType":"Sai","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.52},{"Category":"rare_crusader","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.68},{"Category":"rare_crusader","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.18},{"Category":"rare_crusader","Change":0,"BaseType":"Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_crusader","Change":0,"BaseType":"Sambar Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_crusader","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_crusader","Change":0,"BaseType":"Samite Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_crusader","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Satin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Satin Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_crusader","Change":0,"BaseType":"Savant's Robe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.48},{"Category":"rare_crusader","Change":0,"BaseType":"Scale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_crusader","Change":0,"BaseType":"Scarlet Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Scarlet Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_crusader","Change":0,"BaseType":"Scholar Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Secutor Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_crusader","Change":0,"BaseType":"Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Serpent Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_crusader","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_crusader","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_crusader","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Serrated Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Shackled Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Shadow Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.44},{"Category":"rare_crusader","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.45},{"Category":"rare_crusader","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_crusader","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"rare_crusader","Change":0,"BaseType":"Shagreen Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_crusader","Change":0,"BaseType":"Sharkskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_crusader","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.75},{"Category":"rare_crusader","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Short Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_crusader","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Siege Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_crusader","Change":0,"BaseType":"Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_crusader","Change":0,"BaseType":"Silk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_crusader","Change":0,"BaseType":"Silken Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_crusader","Change":0,"BaseType":"Silken Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_crusader","Change":0,"BaseType":"Silken Wrap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_crusader","Change":0,"BaseType":"Simple Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_crusader","Change":0,"BaseType":"Simplex Amulet","InnerInformation":[],"OldTier":"t1-2,t2-1","NewTier":"t1-2,t2-1","Reason":"t1-84,t2-80","Confidence":0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_crusader","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_crusader","Change":0,"BaseType":"Sleek Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_crusader","Change":0,"BaseType":"Slink Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_crusader","Change":0,"BaseType":"Slink Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Smallsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_crusader","Change":0,"BaseType":"Sniper Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Solar Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.76},{"Category":"rare_crusader","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_crusader","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Soldier Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_crusader","Change":0,"BaseType":"Soldier's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_crusader","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.55},{"Category":"rare_crusader","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Sparkling Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Spectral Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_crusader","Change":0,"BaseType":"Spectral Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"rare_crusader","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Spiked Bundle","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.75},{"Category":"rare_crusader","Change":0,"BaseType":"Spiked Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":2.08},{"Category":"rare_crusader","Change":0,"BaseType":"Spiked Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_crusader","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Spine Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_crusader","Change":0,"BaseType":"Spiny Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.31},{"Category":"rare_crusader","Change":0,"BaseType":"Spiny Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Spiraled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Splendid Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_crusader","Change":0,"BaseType":"Stag Sceptre","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.4},{"Category":"rare_crusader","Change":0,"BaseType":"Stealth Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_crusader","Change":0,"BaseType":"Stealth Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_crusader","Change":0,"BaseType":"Steel Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Steel Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_crusader","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Steel Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_crusader","Change":0,"BaseType":"Steelhead","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Steelscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_crusader","Change":0,"BaseType":"Stone Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.0},{"Category":"rare_crusader","Change":0,"BaseType":"Strapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_crusader","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_crusader","Change":0,"BaseType":"Studded Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_crusader","Change":0,"BaseType":"Stygian Vise","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.3},{"Category":"rare_crusader","Change":0,"BaseType":"Sun Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Sun Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_crusader","Change":0,"BaseType":"Sundering Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.86},{"Category":"rare_crusader","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.53},{"Category":"rare_crusader","Change":0,"BaseType":"Talon Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_crusader","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_crusader","Change":0,"BaseType":"Tempered Foil","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_crusader","Change":0,"BaseType":"Tenderizer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Terror Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.22},{"Category":"rare_crusader","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.06},{"Category":"rare_crusader","Change":0,"BaseType":"Thicket Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Thief's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_crusader","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_crusader","Change":0,"BaseType":"Thorn Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_crusader","Change":0,"BaseType":"Thresher Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_crusader","Change":0,"BaseType":"Throat Stabber","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_crusader","Change":0,"BaseType":"Tiger Hook","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.54},{"Category":"rare_crusader","Change":0,"BaseType":"Tiger Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.41},{"Category":"rare_crusader","Change":0,"BaseType":"Tiger's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_crusader","Change":0,"BaseType":"Timber Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.54},{"Category":"rare_crusader","Change":0,"BaseType":"Timeworn Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.02},{"Category":"rare_crusader","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_crusader","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_crusader","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.8},{"Category":"rare_crusader","Change":0,"BaseType":"Tomahawk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Topaz Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Torture Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_crusader","Change":0,"BaseType":"Totemic Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_crusader","Change":0,"BaseType":"Trapper Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Trapper Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"rare_crusader","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_crusader","Change":0,"BaseType":"Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.33},{"Category":"rare_crusader","Change":0,"BaseType":"Trisula","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.61},{"Category":"rare_crusader","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.55},{"Category":"rare_crusader","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_crusader","Change":0,"BaseType":"Twilight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"rare_crusader","Change":0,"BaseType":"Twin Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.01},{"Category":"rare_crusader","Change":0,"BaseType":"Two-Handed Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.77},{"Category":"rare_crusader","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_crusader","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_crusader","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_crusader","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.34},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.91},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.94},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.8},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_crusader","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.8},{"Category":"rare_crusader","Change":0,"BaseType":"Variscite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.29},{"Category":"rare_crusader","Change":0,"BaseType":"Varnished Coat","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_crusader","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_crusader","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_crusader","Change":0,"BaseType":"Vermillion Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.6},{"Category":"rare_crusader","Change":0,"BaseType":"Vile Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_crusader","Change":0,"BaseType":"Visored Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_crusader","Change":0,"BaseType":"Void Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_crusader","Change":0,"BaseType":"Void Fangs","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.55},{"Category":"rare_crusader","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Walnut Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_crusader","Change":0,"BaseType":"War Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_crusader","Change":0,"BaseType":"War Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_crusader","Change":0,"BaseType":"War Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.71},{"Category":"rare_crusader","Change":0,"BaseType":"War Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"rare_crusader","Change":0,"BaseType":"Waxed Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_crusader","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_crusader","Change":0,"BaseType":"Wild Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"rare_crusader","Change":0,"BaseType":"Wolf Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_crusader","Change":0,"BaseType":"Woodful Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.02},{"Category":"rare_crusader","Change":0,"BaseType":"Wool Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.68},{"Category":"rare_crusader","Change":0,"BaseType":"Wraith Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_crusader","Change":0,"BaseType":"Wraith Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_crusader","Change":0,"BaseType":"Wrapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_crusader","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.43},{"Category":"rare_crusader","Change":0,"BaseType":"Wrist Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_crusader","Change":0,"BaseType":"Wyrm Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.16},{"Category":"rare_crusader","Change":0,"BaseType":"Wyrmbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.01},{"Category":"rare_crusader","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_crusader","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_crusader","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_crusader","Change":0,"BaseType":"Yew Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.85},{"Category":"rare_crusader","Change":0,"BaseType":"Zealot Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_crusader","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_crusader","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_crusader","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.08}],"rare_redeemer":[{"Category":"rare_redeemer","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_redeemer","Change":0,"BaseType":"Abyssal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Accumulator Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Agate Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Alder Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Alloyed Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Amber Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Ambush Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Ambusher","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Anarchic Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":71.72},{"Category":"rare_redeemer","Change":0,"BaseType":"Ancestral Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_redeemer","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Ancient Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.44},{"Category":"rare_redeemer","Change":0,"BaseType":"Angelic Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_redeemer","Change":0,"BaseType":"Antique Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Antique Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Antique Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.64},{"Category":"rare_redeemer","Change":0,"BaseType":"Apex Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_redeemer","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Archdemon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Arena Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Arming Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Assassin Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Astral Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_redeemer","Change":0,"BaseType":"Atonement Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Auric Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.66},{"Category":"rare_redeemer","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_redeemer","Change":0,"BaseType":"Barbed Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Barbute Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Baselard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.71},{"Category":"rare_redeemer","Change":0,"BaseType":"Basket Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.76},{"Category":"rare_redeemer","Change":0,"BaseType":"Battered Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Battle Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_redeemer","Change":0,"BaseType":"Battle Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Battle Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Battle Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_redeemer","Change":0,"BaseType":"Battle Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_redeemer","Change":0,"BaseType":"Behemoth Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.59},{"Category":"rare_redeemer","Change":0,"BaseType":"Blasting Blade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.99},{"Category":"rare_redeemer","Change":0,"BaseType":"Blinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.14},{"Category":"rare_redeemer","Change":0,"BaseType":"Blizzard Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Boarding Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Bone Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Bone Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Bone Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.87},{"Category":"rare_redeemer","Change":0,"BaseType":"Bone Helmet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Bone Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Boot Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_redeemer","Change":0,"BaseType":"Boot Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-3.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Brass Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_redeemer","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Broad Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.51},{"Category":"rare_redeemer","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Bronze Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Bronze Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_redeemer","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Buckskin Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Buckskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Burnished Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Butcher Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_redeemer","Change":0,"BaseType":"Butcher Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Butcher Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.01},{"Category":"rare_redeemer","Change":0,"BaseType":"Cabalist Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_redeemer","Change":0,"BaseType":"Callous Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Carnal Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Cedar Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_redeemer","Change":0,"BaseType":"Ceremonial Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Ceremonial Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Ceremonial Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.87},{"Category":"rare_redeemer","Change":0,"BaseType":"Cerulean Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Chain Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Chain Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Chainmail Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Chest Splitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.04},{"Category":"rare_redeemer","Change":0,"BaseType":"Chestplate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Citadel Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_redeemer","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Clasped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Cleaver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Close Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_redeemer","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Coiled Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.92},{"Category":"rare_redeemer","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Colosseum Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Colossus Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.46},{"Category":"rare_redeemer","Change":0,"BaseType":"Commander's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Compound Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Cone Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"rare_redeemer","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Conjurer's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Convoking Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Copper Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.77},{"Category":"rare_redeemer","Change":0,"BaseType":"Copper Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Coral Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Coral Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Coronal Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Coronal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.21},{"Category":"rare_redeemer","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_redeemer","Change":0,"BaseType":"Corsair Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Courtesan Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_redeemer","Change":0,"BaseType":"Crescent Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Crested Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Crimson Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_redeemer","Change":0,"BaseType":"Crude Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Crusader Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Crusader Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Crusader Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Crypt Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Crystal Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Crystal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Curved Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.52},{"Category":"rare_redeemer","Change":0,"BaseType":"Cutlass","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Dagger Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Decorative Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Decurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_redeemer","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Deicide Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Demon Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Demon's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Despot Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Destiny Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Devout Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Diamond Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Double Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Double Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.69},{"Category":"rare_redeemer","Change":0,"BaseType":"Dragon Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_redeemer","Change":0,"BaseType":"Dragonbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"rare_redeemer","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Dragonscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"rare_redeemer","Change":0,"BaseType":"Dragoon Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.19},{"Category":"rare_redeemer","Change":0,"BaseType":"Dread Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_redeemer","Change":0,"BaseType":"Dream Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_redeemer","Change":0,"BaseType":"Dreamquest Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Driftwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Dusk Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.51},{"Category":"rare_redeemer","Change":0,"BaseType":"Duskwalk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_redeemer","Change":0,"BaseType":"Eagle Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_redeemer","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Eclipse Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.17},{"Category":"rare_redeemer","Change":0,"BaseType":"Eelskin Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Eelskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Elegant Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_redeemer","Change":0,"BaseType":"Elegant Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Elegant Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Engraved Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.06},{"Category":"rare_redeemer","Change":0,"BaseType":"Engraved Hatchet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Estoc","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"rare_redeemer","Change":0,"BaseType":"Etched Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.41},{"Category":"rare_redeemer","Change":0,"BaseType":"Etched Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Etched Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Eternal Burgonet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Eventuality Rod","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":7.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Exquisite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Eye Gouger","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.94},{"Category":"rare_redeemer","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.97},{"Category":"rare_redeemer","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.52},{"Category":"rare_redeemer","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Fancy Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Faun's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Fencer Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Field Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.11},{"Category":"rare_redeemer","Change":0,"BaseType":"Fingerless Silk Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":2.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Fir Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Fishscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_redeemer","Change":0,"BaseType":"Flanged Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Flaying Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Fleshripper","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Footman Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Foul Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"rare_redeemer","Change":0,"BaseType":"Fright Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.46},{"Category":"rare_redeemer","Change":0,"BaseType":"Fright Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.19},{"Category":"rare_redeemer","Change":0,"BaseType":"Frontier Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Full Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Full Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Full Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Full Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_redeemer","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Gavel","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.91},{"Category":"rare_redeemer","Change":0,"BaseType":"Gemini Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.19},{"Category":"rare_redeemer","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_redeemer","Change":0,"BaseType":"General's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Gilded Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Gilded Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Girded Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Gladiator Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Gladius","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Glorious Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Goathide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Goat's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Gold Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Golden Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Golden Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_redeemer","Change":0,"BaseType":"Golden Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Golden Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.09},{"Category":"rare_redeemer","Change":0,"BaseType":"Graceful Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.44},{"Category":"rare_redeemer","Change":0,"BaseType":"Grappler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.41},{"Category":"rare_redeemer","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.84},{"Category":"rare_redeemer","Change":0,"BaseType":"Great White Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_redeemer","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Gripped Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":2.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Grove Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"rare_redeemer","Change":0,"BaseType":"Gutting Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Hammered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_redeemer","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Harpy Rapier","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.12},{"Category":"rare_redeemer","Change":0,"BaseType":"Headman's Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.34},{"Category":"rare_redeemer","Change":0,"BaseType":"Headsman Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Heat-attuned Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_redeemer","Change":0,"BaseType":"Heathen Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Highborn Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Highborn Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Highland Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_redeemer","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Horned Sceptre","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Hunter Hood","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Hussar Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_redeemer","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.78},{"Category":"rare_redeemer","Change":0,"BaseType":"Imbued Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Imp Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Imperial Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Imperial Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Imperial Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Imperial Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Imperial Staff","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Infantry Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Infernal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"rare_redeemer","Change":0,"BaseType":"Iron Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Iron Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Iron Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Ironwood Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Ivory Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Jade Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Jagged Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.64},{"Category":"rare_redeemer","Change":0,"BaseType":"Jasper Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.76},{"Category":"rare_redeemer","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_redeemer","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Judgement Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Karui Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Karui Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Karui Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Labrys","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Lacewood Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_redeemer","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Lathi","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.72},{"Category":"rare_redeemer","Change":0,"BaseType":"Layered Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Lead Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Leather Cap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Leather Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Leatherscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"rare_redeemer","Change":0,"BaseType":"Legion Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Legion Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Legion Hammer","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_redeemer","Change":0,"BaseType":"Legion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.82},{"Category":"rare_redeemer","Change":0,"BaseType":"Light Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_redeemer","Change":0,"BaseType":"Linden Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Lion Pelt","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Lion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.46},{"Category":"rare_redeemer","Change":0,"BaseType":"Lithe Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.32},{"Category":"rare_redeemer","Change":0,"BaseType":"Lordly Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_redeemer","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Mage's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Mahogany Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Majestic Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Maple Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Maraketh Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Marble Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Meatgrinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_redeemer","Change":0,"BaseType":"Mesh Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Midnight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.12},{"Category":"rare_redeemer","Change":0,"BaseType":"Military Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.36},{"Category":"rare_redeemer","Change":0,"BaseType":"Mind Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_redeemer","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Moon Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.64},{"Category":"rare_redeemer","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Morning Star","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.34},{"Category":"rare_redeemer","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Murder Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Noble Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Noble Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.47},{"Category":"rare_redeemer","Change":0,"BaseType":"Noble Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_redeemer","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_redeemer","Change":0,"BaseType":"Oak Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Ochre Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Oiled Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Oiled Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Omen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Opal Ring","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Opal Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Ornate Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Ornate Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.54},{"Category":"rare_redeemer","Change":0,"BaseType":"Oscillating Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Padded Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Padded Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Pagan Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Painted Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"rare_redeemer","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Pecoraro","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.34},{"Category":"rare_redeemer","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Pernach","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Petrified Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Phantom Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_redeemer","Change":0,"BaseType":"Pig-Faced Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Piledriver","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.8},{"Category":"rare_redeemer","Change":0,"BaseType":"Pine Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Plague Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Plated Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Plated Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Plated Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Platinum Kris","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.06},{"Category":"rare_redeemer","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Pneumatic Dagger","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.83},{"Category":"rare_redeemer","Change":0,"BaseType":"Poignard","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Potentiality Rod","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":6.8},{"Category":"rare_redeemer","Change":0,"BaseType":"Praetor Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Prehistoric Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Primeval Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.06},{"Category":"rare_redeemer","Change":0,"BaseType":"Primordial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.36},{"Category":"rare_redeemer","Change":0,"BaseType":"Prismatic Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Profane Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Prong Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_redeemer","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Prophet Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Quarterstaff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Quartz Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Quilted Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Ranger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Raven Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Rawhide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Reaver Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Reaver Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Reaver Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Recurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Redwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Reflex Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Regicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Reinforced Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Ringmail Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"rare_redeemer","Change":0,"BaseType":"Ringmail Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_redeemer","Change":0,"BaseType":"Ringmail Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Riveted Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Rock Breaker","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.11},{"Category":"rare_redeemer","Change":0,"BaseType":"Royal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Royal Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"rare_redeemer","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Royal Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.47},{"Category":"rare_redeemer","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Runic Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Rusted Coif","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Sadist Garb","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.8},{"Category":"rare_redeemer","Change":0,"BaseType":"Sage's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Sai","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.02},{"Category":"rare_redeemer","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_redeemer","Change":0,"BaseType":"Sambar Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Samite Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_redeemer","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Satin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Satin Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_redeemer","Change":0,"BaseType":"Savant's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"rare_redeemer","Change":0,"BaseType":"Scale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Scare Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Scarlet Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Scarlet Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Scholar Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_redeemer","Change":0,"BaseType":"Scholar's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Secutor Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Sekhem","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_redeemer","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Serpent Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.01},{"Category":"rare_redeemer","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.52},{"Category":"rare_redeemer","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_redeemer","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Serrated Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Shackled Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Shadow Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.44},{"Category":"rare_redeemer","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Shagreen Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Sharkskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Sharktooth Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Short Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Siege Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Silk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_redeemer","Change":0,"BaseType":"Silken Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Silken Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Silken Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_redeemer","Change":0,"BaseType":"Silken Wrap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_redeemer","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_redeemer","Change":0,"BaseType":"Sleek Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_redeemer","Change":0,"BaseType":"Slink Boots","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Slink Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Smallsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Sniper Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.67},{"Category":"rare_redeemer","Change":0,"BaseType":"Solar Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.81},{"Category":"rare_redeemer","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Soldier's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Sorrow Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Southswing Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Sparkling Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Spectral Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Spectral Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.37},{"Category":"rare_redeemer","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Spiked Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Spiked Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":2.08},{"Category":"rare_redeemer","Change":0,"BaseType":"Spiked Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Spine Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Spiny Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.49},{"Category":"rare_redeemer","Change":0,"BaseType":"Spiny Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Spiraled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Splendid Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.97},{"Category":"rare_redeemer","Change":0,"BaseType":"Stag Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Stealth Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_redeemer","Change":0,"BaseType":"Stealth Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_redeemer","Change":0,"BaseType":"Steel Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Steel Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Steel Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Steelhead","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Steelscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"rare_redeemer","Change":0,"BaseType":"Stiletto","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_redeemer","Change":0,"BaseType":"Strapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_redeemer","Change":0,"BaseType":"Strapped Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_redeemer","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Studded Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Studded Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Stygian Vise","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":0.9},{"Category":"rare_redeemer","Change":0,"BaseType":"Sun Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Sun Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Sundering Axe","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.96},{"Category":"rare_redeemer","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.23},{"Category":"rare_redeemer","Change":0,"BaseType":"Talon Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_redeemer","Change":0,"BaseType":"Tarnished Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Tempered Foil","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_redeemer","Change":0,"BaseType":"Tenderizer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Terror Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_redeemer","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_redeemer","Change":0,"BaseType":"Thicket Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_redeemer","Change":0,"BaseType":"Thief's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_redeemer","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_redeemer","Change":0,"BaseType":"Thorn Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Thresher Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.12},{"Category":"rare_redeemer","Change":0,"BaseType":"Throat Stabber","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.67},{"Category":"rare_redeemer","Change":0,"BaseType":"Tiger Hook","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.99},{"Category":"rare_redeemer","Change":0,"BaseType":"Tiger Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.06},{"Category":"rare_redeemer","Change":0,"BaseType":"Tiger's Paw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Timber Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.19},{"Category":"rare_redeemer","Change":0,"BaseType":"Timeworn Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.47},{"Category":"rare_redeemer","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Tomahawk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Topaz Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Torture Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_redeemer","Change":0,"BaseType":"Totemic Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Trapper Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Trapper Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_redeemer","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_redeemer","Change":0,"BaseType":"Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Trisula","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.21},{"Category":"rare_redeemer","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Twig Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Twilight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.26},{"Category":"rare_redeemer","Change":0,"BaseType":"Twin Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_redeemer","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":2.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.14},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.46},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Greatsword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.49},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_redeemer","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Variscite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.29},{"Category":"rare_redeemer","Change":0,"BaseType":"Varnished Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"rare_redeemer","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_redeemer","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_redeemer","Change":0,"BaseType":"Vermillion Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Vile Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_redeemer","Change":0,"BaseType":"Visored Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_redeemer","Change":0,"BaseType":"Void Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_redeemer","Change":0,"BaseType":"Void Fangs","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.6},{"Category":"rare_redeemer","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_redeemer","Change":0,"BaseType":"Walnut Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_redeemer","Change":0,"BaseType":"War Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"War Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"War Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.71},{"Category":"rare_redeemer","Change":0,"BaseType":"War Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Waxed Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_redeemer","Change":0,"BaseType":"Wild Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Windbreak Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_redeemer","Change":0,"BaseType":"Wolf Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Woodful Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_redeemer","Change":0,"BaseType":"Wool Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_redeemer","Change":0,"BaseType":"Wool Shoes","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_redeemer","Change":0,"BaseType":"Wraith Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Wraith Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_redeemer","Change":0,"BaseType":"Wrapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"rare_redeemer","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_redeemer","Change":0,"BaseType":"Wrist Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_redeemer","Change":0,"BaseType":"Wyrm Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.06},{"Category":"rare_redeemer","Change":0,"BaseType":"Wyrmbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.21},{"Category":"rare_redeemer","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.77},{"Category":"rare_redeemer","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_redeemer","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.67},{"Category":"rare_redeemer","Change":0,"BaseType":"Yew Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.4},{"Category":"rare_redeemer","Change":0,"BaseType":"Zealot Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_redeemer","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_redeemer","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_redeemer","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.83}],"rare_warlord":[{"Category":"rare_warlord","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_warlord","Change":0,"BaseType":"Abyssal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Agate Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Alder Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Alloyed Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Amber Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Ambush Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Ambusher","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.63},{"Category":"rare_warlord","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Anarchic Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":71.72},{"Category":"rare_warlord","Change":0,"BaseType":"Ancestral Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_warlord","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_warlord","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Ancient Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.74},{"Category":"rare_warlord","Change":0,"BaseType":"Angelic Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_warlord","Change":0,"BaseType":"Antique Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Antique Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_warlord","Change":0,"BaseType":"Antique Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.99},{"Category":"rare_warlord","Change":0,"BaseType":"Apex Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_warlord","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_warlord","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Archdemon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_warlord","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.63},{"Category":"rare_warlord","Change":0,"BaseType":"Arena Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_warlord","Change":0,"BaseType":"Arming Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_warlord","Change":0,"BaseType":"Assassin Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_warlord","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.48},{"Category":"rare_warlord","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Astral Plate","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.28},{"Category":"rare_warlord","Change":0,"BaseType":"Auric Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.66},{"Category":"rare_warlord","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_warlord","Change":0,"BaseType":"Barbed Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_warlord","Change":0,"BaseType":"Barbute Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_warlord","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Baselard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.76},{"Category":"rare_warlord","Change":0,"BaseType":"Basemetal Treads","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_warlord","Change":0,"BaseType":"Basket Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.06},{"Category":"rare_warlord","Change":0,"BaseType":"Bastard Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_warlord","Change":0,"BaseType":"Battered Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_warlord","Change":0,"BaseType":"Battle Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_warlord","Change":0,"BaseType":"Battle Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_warlord","Change":0,"BaseType":"Battle Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_warlord","Change":0,"BaseType":"Battle Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_warlord","Change":0,"BaseType":"Battle Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Behemoth Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.99},{"Category":"rare_warlord","Change":0,"BaseType":"Bladed Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.08},{"Category":"rare_warlord","Change":0,"BaseType":"Blinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.39},{"Category":"rare_warlord","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_warlord","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":0.9},{"Category":"rare_warlord","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Bone Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_warlord","Change":0,"BaseType":"Bone Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_warlord","Change":0,"BaseType":"Bone Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_warlord","Change":0,"BaseType":"Bone Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.98},{"Category":"rare_warlord","Change":0,"BaseType":"Bone Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_warlord","Change":0,"BaseType":"Boom Mace","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":76.84},{"Category":"rare_warlord","Change":0,"BaseType":"Boot Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"rare_warlord","Change":0,"BaseType":"Boot Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"rare_warlord","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Brass Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_warlord","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_warlord","Change":0,"BaseType":"Brimstone Treads","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"rare_warlord","Change":0,"BaseType":"Broad Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.81},{"Category":"rare_warlord","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_warlord","Change":0,"BaseType":"Bronze Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_warlord","Change":0,"BaseType":"Bronze Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.47},{"Category":"rare_warlord","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Buckskin Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_warlord","Change":0,"BaseType":"Buckskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.13},{"Category":"rare_warlord","Change":0,"BaseType":"Burnished Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Butcher Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Butcher Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_warlord","Change":0,"BaseType":"Butcher Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.86},{"Category":"rare_warlord","Change":0,"BaseType":"Cabalist Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_warlord","Change":0,"BaseType":"Callous Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Capricious Spiritblade","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":71.37},{"Category":"rare_warlord","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.28},{"Category":"rare_warlord","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_warlord","Change":0,"BaseType":"Carnal Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_warlord","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Cat's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_warlord","Change":0,"BaseType":"Ceremonial Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_warlord","Change":0,"BaseType":"Ceremonial Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Ceremonial Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.67},{"Category":"rare_warlord","Change":0,"BaseType":"Cerulean Ring","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.95},{"Category":"rare_warlord","Change":0,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Chain Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_warlord","Change":0,"BaseType":"Chain Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_warlord","Change":0,"BaseType":"Chain Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Chainmail Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_warlord","Change":0,"BaseType":"Chainmail Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.05},{"Category":"rare_warlord","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Chest Splitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.49},{"Category":"rare_warlord","Change":0,"BaseType":"Chestplate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.3},{"Category":"rare_warlord","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Citadel Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"rare_warlord","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Clasped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"rare_warlord","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Cleaver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_warlord","Change":0,"BaseType":"Close Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_warlord","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Cogwork Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Coiled Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.17},{"Category":"rare_warlord","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.23},{"Category":"rare_warlord","Change":0,"BaseType":"Colosseum Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Colossus Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.46},{"Category":"rare_warlord","Change":0,"BaseType":"Commander's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_warlord","Change":0,"BaseType":"Composite Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.91},{"Category":"rare_warlord","Change":0,"BaseType":"Compound Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_warlord","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_warlord","Change":0,"BaseType":"Cone Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"rare_warlord","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_warlord","Change":0,"BaseType":"Conjurer's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Convoking Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.75},{"Category":"rare_warlord","Change":0,"BaseType":"Copper Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.92},{"Category":"rare_warlord","Change":0,"BaseType":"Copper Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_warlord","Change":0,"BaseType":"Copper Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_warlord","Change":0,"BaseType":"Coral Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Coral Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.4},{"Category":"rare_warlord","Change":0,"BaseType":"Coronal Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Coronal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.21},{"Category":"rare_warlord","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"rare_warlord","Change":0,"BaseType":"Corsair Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_warlord","Change":0,"BaseType":"Courtesan Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_warlord","Change":0,"BaseType":"Crescent Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"rare_warlord","Change":0,"BaseType":"Crested Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Crimson Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_warlord","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"rare_warlord","Change":0,"BaseType":"Crusader Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_warlord","Change":0,"BaseType":"Crusader Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Crusader Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_warlord","Change":0,"BaseType":"Crypt Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Crystal Belt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_warlord","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Crystal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Curved Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_warlord","Change":0,"BaseType":"Cutlass","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_warlord","Change":0,"BaseType":"Dagger Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_warlord","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Decorative Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_warlord","Change":0,"BaseType":"Decurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.22},{"Category":"rare_warlord","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.97},{"Category":"rare_warlord","Change":0,"BaseType":"Deicide Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_warlord","Change":0,"BaseType":"Demon Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"rare_warlord","Change":0,"BaseType":"Demon's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_warlord","Change":0,"BaseType":"Despot Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"rare_warlord","Change":0,"BaseType":"Destiny Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Devout Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Diamond Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Double Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.09},{"Category":"rare_warlord","Change":0,"BaseType":"Dragon Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.37},{"Category":"rare_warlord","Change":0,"BaseType":"Dragonbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"rare_warlord","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.5},{"Category":"rare_warlord","Change":0,"BaseType":"Dragonscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_warlord","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.23},{"Category":"rare_warlord","Change":0,"BaseType":"Dragoon Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.44},{"Category":"rare_warlord","Change":0,"BaseType":"Dread Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_warlord","Change":0,"BaseType":"Dream Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_warlord","Change":0,"BaseType":"Dusk Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.91},{"Category":"rare_warlord","Change":0,"BaseType":"Eagle Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_warlord","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_warlord","Change":0,"BaseType":"Eclipse Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.67},{"Category":"rare_warlord","Change":0,"BaseType":"Eelskin Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Eelskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_warlord","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.19},{"Category":"rare_warlord","Change":0,"BaseType":"Elegant Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.35},{"Category":"rare_warlord","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.93},{"Category":"rare_warlord","Change":0,"BaseType":"Elegant Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_warlord","Change":0,"BaseType":"Elegant Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"rare_warlord","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_warlord","Change":0,"BaseType":"Engraved Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_warlord","Change":0,"BaseType":"Engraved Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Estoc","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.81},{"Category":"rare_warlord","Change":0,"BaseType":"Etched Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"rare_warlord","Change":0,"BaseType":"Etched Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Eternal Burgonet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.63},{"Category":"rare_warlord","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Eventuality Rod","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":7.28},{"Category":"rare_warlord","Change":0,"BaseType":"Exquisite Blade","InnerInformation":[],"OldTier":"t1-2,t2-1","NewTier":"t1-2,t2-1","Reason":"t1-84,t2-80","Confidence":1.63},{"Category":"rare_warlord","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Eye Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.64},{"Category":"rare_warlord","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.5},{"Category":"rare_warlord","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.28},{"Category":"rare_warlord","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.97},{"Category":"rare_warlord","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.07},{"Category":"rare_warlord","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_warlord","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.14},{"Category":"rare_warlord","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.38},{"Category":"rare_warlord","Change":0,"BaseType":"Fancy Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Faun's Horn","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Fencer Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Field Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.11},{"Category":"rare_warlord","Change":0,"BaseType":"Fingerless Silk Gloves","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":2.15},{"Category":"rare_warlord","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Flanged Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Flaying Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Fleshripper","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.72},{"Category":"rare_warlord","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Footman Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.63},{"Category":"rare_warlord","Change":0,"BaseType":"Foul Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Fright Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.01},{"Category":"rare_warlord","Change":0,"BaseType":"Fright Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.34},{"Category":"rare_warlord","Change":0,"BaseType":"Frontier Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Full Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.97},{"Category":"rare_warlord","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Full Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Full Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_warlord","Change":0,"BaseType":"Full Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_warlord","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Gauche Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"rare_warlord","Change":0,"BaseType":"Gavel","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.91},{"Category":"rare_warlord","Change":0,"BaseType":"Gemini Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.19},{"Category":"rare_warlord","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"rare_warlord","Change":0,"BaseType":"General's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Gilded Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_warlord","Change":0,"BaseType":"Gilded Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"rare_warlord","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Girded Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_warlord","Change":0,"BaseType":"Gladiator Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"rare_warlord","Change":0,"BaseType":"Gladius","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.92},{"Category":"rare_warlord","Change":0,"BaseType":"Glorious Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_warlord","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Gnarled Branch","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.23},{"Category":"rare_warlord","Change":0,"BaseType":"Goathide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_warlord","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_warlord","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Gold Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Golden Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_warlord","Change":0,"BaseType":"Golden Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_warlord","Change":0,"BaseType":"Golden Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Golden Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_warlord","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"rare_warlord","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"rare_warlord","Change":0,"BaseType":"Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.09},{"Category":"rare_warlord","Change":0,"BaseType":"Graceful Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Grappler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.44},{"Category":"rare_warlord","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Great Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_warlord","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.16},{"Category":"rare_warlord","Change":0,"BaseType":"Great White Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_warlord","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_warlord","Change":0,"BaseType":"Gripped Gloves","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.63},{"Category":"rare_warlord","Change":0,"BaseType":"Grove Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"rare_warlord","Change":0,"BaseType":"Gutting Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_warlord","Change":0,"BaseType":"Hammered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_warlord","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"rare_warlord","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_warlord","Change":0,"BaseType":"Harpy Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.12},{"Category":"rare_warlord","Change":0,"BaseType":"Headman's Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"rare_warlord","Change":0,"BaseType":"Headsman Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Heathen Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.93},{"Category":"rare_warlord","Change":0,"BaseType":"Highborn Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.44},{"Category":"rare_warlord","Change":0,"BaseType":"Highborn Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Highland Blade","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.38},{"Category":"rare_warlord","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.82},{"Category":"rare_warlord","Change":0,"BaseType":"Hook Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.29},{"Category":"rare_warlord","Change":0,"BaseType":"Horned Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.65},{"Category":"rare_warlord","Change":0,"BaseType":"Hunter Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Hussar Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_warlord","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_warlord","Change":0,"BaseType":"Imbued Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Imp Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Impact Force Propagator ","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"rare_warlord","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_warlord","Change":0,"BaseType":"Imperial Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Imperial Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_warlord","Change":0,"BaseType":"Imperial Maul","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.97},{"Category":"rare_warlord","Change":0,"BaseType":"Imperial Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_warlord","Change":0,"BaseType":"Imperial Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.93},{"Category":"rare_warlord","Change":0,"BaseType":"Infantry Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"rare_warlord","Change":0,"BaseType":"Infernal Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_warlord","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.88},{"Category":"rare_warlord","Change":0,"BaseType":"Iron Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_warlord","Change":0,"BaseType":"Iron Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_warlord","Change":0,"BaseType":"Iron Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.65},{"Category":"rare_warlord","Change":0,"BaseType":"Iron Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Iron Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"rare_warlord","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_warlord","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_warlord","Change":0,"BaseType":"Ironwood Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Ivory Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"rare_warlord","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Jagged Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.2},{"Category":"rare_warlord","Change":0,"BaseType":"Jasper Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.01},{"Category":"rare_warlord","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_warlord","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Judgement Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.7},{"Category":"rare_warlord","Change":0,"BaseType":"Karui Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Karui Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"rare_warlord","Change":0,"BaseType":"Karui Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Labrys","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"rare_warlord","Change":0,"BaseType":"Lacewood Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.82},{"Category":"rare_warlord","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Lathi","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"rare_warlord","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Layered Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_warlord","Change":0,"BaseType":"Lead Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Leather Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"rare_warlord","Change":0,"BaseType":"Leatherscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"rare_warlord","Change":0,"BaseType":"Legion Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.78},{"Category":"rare_warlord","Change":0,"BaseType":"Legion Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Legion Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_warlord","Change":0,"BaseType":"Legion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_warlord","Change":0,"BaseType":"Linden Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.6},{"Category":"rare_warlord","Change":0,"BaseType":"Lion Pelt","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.68},{"Category":"rare_warlord","Change":0,"BaseType":"Lion Sword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.11},{"Category":"rare_warlord","Change":0,"BaseType":"Lithe Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"rare_warlord","Change":0,"BaseType":"Long Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.68},{"Category":"rare_warlord","Change":0,"BaseType":"Longsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.97},{"Category":"rare_warlord","Change":0,"BaseType":"Lordly Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"rare_warlord","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"rare_warlord","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.34},{"Category":"rare_warlord","Change":0,"BaseType":"Mage's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"rare_warlord","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_warlord","Change":0,"BaseType":"Mahogany Tower Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.52},{"Category":"rare_warlord","Change":0,"BaseType":"Majestic Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.84},{"Category":"rare_warlord","Change":0,"BaseType":"Maple Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Maraketh Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.73},{"Category":"rare_warlord","Change":0,"BaseType":"Marble Amulet","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.65},{"Category":"rare_warlord","Change":0,"BaseType":"Meatgrinder","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.21},{"Category":"rare_warlord","Change":0,"BaseType":"Mesh Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_warlord","Change":0,"BaseType":"Midnight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.47},{"Category":"rare_warlord","Change":0,"BaseType":"Military Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.36},{"Category":"rare_warlord","Change":0,"BaseType":"Mind Cage","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"rare_warlord","Change":0,"BaseType":"Moon Staff","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.99},{"Category":"rare_warlord","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_warlord","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_warlord","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.13},{"Category":"rare_warlord","Change":0,"BaseType":"Murder Mitts","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.28},{"Category":"rare_warlord","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"rare_warlord","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_warlord","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.95},{"Category":"rare_warlord","Change":0,"BaseType":"Noble Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Noble Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_warlord","Change":0,"BaseType":"Noble Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_warlord","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.72},{"Category":"rare_warlord","Change":0,"BaseType":"Oak Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"rare_warlord","Change":0,"BaseType":"Ochre Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Oiled Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"rare_warlord","Change":0,"BaseType":"Omen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_warlord","Change":0,"BaseType":"Opal Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_warlord","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Opal Wand","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Ornate Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Padded Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_warlord","Change":0,"BaseType":"Pagan Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Painted Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_warlord","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"rare_warlord","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.9},{"Category":"rare_warlord","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"rare_warlord","Change":0,"BaseType":"Pecoraro","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.44},{"Category":"rare_warlord","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Penitent Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_warlord","Change":0,"BaseType":"Pernach","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Petrified Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.47},{"Category":"rare_warlord","Change":0,"BaseType":"Phantom Mace","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.52},{"Category":"rare_warlord","Change":0,"BaseType":"Pig-Faced Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Piledriver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.68},{"Category":"rare_warlord","Change":0,"BaseType":"Plague Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_warlord","Change":0,"BaseType":"Plated Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_warlord","Change":0,"BaseType":"Plated Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Plated Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Platinum Kris","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.86},{"Category":"rare_warlord","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Poignard","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_warlord","Change":0,"BaseType":"Poleaxe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_warlord","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Praetor Crown","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.38},{"Category":"rare_warlord","Change":0,"BaseType":"Prehistoric Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"rare_warlord","Change":0,"BaseType":"Pressurised Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":5.08},{"Category":"rare_warlord","Change":0,"BaseType":"Primeval Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.06},{"Category":"rare_warlord","Change":0,"BaseType":"Primordial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_warlord","Change":0,"BaseType":"Prismatic Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Profane Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_warlord","Change":0,"BaseType":"Prong Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"rare_warlord","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Prophet Crown","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.08},{"Category":"rare_warlord","Change":0,"BaseType":"Quarterstaff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Quartz Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Quilted Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"rare_warlord","Change":0,"BaseType":"Ranger Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Raven Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Rawhide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"rare_warlord","Change":0,"BaseType":"Rawhide Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"rare_warlord","Change":0,"BaseType":"Reaver Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.87},{"Category":"rare_warlord","Change":0,"BaseType":"Reaver Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Reaver Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Recurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"rare_warlord","Change":0,"BaseType":"Redwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Reflex Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Regicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_warlord","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_warlord","Change":0,"BaseType":"Reinforced Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_warlord","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_warlord","Change":0,"BaseType":"Ringmail Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"rare_warlord","Change":0,"BaseType":"Ringmail Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_warlord","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Riveted Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Rock Breaker","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"rare_warlord","Change":0,"BaseType":"Rotted Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.53},{"Category":"rare_warlord","Change":0,"BaseType":"Royal Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18},{"Category":"rare_warlord","Change":0,"BaseType":"Royal Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_warlord","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_warlord","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Royal Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.87},{"Category":"rare_warlord","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Runic Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Sadist Garb","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_warlord","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Sage's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.72},{"Category":"rare_warlord","Change":0,"BaseType":"Sai","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.07},{"Category":"rare_warlord","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.13},{"Category":"rare_warlord","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"rare_warlord","Change":0,"BaseType":"Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"rare_warlord","Change":0,"BaseType":"Sambar Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.3},{"Category":"rare_warlord","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_warlord","Change":0,"BaseType":"Samite Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"rare_warlord","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_warlord","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Satin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Satin Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_warlord","Change":0,"BaseType":"Savant's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_warlord","Change":0,"BaseType":"Scarlet Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_warlord","Change":0,"BaseType":"Scarlet Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Scholar Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Scholar's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"rare_warlord","Change":0,"BaseType":"Secutor Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.32},{"Category":"rare_warlord","Change":0,"BaseType":"Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Serpent Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.01},{"Category":"rare_warlord","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"rare_warlord","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Serrated Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Shackled Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Shadow Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.84},{"Category":"rare_warlord","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"rare_warlord","Change":0,"BaseType":"Shagreen Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Sharkskin Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.5},{"Category":"rare_warlord","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.25},{"Category":"rare_warlord","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_warlord","Change":0,"BaseType":"Siege Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"rare_warlord","Change":0,"BaseType":"Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"rare_warlord","Change":0,"BaseType":"Silk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_warlord","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Silken Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Silken Hood","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Silken Wrap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"rare_warlord","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.15},{"Category":"rare_warlord","Change":0,"BaseType":"Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"rare_warlord","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"rare_warlord","Change":0,"BaseType":"Sledgehammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"rare_warlord","Change":0,"BaseType":"Sleek Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Slink Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"rare_warlord","Change":0,"BaseType":"Slink Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_warlord","Change":0,"BaseType":"Smallsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Sniper Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"rare_warlord","Change":0,"BaseType":"Solar Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.19},{"Category":"rare_warlord","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"rare_warlord","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Soldier Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"rare_warlord","Change":0,"BaseType":"Soldier's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_warlord","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"rare_warlord","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.55},{"Category":"rare_warlord","Change":0,"BaseType":"Southswing Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.95},{"Category":"rare_warlord","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.72},{"Category":"rare_warlord","Change":0,"BaseType":"Sparkling Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"rare_warlord","Change":0,"BaseType":"Spectral Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Spectral Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.17},{"Category":"rare_warlord","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Spiked Bundle","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"rare_warlord","Change":0,"BaseType":"Spiked Gloves","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Spiked Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"rare_warlord","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"rare_warlord","Change":0,"BaseType":"Spine Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.2},{"Category":"rare_warlord","Change":0,"BaseType":"Spiny Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.44},{"Category":"rare_warlord","Change":0,"BaseType":"Spiny Round Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Spiraled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"rare_warlord","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Splendid Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Stabilising Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Stag Sceptre","InnerInformation":[],"OldTier":"t1-3,t2-1","NewTier":"t1-3,t2-1","Reason":"t1-86,t2-80","Confidence":1.15},{"Category":"rare_warlord","Change":0,"BaseType":"Stealth Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"rare_warlord","Change":0,"BaseType":"Stealth Gloves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.08},{"Category":"rare_warlord","Change":0,"BaseType":"Steel Circlet","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Steel Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"rare_warlord","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Steel Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Steelhead","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Steelscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"rare_warlord","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.85},{"Category":"rare_warlord","Change":0,"BaseType":"Stiletto","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Stormrider Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"rare_warlord","Change":0,"BaseType":"Strapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"rare_warlord","Change":0,"BaseType":"Strapped Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.63},{"Category":"rare_warlord","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Studded Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Studded Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"rare_warlord","Change":0,"BaseType":"Stygian Vise","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.3},{"Category":"rare_warlord","Change":0,"BaseType":"Sun Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Sun Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Sundering Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.01},{"Category":"rare_warlord","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"rare_warlord","Change":0,"BaseType":"Talon Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.57},{"Category":"rare_warlord","Change":0,"BaseType":"Tarnished Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"rare_warlord","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"rare_warlord","Change":0,"BaseType":"Tempered Foil","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.62},{"Category":"rare_warlord","Change":0,"BaseType":"Tenderizer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Terror Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.92},{"Category":"rare_warlord","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.21},{"Category":"rare_warlord","Change":0,"BaseType":"Thicket Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Thief's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Thorn Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"rare_warlord","Change":0,"BaseType":"Thresher Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.67},{"Category":"rare_warlord","Change":0,"BaseType":"Throat Stabber","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.96},{"Category":"rare_warlord","Change":0,"BaseType":"Tiger Hook","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.69},{"Category":"rare_warlord","Change":0,"BaseType":"Tiger Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.41},{"Category":"rare_warlord","Change":0,"BaseType":"Tiger's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"rare_warlord","Change":0,"BaseType":"Timber Axe","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.36},{"Category":"rare_warlord","Change":0,"BaseType":"Timeworn Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"rare_warlord","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.35},{"Category":"rare_warlord","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.6},{"Category":"rare_warlord","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Tomahawk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Topaz Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.4},{"Category":"rare_warlord","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Torture Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_warlord","Change":0,"BaseType":"Totemic Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"rare_warlord","Change":0,"BaseType":"Trapper Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"rare_warlord","Change":0,"BaseType":"Trapper Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"rare_warlord","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.58},{"Category":"rare_warlord","Change":0,"BaseType":"Trisula","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_warlord","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"rare_warlord","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Twig Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.88},{"Category":"rare_warlord","Change":0,"BaseType":"Twilight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"rare_warlord","Change":0,"BaseType":"Twin Claw","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.79},{"Category":"rare_warlord","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":1.4},{"Category":"rare_warlord","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.95},{"Category":"rare_warlord","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.49},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"t1-3,t2-2","NewTier":"t1-3,t2-2","Reason":"t1-86,t2-85","Confidence":0.81},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Greatsword","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.09},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Mask","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"rare_warlord","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.03},{"Category":"rare_warlord","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[],"OldTier":"t2-1","NewTier":"t2-1","Reason":"t2-80","Confidence":0.8},{"Category":"rare_warlord","Change":0,"BaseType":"Variscite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.29},{"Category":"rare_warlord","Change":0,"BaseType":"Varnished Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"rare_warlord","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"rare_warlord","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.45},{"Category":"rare_warlord","Change":0,"BaseType":"Vermillion Ring","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":1.95},{"Category":"rare_warlord","Change":0,"BaseType":"Vile Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"rare_warlord","Change":0,"BaseType":"Visored Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"rare_warlord","Change":0,"BaseType":"Void Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.86},{"Category":"rare_warlord","Change":0,"BaseType":"Void Fangs","InnerInformation":[],"OldTier":"t1-1,t2-1","NewTier":"t1-1,t2-1","Reason":"t1-82,t2-80","Confidence":5.55},{"Category":"rare_warlord","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.45},{"Category":"rare_warlord","Change":0,"BaseType":"Walnut Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"rare_warlord","Change":0,"BaseType":"War Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"rare_warlord","Change":0,"BaseType":"War Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"rare_warlord","Change":0,"BaseType":"War Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"rare_warlord","Change":0,"BaseType":"Waxed Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"rare_warlord","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"rare_warlord","Change":0,"BaseType":"Wild Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"rare_warlord","Change":0,"BaseType":"Windbreak Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"rare_warlord","Change":0,"BaseType":"Wolf Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"rare_warlord","Change":0,"BaseType":"Woodful Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.87},{"Category":"rare_warlord","Change":0,"BaseType":"Woodsplitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.24},{"Category":"rare_warlord","Change":0,"BaseType":"Wool Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.53},{"Category":"rare_warlord","Change":0,"BaseType":"Wraith Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.42},{"Category":"rare_warlord","Change":0,"BaseType":"Wraith Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"rare_warlord","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.43},{"Category":"rare_warlord","Change":0,"BaseType":"Wrist Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"rare_warlord","Change":0,"BaseType":"Wyrm Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.36},{"Category":"rare_warlord","Change":0,"BaseType":"Wyrmbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.66},{"Category":"rare_warlord","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"rare_warlord","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"rare_warlord","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.48},{"Category":"rare_warlord","Change":0,"BaseType":"Zealot Boots","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":0.45},{"Category":"rare_warlord","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"rare_warlord","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"t2-2","NewTier":"t2-2","Reason":"t2-85","Confidence":1.18}],"generalcrafting":[{"Category":"generalcrafting","Change":0,"BaseType":"Abyssal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.14},{"Category":"generalcrafting","Change":0,"BaseType":"Abyssal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Accumulator Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.7},{"Category":"generalcrafting","Change":0,"BaseType":"Aetherwind Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Agate Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Alder Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Alternating Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"generalcrafting","Change":0,"BaseType":"Amber Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Ambush Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Ambush Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Ambusher","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"generalcrafting","Change":0,"BaseType":"Amethyst Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Anarchic Spiritblade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":72.42},{"Category":"generalcrafting","Change":0,"BaseType":"Ancestral Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"generalcrafting","Change":0,"BaseType":"Ancient Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Ancient Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Ancient Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Ancient Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.24},{"Category":"generalcrafting","Change":0,"BaseType":"Angelic Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Antique Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Antique Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Antique Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.84},{"Category":"generalcrafting","Change":0,"BaseType":"Apex Cleaver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":87.11},{"Category":"generalcrafting","Change":0,"BaseType":"Apex Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Archdemon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"generalcrafting","Change":0,"BaseType":"Archon Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"generalcrafting","Change":0,"BaseType":"Arena Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"generalcrafting","Change":0,"BaseType":"Arming Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Assassin Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"generalcrafting","Change":0,"BaseType":"Assassin's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"generalcrafting","Change":0,"BaseType":"Assassin's Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Assembler Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.3},{"Category":"generalcrafting","Change":0,"BaseType":"Astral Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"generalcrafting","Change":0,"BaseType":"Astrolabe Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Atonement Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Auric Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.66},{"Category":"generalcrafting","Change":0,"BaseType":"Aventail Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Banishing Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":7.04},{"Category":"generalcrafting","Change":0,"BaseType":"Barbed Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"generalcrafting","Change":0,"BaseType":"Barbute Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Baroque Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Baselard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.09},{"Category":"generalcrafting","Change":0,"BaseType":"Basemetal Treads","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"generalcrafting","Change":0,"BaseType":"Battery Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":86.46},{"Category":"generalcrafting","Change":0,"BaseType":"Battle Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"generalcrafting","Change":0,"BaseType":"Battle Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"generalcrafting","Change":0,"BaseType":"Battle Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.32},{"Category":"generalcrafting","Change":0,"BaseType":"Battle Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"generalcrafting","Change":0,"BaseType":"Battle Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"generalcrafting","Change":0,"BaseType":"Behemoth Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.14},{"Category":"generalcrafting","Change":0,"BaseType":"Bladed Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"generalcrafting","Change":0,"BaseType":"Blasting Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":5.14},{"Category":"generalcrafting","Change":0,"BaseType":"Blizzard Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.78},{"Category":"generalcrafting","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Blood Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Blue Pearl Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Blunt Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Blunt Force Condenser","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":7.71},{"Category":"generalcrafting","Change":0,"BaseType":"Bone Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"generalcrafting","Change":0,"BaseType":"Bone Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"generalcrafting","Change":0,"BaseType":"Bone Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Bone Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.08},{"Category":"generalcrafting","Change":0,"BaseType":"Bone Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"generalcrafting","Change":0,"BaseType":"Boom Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":78.19},{"Category":"generalcrafting","Change":0,"BaseType":"Boot Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Boot Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"generalcrafting","Change":0,"BaseType":"Branded Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Brass Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"generalcrafting","Change":0,"BaseType":"Brass Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Brimstone Treads","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"generalcrafting","Change":0,"BaseType":"Broadhead Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Bronze Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"generalcrafting","Change":0,"BaseType":"Bronze Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"generalcrafting","Change":0,"BaseType":"Bronze Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Bronze Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"generalcrafting","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Bronzescale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Buckskin Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Buckskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"generalcrafting","Change":0,"BaseType":"Burnished Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.68},{"Category":"generalcrafting","Change":0,"BaseType":"Burnished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"generalcrafting","Change":0,"BaseType":"Butcher Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.07},{"Category":"generalcrafting","Change":0,"BaseType":"Butcher Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Butcher Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.21},{"Category":"generalcrafting","Change":0,"BaseType":"Cabalist Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Callous Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Capacity Rod","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":8.85},{"Category":"generalcrafting","Change":0,"BaseType":"Capricious Spiritblade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":71.67},{"Category":"generalcrafting","Change":0,"BaseType":"Cardinal Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"generalcrafting","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Carnal Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"generalcrafting","Change":0,"BaseType":"Carnal Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Carnal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"generalcrafting","Change":0,"BaseType":"Carved Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Cedar Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"generalcrafting","Change":0,"BaseType":"Ceremonial Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"generalcrafting","Change":0,"BaseType":"Ceremonial Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Ceremonial Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.22},{"Category":"generalcrafting","Change":0,"BaseType":"Cerulean Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"generalcrafting","Change":0,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Chain Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"generalcrafting","Change":0,"BaseType":"Chain Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Chainmail Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"generalcrafting","Change":0,"BaseType":"Champion Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Chest Splitter","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Chiming Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Citadel Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Citrine Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Clasped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Clasped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Cleaver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.98},{"Category":"generalcrafting","Change":0,"BaseType":"Close Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Cloudwhisper Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"generalcrafting","Change":0,"BaseType":"Cobalt Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Cogwork Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.45},{"Category":"generalcrafting","Change":0,"BaseType":"Coiled Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.22},{"Category":"generalcrafting","Change":0,"BaseType":"Cold-attuned Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.5},{"Category":"generalcrafting","Change":0,"BaseType":"Colossal Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Colosseum Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Colossus Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.01},{"Category":"generalcrafting","Change":0,"BaseType":"Commander's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Composite Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.61},{"Category":"generalcrafting","Change":0,"BaseType":"Compound Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Compound Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Cone Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.28},{"Category":"generalcrafting","Change":0,"BaseType":"Congregator Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Conjurer Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"generalcrafting","Change":0,"BaseType":"Conjurer Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"generalcrafting","Change":0,"BaseType":"Conjurer's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Conquest Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Convoking Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"generalcrafting","Change":0,"BaseType":"Copper Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.27},{"Category":"generalcrafting","Change":0,"BaseType":"Copper Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Copper Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.25},{"Category":"generalcrafting","Change":0,"BaseType":"Coral Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Coral Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Coronal Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.52},{"Category":"generalcrafting","Change":0,"BaseType":"Coronal Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.76},{"Category":"generalcrafting","Change":0,"BaseType":"Corroded Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"generalcrafting","Change":0,"BaseType":"Corrugated Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Corsair Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Courtesan Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"generalcrafting","Change":0,"BaseType":"Crack Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":76.84},{"Category":"generalcrafting","Change":0,"BaseType":"Crescent Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Crested Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Crimson Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Crimson Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.57},{"Category":"generalcrafting","Change":0,"BaseType":"Crimson Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Crude Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.88},{"Category":"generalcrafting","Change":0,"BaseType":"Crusader Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Crusader Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Crusader Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Crusader Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Crusader Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"generalcrafting","Change":0,"BaseType":"Crushing Force Magnifier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":4.91},{"Category":"generalcrafting","Change":0,"BaseType":"Crypt Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Crystal Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"generalcrafting","Change":0,"BaseType":"Crystal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Crystal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"generalcrafting","Change":0,"BaseType":"Curved Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.57},{"Category":"generalcrafting","Change":0,"BaseType":"Cutlass","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"generalcrafting","Change":0,"BaseType":"Cutthroat's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Dagger Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"generalcrafting","Change":0,"BaseType":"Darksteel Treads","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"generalcrafting","Change":0,"BaseType":"Darkwood Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Debilitation Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Decorative Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"generalcrafting","Change":0,"BaseType":"Decurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"generalcrafting","Change":0,"BaseType":"Deerskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.95},{"Category":"generalcrafting","Change":0,"BaseType":"Deerskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Deicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Demon Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"generalcrafting","Change":0,"BaseType":"Demon Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"generalcrafting","Change":0,"BaseType":"Demon's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Desert Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"generalcrafting","Change":0,"BaseType":"Despot Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Destiny Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Destroyer Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Devout Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Diamond Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Disapprobation Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":5.45},{"Category":"generalcrafting","Change":0,"BaseType":"Double Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Double Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.09},{"Category":"generalcrafting","Change":0,"BaseType":"Dragon Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.62},{"Category":"generalcrafting","Change":0,"BaseType":"Dragonbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"generalcrafting","Change":0,"BaseType":"Dragonscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Dragonscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Dragonscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Dragoon Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.89},{"Category":"generalcrafting","Change":0,"BaseType":"Dread Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.06},{"Category":"generalcrafting","Change":0,"BaseType":"Dream Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"generalcrafting","Change":0,"BaseType":"Dreamquest Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"generalcrafting","Change":0,"BaseType":"Driftwood Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.2},{"Category":"generalcrafting","Change":0,"BaseType":"Driftwood Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Driftwood Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Dusk Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.36},{"Category":"generalcrafting","Change":0,"BaseType":"Duskwalk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.33},{"Category":"generalcrafting","Change":0,"BaseType":"Eagle Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.04},{"Category":"generalcrafting","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Eclipse Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.42},{"Category":"generalcrafting","Change":0,"BaseType":"Eelskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Eelskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Eelskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.39},{"Category":"generalcrafting","Change":0,"BaseType":"Elegant Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"generalcrafting","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Elegant Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.55},{"Category":"generalcrafting","Change":0,"BaseType":"Embroidered Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Enameled Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Endothermic Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Engraved Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.21},{"Category":"generalcrafting","Change":0,"BaseType":"Engraved Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Estoc","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"generalcrafting","Change":0,"BaseType":"Etched Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.58},{"Category":"generalcrafting","Change":0,"BaseType":"Eternal Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"generalcrafting","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Eventuality Rod","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":7.68},{"Category":"generalcrafting","Change":0,"BaseType":"Exhausting Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.13},{"Category":"generalcrafting","Change":0,"BaseType":"Exothermic Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"generalcrafting","Change":0,"BaseType":"Exquisite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"generalcrafting","Change":0,"BaseType":"Exquisite Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Eye Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.59},{"Category":"generalcrafting","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Ezomyte Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.52},{"Category":"generalcrafting","Change":0,"BaseType":"Ezomyte Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"generalcrafting","Change":0,"BaseType":"Ezomyte Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.64},{"Category":"generalcrafting","Change":0,"BaseType":"Ezomyte Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.83},{"Category":"generalcrafting","Change":0,"BaseType":"Fancy Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Faun's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Fencer Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Fickle Spiritblade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":71.49},{"Category":"generalcrafting","Change":0,"BaseType":"Field Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Fiend Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.31},{"Category":"generalcrafting","Change":0,"BaseType":"Fingerless Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"generalcrafting","Change":0,"BaseType":"Fire Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Fishscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"generalcrafting","Change":0,"BaseType":"Flanged Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Flare Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":77.11},{"Category":"generalcrafting","Change":0,"BaseType":"Flashfire Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":6.33},{"Category":"generalcrafting","Change":0,"BaseType":"Flaying Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"generalcrafting","Change":0,"BaseType":"Fleshripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.72},{"Category":"generalcrafting","Change":0,"BaseType":"Flickerflame Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":7.73},{"Category":"generalcrafting","Change":0,"BaseType":"Fluted Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"generalcrafting","Change":0,"BaseType":"Footman Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Fossilised Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Foul Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Fright Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.66},{"Category":"generalcrafting","Change":0,"BaseType":"Fright Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.64},{"Category":"generalcrafting","Change":0,"BaseType":"Frontier Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Full Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"generalcrafting","Change":0,"BaseType":"Full Dragonscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Full Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Full Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.58},{"Category":"generalcrafting","Change":0,"BaseType":"Full Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"generalcrafting","Change":0,"BaseType":"Full Scale Armour","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.55},{"Category":"generalcrafting","Change":0,"BaseType":"Full Wyrmscale","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"generalcrafting","Change":0,"BaseType":"Gale Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Gauche Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.1},{"Category":"generalcrafting","Change":0,"BaseType":"Gavel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.91},{"Category":"generalcrafting","Change":0,"BaseType":"Gemini Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.19},{"Category":"generalcrafting","Change":0,"BaseType":"Gemstone Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"generalcrafting","Change":0,"BaseType":"General's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Geodesic Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"generalcrafting","Change":0,"BaseType":"Ghastly Eye Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.72},{"Category":"generalcrafting","Change":0,"BaseType":"Gilded Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.2},{"Category":"generalcrafting","Change":0,"BaseType":"Gilded Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"generalcrafting","Change":0,"BaseType":"Gilded Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Girded Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Gladiator Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Gladiator Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Gladius","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"generalcrafting","Change":0,"BaseType":"Glorious Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Goathide Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Goathide Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"generalcrafting","Change":0,"BaseType":"Goathide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"generalcrafting","Change":0,"BaseType":"Goat's Horn","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Gold Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Golden Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Golden Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"generalcrafting","Change":0,"BaseType":"Golden Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Golden Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.27},{"Category":"generalcrafting","Change":0,"BaseType":"Goliath Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.22},{"Category":"generalcrafting","Change":0,"BaseType":"Goliath Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Gouger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"generalcrafting","Change":0,"BaseType":"Graceful Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.64},{"Category":"generalcrafting","Change":0,"BaseType":"Grappler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.41},{"Category":"generalcrafting","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Great Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.19},{"Category":"generalcrafting","Change":0,"BaseType":"Great White Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.24},{"Category":"generalcrafting","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.3},{"Category":"generalcrafting","Change":0,"BaseType":"Gripped Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Grove Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"generalcrafting","Change":0,"BaseType":"Gruelling Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"generalcrafting","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.56},{"Category":"generalcrafting","Change":0,"BaseType":"Gutting Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"generalcrafting","Change":0,"BaseType":"Hammered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"generalcrafting","Change":0,"BaseType":"Harbinger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Harlequin Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Harmonic Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Harpy Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"generalcrafting","Change":0,"BaseType":"Headman's Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"generalcrafting","Change":0,"BaseType":"Headsman Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Heat-attuned Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.88},{"Category":"generalcrafting","Change":0,"BaseType":"Heathen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Hedron Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":4.45},{"Category":"generalcrafting","Change":0,"BaseType":"Hellion's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Highborn Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Highborn Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Highland Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.42},{"Category":"generalcrafting","Change":0,"BaseType":"Hollowpoint Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":4.35},{"Category":"generalcrafting","Change":0,"BaseType":"Holy Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Honed Cleaver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":85.91},{"Category":"generalcrafting","Change":0,"BaseType":"Horned Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Hubris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Hunter Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Hussar Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Hydrascale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Hydrascale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"generalcrafting","Change":0,"BaseType":"Hypnotic Eye Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Imbued Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Imp Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.4},{"Category":"generalcrafting","Change":0,"BaseType":"Imp Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Impact Force Propagator ","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Imperial Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Imperial Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"generalcrafting","Change":0,"BaseType":"Imperial Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"generalcrafting","Change":0,"BaseType":"Imperial Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"generalcrafting","Change":0,"BaseType":"Imperial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Infernal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Infernal Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":6.91},{"Category":"generalcrafting","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"generalcrafting","Change":0,"BaseType":"Iron Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.9},{"Category":"generalcrafting","Change":0,"BaseType":"Iron Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Iron Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Iron Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.1},{"Category":"generalcrafting","Change":0,"BaseType":"Iron Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Iron Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Ironscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"generalcrafting","Change":0,"BaseType":"Ironscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Ironwood Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.82},{"Category":"generalcrafting","Change":0,"BaseType":"Ivory Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.47},{"Category":"generalcrafting","Change":0,"BaseType":"Ivory Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.47},{"Category":"generalcrafting","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Jade Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"generalcrafting","Change":0,"BaseType":"Jagged Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"generalcrafting","Change":0,"BaseType":"Jasper Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.32},{"Category":"generalcrafting","Change":0,"BaseType":"Jewelled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Jingling Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.43},{"Category":"generalcrafting","Change":0,"BaseType":"Judgement Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.9},{"Category":"generalcrafting","Change":0,"BaseType":"Karui Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Karui Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.02},{"Category":"generalcrafting","Change":0,"BaseType":"Karui Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Karui Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Labrys","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"generalcrafting","Change":0,"BaseType":"Lacewood Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Lacquered Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Lacquered Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Lapis Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Lathi","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.82},{"Category":"generalcrafting","Change":0,"BaseType":"Latticed Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Layered Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"generalcrafting","Change":0,"BaseType":"Lead Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Leather Cap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.25},{"Category":"generalcrafting","Change":0,"BaseType":"Leather Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Legion Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Legion Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Legion Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.72},{"Category":"generalcrafting","Change":0,"BaseType":"Legion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.32},{"Category":"generalcrafting","Change":0,"BaseType":"Leyline Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Lion Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Lion Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.31},{"Category":"generalcrafting","Change":0,"BaseType":"Lithe Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.62},{"Category":"generalcrafting","Change":0,"BaseType":"Long Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.38},{"Category":"generalcrafting","Change":0,"BaseType":"Lordly Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"generalcrafting","Change":0,"BaseType":"Loricated Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Lunaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"generalcrafting","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.98},{"Category":"generalcrafting","Change":0,"BaseType":"Mage's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"generalcrafting","Change":0,"BaseType":"Magistrate Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"generalcrafting","Change":0,"BaseType":"Magmatic Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.0},{"Category":"generalcrafting","Change":0,"BaseType":"Mahogany Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.02},{"Category":"generalcrafting","Change":0,"BaseType":"Majestic Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Malign Fangs","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":6.07},{"Category":"generalcrafting","Change":0,"BaseType":"Maltreatment Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":7.85},{"Category":"generalcrafting","Change":0,"BaseType":"Maple Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"generalcrafting","Change":0,"BaseType":"Maraketh Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.38},{"Category":"generalcrafting","Change":0,"BaseType":"Marble Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Meatgrinder","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.01},{"Category":"generalcrafting","Change":0,"BaseType":"Mechalarm Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.45},{"Category":"generalcrafting","Change":0,"BaseType":"Mesh Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Mesh Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Micro-Distillery Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.45},{"Category":"generalcrafting","Change":0,"BaseType":"Midnight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.32},{"Category":"generalcrafting","Change":0,"BaseType":"Military Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.19},{"Category":"generalcrafting","Change":0,"BaseType":"Mind Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Mirrored Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.1},{"Category":"generalcrafting","Change":0,"BaseType":"Moon Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.64},{"Category":"generalcrafting","Change":0,"BaseType":"Moonstone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Morning Star","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.04},{"Category":"generalcrafting","Change":0,"BaseType":"Mosaic Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.38},{"Category":"generalcrafting","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.13},{"Category":"generalcrafting","Change":0,"BaseType":"Murder Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Murderous Eye Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"generalcrafting","Change":0,"BaseType":"Necromancer Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Necromancer Silks","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"generalcrafting","Change":0,"BaseType":"Nexus Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.63},{"Category":"generalcrafting","Change":0,"BaseType":"Nightmare Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Nightmare Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Nightwind Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Noble Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Noble Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Noble Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Nubuck Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Nubuck Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"generalcrafting","Change":0,"BaseType":"Oak Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Occultist's Vestment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Ochre Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Oiled Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"generalcrafting","Change":0,"BaseType":"Omen Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Onyx Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Opal Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"generalcrafting","Change":0,"BaseType":"Opal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Opal Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Ornate Ringmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Ornate Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.15},{"Category":"generalcrafting","Change":0,"BaseType":"Ornate Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.24},{"Category":"generalcrafting","Change":0,"BaseType":"Oscillating Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.45},{"Category":"generalcrafting","Change":0,"BaseType":"Pagan Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Painted Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.85},{"Category":"generalcrafting","Change":0,"BaseType":"Painted Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Pecoraro","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.19},{"Category":"generalcrafting","Change":0,"BaseType":"Penetrating Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Penitent Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.93},{"Category":"generalcrafting","Change":0,"BaseType":"Pernach","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"generalcrafting","Change":1,"BaseType":"Pernarch","InnerInformation":[],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Petrified Club","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.86},{"Category":"generalcrafting","Change":0,"BaseType":"Phantom Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Pig-Faced Bascinet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Piledriver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Pine Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.4},{"Category":"generalcrafting","Change":0,"BaseType":"Pinnacle Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Plague Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"generalcrafting","Change":0,"BaseType":"Plated Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"generalcrafting","Change":0,"BaseType":"Plated Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Plated Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Platinum Kris","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.06},{"Category":"generalcrafting","Change":0,"BaseType":"Platinum Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"generalcrafting","Change":0,"BaseType":"Pneumatic Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":6.33},{"Category":"generalcrafting","Change":0,"BaseType":"Poignard","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Polar Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.63},{"Category":"generalcrafting","Change":0,"BaseType":"Polished Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Potentiality Rod","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":6.8},{"Category":"generalcrafting","Change":0,"BaseType":"Praetor Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Prehistoric Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.61},{"Category":"generalcrafting","Change":0,"BaseType":"Pressurised Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":6.28},{"Category":"generalcrafting","Change":0,"BaseType":"Primeval Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.29},{"Category":"generalcrafting","Change":0,"BaseType":"Primitive Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.42},{"Category":"generalcrafting","Change":0,"BaseType":"Primordial Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.56},{"Category":"generalcrafting","Change":0,"BaseType":"Prismatic Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Profane Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Prong Dagger","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.08},{"Category":"generalcrafting","Change":0,"BaseType":"Prophecy Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Prophet Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"generalcrafting","Change":0,"BaseType":"Psychotic Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":5.73},{"Category":"generalcrafting","Change":0,"BaseType":"Quarterstaff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Quartz Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Quartz Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Quilted Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"generalcrafting","Change":0,"BaseType":"Ranger Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Raven Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Rawhide Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.25},{"Category":"generalcrafting","Change":0,"BaseType":"Reaver Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Reaver Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Reaver Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Reciprocation Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":85.96},{"Category":"generalcrafting","Change":0,"BaseType":"Recurve Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"generalcrafting","Change":0,"BaseType":"Redwood Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Reflex Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Regicide Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"generalcrafting","Change":0,"BaseType":"Reinforced Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Reinforced Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.48},{"Category":"generalcrafting","Change":0,"BaseType":"Reinforced Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"generalcrafting","Change":0,"BaseType":"Ringmail Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.28},{"Category":"generalcrafting","Change":0,"BaseType":"Ringmail Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.53},{"Category":"generalcrafting","Change":0,"BaseType":"Ringmail Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.0},{"Category":"generalcrafting","Change":0,"BaseType":"Ritual Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Riveted Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Riveted Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.27},{"Category":"generalcrafting","Change":0,"BaseType":"Rock Breaker","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.76},{"Category":"generalcrafting","Change":0,"BaseType":"Royal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.18},{"Category":"generalcrafting","Change":0,"BaseType":"Royal Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"generalcrafting","Change":0,"BaseType":"Royal Burgonet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Royal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"generalcrafting","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.33},{"Category":"generalcrafting","Change":0,"BaseType":"Royal Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"generalcrafting","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Runic Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Rusted Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.23},{"Category":"generalcrafting","Change":0,"BaseType":"Rusted Spike","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.38},{"Category":"generalcrafting","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Sacrificial Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.73},{"Category":"generalcrafting","Change":0,"BaseType":"Sadist Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"generalcrafting","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.25},{"Category":"generalcrafting","Change":0,"BaseType":"Sage's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.03},{"Category":"generalcrafting","Change":0,"BaseType":"Sai","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.02},{"Category":"generalcrafting","Change":0,"BaseType":"Saintly Chainmail","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Saint's Hauberk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"generalcrafting","Change":0,"BaseType":"Sambar Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"generalcrafting","Change":1,"BaseType":"Samite Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Samite Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Samnite Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07},{"Category":"generalcrafting","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Satin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Satin Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Savant's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.22},{"Category":"generalcrafting","Change":0,"BaseType":"Scale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"generalcrafting","Change":0,"BaseType":"Scare Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"generalcrafting","Change":0,"BaseType":"Scarlet Raiment","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.0},{"Category":"generalcrafting","Change":0,"BaseType":"Scarlet Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Scholar Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Scholar's Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.45},{"Category":"generalcrafting","Change":0,"BaseType":"Searching Eye Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"generalcrafting","Change":0,"BaseType":"Secutor Helm","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"generalcrafting","Change":0,"BaseType":"Sentinel Jacket","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Serpent Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Serpentine Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.06},{"Category":"generalcrafting","Change":0,"BaseType":"Serpentscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.52},{"Category":"generalcrafting","Change":0,"BaseType":"Serpentscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Serrated Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Serrated Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Shabby Jerkin","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.63},{"Category":"generalcrafting","Change":0,"BaseType":"Shackled Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Shadow Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.49},{"Category":"generalcrafting","Change":0,"BaseType":"Shadow Fangs","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":7.57},{"Category":"generalcrafting","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Shagreen Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.13},{"Category":"generalcrafting","Change":0,"BaseType":"Shagreen Tower Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.85},{"Category":"generalcrafting","Change":0,"BaseType":"Sharkskin Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Sharkskin Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Sharkskin Tunic","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Sharktooth Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.05},{"Category":"generalcrafting","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.03},{"Category":"generalcrafting","Change":0,"BaseType":"Siege Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Silk Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Silk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.07},{"Category":"generalcrafting","Change":0,"BaseType":"Silken Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.75},{"Category":"generalcrafting","Change":0,"BaseType":"Silken Hood","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Silken Vest","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.83},{"Category":"generalcrafting","Change":0,"BaseType":"Silken Wrap","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.77},{"Category":"generalcrafting","Change":0,"BaseType":"Simplex Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Sinistral Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"generalcrafting","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Skean","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.03},{"Category":"generalcrafting","Change":0,"BaseType":"Skinning Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.36},{"Category":"generalcrafting","Change":0,"BaseType":"Slaughter Knife","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Sledgehammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"generalcrafting","Change":0,"BaseType":"Sleek Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"generalcrafting","Change":0,"BaseType":"Slink Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.63},{"Category":"generalcrafting","Change":0,"BaseType":"Slink Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Smallsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"generalcrafting","Change":0,"BaseType":"Sniper Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.53},{"Category":"generalcrafting","Change":0,"BaseType":"Solar Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.34},{"Category":"generalcrafting","Change":0,"BaseType":"Solarine Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":6.08},{"Category":"generalcrafting","Change":0,"BaseType":"Solaris Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.12},{"Category":"generalcrafting","Change":0,"BaseType":"Soldier Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Soldier Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"generalcrafting","Change":0,"BaseType":"Soldier's Brigandine","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.3},{"Category":"generalcrafting","Change":0,"BaseType":"Sorcerer Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Sorrow Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"generalcrafting","Change":0,"BaseType":"Southswing Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Sovereign Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.72},{"Category":"generalcrafting","Change":0,"BaseType":"Sparkling Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.2},{"Category":"generalcrafting","Change":0,"BaseType":"Spectral Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"generalcrafting","Change":0,"BaseType":"Spectral Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.17},{"Category":"generalcrafting","Change":0,"BaseType":"Spidersilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Spiked Bundle","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.8},{"Category":"generalcrafting","Change":0,"BaseType":"Spiked Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Spiked Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"generalcrafting","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Spine Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Spiny Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.34},{"Category":"generalcrafting","Change":0,"BaseType":"Spiny Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Spiraled Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Spiraled Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.3},{"Category":"generalcrafting","Change":0,"BaseType":"Splendid Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.18},{"Category":"generalcrafting","Change":0,"BaseType":"Stabilising Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Stag Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.95},{"Category":"generalcrafting","Change":0,"BaseType":"Stealth Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"generalcrafting","Change":0,"BaseType":"Stealth Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Steel Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Steel Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Steel Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"generalcrafting","Change":0,"BaseType":"Steel Kite Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Steel Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.55},{"Category":"generalcrafting","Change":0,"BaseType":"Steelhead","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Steelscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Steelscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Steelwood Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.26},{"Category":"generalcrafting","Change":0,"BaseType":"Stiletto","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.05},{"Category":"generalcrafting","Change":0,"BaseType":"Stone Hammer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.39},{"Category":"generalcrafting","Change":0,"BaseType":"Stormrider Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.98},{"Category":"generalcrafting","Change":0,"BaseType":"Strapped Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.83},{"Category":"generalcrafting","Change":0,"BaseType":"Strapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.35},{"Category":"generalcrafting","Change":0,"BaseType":"Studded Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Studded Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.5},{"Category":"generalcrafting","Change":0,"BaseType":"Stygian Vise","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Subsuming Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Sun Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.55},{"Category":"generalcrafting","Change":0,"BaseType":"Sun Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Sundering Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.01},{"Category":"generalcrafting","Change":0,"BaseType":"Supreme Spiked Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.73},{"Category":"generalcrafting","Change":0,"BaseType":"Talon Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.12},{"Category":"generalcrafting","Change":0,"BaseType":"Tarnished Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Taxing Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Teak Round Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.87},{"Category":"generalcrafting","Change":0,"BaseType":"Tempered Foil","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.22},{"Category":"generalcrafting","Change":0,"BaseType":"Tenderizer","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Terror Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.17},{"Category":"generalcrafting","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.81},{"Category":"generalcrafting","Change":0,"BaseType":"Thicket Bow","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Thief's Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.25},{"Category":"generalcrafting","Change":0,"BaseType":"Thorium Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.0},{"Category":"generalcrafting","Change":0,"BaseType":"Thorn Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.28},{"Category":"generalcrafting","Change":0,"BaseType":"Thresher Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.82},{"Category":"generalcrafting","Change":0,"BaseType":"Throat Stabber","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.17},{"Category":"generalcrafting","Change":0,"BaseType":"Tiger Hook","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.89},{"Category":"generalcrafting","Change":0,"BaseType":"Tiger Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.19},{"Category":"generalcrafting","Change":0,"BaseType":"Tiger's Paw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.45},{"Category":"generalcrafting","Change":0,"BaseType":"Timber Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.19},{"Category":"generalcrafting","Change":0,"BaseType":"Timeless Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Titan Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Titanium Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Tomahawk","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Topaz Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.05},{"Category":"generalcrafting","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Torture Cage","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"generalcrafting","Change":0,"BaseType":"Totemic Maul","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.15},{"Category":"generalcrafting","Change":0,"BaseType":"Transfer-attuned Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.73},{"Category":"generalcrafting","Change":0,"BaseType":"Transformer Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":88.41},{"Category":"generalcrafting","Change":0,"BaseType":"Trapper Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.4},{"Category":"generalcrafting","Change":0,"BaseType":"Trapper Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.43},{"Category":"generalcrafting","Change":0,"BaseType":"Tribal Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Tricorne","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.87},{"Category":"generalcrafting","Change":0,"BaseType":"Trisula","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.65},{"Category":"generalcrafting","Change":0,"BaseType":"Turquoise Amulet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.7},{"Category":"generalcrafting","Change":0,"BaseType":"Twig Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.18},{"Category":"generalcrafting","Change":0,"BaseType":"Twilight Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.59},{"Category":"generalcrafting","Change":0,"BaseType":"Twin Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.79},{"Category":"generalcrafting","Change":0,"BaseType":"Two-Point Arrow Quiver","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Two-Stone Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Two-Toned Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Tyrant's Sekhem","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.75},{"Category":"generalcrafting","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.3},{"Category":"generalcrafting","Change":0,"BaseType":"Ursine Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.57},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.29},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.11},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Greatsword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.54},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Greaves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.55},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Hatchet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.58},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Mask","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.5},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.51},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Regalia","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.35},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.15},{"Category":"generalcrafting","Change":0,"BaseType":"Vaal Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.48},{"Category":"generalcrafting","Change":0,"BaseType":"Vanguard Belt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.2},{"Category":"generalcrafting","Change":0,"BaseType":"Variscite Blade","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.19},{"Category":"generalcrafting","Change":0,"BaseType":"Varnished Coat","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.08},{"Category":"generalcrafting","Change":0,"BaseType":"Velvet Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.28},{"Category":"generalcrafting","Change":0,"BaseType":"Velvet Slippers","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.8},{"Category":"generalcrafting","Change":0,"BaseType":"Vermillion Ring","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.95},{"Category":"generalcrafting","Change":0,"BaseType":"Vile Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.25},{"Category":"generalcrafting","Change":0,"BaseType":"Vine Circlet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.78},{"Category":"generalcrafting","Change":0,"BaseType":"Viridian Jewel","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.33},{"Category":"generalcrafting","Change":0,"BaseType":"Visored Sallet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.85},{"Category":"generalcrafting","Change":0,"BaseType":"Void Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.11},{"Category":"generalcrafting","Change":0,"BaseType":"Void Fangs","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":5.4},{"Category":"generalcrafting","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Walnut Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.2},{"Category":"generalcrafting","Change":0,"BaseType":"War Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.53},{"Category":"generalcrafting","Change":0,"BaseType":"War Buckler","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.05},{"Category":"generalcrafting","Change":0,"BaseType":"War Plate","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"generalcrafting","Change":0,"BaseType":"War Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-2.11},{"Category":"generalcrafting","Change":0,"BaseType":"Waxed Garb","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.45},{"Category":"generalcrafting","Change":0,"BaseType":"Widowsilk Robe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.2},{"Category":"generalcrafting","Change":0,"BaseType":"Wild Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.83},{"Category":"generalcrafting","Change":0,"BaseType":"Windbreak Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.6},{"Category":"generalcrafting","Change":0,"BaseType":"Winter Crown","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.23},{"Category":"generalcrafting","Change":0,"BaseType":"Wolf Pelt","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Woodful Staff","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.28},{"Category":"generalcrafting","Change":0,"BaseType":"Wool Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.73},{"Category":"generalcrafting","Change":0,"BaseType":"Wool Shoes","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.0},{"Category":"generalcrafting","Change":0,"BaseType":"Wraith Axe","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.18},{"Category":"generalcrafting","Change":0,"BaseType":"Wraith Sword","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":0.68},{"Category":"generalcrafting","Change":0,"BaseType":"Wrapped Mitts","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.93},{"Category":"generalcrafting","Change":0,"BaseType":"Wrist Chopper","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.15},{"Category":"generalcrafting","Change":0,"BaseType":"Wyrm Mace","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.06},{"Category":"generalcrafting","Change":0,"BaseType":"Wyrmbone Rapier","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.41},{"Category":"generalcrafting","Change":0,"BaseType":"Wyrmscale Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.23},{"Category":"generalcrafting","Change":0,"BaseType":"Wyrmscale Doublet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.9},{"Category":"generalcrafting","Change":0,"BaseType":"Wyrmscale Gauntlets","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.17},{"Category":"generalcrafting","Change":0,"BaseType":"Yew Spirit Shield","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-1.7},{"Category":"generalcrafting","Change":0,"BaseType":"Zealot Boots","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":0.1},{"Category":"generalcrafting","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Zealot Helmet","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.37},{"Category":"generalcrafting","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"disqualified","Confidence":-0.07}],"normalcraft_i86":[],"currency_fossil":[{"Category":"currency_fossil","Change":0,"BaseType":"Aberrant Fossil","InnerInformation":[{"Icon":"","Name":"Aberrant Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Aetheric Fossil","InnerInformation":[{"Icon":"","Name":"Aetheric Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Bloodstained Fossil","InnerInformation":[{"Icon":"","Name":"Bloodstained Fossil","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Bound Fossil","InnerInformation":[{"Icon":"","Name":"Bound Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Corroded Fossil","InnerInformation":[{"Icon":"","Name":"Corroded Fossil","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Dense Fossil","InnerInformation":[{"Icon":"","Name":"Dense Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Enchanted Fossil","InnerInformation":[{"Icon":"","Name":"Enchanted Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Encrusted Fossil","InnerInformation":[{"Icon":"","Name":"Encrusted Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Faceted Fossil","InnerInformation":[{"Icon":"","Name":"Faceted Fossil","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Fractured Fossil","InnerInformation":[{"Icon":"","Name":"Fractured Fossil","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Frigid Fossil","InnerInformation":[{"Icon":"","Name":"Frigid Fossil","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Gilded Fossil","InnerInformation":[{"Icon":"","Name":"Gilded Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Glyphic Fossil","InnerInformation":[{"Icon":"","Name":"Glyphic Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Hollow Fossil","InnerInformation":[{"Icon":"","Name":"Hollow Fossil","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Jagged Fossil","InnerInformation":[{"Icon":"","Name":"Jagged Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Lucent Fossil","InnerInformation":[{"Icon":"","Name":"Lucent Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Metallic Fossil","InnerInformation":[{"Icon":"","Name":"Metallic Fossil","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Perfect Fossil","InnerInformation":[{"Icon":"","Name":"Perfect Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Prismatic Fossil","InnerInformation":[{"Icon":"","Name":"Prismatic Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Pristine Fossil","InnerInformation":[{"Icon":"","Name":"Pristine Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Sanctified Fossil","InnerInformation":[{"Icon":"","Name":"Sanctified Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Scorched Fossil","InnerInformation":[{"Icon":"","Name":"Scorched Fossil","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Serrated Fossil","InnerInformation":[{"Icon":"","Name":"Serrated Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Shuddering Fossil","InnerInformation":[{"Icon":"","Name":"Shuddering Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_fossil","Change":0,"BaseType":"Tangled Fossil","InnerInformation":[{"Icon":"","Name":"Tangled Fossil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0}],"currency_incubators":[{"Category":"currency_incubators","Change":0,"BaseType":"Abyssal Incubator","InnerInformation":[{"Icon":"","Name":"Abyssal Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Cartographer's Incubator","InnerInformation":[{"Icon":"","Name":"Cartographer's Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Celestial Armoursmith's Incubator","InnerInformation":[{"Icon":"","Name":"Celestial Armoursmith's Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Celestial Blacksmith's Incubator","InnerInformation":[{"Icon":"","Name":"Celestial Blacksmith's Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Celestial Jeweller's Incubator","InnerInformation":[{"Icon":"","Name":"Celestial Jeweller's Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Decadent Incubator","InnerInformation":[{"Icon":"","Name":"Decadent Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Diviner's Incubator","InnerInformation":[{"Icon":"","Name":"Diviner's Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":1,"BaseType":"Eldritch Incubator","InnerInformation":[{"Icon":"","Name":"Eldritch Incubator","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Enchanted Incubator","InnerInformation":[{"Icon":"","Name":"Enchanted Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":1,"BaseType":"Fine Incubator","InnerInformation":[{"Icon":"","Name":"Fine Incubator","Aspects":null}],"OldTier":"t4","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Foreboding Incubator","InnerInformation":[{"Icon":"","Name":"Foreboding Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Fossilised Incubator","InnerInformation":[{"Icon":"","Name":"Fossilised Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Fragmented Incubator","InnerInformation":[{"Icon":"","Name":"Fragmented Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":1,"BaseType":"Gemcutter's Incubator","InnerInformation":[{"Icon":"","Name":"Gemcutter's Incubator","Aspects":null}],"OldTier":"t3","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Geomancer's Incubator","InnerInformation":[{"Icon":"","Name":"Geomancer's Incubator","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Infused Incubator","InnerInformation":[{"Icon":"","Name":"Infused Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Mysterious Incubator","InnerInformation":[{"Icon":"","Name":"Mysterious Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Obscured Incubator","InnerInformation":[{"Icon":"","Name":"Obscured Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Ornate Incubator","InnerInformation":[{"Icon":"","Name":"Ornate Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Otherworldly Incubator","InnerInformation":[{"Icon":"","Name":"Otherworldly Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Primal Incubator","InnerInformation":[{"Icon":"","Name":"Primal Incubator","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (PoorItem)","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Singular Incubator","InnerInformation":[{"Icon":"","Name":"Singular Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Skittering Incubator","InnerInformation":[{"Icon":"","Name":"Skittering Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Thaumaturge's Incubator","InnerInformation":[{"Icon":"","Name":"Thaumaturge's Incubator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_incubators","Change":0,"BaseType":"Time-Lost Incubator","InnerInformation":[{"Icon":"","Name":"Time-Lost Incubator","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_incubators","Change":1,"BaseType":"Whispering Incubator","InnerInformation":[{"Icon":"","Name":"Whispering Incubator","Aspects":null}],"OldTier":"t4","NewTier":"???","Reason":"No Data Found","Confidence":1.0}],"currency_prophecy":[{"Category":"currency_prophecy","Change":0,"BaseType":"A Call into the Void","InnerInformation":[{"Icon":"","Name":"A Call into the Void","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Dishonourable Death","InnerInformation":[{"Icon":"","Name":"A Dishonourable Death","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Firm Foothold","InnerInformation":[{"Icon":"","Name":"A Firm Foothold","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Forest of False Idols","InnerInformation":[{"Icon":"","Name":"A Forest of False Idols","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Master Seeks Help","InnerInformation":[{"Icon":"","Name":"A Master Seeks Help","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Prodigious Hand","InnerInformation":[{"Icon":"","Name":"A Prodigious Hand","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Regal Death","InnerInformation":[{"Icon":"","Name":"A Regal Death","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Rift in Time","InnerInformation":[{"Icon":"","Name":"A Rift in Time","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Valuable Combination","InnerInformation":[{"Icon":"","Name":"A Valuable Combination","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Vision of Ice and Fire","InnerInformation":[{"Icon":"","Name":"A Vision of Ice and Fire","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"A Whispered Prayer","InnerInformation":[{"Icon":"","Name":"A Whispered Prayer","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Abnormal Effulgence","InnerInformation":[{"Icon":"","Name":"Abnormal Effulgence","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Against the Tide","InnerInformation":[{"Icon":"","Name":"Against the Tide","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Agony at Dusk","InnerInformation":[{"Icon":"","Name":"Agony at Dusk","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"An Unseen Peril","InnerInformation":[{"Icon":"","Name":"An Unseen Peril","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Anarchy's End I","InnerInformation":[{"Icon":"","Name":"Anarchy's End I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Anarchy's End II","InnerInformation":[{"Icon":"","Name":"Anarchy's End II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Anarchy's End III","InnerInformation":[{"Icon":"","Name":"Anarchy's End III","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Anarchy's End IV","InnerInformation":[{"Icon":"","Name":"Anarchy's End IV","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Ancient Doom","InnerInformation":[{"Icon":"","Name":"Ancient Doom","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Baptism by Death","InnerInformation":[{"Icon":"","Name":"Baptism by Death","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Battle Hardened","InnerInformation":[{"Icon":"","Name":"Battle Hardened","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Beyond Sight I","InnerInformation":[{"Icon":"","Name":"Beyond Sight I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Beyond Sight II","InnerInformation":[{"Icon":"","Name":"Beyond Sight II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Beyond Sight III","InnerInformation":[{"Icon":"","Name":"Beyond Sight III","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Beyond Sight IV","InnerInformation":[{"Icon":"","Name":"Beyond Sight IV","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Black Devotion","InnerInformation":[{"Icon":"","Name":"Black Devotion","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Blind Faith","InnerInformation":[{"Icon":"","Name":"Blind Faith","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Blinding Light","InnerInformation":[{"Icon":"","Name":"Blinding Light","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Blood in the Eyes","InnerInformation":[{"Icon":"","Name":"Blood in the Eyes","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Blood of the Betrayed","InnerInformation":[{"Icon":"","Name":"Blood of the Betrayed","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Bountiful Traps","InnerInformation":[{"Icon":"","Name":"Bountiful Traps","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Burning Dread","InnerInformation":[{"Icon":"","Name":"Burning Dread","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Cleanser of Sins","InnerInformation":[{"Icon":"","Name":"Cleanser of Sins","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Cold Blooded Fury","InnerInformation":[{"Icon":"","Name":"Cold Blooded Fury","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Cold Greed","InnerInformation":[{"Icon":"","Name":"Cold Greed","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Crimson Hues","InnerInformation":[{"Icon":"","Name":"Crimson Hues","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Crushing Squall","InnerInformation":[{"Icon":"","Name":"Crushing Squall","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Custodians of Silence","InnerInformation":[{"Icon":"","Name":"Custodians of Silence","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Dance of Steel","InnerInformation":[{"Icon":"","Name":"Dance of Steel","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Dark Instincts","InnerInformation":[{"Icon":"","Name":"Dark Instincts","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Darktongue's Shriek","InnerInformation":[{"Icon":"","Name":"Darktongue's Shriek","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Day of Sacrifice I","InnerInformation":[{"Icon":"","Name":"Day of Sacrifice I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Day of Sacrifice II","InnerInformation":[{"Icon":"","Name":"Day of Sacrifice II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":1,"BaseType":"Day of Sacrifice III","InnerInformation":[{"Icon":"","Name":"Day of Sacrifice III","Aspects":null}],"OldTier":"t4","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Day of Sacrifice IV","InnerInformation":[{"Icon":"","Name":"Day of Sacrifice IV","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Deadly Rivalry I","InnerInformation":[{"Icon":"","Name":"Deadly Rivalry I","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Deadly Rivalry II","InnerInformation":[{"Icon":"","Name":"Deadly Rivalry II","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Deadly Rivalry III","InnerInformation":[{"Icon":"","Name":"Deadly Rivalry III","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Deadly Rivalry IV","InnerInformation":[{"Icon":"","Name":"Deadly Rivalry IV","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Deadly Rivalry V","InnerInformation":[{"Icon":"","Name":"Deadly Rivalry V","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Deadly Twins","InnerInformation":[{"Icon":"","Name":"Deadly Twins","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Defiled in the Sceptre","InnerInformation":[{"Icon":"","Name":"Defiled in the Sceptre","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Dying Cry","InnerInformation":[{"Icon":"","Name":"Dying Cry","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Echoes of Witchcraft","InnerInformation":[{"Icon":"","Name":"Echoes of Witchcraft","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"End of the Light","InnerInformation":[{"Icon":"","Name":"End of the Light","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Ending the Torment","InnerInformation":[{"Icon":"","Name":"Ending the Torment","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Erased from Memory","InnerInformation":[{"Icon":"","Name":"Erased from Memory","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Erasmus' Gift","InnerInformation":[{"Icon":"","Name":"Erasmus' Gift","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Faith Exhumed","InnerInformation":[{"Icon":"","Name":"Faith Exhumed","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Fallow At Last","InnerInformation":[{"Icon":"","Name":"Fallow At Last","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Fated Connections","InnerInformation":[{"Icon":"","Name":"Fated Connections","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Fear's Wide Reach","InnerInformation":[{"Icon":"","Name":"Fear's Wide Reach","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Fire and Brimstone","InnerInformation":[{"Icon":"","Name":"Fire and Brimstone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Fire and Ice","InnerInformation":[{"Icon":"","Name":"Fire and Ice","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Fire from the Sky","InnerInformation":[{"Icon":"","Name":"Fire from the Sky","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Fire, Wood and Stone","InnerInformation":[{"Icon":"","Name":"Fire, Wood and Stone","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Flesh of the Beast","InnerInformation":[{"Icon":"","Name":"Flesh of the Beast","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Forceful Exorcism","InnerInformation":[{"Icon":"","Name":"Forceful Exorcism","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"From Death Springs Life","InnerInformation":[{"Icon":"","Name":"From Death Springs Life","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"From The Void","InnerInformation":[{"Icon":"","Name":"From The Void","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Gilded Within","InnerInformation":[{"Icon":"","Name":"Gilded Within","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Golden Touch","InnerInformation":[{"Icon":"","Name":"Golden Touch","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Graceful Flames","InnerInformation":[{"Icon":"","Name":"Graceful Flames","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Greed's Folly","InnerInformation":[{"Icon":"","Name":"Greed's Folly","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Heart of the Fire","InnerInformation":[{"Icon":"","Name":"Heart of the Fire","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Heavy Blows","InnerInformation":[{"Icon":"","Name":"Heavy Blows","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Hidden Reinforcements","InnerInformation":[{"Icon":"","Name":"Hidden Reinforcements","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Hidden Vaal Pathways","InnerInformation":[{"Icon":"","Name":"Hidden Vaal Pathways","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Holding the Bridge","InnerInformation":[{"Icon":"","Name":"Holding the Bridge","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Hunter's Lesson","InnerInformation":[{"Icon":"","Name":"Hunter's Lesson","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Ice from Above","InnerInformation":[{"Icon":"","Name":"Ice from Above","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"In the Grasp of Corruption","InnerInformation":[{"Icon":"","Name":"In the Grasp of Corruption","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Kalandra's Craft","InnerInformation":[{"Icon":"","Name":"Kalandra's Craft","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Last of the Wildmen","InnerInformation":[{"Icon":"","Name":"Last of the Wildmen","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Lasting Impressions","InnerInformation":[{"Icon":"","Name":"Lasting Impressions","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Lightning Falls","InnerInformation":[{"Icon":"","Name":"Lightning Falls","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Living Fires","InnerInformation":[{"Icon":"","Name":"Living Fires","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Lost in the Pages","InnerInformation":[{"Icon":"","Name":"Lost in the Pages","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Monstrous Treasure","InnerInformation":[{"Icon":"","Name":"Monstrous Treasure","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Mouth of Horrors","InnerInformation":[{"Icon":"","Name":"Mouth of Horrors","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Mysterious Invaders","InnerInformation":[{"Icon":"","Name":"Mysterious Invaders","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Nature's Resilience","InnerInformation":[{"Icon":"","Name":"Nature's Resilience","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Nemesis of Greed","InnerInformation":[{"Icon":"","Name":"Nemesis of Greed","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Notched Flesh","InnerInformation":[{"Icon":"","Name":"Notched Flesh","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Overflowing Riches","InnerInformation":[{"Icon":"","Name":"Overflowing Riches","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Path of Betrayal","InnerInformation":[{"Icon":"","Name":"Path of Betrayal","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Plague of Frogs","InnerInformation":[{"Icon":"","Name":"Plague of Frogs","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Plague of Rats","InnerInformation":[{"Icon":"","Name":"Plague of Rats","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Pleasure and Pain","InnerInformation":[{"Icon":"","Name":"Pleasure and Pain","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Pools of Wealth","InnerInformation":[{"Icon":"","Name":"Pools of Wealth","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Possessed Foe","InnerInformation":[{"Icon":"","Name":"Possessed Foe","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Power Magnified","InnerInformation":[{"Icon":"","Name":"Power Magnified","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Rebirth","InnerInformation":[{"Icon":"","Name":"Rebirth","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Reforged Bonds","InnerInformation":[{"Icon":"","Name":"Reforged Bonds","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Resistant to Change","InnerInformation":[{"Icon":"","Name":"Resistant to Change","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Risen Blood","InnerInformation":[{"Icon":"","Name":"Risen Blood","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Roth's Legacy","InnerInformation":[{"Icon":"","Name":"Roth's Legacy","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Severed Limbs","InnerInformation":[{"Icon":"","Name":"Severed Limbs","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Smothering Tendrils","InnerInformation":[{"Icon":"","Name":"Smothering Tendrils","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Soil, Worms and Blood","InnerInformation":[{"Icon":"","Name":"Soil, Worms and Blood","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Song of the Sekhema","InnerInformation":[{"Icon":"","Name":"Song of the Sekhema","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Storm on the Horizon","InnerInformation":[{"Icon":"","Name":"Storm on the Horizon","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Storm on the Reef","InnerInformation":[{"Icon":"","Name":"Storm on the Reef","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Strong as a Bull","InnerInformation":[{"Icon":"","Name":"Strong as a Bull","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Sun's Punishment","InnerInformation":[{"Icon":"","Name":"Sun's Punishment","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Thaumaturgical History I","InnerInformation":[{"Icon":"","Name":"Thaumaturgical History I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Thaumaturgical History II","InnerInformation":[{"Icon":"","Name":"Thaumaturgical History II","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":1,"BaseType":"Thaumaturgical History III","InnerInformation":[{"Icon":"","Name":"Thaumaturgical History III","Aspects":null}],"OldTier":"t4","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency_prophecy","Change":1,"BaseType":"Thaumaturgical History IV","InnerInformation":[{"Icon":"","Name":"Thaumaturgical History IV","Aspects":null}],"OldTier":"t4drop","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Alchemist","InnerInformation":[{"Icon":"","Name":"The Alchemist","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Ambitious Bandit I","InnerInformation":[{"Icon":"","Name":"The Ambitious Bandit I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Ambitious Bandit II","InnerInformation":[{"Icon":"","Name":"The Ambitious Bandit II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Ambitious Bandit III","InnerInformation":[{"Icon":"","Name":"The Ambitious Bandit III","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Apex Predator","InnerInformation":[{"Icon":"","Name":"The Apex Predator","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Beautiful Guide","InnerInformation":[{"Icon":"","Name":"The Beautiful Guide","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Beginning and the End","InnerInformation":[{"Icon":"","Name":"The Beginning and the End","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Bishop's Legacy","InnerInformation":[{"Icon":"","Name":"The Bishop's Legacy","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Bloody Flowers Redux","InnerInformation":[{"Icon":"","Name":"The Bloody Flowers Redux","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Bowstring's Music","InnerInformation":[{"Icon":"","Name":"The Bowstring's Music","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Brothers of Necromancy","InnerInformation":[{"Icon":"","Name":"The Brothers of Necromancy","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Brutal Enforcer","InnerInformation":[{"Icon":"","Name":"The Brutal Enforcer","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Child of Lunaris","InnerInformation":[{"Icon":"","Name":"The Child of Lunaris","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Corrupt","InnerInformation":[{"Icon":"","Name":"The Corrupt","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Cursed Choir","InnerInformation":[{"Icon":"","Name":"The Cursed Choir","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Dreaded Rhoa","InnerInformation":[{"Icon":"","Name":"The Dreaded Rhoa","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Dream Trial","InnerInformation":[{"Icon":"","Name":"The Dream Trial","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Dreamer's Dream","InnerInformation":[{"Icon":"","Name":"The Dreamer's Dream","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Eagle's Cry","InnerInformation":[{"Icon":"","Name":"The Eagle's Cry","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Fall of an Empire","InnerInformation":[{"Icon":"","Name":"The Fall of an Empire","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Feral Lord I","InnerInformation":[{"Icon":"","Name":"The Feral Lord I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Feral Lord II","InnerInformation":[{"Icon":"","Name":"The Feral Lord II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Feral Lord III","InnerInformation":[{"Icon":"","Name":"The Feral Lord III","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Feral Lord IV","InnerInformation":[{"Icon":"","Name":"The Feral Lord IV","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Feral Lord V","InnerInformation":[{"Icon":"","Name":"The Feral Lord V","Aspects":null}],"OldTier":"t3council","NewTier":"t3council","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Flayed Man","InnerInformation":[{"Icon":"","Name":"The Flayed Man","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Flow of Energy","InnerInformation":[{"Icon":"","Name":"The Flow of Energy","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Forgotten Garrison","InnerInformation":[{"Icon":"","Name":"The Forgotten Garrison","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Forgotten Soldiers","InnerInformation":[{"Icon":"","Name":"The Forgotten Soldiers","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Fortune Teller's Collection","InnerInformation":[{"Icon":"","Name":"The Fortune Teller's Collection","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Four Feral Exiles","InnerInformation":[{"Icon":"","Name":"The Four Feral Exiles","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The God of Misfortune","InnerInformation":[{"Icon":"","Name":"The God of Misfortune","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Great Leader of the North","InnerInformation":[{"Icon":"","Name":"The Great Leader of the North","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Great Mind of the North","InnerInformation":[{"Icon":"","Name":"The Great Mind of the North","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Hardened Armour","InnerInformation":[{"Icon":"","Name":"The Hardened Armour","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Hollow Pledge","InnerInformation":[{"Icon":"","Name":"The Hollow Pledge","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Hungering Swarm","InnerInformation":[{"Icon":"","Name":"The Hungering Swarm","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Invader","InnerInformation":[{"Icon":"","Name":"The Invader","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Jeweller's Touch","InnerInformation":[{"Icon":"","Name":"The Jeweller's Touch","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Karui Rebellion","InnerInformation":[{"Icon":"","Name":"The Karui Rebellion","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The King and the Brambles","InnerInformation":[{"Icon":"","Name":"The King and the Brambles","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The King's Path","InnerInformation":[{"Icon":"","Name":"The King's Path","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Lady in Black","InnerInformation":[{"Icon":"","Name":"The Lady in Black","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Last Watch","InnerInformation":[{"Icon":"","Name":"The Last Watch","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Lost Maps","InnerInformation":[{"Icon":"","Name":"The Lost Maps","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Lost Undying","InnerInformation":[{"Icon":"","Name":"The Lost Undying","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Malevolent Witch","InnerInformation":[{"Icon":"","Name":"The Malevolent Witch","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Mentor","InnerInformation":[{"Icon":"","Name":"The Mentor","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Misunderstood Queen","InnerInformation":[{"Icon":"","Name":"The Misunderstood Queen","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Mysterious Gift","InnerInformation":[{"Icon":"","Name":"The Mysterious Gift","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Nest","InnerInformation":[{"Icon":"","Name":"The Nest","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Nightmare Awakens","InnerInformation":[{"Icon":"","Name":"The Nightmare Awakens","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Petrified","InnerInformation":[{"Icon":"","Name":"The Petrified","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Plaguemaw I","InnerInformation":[{"Icon":"","Name":"The Plaguemaw I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Plaguemaw II","InnerInformation":[{"Icon":"","Name":"The Plaguemaw II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Plaguemaw III","InnerInformation":[{"Icon":"","Name":"The Plaguemaw III","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Plaguemaw IV","InnerInformation":[{"Icon":"","Name":"The Plaguemaw IV","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Plaguemaw V","InnerInformation":[{"Icon":"","Name":"The Plaguemaw V","Aspects":null}],"OldTier":"t3council","NewTier":"t3council","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Prison Guard","InnerInformation":[{"Icon":"","Name":"The Prison Guard","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Prison Key","InnerInformation":[{"Icon":"","Name":"The Prison Key","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Queen's Sacrifice","InnerInformation":[{"Icon":"","Name":"The Queen's Sacrifice","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Queen's Vaults","InnerInformation":[{"Icon":"","Name":"The Queen's Vaults","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Scout","InnerInformation":[{"Icon":"","Name":"The Scout","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Servant's Heart","InnerInformation":[{"Icon":"","Name":"The Servant's Heart","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Sharpened Blade","InnerInformation":[{"Icon":"","Name":"The Sharpened Blade","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Silverwood","InnerInformation":[{"Icon":"","Name":"The Silverwood","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Singular Spirit","InnerInformation":[{"Icon":"","Name":"The Singular Spirit","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Sinner's Stone","InnerInformation":[{"Icon":"","Name":"The Sinner's Stone","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Snuffed Flame","InnerInformation":[{"Icon":"","Name":"The Snuffed Flame","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Soulless Beast","InnerInformation":[{"Icon":"","Name":"The Soulless Beast","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Stockkeeper","InnerInformation":[{"Icon":"","Name":"The Stockkeeper","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Storm Spire","InnerInformation":[{"Icon":"","Name":"The Storm Spire","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Sword King's Passion","InnerInformation":[{"Icon":"","Name":"The Sword King's Passion","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Trembling Earth","InnerInformation":[{"Icon":"","Name":"The Trembling Earth","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Twins","InnerInformation":[{"Icon":"","Name":"The Twins","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Unbreathing Queen I","InnerInformation":[{"Icon":"","Name":"The Unbreathing Queen I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Unbreathing Queen II","InnerInformation":[{"Icon":"","Name":"The Unbreathing Queen II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Unbreathing Queen III","InnerInformation":[{"Icon":"","Name":"The Unbreathing Queen III","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Unbreathing Queen IV","InnerInformation":[{"Icon":"","Name":"The Unbreathing Queen IV","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Unbreathing Queen V","InnerInformation":[{"Icon":"","Name":"The Unbreathing Queen V","Aspects":null}],"OldTier":"t3council","NewTier":"t3council","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Undead Brutes","InnerInformation":[{"Icon":"","Name":"The Undead Brutes","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Undead Storm","InnerInformation":[{"Icon":"","Name":"The Undead Storm","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Vanguard","InnerInformation":[{"Icon":"","Name":"The Vanguard","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Walking Mountain","InnerInformation":[{"Icon":"","Name":"The Walking Mountain","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Ward's Ward","InnerInformation":[{"Icon":"","Name":"The Ward's Ward","Aspects":null}],"OldTier":"t4drop","NewTier":"t4drop","Reason":"t4drop","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Warmongers I","InnerInformation":[{"Icon":"","Name":"The Warmongers I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Warmongers II","InnerInformation":[{"Icon":"","Name":"The Warmongers II","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Warmongers III","InnerInformation":[{"Icon":"","Name":"The Warmongers III","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Warmongers IV","InnerInformation":[{"Icon":"","Name":"The Warmongers IV","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Watcher's Watcher","InnerInformation":[{"Icon":"","Name":"The Watcher's Watcher","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"The Wealthy Exile","InnerInformation":[{"Icon":"","Name":"The Wealthy Exile","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Touched by the Wind","InnerInformation":[{"Icon":"","Name":"Touched by the Wind","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Trapped in the Tower","InnerInformation":[{"Icon":"","Name":"Trapped in the Tower","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Trash to Treasure","InnerInformation":[{"Icon":"","Name":"Trash to Treasure","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Twice Enchanted","InnerInformation":[{"Icon":"","Name":"Twice Enchanted","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Unbearable Whispers I","InnerInformation":[{"Icon":"","Name":"Unbearable Whispers I","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Unbearable Whispers II","InnerInformation":[{"Icon":"","Name":"Unbearable Whispers II","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Unbearable Whispers III","InnerInformation":[{"Icon":"","Name":"Unbearable Whispers III","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Unbearable Whispers IV","InnerInformation":[{"Icon":"","Name":"Unbearable Whispers IV","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Unbearable Whispers V","InnerInformation":[{"Icon":"","Name":"Unbearable Whispers V","Aspects":null}],"OldTier":"t3council","NewTier":"t3council","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Undead Uprising","InnerInformation":[{"Icon":"","Name":"Undead Uprising","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Unnatural Energy","InnerInformation":[{"Icon":"","Name":"Unnatural Energy","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Vaal Invasion","InnerInformation":[{"Icon":"","Name":"Vaal Invasion","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Vaal Winds","InnerInformation":[{"Icon":"","Name":"Vaal Winds","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Visions of the Drowned","InnerInformation":[{"Icon":"","Name":"Visions of the Drowned","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Vital Transformation","InnerInformation":[{"Icon":"","Name":"Vital Transformation","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Waiting in Ambush","InnerInformation":[{"Icon":"","Name":"Waiting in Ambush","Aspects":null}],"OldTier":"t3mapping","NewTier":"t3mapping","Reason":"t3mapping","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Weeping Death","InnerInformation":[{"Icon":"","Name":"Weeping Death","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Wind and Thunder","InnerInformation":[{"Icon":"","Name":"Wind and Thunder","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_prophecy","Change":0,"BaseType":"Winter's Mournful Melodies","InnerInformation":[{"Icon":"","Name":"Winter's Mournful Melodies","Aspects":null}],"OldTier":"t4upgrade","NewTier":"t4upgrade","Reason":"t4upgrade","Confidence":1.0}],"fragments_scarabs":[{"Category":"fragments_scarabs","Change":0,"BaseType":"Craicic Lure","InnerInformation":[{"Icon":"","Name":"Craicic Lure","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Farric Lure","InnerInformation":[{"Icon":"","Name":"Farric Lure","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Fenumal Lure","InnerInformation":[{"Icon":"","Name":"Fenumal Lure","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Ambush Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Ambush Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Bestiary Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Bestiary Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Breach Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Breach Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Cartography Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Cartography Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Divination Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Divination Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Elder Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Elder Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Harbinger Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Harbinger Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Legion Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Legion Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Metamorph Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Metamorph Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Perandus Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Perandus Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Reliquary Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Reliquary Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Shaper Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Shaper Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Sulphite Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Sulphite Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Gilded Torment Scarab","InnerInformation":[{"Icon":"","Name":"Gilded Torment Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Ambush Scarab","InnerInformation":[{"Icon":"","Name":"Polished Ambush Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Bestiary Scarab","InnerInformation":[{"Icon":"","Name":"Polished Bestiary Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Breach Scarab","InnerInformation":[{"Icon":"","Name":"Polished Breach Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Cartography Scarab","InnerInformation":[{"Icon":"","Name":"Polished Cartography Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Divination Scarab","InnerInformation":[{"Icon":"","Name":"Polished Divination Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Elder Scarab","InnerInformation":[{"Icon":"","Name":"Polished Elder Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Harbinger Scarab","InnerInformation":[{"Icon":"","Name":"Polished Harbinger Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Legion Scarab","InnerInformation":[{"Icon":"","Name":"Polished Legion Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Metamorph Scarab","InnerInformation":[{"Icon":"","Name":"Polished Metamorph Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Perandus Scarab","InnerInformation":[{"Icon":"","Name":"Polished Perandus Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Reliquary Scarab","InnerInformation":[{"Icon":"","Name":"Polished Reliquary Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Shaper Scarab","InnerInformation":[{"Icon":"","Name":"Polished Shaper Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Sulphite Scarab","InnerInformation":[{"Icon":"","Name":"Polished Sulphite Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Polished Torment Scarab","InnerInformation":[{"Icon":"","Name":"Polished Torment Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Ambush Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Ambush Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Bestiary Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Bestiary Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Breach Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Breach Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Cartography Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Cartography Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Divination Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Divination Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Elder Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Elder Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Harbinger Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Harbinger Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Legion Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Legion Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Metamorph Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Metamorph Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Perandus Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Perandus Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Reliquary Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Reliquary Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Shaper Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Shaper Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Sulphite Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Sulphite Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Rusted Torment Scarab","InnerInformation":[{"Icon":"","Name":"Rusted Torment Scarab","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4 (FailedRedemption)","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Saqawine Lure","InnerInformation":[{"Icon":"","Name":"Saqawine Lure","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Ambush Scarab","InnerInformation":[{"Icon":"","Name":"Winged Ambush Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Bestiary Scarab","InnerInformation":[{"Icon":"","Name":"Winged Bestiary Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Breach Scarab","InnerInformation":[{"Icon":"","Name":"Winged Breach Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Cartography Scarab","InnerInformation":[{"Icon":"","Name":"Winged Cartography Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Divination Scarab","InnerInformation":[{"Icon":"","Name":"Winged Divination Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Elder Scarab","InnerInformation":[{"Icon":"","Name":"Winged Elder Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Harbinger Scarab","InnerInformation":[{"Icon":"","Name":"Winged Harbinger Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Legion Scarab","InnerInformation":[{"Icon":"","Name":"Winged Legion Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Metamorph Scarab","InnerInformation":[{"Icon":"","Name":"Winged Metamorph Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Perandus Scarab","InnerInformation":[{"Icon":"","Name":"Winged Perandus Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Reliquary Scarab","InnerInformation":[{"Icon":"","Name":"Winged Reliquary Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Shaper Scarab","InnerInformation":[{"Icon":"","Name":"Winged Shaper Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Sulphite Scarab","InnerInformation":[{"Icon":"","Name":"Winged Sulphite Scarab","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"fragments_scarabs","Change":0,"BaseType":"Winged Torment Scarab","InnerInformation":[{"Icon":"","Name":"Winged Torment Scarab","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0}],"currency_oil":[{"Category":"currency_oil","Change":0,"BaseType":"Amber Oil","InnerInformation":[{"Icon":"","Name":"Amber Oil","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"t4","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Azure Oil","InnerInformation":[{"Icon":"","Name":"Azure Oil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Black Oil","InnerInformation":[{"Icon":"","Name":"Black Oil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Clear Oil","InnerInformation":[{"Icon":"","Name":"Clear Oil","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Crimson Oil","InnerInformation":[{"Icon":"","Name":"Crimson Oil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Golden Oil","InnerInformation":[{"Icon":"","Name":"Golden Oil","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Indigo Oil","InnerInformation":[{"Icon":"","Name":"Indigo Oil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Opalescent Oil","InnerInformation":[{"Icon":"","Name":"Opalescent Oil","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Sepia Oil","InnerInformation":[{"Icon":"","Name":"Sepia Oil","Aspects":null}],"OldTier":"t4","NewTier":"t4","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Silver Oil","InnerInformation":[{"Icon":"","Name":"Silver Oil","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Teal Oil","InnerInformation":[{"Icon":"","Name":"Teal Oil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"ANCHOR","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Verdant Oil","InnerInformation":[{"Icon":"","Name":"Verdant Oil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"currency_oil","Change":0,"BaseType":"Violet Oil","InnerInformation":[{"Icon":"","Name":"Violet Oil","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0}],"vials":[{"Category":"vials","Change":0,"BaseType":"Vial of Awakening","InnerInformation":[{"Icon":"","Name":"Vial of Awakening","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of Consequence","InnerInformation":[{"Icon":"","Name":"Vial of Consequence","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of Dominance","InnerInformation":[{"Icon":"","Name":"Vial of Dominance","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of Fate","InnerInformation":[{"Icon":"","Name":"Vial of Fate","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of Sacrifice","InnerInformation":[{"Icon":"","Name":"Vial of Sacrifice","Aspects":null}],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of Summoning","InnerInformation":[{"Icon":"","Name":"Vial of Summoning","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of the Ghost","InnerInformation":[{"Icon":"","Name":"Vial of the Ghost","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of the Ritual","InnerInformation":[{"Icon":"","Name":"Vial of the Ritual","Aspects":null}],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"vials","Change":0,"BaseType":"Vial of Transcendence","InnerInformation":[{"Icon":"","Name":"Vial of Transcendence","Aspects":null}],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0}],"rr":[],"expl_synth":[],"expl_fract":[],"unique_replicas":[{"Category":"unique_replicas","Change":0,"BaseType":"Arcanist Gloves","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Arcanist Slippers","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Assassin's Boots","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Blood Raiment","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Boot Knife","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Bronzescale Boots","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Carnal Armour","InnerInformation":[],"OldTier":"multi","NewTier":"multi","Reason":"multi","Confidence":1.0},{"Category":"unique_replicas","Change":1,"BaseType":"Chain Belt","InnerInformation":[],"OldTier":"t1","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Cloth Belt","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Crusader Chainmail","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Death Bow","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Decimation Bow","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Dunes Map","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Ebony Tower Shield","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Elder Sword","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Elegant Ringmail","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Engraved Wand","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Eternal Sword","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Ezomyte Axe","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Ezomyte Burgonet","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Ezomyte Dagger","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Festival Mask","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Glorious Plate","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Gnarled Branch","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Gold Amulet","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Granite Flask","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Great Crown","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Great Helmet","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Great Mallet","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Grinning Fetish","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Gut Ripper","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Heavy Belt","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Imperial Bow","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Infernal Sword","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Jade Amulet","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Jasper Chopper","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Lacquered Buckler","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Laminated Kite Shield","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Leather Belt","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Maelström Staff","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Murder Boots","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Nailed Fist","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Ornate Mace","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Ornate Quiver","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Paua Amulet","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Paua Ring","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Relic Chambers Map","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Royal Skean","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Ruby Ring","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Rustic Sash","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Sage Wand","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Samite Gloves","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Sanctified Mana Flask","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Sapphire Ring","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Shadow Sceptre","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Shagreen Boots","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Short Bow","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Siege Axe","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Silk Slippers","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Sinner Tricorne","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Soldier Boots","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Sorcerer Gloves","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Spike-Point Arrow Quiver","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Stiletto","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Sulphur Flask","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Temple Map","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Terror Maul","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Titan Greaves","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Tornado Wand","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Triumphant Lamellar","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Unset Ring","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Vaal Claw","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Vaal Gauntlets","InnerInformation":[],"OldTier":"t1","NewTier":"t1","Reason":"t1","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Vaal Rapier","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Void Sceptre","InnerInformation":[],"OldTier":"t2","NewTier":"t2","Reason":"t2","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"War Sword","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Zealot Gloves","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0},{"Category":"unique_replicas","Change":0,"BaseType":"Zodiac Leather","InnerInformation":[],"OldTier":"t3","NewTier":"t3","Reason":"t3","Confidence":1.0}],"gems":[{"Category":"gems","Change":0,"BaseType":"Added Chaos Damage Support","InnerInformation":[{"Icon":"","Name":"Added Chaos Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Added Cold Damage Support","InnerInformation":[{"Icon":"","Name":"Added Cold Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Added Fire Damage Support","InnerInformation":[{"Icon":"","Name":"Added Fire Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Added Lightning Damage Support","InnerInformation":[{"Icon":"","Name":"Added Lightning Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Additional Accuracy Support","InnerInformation":[{"Icon":"","Name":"Additional Accuracy Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Advanced Traps Support","InnerInformation":[{"Icon":"","Name":"Advanced Traps Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ancestral Call Support","InnerInformation":[{"Icon":"","Name":"Ancestral Call Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ancestral Cry","InnerInformation":[{"Icon":"","Name":"Ancestral Cry","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ancestral Protector","InnerInformation":[{"Icon":"","Name":"Ancestral Protector","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ancestral Warchief","InnerInformation":[{"Icon":"","Name":"Ancestral Warchief","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Anger","InnerInformation":[{"Icon":"","Name":"Anger","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Animate Guardian","InnerInformation":[{"Icon":"","Name":"Animate Guardian","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Animate Weapon","InnerInformation":[{"Icon":"","Name":"Animate Weapon","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Arc","InnerInformation":[{"Icon":"","Name":"Arc","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Arcane Cloak","InnerInformation":[{"Icon":"","Name":"Arcane Cloak","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Arcane Surge Support","InnerInformation":[{"Icon":"","Name":"Arcane Surge Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Arcanist Brand","InnerInformation":[{"Icon":"","Name":"Arcanist Brand","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Archmage Support","InnerInformation":[{"Icon":"","Name":"Archmage Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Arctic Armour","InnerInformation":[{"Icon":"","Name":"Arctic Armour","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Armageddon Brand","InnerInformation":[{"Icon":"","Name":"Armageddon Brand","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Arrow Nova Support","InnerInformation":[{"Icon":"","Name":"Arrow Nova Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Artillery Ballista","InnerInformation":[{"Icon":"","Name":"Artillery Ballista","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Assassin's Mark","InnerInformation":[{"Icon":"","Name":"Assassin's Mark","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Added Chaos Damage Support","InnerInformation":[{"Icon":"","Name":"Awakened Added Chaos Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Added Cold Damage Support","InnerInformation":[{"Icon":"","Name":"Awakened Added Cold Damage Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Added Fire Damage Support","InnerInformation":[{"Icon":"","Name":"Awakened Added Fire Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Added Lightning Damage Support","InnerInformation":[{"Icon":"","Name":"Awakened Added Lightning Damage Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Ancestral Call Support","InnerInformation":[{"Icon":"","Name":"Awakened Ancestral Call Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Arrow Nova Support","InnerInformation":[{"Icon":"","Name":"Awakened Arrow Nova Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Blasphemy Support","InnerInformation":[{"Icon":"","Name":"Awakened Blasphemy Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Brutality Support","InnerInformation":[{"Icon":"","Name":"Awakened Brutality Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Burning Damage Support","InnerInformation":[{"Icon":"","Name":"Awakened Burning Damage Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Cast On Critical Strike Support","InnerInformation":[{"Icon":"","Name":"Awakened Cast On Critical Strike Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Cast While Channelling Support","InnerInformation":[{"Icon":"","Name":"Awakened Cast While Channelling Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Chain Support","InnerInformation":[{"Icon":"","Name":"Awakened Chain Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Cold Penetration Support","InnerInformation":[{"Icon":"","Name":"Awakened Cold Penetration Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Controlled Destruction Support","InnerInformation":[{"Icon":"","Name":"Awakened Controlled Destruction Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Deadly Ailments Support","InnerInformation":[{"Icon":"","Name":"Awakened Deadly Ailments Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Elemental Damage with Attacks Support","InnerInformation":[{"Icon":"","Name":"Awakened Elemental Damage with Attacks Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Elemental Focus Support","InnerInformation":[{"Icon":"","Name":"Awakened Elemental Focus Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Fire Penetration Support","InnerInformation":[{"Icon":"","Name":"Awakened Fire Penetration Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Fork Support","InnerInformation":[{"Icon":"","Name":"Awakened Fork Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Generosity Support","InnerInformation":[{"Icon":"","Name":"Awakened Generosity Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Greater Multiple Projectiles Support","InnerInformation":[{"Icon":"","Name":"Awakened Greater Multiple Projectiles Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Hextouch Support","InnerInformation":[{"Icon":"","Name":"Awakened Hextouch Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Increased Area of Effect Support","InnerInformation":[{"Icon":"","Name":"Awakened Increased Area of Effect Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Lightning Penetration Support","InnerInformation":[{"Icon":"","Name":"Awakened Lightning Penetration Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Melee Physical Damage Support","InnerInformation":[{"Icon":"","Name":"Awakened Melee Physical Damage Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Melee Splash Support","InnerInformation":[{"Icon":"","Name":"Awakened Melee Splash Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Minion Damage Support","InnerInformation":[{"Icon":"","Name":"Awakened Minion Damage Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Multistrike Support","InnerInformation":[{"Icon":"","Name":"Awakened Multistrike Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Spell Cascade Support","InnerInformation":[{"Icon":"","Name":"Awakened Spell Cascade Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Spell Echo Support","InnerInformation":[{"Icon":"","Name":"Awakened Spell Echo Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Swift Affliction Support","InnerInformation":[{"Icon":"","Name":"Awakened Swift Affliction Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Unbound Ailments Support","InnerInformation":[{"Icon":"","Name":"Awakened Unbound Ailments Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Unleash Support","InnerInformation":[{"Icon":"","Name":"Awakened Unleash Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Vicious Projectiles Support","InnerInformation":[{"Icon":"","Name":"Awakened Vicious Projectiles Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Awakened Void Manipulation Support","InnerInformation":[{"Icon":"","Name":"Awakened Void Manipulation Support","Aspects":null}],"OldTier":"t1-awa","NewTier":"t1-awa","Reason":"t1-awa","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ball Lightning","InnerInformation":[{"Icon":"","Name":"Ball Lightning","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ballista Totem Support","InnerInformation":[{"Icon":"","Name":"Ballista Totem Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bane","InnerInformation":[{"Icon":"","Name":"Bane","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Barrage","InnerInformation":[{"Icon":"","Name":"Barrage","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Barrage Support","InnerInformation":[{"Icon":"","Name":"Barrage Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bear Trap","InnerInformation":[{"Icon":"","Name":"Bear Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":1,"BaseType":"Berserk","InnerInformation":[{"Icon":"","Name":"Berserk","Aspects":null}],"OldTier":"t1-div,t1-ano,t1-20-20z","NewTier":"t1-ano,t1-div,t1-20-20z","Reason":"t1-ano,t1-div,t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blade Blast","InnerInformation":[{"Icon":"","Name":"Blade Blast","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blade Flurry","InnerInformation":[{"Icon":"","Name":"Blade Flurry","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blade Vortex","InnerInformation":[{"Icon":"","Name":"Blade Vortex","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bladefall","InnerInformation":[{"Icon":"","Name":"Bladefall","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bladestorm","InnerInformation":[{"Icon":"","Name":"Bladestorm","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blasphemy Support","InnerInformation":[{"Icon":"","Name":"Blasphemy Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blast Rain","InnerInformation":[{"Icon":"","Name":"Blast Rain","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blastchain Mine Support","InnerInformation":[{"Icon":"","Name":"Blastchain Mine Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blazing Salvo","InnerInformation":[{"Icon":"","Name":"Blazing Salvo","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blight","InnerInformation":[{"Icon":"","Name":"Blight","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blind Support","InnerInformation":[{"Icon":"","Name":"Blind Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blink Arrow","InnerInformation":[{"Icon":"","Name":"Blink Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Block Chance Reduction Support","InnerInformation":[{"Icon":"","Name":"Block Chance Reduction Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blood and Sand","InnerInformation":[{"Icon":"","Name":"Blood and Sand","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blood Magic Support","InnerInformation":[{"Icon":"","Name":"Blood Magic Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Blood Rage","InnerInformation":[{"Icon":"","Name":"Blood Rage","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bloodlust Support","InnerInformation":[{"Icon":"","Name":"Bloodlust Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bodyswap","InnerInformation":[{"Icon":"","Name":"Bodyswap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bone Offering","InnerInformation":[{"Icon":"","Name":"Bone Offering","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Bonechill Support","InnerInformation":[{"Icon":"","Name":"Bonechill Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":1,"BaseType":"Brand Recall","InnerInformation":[{"Icon":"","Name":"Brand Recall","Aspects":null}],"OldTier":"t1-ano","NewTier":"t1-ano,rest","Reason":"t1-ano,rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Brutality Support","InnerInformation":[{"Icon":"","Name":"Brutality Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Burning Arrow","InnerInformation":[{"Icon":"","Name":"Burning Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Burning Damage Support","InnerInformation":[{"Icon":"","Name":"Burning Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cast On Critical Strike Support","InnerInformation":[{"Icon":"","Name":"Cast On Critical Strike Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cast on Death Support","InnerInformation":[{"Icon":"","Name":"Cast on Death Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cast on Melee Kill Support","InnerInformation":[{"Icon":"","Name":"Cast on Melee Kill Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cast when Damage Taken Support","InnerInformation":[{"Icon":"","Name":"Cast when Damage Taken Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cast when Stunned Support","InnerInformation":[{"Icon":"","Name":"Cast when Stunned Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cast while Channelling Support","InnerInformation":[{"Icon":"","Name":"Cast while Channelling Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Caustic Arrow","InnerInformation":[{"Icon":"","Name":"Caustic Arrow","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Chain Hook","InnerInformation":[{"Icon":"","Name":"Chain Hook","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Chain Support","InnerInformation":[{"Icon":"","Name":"Chain Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Chance to Bleed Support","InnerInformation":[{"Icon":"","Name":"Chance to Bleed Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Chance to Flee Support","InnerInformation":[{"Icon":"","Name":"Chance to Flee Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Charged Dash","InnerInformation":[{"Icon":"","Name":"Charged Dash","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Charged Mines Support","InnerInformation":[{"Icon":"","Name":"Charged Mines Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Charged Traps Support","InnerInformation":[{"Icon":"","Name":"Charged Traps Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Clarity","InnerInformation":[{"Icon":"","Name":"Clarity","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cleave","InnerInformation":[{"Icon":"","Name":"Cleave","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Close Combat Support","InnerInformation":[{"Icon":"","Name":"Close Combat Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cluster Traps Support","InnerInformation":[{"Icon":"","Name":"Cluster Traps Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cobra Lash","InnerInformation":[{"Icon":"","Name":"Cobra Lash","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cold Penetration Support","InnerInformation":[{"Icon":"","Name":"Cold Penetration Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cold Snap","InnerInformation":[{"Icon":"","Name":"Cold Snap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cold to Fire Support","InnerInformation":[{"Icon":"","Name":"Cold to Fire Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Combustion Support","InnerInformation":[{"Icon":"","Name":"Combustion Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Concentrated Effect Support","InnerInformation":[{"Icon":"","Name":"Concentrated Effect Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Conductivity","InnerInformation":[{"Icon":"","Name":"Conductivity","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Consecrated Path","InnerInformation":[{"Icon":"","Name":"Consecrated Path","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Contagion","InnerInformation":[{"Icon":"","Name":"Contagion","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Controlled Destruction Support","InnerInformation":[{"Icon":"","Name":"Controlled Destruction Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Conversion Trap","InnerInformation":[{"Icon":"","Name":"Conversion Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Convocation","InnerInformation":[{"Icon":"","Name":"Convocation","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Crackling Lance","InnerInformation":[{"Icon":"","Name":"Crackling Lance","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Creeping Frost","InnerInformation":[{"Icon":"","Name":"Creeping Frost","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cremation","InnerInformation":[{"Icon":"","Name":"Cremation","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Culling Strike Support","InnerInformation":[{"Icon":"","Name":"Culling Strike Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Cyclone","InnerInformation":[{"Icon":"","Name":"Cyclone","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Damage on Full Life Support","InnerInformation":[{"Icon":"","Name":"Damage on Full Life Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Dark Pact","InnerInformation":[{"Icon":"","Name":"Dark Pact","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Dash","InnerInformation":[{"Icon":"","Name":"Dash","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Deadly Ailments Support","InnerInformation":[{"Icon":"","Name":"Deadly Ailments Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Decay Support","InnerInformation":[{"Icon":"","Name":"Decay Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Decoy Totem","InnerInformation":[{"Icon":"","Name":"Decoy Totem","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Desecrate","InnerInformation":[{"Icon":"","Name":"Desecrate","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Despair","InnerInformation":[{"Icon":"","Name":"Despair","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Determination","InnerInformation":[{"Icon":"","Name":"Determination","Aspects":null}],"OldTier":"t1-ano,t1-20-20z","NewTier":"t1-ano,t1-20-20z","Reason":"t1-ano,t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Detonate Dead","InnerInformation":[{"Icon":"","Name":"Detonate Dead","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Detonate Mines","InnerInformation":[{"Icon":"","Name":"Detonate Mines","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Devouring Totem","InnerInformation":[{"Icon":"","Name":"Devouring Totem","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Discharge","InnerInformation":[{"Icon":"","Name":"Discharge","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Discipline","InnerInformation":[{"Icon":"","Name":"Discipline","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Divine Ire","InnerInformation":[{"Icon":"","Name":"Divine Ire","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Dominating Blow","InnerInformation":[{"Icon":"","Name":"Dominating Blow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Double Strike","InnerInformation":[{"Icon":"","Name":"Double Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Dread Banner","InnerInformation":[{"Icon":"","Name":"Dread Banner","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Dual Strike","InnerInformation":[{"Icon":"","Name":"Dual Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Earthquake","InnerInformation":[{"Icon":"","Name":"Earthquake","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Earthshatter","InnerInformation":[{"Icon":"","Name":"Earthshatter","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Efficacy Support","InnerInformation":[{"Icon":"","Name":"Efficacy Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Elemental Army Support","InnerInformation":[{"Icon":"","Name":"Elemental Army Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Elemental Damage with Attacks Support","InnerInformation":[{"Icon":"","Name":"Elemental Damage with Attacks Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Elemental Focus Support","InnerInformation":[{"Icon":"","Name":"Elemental Focus Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Elemental Hit","InnerInformation":[{"Icon":"","Name":"Elemental Hit","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":1,"BaseType":"Elemental Penetration Support","InnerInformation":[{"Icon":"","Name":"Elemental Penetration Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Elemental Proliferation Support","InnerInformation":[{"Icon":"","Name":"Elemental Proliferation Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Elemental Weakness","InnerInformation":[{"Icon":"","Name":"Elemental Weakness","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Empower Support","InnerInformation":[{"Icon":"","Name":"Empower Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"exception","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Endurance Charge on Melee Stun Support","InnerInformation":[{"Icon":"","Name":"Endurance Charge on Melee Stun Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Enduring Cry","InnerInformation":[{"Icon":"","Name":"Enduring Cry","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Energy Leech Support","InnerInformation":[{"Icon":"","Name":"Energy Leech Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Enfeeble","InnerInformation":[{"Icon":"","Name":"Enfeeble","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Enhance Support","InnerInformation":[{"Icon":"","Name":"Enhance Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"exception","Confidence":1.0},{"Category":"gems","Change":1,"BaseType":"Enlighten Support","InnerInformation":[{"Icon":"","Name":"Enlighten Support","Aspects":null}],"OldTier":"t1-ano","NewTier":"t1-ano,rest","Reason":"t1-ano,exception","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ensnaring Arrow","InnerInformation":[{"Icon":"","Name":"Ensnaring Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Essence Drain","InnerInformation":[{"Icon":"","Name":"Essence Drain","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ethereal Knives","InnerInformation":[{"Icon":"","Name":"Ethereal Knives","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Explosive Arrow","InnerInformation":[{"Icon":"","Name":"Explosive Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Explosive Trap","InnerInformation":[{"Icon":"","Name":"Explosive Trap","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Faster Attacks Support","InnerInformation":[{"Icon":"","Name":"Faster Attacks Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Faster Casting Support","InnerInformation":[{"Icon":"","Name":"Faster Casting Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Faster Projectiles Support","InnerInformation":[{"Icon":"","Name":"Faster Projectiles Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Feeding Frenzy Support","InnerInformation":[{"Icon":"","Name":"Feeding Frenzy Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Fire Penetration Support","InnerInformation":[{"Icon":"","Name":"Fire Penetration Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Fire Trap","InnerInformation":[{"Icon":"","Name":"Fire Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Fireball","InnerInformation":[{"Icon":"","Name":"Fireball","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Firestorm","InnerInformation":[{"Icon":"","Name":"Firestorm","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Fist of War Support","InnerInformation":[{"Icon":"","Name":"Fist of War Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flame Dash","InnerInformation":[{"Icon":"","Name":"Flame Dash","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flame Surge","InnerInformation":[{"Icon":"","Name":"Flame Surge","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flame Wall","InnerInformation":[{"Icon":"","Name":"Flame Wall","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flameblast","InnerInformation":[{"Icon":"","Name":"Flameblast","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flamethrower Trap","InnerInformation":[{"Icon":"","Name":"Flamethrower Trap","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flammability","InnerInformation":[{"Icon":"","Name":"Flammability","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flesh and Stone","InnerInformation":[{"Icon":"","Name":"Flesh and Stone","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flesh Offering","InnerInformation":[{"Icon":"","Name":"Flesh Offering","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Flicker Strike","InnerInformation":[{"Icon":"","Name":"Flicker Strike","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Fork Support","InnerInformation":[{"Icon":"","Name":"Fork Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Fortify Support","InnerInformation":[{"Icon":"","Name":"Fortify Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Freezing Pulse","InnerInformation":[{"Icon":"","Name":"Freezing Pulse","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frenzy","InnerInformation":[{"Icon":"","Name":"Frenzy","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frost Blades","InnerInformation":[{"Icon":"","Name":"Frost Blades","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frost Bomb","InnerInformation":[{"Icon":"","Name":"Frost Bomb","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frost Shield","InnerInformation":[{"Icon":"","Name":"Frost Shield","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frost Wall","InnerInformation":[{"Icon":"","Name":"Frost Wall","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frostbite","InnerInformation":[{"Icon":"","Name":"Frostbite","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frostblink","InnerInformation":[{"Icon":"","Name":"Frostblink","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Frostbolt","InnerInformation":[{"Icon":"","Name":"Frostbolt","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Galvanic Arrow","InnerInformation":[{"Icon":"","Name":"Galvanic Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"General's Cry","InnerInformation":[{"Icon":"","Name":"General's Cry","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Generosity Support","InnerInformation":[{"Icon":"","Name":"Generosity Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Glacial Cascade","InnerInformation":[{"Icon":"","Name":"Glacial Cascade","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Glacial Hammer","InnerInformation":[{"Icon":"","Name":"Glacial Hammer","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Grace","InnerInformation":[{"Icon":"","Name":"Grace","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Greater Multiple Projectiles Support","InnerInformation":[{"Icon":"","Name":"Greater Multiple Projectiles Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Greater Volley Support","InnerInformation":[{"Icon":"","Name":"Greater Volley Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ground Slam","InnerInformation":[{"Icon":"","Name":"Ground Slam","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Haste","InnerInformation":[{"Icon":"","Name":"Haste","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Hatred","InnerInformation":[{"Icon":"","Name":"Hatred","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Heavy Strike","InnerInformation":[{"Icon":"","Name":"Heavy Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Herald of Agony","InnerInformation":[{"Icon":"","Name":"Herald of Agony","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Herald of Ash","InnerInformation":[{"Icon":"","Name":"Herald of Ash","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Herald of Ice","InnerInformation":[{"Icon":"","Name":"Herald of Ice","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Herald of Purity","InnerInformation":[{"Icon":"","Name":"Herald of Purity","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Herald of Thunder","InnerInformation":[{"Icon":"","Name":"Herald of Thunder","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Hexblast","InnerInformation":[{"Icon":"","Name":"Hexblast","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Hextouch Support","InnerInformation":[{"Icon":"","Name":"Hextouch Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"High-Impact Mine Support","InnerInformation":[{"Icon":"","Name":"High-Impact Mine Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Holy Flame Totem","InnerInformation":[{"Icon":"","Name":"Holy Flame Totem","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Hydrosphere","InnerInformation":[],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Hypothermia Support","InnerInformation":[{"Icon":"","Name":"Hypothermia Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ice Bite Support","InnerInformation":[{"Icon":"","Name":"Ice Bite Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ice Crash","InnerInformation":[{"Icon":"","Name":"Ice Crash","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ice Nova","InnerInformation":[{"Icon":"","Name":"Ice Nova","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ice Shot","InnerInformation":[{"Icon":"","Name":"Ice Shot","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ice Spear","InnerInformation":[{"Icon":"","Name":"Ice Spear","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ice Trap","InnerInformation":[{"Icon":"","Name":"Ice Trap","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Icicle Mine","InnerInformation":[{"Icon":"","Name":"Icicle Mine","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ignite Proliferation Support","InnerInformation":[{"Icon":"","Name":"Ignite Proliferation Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Immolate Support","InnerInformation":[{"Icon":"","Name":"Immolate Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Immortal Call","InnerInformation":[{"Icon":"","Name":"Immortal Call","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Impale Support","InnerInformation":[{"Icon":"","Name":"Impale Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Impending Doom Support","InnerInformation":[{"Icon":"","Name":"Impending Doom Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Incinerate","InnerInformation":[{"Icon":"","Name":"Incinerate","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Increased Area of Effect Support","InnerInformation":[{"Icon":"","Name":"Increased Area of Effect Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Increased Critical Damage Support","InnerInformation":[{"Icon":"","Name":"Increased Critical Damage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Increased Critical Strikes Support","InnerInformation":[{"Icon":"","Name":"Increased Critical Strikes Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Increased Duration Support","InnerInformation":[{"Icon":"","Name":"Increased Duration Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Infernal Blow","InnerInformation":[{"Icon":"","Name":"Infernal Blow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Infernal Cry","InnerInformation":[{"Icon":"","Name":"Infernal Cry","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Infernal Legion Support","InnerInformation":[{"Icon":"","Name":"Infernal Legion Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Infused Channelling Support","InnerInformation":[{"Icon":"","Name":"Infused Channelling Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Innervate Support","InnerInformation":[{"Icon":"","Name":"Innervate Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Inspiration Support","InnerInformation":[{"Icon":"","Name":"Inspiration Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Intensify Support","InnerInformation":[{"Icon":"","Name":"Intensify Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Intimidating Cry","InnerInformation":[{"Icon":"","Name":"Intimidating Cry","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Iron Grip Support","InnerInformation":[{"Icon":"","Name":"Iron Grip Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Iron Will Support","InnerInformation":[{"Icon":"","Name":"Iron Will Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Item Rarity Support","InnerInformation":[{"Icon":"","Name":"Item Rarity Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Kinetic Blast","InnerInformation":[{"Icon":"","Name":"Kinetic Blast","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Kinetic Bolt","InnerInformation":[{"Icon":"","Name":"Kinetic Bolt","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Knockback Support","InnerInformation":[{"Icon":"","Name":"Knockback Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lacerate","InnerInformation":[{"Icon":"","Name":"Lacerate","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lancing Steel","InnerInformation":[{"Icon":"","Name":"Lancing Steel","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Leap Slam","InnerInformation":[{"Icon":"","Name":"Leap Slam","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Less Duration Support","InnerInformation":[{"Icon":"","Name":"Less Duration Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lesser Multiple Projectiles Support","InnerInformation":[{"Icon":"","Name":"Lesser Multiple Projectiles Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lesser Poison Support","InnerInformation":[{"Icon":"","Name":"Lesser Poison Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Life Gain on Hit Support","InnerInformation":[{"Icon":"","Name":"Life Gain on Hit Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Life Leech Support","InnerInformation":[{"Icon":"","Name":"Life Leech Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lightning Arrow","InnerInformation":[{"Icon":"","Name":"Lightning Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lightning Penetration Support","InnerInformation":[{"Icon":"","Name":"Lightning Penetration Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lightning Spire Trap","InnerInformation":[{"Icon":"","Name":"Lightning Spire Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lightning Strike","InnerInformation":[{"Icon":"","Name":"Lightning Strike","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lightning Tendrils","InnerInformation":[{"Icon":"","Name":"Lightning Tendrils","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lightning Trap","InnerInformation":[{"Icon":"","Name":"Lightning Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Lightning Warp","InnerInformation":[{"Icon":"","Name":"Lightning Warp","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":1,"BaseType":"Magma Orb","InnerInformation":[{"Icon":"","Name":"Magma Orb","Aspects":null}],"OldTier":"rest","NewTier":"???","Reason":"No Data Found","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Maim Support","InnerInformation":[{"Icon":"","Name":"Maim Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Malevolence","InnerInformation":[{"Icon":"","Name":"Malevolence","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Mana Leech Support","InnerInformation":[{"Icon":"","Name":"Mana Leech Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Meat Shield Support","InnerInformation":[{"Icon":"","Name":"Meat Shield Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Melee Physical Damage Support","InnerInformation":[{"Icon":"","Name":"Melee Physical Damage Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Melee Splash Support","InnerInformation":[{"Icon":"","Name":"Melee Splash Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Minefield Support","InnerInformation":[{"Icon":"","Name":"Minefield Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Minion Damage Support","InnerInformation":[{"Icon":"","Name":"Minion Damage Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Minion Life Support","InnerInformation":[{"Icon":"","Name":"Minion Life Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Minion Speed Support","InnerInformation":[{"Icon":"","Name":"Minion Speed Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Mirage Archer Support","InnerInformation":[{"Icon":"","Name":"Mirage Archer Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Mirror Arrow","InnerInformation":[{"Icon":"","Name":"Mirror Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Molten Shell","InnerInformation":[{"Icon":"","Name":"Molten Shell","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Molten Strike","InnerInformation":[{"Icon":"","Name":"Molten Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Multiple Totems Support","InnerInformation":[{"Icon":"","Name":"Multiple Totems Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Multiple Traps Support","InnerInformation":[{"Icon":"","Name":"Multiple Traps Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Multistrike Support","InnerInformation":[{"Icon":"","Name":"Multistrike Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Nightblade Support","InnerInformation":[{"Icon":"","Name":"Nightblade Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Onslaught Support","InnerInformation":[{"Icon":"","Name":"Onslaught Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Orb of Storms","InnerInformation":[{"Icon":"","Name":"Orb of Storms","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Penance Brand","InnerInformation":[{"Icon":"","Name":"Penance Brand","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Perforate","InnerInformation":[{"Icon":"","Name":"Perforate","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Pestilent Strike","InnerInformation":[{"Icon":"","Name":"Pestilent Strike","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Phase Run","InnerInformation":[{"Icon":"","Name":"Phase Run","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Physical to Lightning Support","InnerInformation":[{"Icon":"","Name":"Physical to Lightning Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Pierce Support","InnerInformation":[{"Icon":"","Name":"Pierce Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Pinpoint Support","InnerInformation":[{"Icon":"","Name":"Pinpoint Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Plague Bearer","InnerInformation":[{"Icon":"","Name":"Plague Bearer","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Poacher's Mark","InnerInformation":[{"Icon":"","Name":"Poacher's Mark","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Point Blank Support","InnerInformation":[{"Icon":"","Name":"Point Blank Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Poison Support","InnerInformation":[{"Icon":"","Name":"Poison Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Portal","InnerInformation":[{"Icon":"","Name":"Portal","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Power Charge On Critical Support","InnerInformation":[{"Icon":"","Name":"Power Charge On Critical Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Power Siphon","InnerInformation":[{"Icon":"","Name":"Power Siphon","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Precision","InnerInformation":[{"Icon":"","Name":"Precision","Aspects":null}],"OldTier":"t1-div,t1-20-20z","NewTier":"t1-div,t1-20-20z","Reason":"t1-div,t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Predator Support","InnerInformation":[{"Icon":"","Name":"Predator Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Pride","InnerInformation":[{"Icon":"","Name":"Pride","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Pulverise Support","InnerInformation":[{"Icon":"","Name":"Pulverise Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Puncture","InnerInformation":[{"Icon":"","Name":"Puncture","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Punishment","InnerInformation":[{"Icon":"","Name":"Punishment","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Purifying Flame","InnerInformation":[{"Icon":"","Name":"Purifying Flame","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Purity of Elements","InnerInformation":[{"Icon":"","Name":"Purity of Elements","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Purity of Fire","InnerInformation":[{"Icon":"","Name":"Purity of Fire","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Purity of Ice","InnerInformation":[{"Icon":"","Name":"Purity of Ice","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Purity of Lightning","InnerInformation":[{"Icon":"","Name":"Purity of Lightning","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Pyroclast Mine","InnerInformation":[{"Icon":"","Name":"Pyroclast Mine","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Rage Support","InnerInformation":[{"Icon":"","Name":"Rage Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Rain of Arrows","InnerInformation":[{"Icon":"","Name":"Rain of Arrows","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Raise Spectre","InnerInformation":[{"Icon":"","Name":"Raise Spectre","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Raise Zombie","InnerInformation":[{"Icon":"","Name":"Raise Zombie","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Rallying Cry","InnerInformation":[{"Icon":"","Name":"Rallying Cry","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Reave","InnerInformation":[{"Icon":"","Name":"Reave","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Reckoning","InnerInformation":[{"Icon":"","Name":"Reckoning","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Rejuvenation Totem","InnerInformation":[{"Icon":"","Name":"Rejuvenation Totem","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Righteous Fire","InnerInformation":[{"Icon":"","Name":"Righteous Fire","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Riposte","InnerInformation":[{"Icon":"","Name":"Riposte","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Rolling Magma","InnerInformation":[],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Ruthless Support","InnerInformation":[{"Icon":"","Name":"Ruthless Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Scorching Ray","InnerInformation":[{"Icon":"","Name":"Scorching Ray","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Scourge Arrow","InnerInformation":[{"Icon":"","Name":"Scourge Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Searing Bond","InnerInformation":[{"Icon":"","Name":"Searing Bond","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Second Wind Support","InnerInformation":[{"Icon":"","Name":"Second Wind Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Seismic Cry","InnerInformation":[{"Icon":"","Name":"Seismic Cry","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Seismic Trap","InnerInformation":[{"Icon":"","Name":"Seismic Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Shattering Steel","InnerInformation":[{"Icon":"","Name":"Shattering Steel","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Shield Charge","InnerInformation":[{"Icon":"","Name":"Shield Charge","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Shock Nova","InnerInformation":[{"Icon":"","Name":"Shock Nova","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Shockwave Support","InnerInformation":[{"Icon":"","Name":"Shockwave Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Shockwave Totem","InnerInformation":[{"Icon":"","Name":"Shockwave Totem","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Shrapnel Ballista","InnerInformation":[{"Icon":"","Name":"Shrapnel Ballista","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Siege Ballista","InnerInformation":[{"Icon":"","Name":"Siege Ballista","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Sigil of Power","InnerInformation":[{"Icon":"","Name":"Sigil of Power","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Siphoning Trap","InnerInformation":[{"Icon":"","Name":"Siphoning Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Slower Projectiles Support","InnerInformation":[{"Icon":"","Name":"Slower Projectiles Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Smite","InnerInformation":[{"Icon":"","Name":"Smite","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Smoke Mine","InnerInformation":[{"Icon":"","Name":"Smoke Mine","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Sniper's Mark","InnerInformation":[{"Icon":"","Name":"Sniper's Mark","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Soulrend","InnerInformation":[{"Icon":"","Name":"Soulrend","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spark","InnerInformation":[{"Icon":"","Name":"Spark","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spectral Shield Throw","InnerInformation":[{"Icon":"","Name":"Spectral Shield Throw","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spectral Throw","InnerInformation":[{"Icon":"","Name":"Spectral Throw","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spell Cascade Support","InnerInformation":[{"Icon":"","Name":"Spell Cascade Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spell Echo Support","InnerInformation":[{"Icon":"","Name":"Spell Echo Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spell Totem Support","InnerInformation":[{"Icon":"","Name":"Spell Totem Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spellslinger","InnerInformation":[{"Icon":"","Name":"Spellslinger","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Spirit Offering","InnerInformation":[{"Icon":"","Name":"Spirit Offering","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Split Arrow","InnerInformation":[{"Icon":"","Name":"Split Arrow","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Splitting Steel","InnerInformation":[{"Icon":"","Name":"Splitting Steel","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Static Strike","InnerInformation":[{"Icon":"","Name":"Static Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Steelskin","InnerInformation":[{"Icon":"","Name":"Steelskin","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Storm Brand","InnerInformation":[{"Icon":"","Name":"Storm Brand","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Storm Burst","InnerInformation":[{"Icon":"","Name":"Storm Burst","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Storm Call","InnerInformation":[{"Icon":"","Name":"Storm Call","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Stormbind","InnerInformation":[{"Icon":"","Name":"Stormbind","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Stormblast Mine","InnerInformation":[{"Icon":"","Name":"Stormblast Mine","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Stun Support","InnerInformation":[{"Icon":"","Name":"Stun Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Carrion Golem","InnerInformation":[{"Icon":"","Name":"Summon Carrion Golem","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Chaos Golem","InnerInformation":[{"Icon":"","Name":"Summon Chaos Golem","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Flame Golem","InnerInformation":[{"Icon":"","Name":"Summon Flame Golem","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Holy Relic","InnerInformation":[{"Icon":"","Name":"Summon Holy Relic","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Ice Golem","InnerInformation":[{"Icon":"","Name":"Summon Ice Golem","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Lightning Golem","InnerInformation":[{"Icon":"","Name":"Summon Lightning Golem","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Phantasm Support","InnerInformation":[{"Icon":"","Name":"Summon Phantasm Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Raging Spirit","InnerInformation":[{"Icon":"","Name":"Summon Raging Spirit","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Skeletons","InnerInformation":[{"Icon":"","Name":"Summon Skeletons","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Skitterbots","InnerInformation":[{"Icon":"","Name":"Summon Skitterbots","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Summon Stone Golem","InnerInformation":[{"Icon":"","Name":"Summon Stone Golem","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Sunder","InnerInformation":[{"Icon":"","Name":"Sunder","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Sweep","InnerInformation":[{"Icon":"","Name":"Sweep","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Swift Affliction Support","InnerInformation":[{"Icon":"","Name":"Swift Affliction Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Swift Assembly Support","InnerInformation":[{"Icon":"","Name":"Swift Assembly Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Swiftbrand Support","InnerInformation":[{"Icon":"","Name":"Swiftbrand Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Tectonic Slam","InnerInformation":[{"Icon":"","Name":"Tectonic Slam","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Tempest Shield","InnerInformation":[{"Icon":"","Name":"Tempest Shield","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Temporal Chains","InnerInformation":[{"Icon":"","Name":"Temporal Chains","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Tornado Shot","InnerInformation":[{"Icon":"","Name":"Tornado Shot","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Toxic Rain","InnerInformation":[{"Icon":"","Name":"Toxic Rain","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Trap and Mine Damage Support","InnerInformation":[{"Icon":"","Name":"Trap and Mine Damage Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Trap Support","InnerInformation":[{"Icon":"","Name":"Trap Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Trinity Support","InnerInformation":[],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Unbound Ailments Support","InnerInformation":[{"Icon":"","Name":"Unbound Ailments Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Unearth","InnerInformation":[{"Icon":"","Name":"Unearth","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Unleash Support","InnerInformation":[{"Icon":"","Name":"Unleash Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Urgent Orders Support","InnerInformation":[{"Icon":"","Name":"Urgent Orders Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Ancestral Warchief","InnerInformation":[{"Icon":"","Name":"Vaal Ancestral Warchief","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Arc","InnerInformation":[{"Icon":"","Name":"Vaal Arc","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Blade Vortex","InnerInformation":[{"Icon":"","Name":"Vaal Blade Vortex","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Blight","InnerInformation":[{"Icon":"","Name":"Vaal Blight","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Burning Arrow","InnerInformation":[{"Icon":"","Name":"Vaal Burning Arrow","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Clarity","InnerInformation":[{"Icon":"","Name":"Vaal Clarity","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Cold Snap","InnerInformation":[{"Icon":"","Name":"Vaal Cold Snap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Cyclone","InnerInformation":[{"Icon":"","Name":"Vaal Cyclone","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Detonate Dead","InnerInformation":[{"Icon":"","Name":"Vaal Detonate Dead","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Discipline","InnerInformation":[{"Icon":"","Name":"Vaal Discipline","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Double Strike","InnerInformation":[{"Icon":"","Name":"Vaal Double Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Earthquake","InnerInformation":[{"Icon":"","Name":"Vaal Earthquake","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Fireball","InnerInformation":[{"Icon":"","Name":"Vaal Fireball","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Flameblast","InnerInformation":[{"Icon":"","Name":"Vaal Flameblast","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Glacial Hammer","InnerInformation":[{"Icon":"","Name":"Vaal Glacial Hammer","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Grace","InnerInformation":[{"Icon":"","Name":"Vaal Grace","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Ground Slam","InnerInformation":[{"Icon":"","Name":"Vaal Ground Slam","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Haste","InnerInformation":[{"Icon":"","Name":"Vaal Haste","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Ice Nova","InnerInformation":[{"Icon":"","Name":"Vaal Ice Nova","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Impurity of Fire","InnerInformation":[{"Icon":"","Name":"Vaal Impurity of Fire","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Impurity of Ice","InnerInformation":[{"Icon":"","Name":"Vaal Impurity of Ice","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Impurity of Lightning","InnerInformation":[{"Icon":"","Name":"Vaal Impurity of Lightning","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Lightning Strike","InnerInformation":[{"Icon":"","Name":"Vaal Lightning Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Lightning Trap","InnerInformation":[{"Icon":"","Name":"Vaal Lightning Trap","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Molten Shell","InnerInformation":[{"Icon":"","Name":"Vaal Molten Shell","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Power Siphon","InnerInformation":[{"Icon":"","Name":"Vaal Power Siphon","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Rain of Arrows","InnerInformation":[{"Icon":"","Name":"Vaal Rain of Arrows","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Reave","InnerInformation":[{"Icon":"","Name":"Vaal Reave","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Righteous Fire","InnerInformation":[{"Icon":"","Name":"Vaal Righteous Fire","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Spark","InnerInformation":[{"Icon":"","Name":"Vaal Spark","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Spectral Throw","InnerInformation":[{"Icon":"","Name":"Vaal Spectral Throw","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Storm Call","InnerInformation":[{"Icon":"","Name":"Vaal Storm Call","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vaal Summon Skeletons","InnerInformation":[{"Icon":"","Name":"Vaal Summon Skeletons","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vengeance","InnerInformation":[{"Icon":"","Name":"Vengeance","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Venom Gyre","InnerInformation":[{"Icon":"","Name":"Venom Gyre","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vicious Projectiles Support","InnerInformation":[{"Icon":"","Name":"Vicious Projectiles Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vigilant Strike","InnerInformation":[{"Icon":"","Name":"Vigilant Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vile Toxins Support","InnerInformation":[{"Icon":"","Name":"Vile Toxins Support","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Viper Strike","InnerInformation":[{"Icon":"","Name":"Viper Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vitality","InnerInformation":[{"Icon":"","Name":"Vitality","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Void Manipulation Support","InnerInformation":[{"Icon":"","Name":"Void Manipulation Support","Aspects":null}],"OldTier":"t1-21-23","NewTier":"t1-21-23","Reason":"t1-21-23","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Void Sphere","InnerInformation":[{"Icon":"","Name":"Void Sphere","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Volatile Dead","InnerInformation":[{"Icon":"","Name":"Volatile Dead","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Volley Support","InnerInformation":[{"Icon":"","Name":"Volley Support","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vortex","InnerInformation":[{"Icon":"","Name":"Vortex","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Vulnerability","InnerInformation":[{"Icon":"","Name":"Vulnerability","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"War Banner","InnerInformation":[{"Icon":"","Name":"War Banner","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Warlord's Mark","InnerInformation":[{"Icon":"","Name":"Warlord's Mark","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Wave of Conviction","InnerInformation":[{"Icon":"","Name":"Wave of Conviction","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Whirling Blades","InnerInformation":[{"Icon":"","Name":"Whirling Blades","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Wild Strike","InnerInformation":[{"Icon":"","Name":"Wild Strike","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Winter Orb","InnerInformation":[{"Icon":"","Name":"Winter Orb","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Wintertide Brand","InnerInformation":[{"Icon":"","Name":"Wintertide Brand","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Wither","InnerInformation":[{"Icon":"","Name":"Wither","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Withering Step","InnerInformation":[{"Icon":"","Name":"Withering Step","Aspects":null}],"OldTier":"rest","NewTier":"rest","Reason":"rest","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Withering Touch Support","InnerInformation":[{"Icon":"","Name":"Withering Touch Support","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Wrath","InnerInformation":[{"Icon":"","Name":"Wrath","Aspects":null}],"OldTier":"t1-21-20","NewTier":"t1-21-20","Reason":"t1-21-20","Confidence":1.0},{"Category":"gems","Change":0,"BaseType":"Zealotry","InnerInformation":[{"Icon":"","Name":"Zealotry","Aspects":null}],"OldTier":"t1-20-20z","NewTier":"t1-20-20z","Reason":"t1-20-20z","Confidence":1.0}]} \ No newline at end of file +{"uniques":[],"divination":[],"currency":[],"currency_deliriumorbs":[],"fragments":[],"unique_maps":[],"rare_shaper":[],"rare_elder":[],"rare_hunter":[],"rare_crusader":[],"rare_redeemer":[],"rare_warlord":[],"generalcrafting":[],"normalcraft_i86":[],"currency_fossil":[],"currency_incubators":[],"currency_prophecy":[],"fragments_scarabs":[],"currency_oil":[],"vials":[],"rr":[],"expl_synth":[],"expl_fract":[],"unique_replicas":[],"gems":[]} \ No newline at end of file diff --git a/NeverSink's filter - 0-SOFT.filter b/NeverSink's filter - 0-SOFT.filter index 5c585e15..5ea106a4 100644 --- a/NeverSink's filter - 0-SOFT.filter +++ b/NeverSink's filter - 0-SOFT.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Show # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 17 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 14 Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Quality > 11 Rarity Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D0 Corrupted False Rarity Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D0 DropLevel >= 65 Rarity < Rare Class "Body Armour" "Boots" "Gloves" "Helmets" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 75 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D0 Rarity Normal Class Amulet Belts Rings BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ Show # %D0 ItemLevel >= 65 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Show # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter Show # %D0 AreaLevel <= 45 SocketGroup RGB - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D0 ItemLevel <= 5 Rarity Normal Class "Body Armours" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/NeverSink's filter - 1-REGULAR.filter b/NeverSink's filter - 1-REGULAR.filter index f3445de9..c4cb5a73 100644 --- a/NeverSink's filter - 1-REGULAR.filter +++ b/NeverSink's filter - 1-REGULAR.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ Show # %D1 $type->expl->league Identified True HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %D1 Rarity <= Rare BaseType "Crude Bow" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D1 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D1 $type->normalcraft->extraharvest $tier->t1 ItemLevel >= 68 Rarity < Rare BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D1 AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D1 Rarity <= Magic Class "Utility Flasks" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D1 Rarity <= Magic BaseType "Flask" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D1 Rarity Normal Class Amulet Belts Rings BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D1 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 ItemLevel >= 75 Rarity Rare SocketGroup RGB - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D1 %UP ItemLevel >= 65 Rarity Rare SocketGroup RGB - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height 4 ItemLevel >= 75 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height 4 ItemLevel >= 65 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height < 4 ItemLevel >= 75 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height < 4 ItemLevel >= 65 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D1 %UP # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small ItemLevel >= 75 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small ItemLevel >= 65 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 $size->small Height <= 2 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP $size->small Height <= 2 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Height >= 3 ItemLevel >= 75 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP Height >= 3 ItemLevel >= 65 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 ItemLevel >= 75 Rarity Rare Class "Quivers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D1 %UP ItemLevel >= 65 Rarity Rare Class "Quivers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D1 Rarity <= Magic BaseType Flask SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,9 +7722,9 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7762,9 +7733,9 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D5 LinkedSockets 4 @@ -7772,9 +7743,9 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7785,16 +7756,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7802,63 +7773,63 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7866,18 +7837,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7885,8 +7856,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7894,8 +7865,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7903,8 +7874,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7912,8 +7883,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7921,8 +7892,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7930,8 +7901,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7939,8 +7910,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7948,8 +7919,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7957,8 +7928,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7966,8 +7937,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7975,11 +7946,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7987,8 +7958,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7996,8 +7967,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8005,8 +7976,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8014,8 +7985,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8023,8 +7994,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8032,8 +8003,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8041,8 +8012,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8050,8 +8021,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8059,8 +8030,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8068,8 +8039,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8077,11 +8048,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8089,18 +8060,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8108,29 +8079,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D1 Rarity Rare SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8138,21 +8109,21 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8161,18 +8132,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8183,8 +8154,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8192,8 +8163,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8202,26 +8173,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8231,8 +8202,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8241,11 +8212,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8255,20 +8226,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8276,15 +8247,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8294,7 +8265,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8302,8 +8273,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8311,18 +8282,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 48 Rarity <= Magic BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8331,8 +8302,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8340,11 +8311,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8352,51 +8323,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8404,187 +8375,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8593,10 +8564,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8605,8 +8576,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8614,42 +8585,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8658,8 +8629,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8667,17 +8638,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8685,18 +8656,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D1 ItemLevel <= 32 Rarity Magic Class Amulets Belts Rings - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8704,16 +8675,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8724,8 +8695,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8738,10 +8709,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8762,6 +8733,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/NeverSink's filter - 2-SEMI-STRICT.filter b/NeverSink's filter - 2-SEMI-STRICT.filter index 6975f07f..b693d4ba 100644 --- a/NeverSink's filter - 2-SEMI-STRICT.filter +++ b/NeverSink's filter - 2-SEMI-STRICT.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D2 ItemLevel >= 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D2 $type->expl->league Identified True HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ Show # %D2 $type->expl->league Identified True HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D2 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D2 %C1 $tier->hh $type->chancing Rarity Normal BaseType == "Leather Belt" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing Show # %D2 %C1 $tier->t2 $type->chancing Corrupted False @@ -3013,15 +3003,15 @@ Show # %D2 %C1 $tier->t2 $type->chancing Rarity Normal BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" SetFontSize 36 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D2 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Show # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Show # %D2 Rarity < Unique BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetFontSize 36 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Show # %D2 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Show # %D2 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Show # %D2 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,14 +3348,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3374,9 +3364,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3385,9 +3375,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3396,9 +3386,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3406,14 +3396,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3422,9 +3412,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3433,9 +3423,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3444,9 +3434,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3454,14 +3444,14 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3470,9 +3460,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3481,9 +3471,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3492,9 +3482,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3502,9 +3492,9 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3517,8 +3507,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3533,7 +3523,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3547,8 +3537,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3560,7 +3550,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3572,7 +3562,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3585,7 +3575,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3594,14 +3584,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Show # %H2 %C1 @@ -3610,20 +3600,20 @@ Show # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Show # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3632,9 +3622,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3642,9 +3632,9 @@ Show # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3652,9 +3642,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3662,9 +3652,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3672,16 +3662,16 @@ Show # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3689,75 +3679,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3765,75 +3755,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3843,9 +3833,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3854,9 +3844,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3865,9 +3855,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3876,28 +3866,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3905,37 +3895,37 @@ Show # %D2 $type->rr $tier->t3runedaggers-up $size->small DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small ItemLevel >= 65 DropLevel >= 55 Rarity Rare Class "Rune Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3943,37 +3933,37 @@ Show # %D2 $type->rr $tier->t3daggers-up $size->small DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3daggers $size->small ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Daggers" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3981,37 +3971,37 @@ Show # %D2 $type->rr $tier->t3claws-up $size->small DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3claws $size->small ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Claws" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4019,37 +4009,37 @@ Show # %D2 $type->rr $tier->t3wands-up $size->small DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3wands $size->small ItemLevel >= 65 DropLevel >= 45 Rarity Rare Class "Wands" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4058,9 +4048,9 @@ Show # %D2 $type->rr $tier->t3foils-up $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3foils $size->small Height 4 @@ -4068,30 +4058,30 @@ Show # %D2 %UP $type->rr $tier->t3foils $size->small DropLevel >= 60 Rarity Rare Class "Thrusting One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords1h-up @@ -4100,9 +4090,9 @@ Show # %D2 $type->rr $tier->t3swords1h-up DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords1h Height < 4 @@ -4110,30 +4100,30 @@ Show # %D2 %UP $type->rr $tier->t3swords1h DropLevel >= 66 Rarity Rare Class "One Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces1h-up @@ -4141,37 +4131,37 @@ Show # %D2 $type->rr $tier->t3maces1h-up DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces1h ItemLevel >= 65 DropLevel >= 66 Rarity Rare Class "One Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes1h-up @@ -4179,37 +4169,37 @@ Show # %D2 $type->rr $tier->t3axes1h-up DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes1h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "One Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ Show # %D2 $type->rr $tier->t3sceptres-up @@ -4217,37 +4207,37 @@ Show # %D2 $type->rr $tier->t3sceptres-up DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3sceptres ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Sceptres" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ Show # %D2 $type->rr $tier->t3warstaves-up @@ -4255,37 +4245,37 @@ Show # %D2 $type->rr $tier->t3warstaves-up DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3warstaves ItemLevel >= 65 DropLevel >= 64 Rarity Rare Class "Warstaves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ Show # %D2 $type->rr $tier->t3staves-up @@ -4293,37 +4283,37 @@ Show # %D2 $type->rr $tier->t3staves-up DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3staves ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Staves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ Show # %D2 $type->rr $tier->t3swords2h-up @@ -4331,37 +4321,37 @@ Show # %D2 $type->rr $tier->t3swords2h-up DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3swords2h ItemLevel >= 65 DropLevel >= 65 Rarity Rare Class "Two Hand Swords" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ Show # %D2 $type->rr $tier->t3axes2h-up @@ -4369,37 +4359,37 @@ Show # %D2 $type->rr $tier->t3axes2h-up DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3axes2h ItemLevel >= 65 DropLevel >= 62 Rarity Rare Class "Two Hand Axes" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ Show # %D2 $type->rr $tier->t3maces2h-up @@ -4407,37 +4397,37 @@ Show # %D2 $type->rr $tier->t3maces2h-up DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3maces2h ItemLevel >= 65 DropLevel >= 61 Rarity Rare Class "Two Hand Maces" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ Show # %D2 $type->rr $tier->t3bows-up @@ -4445,37 +4435,37 @@ Show # %D2 $type->rr $tier->t3bows-up DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3bows ItemLevel >= 65 DropLevel >= 60 Rarity Rare Class "Bows" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4485,45 +4475,45 @@ Show # %D2 %UP $type->rr $tier->t3bows # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 Show # %D2 $size->small $type->rr $tier->t3boots-up ItemLevel >= 75 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3boots ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Boots" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4531,37 +4521,37 @@ Show # %D2 $size->small $type->rr $tier->t3gloves-up DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3gloves ItemLevel >= 65 DropLevel >= 23 Rarity Rare Class "Gloves" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4569,37 +4559,37 @@ Show # %D2 $size->small $type->rr $tier->t3helmets-up DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3helmets ItemLevel >= 65 DropLevel >= 35 Rarity Rare Class "Helmets" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ Show # %D2 $type->rr $tier->t3body-up @@ -4607,37 +4597,37 @@ Show # %D2 $type->rr $tier->t3body-up DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3body ItemLevel >= 65 DropLevel >= 56 Rarity Rare Class "Body Armours" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4646,9 +4636,9 @@ Show # %D2 $size->small $type->rr $tier->t3shields-up DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $size->small $type->rr $tier->t3shields Height <= 2 @@ -4656,27 +4646,27 @@ Show # %D2 %UP $size->small $type->rr $tier->t3shields DropLevel >= 55 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 Show # %D2 $type->rr $tier->t3shieldl-up Height >= 3 @@ -4684,9 +4674,9 @@ Show # %D2 $type->rr $tier->t3shieldl-up DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3shieldl Height >= 3 @@ -4694,30 +4684,30 @@ Show # %D2 %UP $type->rr $tier->t3shieldl DropLevel >= 60 Rarity Rare Class "Shields" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ Show # %D2 $type->rr $tier->t3quiver-up @@ -4725,34 +4715,34 @@ Show # %D2 $type->rr $tier->t3quiver-up Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 %UP $type->rr $tier->t3quiver ItemLevel >= 65 Rarity Rare Class "Quivers" BaseType "Penetrating Arrow Quiver" - SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4765,9 +4755,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4776,8 +4766,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4786,9 +4776,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4797,25 +4787,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4826,17 +4816,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4845,10 +4835,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4856,10 +4846,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4868,15 +4858,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4885,10 +4875,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4898,10 +4888,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,10 +4901,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4923,16 +4913,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4942,30 +4932,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4973,9 +4963,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4997,9 +4987,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -5010,39 +5000,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5062,10 +5052,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5073,14 +5063,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5088,39 +5078,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ Show # %D2 %C2 Quality >= 1 Class Gems SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5128,37 +5118,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D2 GemLevel >= 10 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5168,9 +5158,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5179,9 +5169,9 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -5191,8 +5181,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5203,8 +5193,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5215,10 +5205,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5227,10 +5217,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5239,10 +5229,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5251,10 +5241,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5262,10 +5252,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5274,7 +5264,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5283,15 +5273,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5299,10 +5289,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5311,10 +5301,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5323,9 +5313,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5334,10 +5324,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5345,47 +5335,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5396,7 +5386,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5407,12 +5397,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5420,10 +5410,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5431,14 +5421,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5446,25 +5436,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5472,10 +5462,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5483,25 +5473,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5509,10 +5499,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5520,15 +5510,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5536,9 +5526,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5546,8 +5536,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5560,18 +5550,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5583,18 +5573,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,18 +5596,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5629,22 +5619,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5652,18 +5642,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5675,18 +5665,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5698,18 +5688,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5721,18 +5711,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5744,18 +5734,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5764,56 +5754,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5823,7 +5813,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5833,7 +5823,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5842,7 +5832,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5857,7 +5847,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5865,8 +5855,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5874,10 +5864,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5885,10 +5875,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5896,10 +5886,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5907,15 +5897,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5924,8 +5914,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5935,8 +5925,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5944,10 +5934,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5955,10 +5945,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5967,8 +5957,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5977,10 +5967,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5993,11 +5983,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6006,11 +5996,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6019,11 +6009,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6032,11 +6022,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6045,11 +6035,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6058,11 +6048,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6071,11 +6061,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,11 +6078,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6101,36 +6091,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6140,9 +6130,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6150,74 +6140,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6225,11 +6215,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6237,26 +6227,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6264,11 +6254,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6276,11 +6266,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6288,26 +6278,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6315,11 +6305,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6327,25 +6317,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6353,11 +6343,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6365,26 +6355,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6392,10 +6382,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6403,10 +6393,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6414,10 +6404,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6425,38 +6415,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6464,26 +6454,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6491,10 +6481,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6502,10 +6492,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6513,54 +6503,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6568,11 +6539,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6580,11 +6551,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6592,28 +6563,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6621,8 +6592,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6630,18 +6601,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6649,10 +6620,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6661,10 +6632,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6673,10 +6644,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6685,10 +6656,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6696,25 +6667,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6722,10 +6693,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6733,15 +6704,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6749,20 +6720,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6770,10 +6741,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6781,10 +6752,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6792,32 +6763,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6825,10 +6796,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6841,10 +6812,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6853,11 +6824,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6866,10 +6837,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6878,10 +6849,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6890,10 +6861,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6904,7 +6875,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6915,7 +6886,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6925,16 +6896,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6943,76 +6914,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7020,18 +6991,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7039,17 +7010,17 @@ Show # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7061,16 +7032,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7081,10 +7052,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7096,19 +7067,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7117,7 +7088,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7125,10 +7096,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7137,10 +7108,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7148,40 +7119,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7189,10 +7160,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7201,25 +7172,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7227,15 +7198,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7245,29 +7216,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7275,10 +7246,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7286,10 +7257,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7298,25 +7269,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7324,25 +7295,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7350,20 +7321,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7374,40 +7345,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7429,20 +7400,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7455,7 +7426,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7464,7 +7435,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7472,7 +7443,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7480,10 +7451,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ Show # %D2 @@ -7491,51 +7462,51 @@ Show # %D2 Class "Hybrid Flask" BaseType "Small" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 30 Class "Hybrid Flask" BaseType "Medium" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 40 Class "Hybrid Flask" BaseType "Large" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 50 Class "Hybrid Flask" BaseType "Colossal" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 60 Class "Hybrid Flask" BaseType "Sacred" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 AreaLevel <= 67 Class "Hybrid Flask" BaseType "Hallowed" SetFontSize 40 - SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7543,99 +7514,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7643,102 +7614,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7751,8 +7722,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7782,16 +7753,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Width >= 2 @@ -7799,61 +7770,61 @@ Show # %D2 AreaLevel <= 32 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D2 Height <= 3 AreaLevel <= 45 SocketGroup RGB SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7861,18 +7832,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7880,8 +7851,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7889,8 +7860,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7898,8 +7869,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7907,8 +7878,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7916,8 +7887,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7925,8 +7896,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7934,8 +7905,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7943,8 +7914,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7952,8 +7923,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7961,8 +7932,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7970,11 +7941,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7982,8 +7953,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7991,8 +7962,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -8000,8 +7971,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -8009,8 +7980,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8018,8 +7989,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8027,8 +7998,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8036,8 +8007,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8045,8 +8016,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8054,8 +8025,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8063,8 +8034,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8072,11 +8043,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8084,18 +8055,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ Show # %D2 @@ -8103,29 +8074,29 @@ Show # %D2 Height <= 3 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 Show # %D2 Width <= 2 Height <= 2 Rarity Rare SetFontSize 36 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8133,19 +8104,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ Show # %D2 @@ -8154,18 +8125,18 @@ Show # %D2 Rarity <= Magic Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" SetFontSize 36 - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 LinkedSockets >= 3 ItemLevel <= 24 Rarity <= Magic - SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8176,8 +8147,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8185,8 +8156,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8195,26 +8166,26 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 45 - SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D2 ItemLevel <= 16 Rarity <= Magic Class "Amulets" "Belts" "Rings" SetFontSize 40 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling Show # %D2 ItemLevel <= 16 Rarity Magic Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 36 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8224,8 +8195,8 @@ Show # %D2 Rarity Magic Class "Boots" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8234,11 +8205,11 @@ Show # %D2 Rarity <= Magic BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8248,20 +8219,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8269,15 +8240,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8287,7 +8258,7 @@ Show # %D2 Rarity <= Magic BaseType "Serrated Arrow Quiver" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8295,8 +8266,8 @@ Show # %D2 ItemLevel <= 24 Rarity <= Magic BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8304,18 +8275,18 @@ Show # %D2 ItemLevel < 35 Rarity <= Magic BaseType "Broadhead Arrow Quiver" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ Show # %D2 @@ -8324,8 +8295,8 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 11 @@ -8333,11 +8304,11 @@ Show # %D2 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ Show # %D2 @@ -8345,51 +8316,51 @@ Show # %D2 DropLevel >= 11 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 DropLevel >= 13 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 18 DropLevel >= 16 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 20 DropLevel >= 18 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 22 DropLevel >= 20 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 24 DropLevel >= 22 Rarity <= Magic Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ Show # %D2 @@ -8397,187 +8368,187 @@ Show # %D2 DropLevel >= 24 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 28 DropLevel >= 26 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 30 DropLevel >= 28 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 32 DropLevel >= 30 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 34 DropLevel >= 32 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 36 DropLevel >= 34 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 40 DropLevel >= 38 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 42 DropLevel >= 40 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 44 DropLevel >= 42 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 46 DropLevel >= 44 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 48 DropLevel >= 46 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 50 DropLevel >= 48 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 52 DropLevel >= 50 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 54 DropLevel >= 52 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 56 DropLevel >= 54 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 58 DropLevel >= 56 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 60 DropLevel >= 58 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 62 DropLevel >= 60 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 64 DropLevel >= 62 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 66 DropLevel >= 64 Rarity Normal Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" - SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ Show # %D2 @@ -8586,10 +8557,10 @@ Show # %D2 Rarity <= Magic Class "Boots" "Gloves" "Helmets" "Shields" SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ Show # %D2 @@ -8598,8 +8569,8 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8607,42 +8578,42 @@ Show # %D2 ItemLevel <= 4 Rarity Normal SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Normal - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ Show # %D2 ItemLevel <= 3 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ Show # %D2 @@ -8651,8 +8622,8 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 @@ -8660,17 +8631,17 @@ Show # %D2 ItemLevel <= 16 Rarity Magic SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 ItemLevel <= 16 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ Show # %D2 @@ -8678,18 +8649,18 @@ Show # %D2 Rarity Magic Class Amulets Belts Rings SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ Show # %D2 @@ -8697,16 +8668,16 @@ Show # %D2 Height <= 4 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 Show # %D2 Width <= 2 Height <= 2 ItemLevel <= 24 Rarity Magic - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8717,8 +8688,8 @@ Show # %D2 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8731,10 +8702,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8755,6 +8726,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/NeverSink's filter - 3-STRICT.filter b/NeverSink's filter - 3-STRICT.filter index 60e4d5e8..08cea18f 100644 --- a/NeverSink's filter - 3-STRICT.filter +++ b/NeverSink's filter - 3-STRICT.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,8 +1863,8 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 Blue Pentagon @@ -1883,8 +1873,8 @@ Show # %D4 %REMS3 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1893,9 +1883,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1905,10 +1895,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1918,10 +1908,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1929,10 +1919,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1941,7 +1931,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1949,10 +1939,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1961,10 +1951,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1972,13 +1962,13 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 PlayEffect White MinimapIcon 2 White Diamond #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1987,9 +1977,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1999,9 +1989,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2016,17 +2006,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2034,9 +2024,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2045,9 +2035,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2057,7 +2047,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2067,7 +2057,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2075,20 +2065,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2096,28 +2086,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2125,9 +2115,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2135,11 +2125,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2148,15 +2138,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Show # %H3 $type->expl->league @@ -2165,15 +2155,15 @@ Show # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2182,15 +2172,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2199,15 +2189,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2217,10 +2207,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2265,15 +2255,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ Show # %D3 $type->expl->league @@ -2281,9 +2271,9 @@ Show # %D3 $type->expl->league Rarity Rare HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond @@ -2292,28 +2282,28 @@ Show # %D3 $type->expl->league Rarity Magic HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2322,10 +2312,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2334,10 +2324,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2345,15 +2335,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2362,10 +2352,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2374,10 +2364,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2385,15 +2375,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2401,10 +2391,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2412,10 +2402,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2429,8 +2419,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2439,8 +2429,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2448,8 +2438,8 @@ Show # %D3 AnyEnchantment True Class "Boots" "Gloves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2462,8 +2452,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2475,8 +2465,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2488,8 +2478,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2502,8 +2492,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2514,8 +2504,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2528,8 +2518,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2542,8 +2532,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2556,8 +2546,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2570,8 +2560,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2584,8 +2574,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2598,8 +2588,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2611,8 +2601,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2624,8 +2614,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2637,8 +2627,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2651,10 +2641,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2662,10 +2652,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2678,10 +2668,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2691,9 +2681,9 @@ Show # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2704,8 +2694,8 @@ Show # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2716,8 +2706,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2726,8 +2716,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2737,8 +2727,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2750,16 +2740,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2768,7 +2758,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2778,8 +2768,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2790,12 +2780,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2803,10 +2793,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2815,10 +2805,10 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2826,22 +2816,22 @@ Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue Temp Show # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2849,9 +2839,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Show # %H3 @@ -2859,16 +2849,16 @@ Show # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2877,15 +2867,15 @@ Show # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2895,8 +2885,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2917,7 +2907,7 @@ Show # %D3 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3 SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2948,7 +2938,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2967,7 +2957,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2976,7 +2966,7 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2989,8 +2979,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -3004,8 +2994,8 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -3013,15 +3003,15 @@ Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ Show # %D3 @@ -3031,8 +3021,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 40 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %D3 Quality >= 15 @@ -3041,11 +3031,11 @@ Show # %D3 Rarity <= Magic BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ Show # %D3 @@ -3053,11 +3043,11 @@ Show # %D3 Rarity <= Magic BaseType "Flask" SetFontSize 40 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ Show # %D3 @@ -3066,8 +3056,8 @@ Show # %D3 Rarity <= Magic BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" SetFontSize 36 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3075,11 +3065,11 @@ Show # %D3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3088,8 +3078,8 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3097,11 +3087,11 @@ Show # %D3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3110,14 +3100,14 @@ Show # %D3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3128,8 +3118,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3138,8 +3128,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3148,19 +3138,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3169,42 +3159,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3247,7 +3237,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3256,11 +3246,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3268,18 +3258,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3287,9 +3277,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3297,27 +3287,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3326,9 +3316,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3337,9 +3327,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3348,9 +3338,9 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3358,11 +3348,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3371,9 +3361,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3382,9 +3372,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3393,9 +3383,9 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3403,11 +3393,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3416,9 +3406,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3427,9 +3417,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3438,9 +3428,9 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3448,11 +3438,11 @@ Show # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3461,9 +3451,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3472,9 +3462,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3483,9 +3473,9 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Grey MinimapIcon 1 Grey Raindrop @@ -3493,7 +3483,7 @@ Show # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3505,8 +3495,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3521,7 +3511,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3535,8 +3525,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3548,7 +3538,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3560,7 +3550,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3573,7 +3563,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 ItemLevel >= 86 @@ -3582,14 +3572,14 @@ Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3598,20 +3588,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Show # %H3 $type->rr->belt $tier->t1 @@ -3620,9 +3610,9 @@ Show # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3630,9 +3620,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3640,9 +3630,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Show # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3650,9 +3640,9 @@ Show # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3660,16 +3650,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3677,75 +3667,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ Show # %D3 $type->rr $tier->t2ws-up @@ -3753,75 +3743,75 @@ Show # %D3 $type->rr $tier->t2ws-up Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2ws ItemLevel >= 65 Rarity Rare BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2wl-up ItemLevel >= 75 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2wl ItemLevel >= 65 Rarity Rare BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2as-up ItemLevel >= 75 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2as ItemLevel >= 65 Rarity Rare BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 $type->rr $tier->t2al-up ItemLevel >= 75 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 Show # %D3 %UP $type->rr $tier->t2al ItemLevel >= 65 Rarity Rare BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ Show # %D3 $size->small @@ -3831,9 +3821,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 2 @@ -3842,9 +3832,9 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 $size->small Width <= 1 @@ -3853,9 +3843,9 @@ Show # %D3 $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 %UP $size->small Width <= 1 @@ -3864,28 +3854,28 @@ Show # %D3 %UP $size->small Rarity Rare SocketGroup RGB SetFontSize 36 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3893,37 +3883,37 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3931,37 +3921,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3969,37 +3959,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -4007,37 +3997,37 @@ Show # %D3 %UP $size->small # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4046,9 +4036,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4056,30 +4046,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4088,9 +4078,9 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4098,30 +4088,30 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4129,37 +4119,37 @@ Show # %D3 %UP $size->small # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4167,37 +4157,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4205,37 +4195,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4243,37 +4233,37 @@ Show # %D3 %UP $size->small # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4281,37 +4271,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4319,37 +4309,37 @@ Show # %D3 %UP $size->small # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4357,37 +4347,37 @@ Show # %D3 %UP $size->small # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4395,37 +4385,37 @@ Show # %D3 %UP $size->small # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4433,37 +4423,37 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4473,45 +4463,45 @@ Show # %D3 %UP $size->small # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4519,37 +4509,37 @@ Show # %D3 %UP $size->small # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4557,37 +4547,37 @@ Show # %D3 %UP $size->small # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4595,37 +4585,37 @@ Show # %D3 %UP $size->small # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4634,9 +4624,9 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4644,27 +4634,27 @@ Show # %D3 %UP $size->small # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4672,9 +4662,9 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4682,30 +4672,30 @@ Show # %D3 %UP $size->small # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4713,34 +4703,34 @@ Show # %D3 %UP $size->small # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4753,9 +4743,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4764,8 +4754,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4774,9 +4764,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4785,25 +4775,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4814,17 +4804,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4833,10 +4823,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4844,10 +4834,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4856,15 +4846,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4873,10 +4863,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4886,10 +4876,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4899,10 +4889,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4911,16 +4901,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4930,30 +4920,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4961,9 +4951,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4973,9 +4963,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4985,9 +4975,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4998,39 +4988,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5038,10 +5028,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5050,10 +5040,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5061,14 +5051,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5076,39 +5066,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ Show # %D3 @@ -5116,37 +5106,37 @@ Show # %D3 Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D3 GemLevel >= 18 Class Gems SetFontSize 40 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ Show # %D3 Class Gems BaseType "Vaal" SetFontSize 40 - SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 + SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5156,9 +5146,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5167,8 +5157,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5176,8 +5166,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5188,8 +5178,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5200,10 +5190,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5212,10 +5202,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5224,10 +5214,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5236,10 +5226,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5247,10 +5237,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5259,7 +5249,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5268,15 +5258,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5284,10 +5274,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5296,10 +5286,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,9 +5298,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5319,10 +5309,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5330,47 +5320,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5381,7 +5371,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5392,12 +5382,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5405,10 +5395,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5416,14 +5406,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5431,25 +5421,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5457,10 +5447,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5468,25 +5458,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5494,10 +5484,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5505,15 +5495,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5521,9 +5511,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5531,8 +5521,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5545,18 +5535,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5568,18 +5558,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5591,18 +5581,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5614,22 +5604,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Show # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5637,18 +5627,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5660,18 +5650,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5683,18 +5673,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5706,18 +5696,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5729,18 +5719,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Show # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5749,56 +5739,56 @@ Show # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5808,7 +5798,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5818,7 +5808,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5827,7 +5817,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5842,7 +5832,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5850,8 +5840,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5859,10 +5849,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5870,10 +5860,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5881,10 +5871,10 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -5892,15 +5882,15 @@ Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5909,8 +5899,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5920,8 +5910,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5929,10 +5919,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5940,10 +5930,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5952,8 +5942,8 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Hexagon @@ -5962,10 +5952,10 @@ Show # %HS3 $tier->t4 $type->fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5978,11 +5968,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5991,11 +5981,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6004,11 +5994,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6017,11 +6007,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6030,11 +6020,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6043,11 +6033,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6056,11 +6046,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6073,11 +6063,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6086,36 +6076,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6125,9 +6115,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6135,74 +6125,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6210,11 +6200,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6222,26 +6212,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6249,11 +6239,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6261,11 +6251,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6273,26 +6263,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6300,11 +6290,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6312,25 +6302,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6338,11 +6328,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6350,26 +6340,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6377,10 +6367,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6388,10 +6378,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6399,10 +6389,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6410,38 +6400,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6449,26 +6439,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6476,10 +6466,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6487,10 +6477,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6498,54 +6488,35 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6553,11 +6524,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6565,11 +6536,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6577,28 +6548,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6606,8 +6577,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Show # %H3 %C4 @@ -6615,18 +6586,18 @@ Show # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6634,10 +6605,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6646,10 +6617,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6658,10 +6629,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6670,10 +6641,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6681,25 +6652,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6707,10 +6678,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6718,15 +6689,15 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey Temp MinimapIcon 2 Grey Kite #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6734,20 +6705,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6755,10 +6726,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6766,10 +6737,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6777,32 +6748,32 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect White Temp Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6810,10 +6781,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6826,10 +6797,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6838,11 +6809,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6851,10 +6822,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6863,10 +6834,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6875,10 +6846,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6889,7 +6860,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6900,7 +6871,7 @@ Show # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6910,16 +6881,16 @@ Show # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6928,76 +6899,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -7005,18 +6976,18 @@ Show # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -7024,17 +6995,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7046,16 +7017,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7066,10 +7037,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7081,19 +7052,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7102,7 +7073,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7110,10 +7081,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7122,10 +7093,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7133,40 +7104,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7174,10 +7145,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7186,25 +7157,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7212,15 +7183,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7230,29 +7201,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7260,10 +7231,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7271,10 +7242,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7283,25 +7254,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7309,25 +7280,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7335,20 +7306,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7359,40 +7330,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7414,20 +7385,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7440,7 +7411,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7449,7 +7420,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7457,7 +7428,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7465,10 +7436,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7476,51 +7447,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7528,99 +7499,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7628,102 +7599,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7736,8 +7707,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7746,8 +7717,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7755,8 +7726,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7767,16 +7738,16 @@ Show # %D3 Height <= 2 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %D3 Width <= 1 Height <= 4 SocketGroup RGB SetFontSize 40 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7784,61 +7755,61 @@ Show # %D3 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7846,18 +7817,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 40 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ Show # %D3 @@ -7865,8 +7836,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7874,8 +7845,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 45 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7883,8 +7854,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7892,8 +7863,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -7901,8 +7872,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -7910,8 +7881,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -7919,8 +7890,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -7928,8 +7899,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -7937,8 +7908,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -7946,8 +7917,8 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -7955,11 +7926,11 @@ Show # %D3 Rarity Rare Class "Claws" "Dagger" "One Hand" "Two" SetFontSize 40 - SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ Show # %D3 @@ -7967,8 +7938,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 15 @@ -7976,8 +7947,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 20 @@ -7985,8 +7956,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 25 @@ -7994,8 +7965,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 30 @@ -8003,8 +7974,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 35 @@ -8012,8 +7983,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 40 @@ -8021,8 +7992,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 45 @@ -8030,8 +8001,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 50 @@ -8039,8 +8010,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 55 @@ -8048,8 +8019,8 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 ItemLevel < 60 @@ -8057,11 +8028,11 @@ Show # %D3 Rarity Rare Class "Bows" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ Show # %D3 @@ -8069,18 +8040,18 @@ Show # %D3 Rarity Rare Class "Quivers" SetFontSize 45 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 Rarity Rare Class "Quivers" SetFontSize 40 - SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8088,29 +8059,29 @@ Show # %D3 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ Show # %D3 %REMS1 @@ -8118,19 +8089,19 @@ Show # %D3 %REMS1 Rarity <= Normal SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D3 %REMS1 %RVR LinkedSockets >= 4 Rarity <= Magic SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8139,18 +8110,18 @@ Show # %D3 %REMS1 %RVR # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8161,8 +8132,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8170,8 +8141,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8180,26 +8151,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8209,8 +8180,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8219,11 +8190,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8233,20 +8204,20 @@ Show # %D3 ItemLevel >= 36 Rarity <= Magic BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8254,15 +8225,15 @@ Show # %D3 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8272,7 +8243,7 @@ Show # %D3 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8280,8 +8251,8 @@ Show # %D3 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8289,18 +8260,18 @@ Show # %D3 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8309,8 +8280,8 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8318,11 +8289,11 @@ Show # %D3 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8330,51 +8301,51 @@ Show # %D3 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8382,187 +8353,187 @@ Show # %D3 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8571,10 +8542,10 @@ Show # %D3 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8583,8 +8554,8 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8592,42 +8563,42 @@ Show # %D3 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8636,8 +8607,8 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8645,17 +8616,17 @@ Show # %D3 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8663,18 +8634,18 @@ Show # %D3 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8682,16 +8653,16 @@ Show # %D3 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8702,8 +8673,8 @@ Show # %D3 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8716,10 +8687,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8740,6 +8711,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/NeverSink's filter - 4-VERY-STRICT.filter b/NeverSink's filter - 4-VERY-STRICT.filter index 8709e7c0..5c5f440e 100644 --- a/NeverSink's filter - 4-VERY-STRICT.filter +++ b/NeverSink's filter - 4-VERY-STRICT.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->newinfluence HasInfluence Crusader Hunter Redeemer Warlord Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D4 $tier->rest $type->rare->influence HasInfluence Elder Shaper Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Show # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Show # %D4 %REMS3 Rarity < Unique Class "Body Armours" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D4 Rarity <= Rare BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D4 Rarity <= Rare BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D4 Sockets 6 Rarity <= Rare SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D4 #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,10 +1936,10 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1958,10 +1948,10 @@ Show # %HS4 $type->expl->fract $tier->classex Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1969,11 +1959,11 @@ Show # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1982,9 +1972,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,9 +1984,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2011,17 +2001,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2029,9 +2019,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2040,9 +2030,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2052,7 +2042,7 @@ Show # %D4 $type->expl->league Height <= 2 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2062,7 +2052,7 @@ Show # %D4 $type->expl->league Height <= 4 HasExplicitMod "Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2070,20 +2060,20 @@ Show # %D4 $type->expl->league Identified True HasExplicitMod "Veil" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier PlayEffect White Temp MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2091,28 +2081,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ Show # %D4 $type->expl->league @@ -2120,9 +2110,9 @@ Show # %D4 $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White Temp MinimapIcon 2 White Diamond @@ -2130,11 +2120,11 @@ Show # %D4 $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2143,15 +2133,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2160,12 +2150,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Show # %H4 $type->expl->league @@ -2174,15 +2164,15 @@ Show # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2191,15 +2181,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2209,10 +2199,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2223,15 +2213,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2240,15 +2230,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2257,15 +2247,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2273,9 +2263,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2284,28 +2274,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2314,10 +2304,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2326,10 +2316,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2337,15 +2327,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2354,10 +2344,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2366,10 +2356,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2377,15 +2367,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2393,10 +2383,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2404,10 +2394,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2421,8 +2411,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2431,8 +2421,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2440,8 +2430,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2467,8 +2457,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2506,8 +2496,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2520,8 +2510,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2534,8 +2524,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2548,8 +2538,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2562,8 +2552,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2576,8 +2566,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2616,8 +2606,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2629,8 +2619,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2643,10 +2633,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2654,10 +2644,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2670,10 +2660,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2683,9 +2673,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2694,8 +2684,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2706,8 +2696,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2716,8 +2706,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2727,8 +2717,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2740,16 +2730,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2758,7 +2748,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2768,8 +2758,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2780,12 +2770,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2793,10 +2783,10 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -2805,28 +2795,28 @@ Show # %HS3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Show # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2834,9 +2824,9 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel MinimapIcon 2 Blue Diamond Hide # %H3 @@ -2844,16 +2834,16 @@ Hide # %H3 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2862,15 +2852,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2880,8 +2870,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2902,7 +2892,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2933,7 +2923,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2952,7 +2942,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2961,7 +2951,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2974,8 +2964,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2989,8 +2979,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2998,15 +2988,15 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3016,8 +3006,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3026,11 +3016,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3038,11 +3028,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3051,8 +3041,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3060,11 +3050,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3073,8 +3063,8 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3082,11 +3072,11 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3095,14 +3085,14 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3113,8 +3103,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3123,8 +3113,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3133,19 +3123,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3154,42 +3144,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3232,7 +3222,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3241,11 +3231,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3253,18 +3243,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3272,9 +3262,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3282,27 +3272,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3311,9 +3301,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3322,9 +3312,9 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3333,18 +3323,18 @@ Show # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3353,9 +3343,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3364,9 +3354,9 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3375,18 +3365,18 @@ Show # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3395,9 +3385,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3406,9 +3396,9 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3417,18 +3407,18 @@ Show # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3437,9 +3427,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3448,9 +3438,9 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect White MinimapIcon 1 White Raindrop @@ -3459,14 +3449,14 @@ Show # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3478,8 +3468,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3494,7 +3484,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3508,8 +3498,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3533,7 +3523,7 @@ Show # %D4 %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 240 190 240 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3546,7 +3536,7 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 SetFontSize 45 SetTextColor 255 125 0 255 SetBorderColor 255 125 0 255 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3555,14 +3545,14 @@ Show # %D4 %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3571,20 +3561,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3593,9 +3583,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3603,9 +3593,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Show # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3613,9 +3603,9 @@ Show # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3623,9 +3613,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3633,16 +3623,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ Show # %D4 $type->rr $tier->t1wl-up @@ -3650,75 +3640,75 @@ Show # %D4 $type->rr $tier->t1wl-up Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1wl ItemLevel >= 65 Rarity Rare BaseType "Opal Sceptre" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1ws-up ItemLevel >= 75 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1ws ItemLevel >= 65 Rarity Rare BaseType "Imbued Wand" "Opal Wand" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1as-up ItemLevel >= 75 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1as ItemLevel >= 65 Rarity Rare BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 $type->rr $tier->t1al-up ItemLevel >= 75 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %D4 %UP $type->rr $tier->t1al ItemLevel >= 65 Rarity Rare BaseType "Astral Plate" "Vaal Regalia" SetFontSize 40 - SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3726,75 +3716,75 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3804,9 +3794,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3815,9 +3805,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3826,9 +3816,9 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3837,28 +3827,28 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3866,37 +3856,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3904,37 +3894,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3942,37 +3932,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3980,37 +3970,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -4019,9 +4009,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4029,30 +4019,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4061,9 +4051,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4071,30 +4061,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4102,37 +4092,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4140,37 +4130,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4178,37 +4168,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4216,37 +4206,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4254,37 +4244,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4292,37 +4282,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4330,37 +4320,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4368,37 +4358,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4406,37 +4396,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4446,45 +4436,45 @@ Show # %D4 %UP $type->rr $tier->t1al # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4492,37 +4482,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4530,37 +4520,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4568,37 +4558,37 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4607,9 +4597,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4617,27 +4607,27 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4645,9 +4635,9 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4655,30 +4645,30 @@ Show # %D4 %UP $type->rr $tier->t1al # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4686,34 +4676,34 @@ Show # %D4 %UP $type->rr $tier->t1al # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4726,9 +4716,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4737,8 +4727,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4747,9 +4737,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4758,25 +4748,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4787,17 +4777,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4806,10 +4796,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4817,10 +4807,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4829,15 +4819,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4846,10 +4836,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,10 +4849,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4872,10 +4862,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4884,16 +4874,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4903,30 +4893,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4934,9 +4924,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,9 +4936,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4958,9 +4948,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4971,39 +4961,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5011,10 +5001,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5023,10 +5013,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5034,14 +5024,14 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Show # %H4 @@ -5049,39 +5039,39 @@ Show # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5089,37 +5079,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5129,9 +5119,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5140,8 +5130,8 @@ Show # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Show # %H4 ItemLevel <= 65 @@ -5149,8 +5139,8 @@ Show # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5161,8 +5151,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5173,10 +5163,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5185,10 +5175,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5197,10 +5187,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5209,10 +5199,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5220,10 +5210,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5232,7 +5222,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5241,15 +5231,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5257,10 +5247,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5269,10 +5259,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5281,9 +5271,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5292,10 +5282,10 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5303,47 +5293,47 @@ Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 1 White Hexagon Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5354,7 +5344,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5365,12 +5355,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5378,10 +5368,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5389,14 +5379,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5404,25 +5394,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5430,10 +5420,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5441,25 +5431,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5467,10 +5457,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5478,15 +5468,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Show # %H4 $lvl->10 @@ -5494,9 +5484,9 @@ Show # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5504,8 +5494,8 @@ Show # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square @@ -5518,18 +5508,18 @@ Show # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5541,18 +5531,18 @@ Show # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5564,18 +5554,18 @@ Show # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5587,22 +5577,22 @@ Show # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 Yellow Square Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Show # %H4 $lvl->5 @@ -5610,18 +5600,18 @@ Show # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 300 #DROPSOUND: Map Sound + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5633,18 +5623,18 @@ Show # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5656,18 +5646,18 @@ Show # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5679,18 +5669,18 @@ Show # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5702,18 +5692,18 @@ Show # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True - PlayAlertSound 4 150 #DROPSOUND: Low Map Sound + PlayAlertSound 4 150 # DROPSOUND: Low Map Sound PlayEffect White Temp MinimapIcon 2 White Square Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5722,56 +5712,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5781,7 +5771,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5791,7 +5781,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5800,7 +5790,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5815,7 +5805,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5823,8 +5813,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5832,10 +5822,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5843,10 +5833,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,23 +5844,23 @@ Show # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5879,8 +5869,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5890,8 +5880,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5899,10 +5889,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5910,10 +5900,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5922,17 +5912,17 @@ Show # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5945,11 +5935,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5958,11 +5948,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5971,11 +5961,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5984,11 +5974,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5997,11 +5987,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6010,11 +6000,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6023,11 +6013,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6040,11 +6030,11 @@ Show # %D4 %C4 $tier->essence $type->currency->leveling Class Currency BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6053,36 +6043,36 @@ Show # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6092,9 +6082,9 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey MinimapIcon 2 Grey Circle @@ -6102,74 +6092,74 @@ Show # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6177,11 +6167,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6189,26 +6179,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6216,11 +6206,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6228,11 +6218,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6240,26 +6230,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6267,11 +6257,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6279,25 +6269,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6305,11 +6295,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6317,26 +6307,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6344,10 +6334,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6355,10 +6345,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6366,10 +6356,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6377,38 +6367,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6416,26 +6406,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6443,10 +6433,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6454,10 +6444,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6465,53 +6455,34 @@ Show # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6519,11 +6490,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6531,11 +6502,11 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6543,28 +6514,28 @@ Show # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6572,8 +6543,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6581,18 +6552,18 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Show # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Temp #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6600,10 +6571,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6612,10 +6583,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6624,10 +6595,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6636,10 +6607,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6647,25 +6618,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6673,10 +6644,10 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 1 Grey Kite @@ -6684,12 +6655,12 @@ Show # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6697,20 +6668,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6718,10 +6689,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6729,10 +6700,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6740,31 +6711,31 @@ Show # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6772,10 +6743,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6788,10 +6759,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6800,11 +6771,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6813,10 +6784,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6825,10 +6796,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6837,10 +6808,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6851,7 +6822,7 @@ Show # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil PlayEffect White Temp MinimapIcon 1 White Hexagon @@ -6862,7 +6833,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6870,16 +6841,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,76 +6859,76 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Triangle @@ -6965,18 +6936,18 @@ Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White Temp MinimapIcon 2 White Triangle @@ -6984,17 +6955,17 @@ Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7006,16 +6977,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7026,10 +6997,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7041,19 +7012,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -7062,7 +7033,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -7070,10 +7041,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7082,10 +7053,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7093,40 +7064,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7134,10 +7105,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7146,25 +7117,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7172,15 +7143,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7190,29 +7161,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7220,10 +7191,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7231,10 +7202,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7243,25 +7214,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7269,25 +7240,25 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Show # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7295,20 +7266,20 @@ Show # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7319,40 +7290,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7374,20 +7345,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7400,7 +7371,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7409,7 +7380,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7417,7 +7388,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7425,10 +7396,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7436,51 +7407,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7488,99 +7459,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7588,102 +7559,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7696,8 +7667,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7706,8 +7677,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7715,8 +7686,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7727,16 +7698,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7744,61 +7715,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ Show # %REMS1 %D4 LinkedSockets >= 4 Rarity Rare SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %REMS1 %D4 Rarity Rare Class "Amulets" "Belts" "Rings" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ Show # %D4 Rarity Rare Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" SetFontSize 45 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ Show # %D4 @@ -7806,18 +7777,18 @@ Show # %D4 Rarity Rare Class "Rune Dagger" "Sceptres" "Wands" SetFontSize 45 - SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7825,8 +7796,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7834,8 +7805,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7843,8 +7814,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7852,8 +7823,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7861,8 +7832,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7870,8 +7841,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7879,8 +7850,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7888,8 +7859,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7897,8 +7868,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7906,8 +7877,8 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7915,11 +7886,11 @@ Show # %D4 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7927,8 +7898,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7936,8 +7907,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7945,8 +7916,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7954,8 +7925,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7963,8 +7934,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7972,8 +7943,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7981,8 +7952,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7990,8 +7961,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7999,8 +7970,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -8008,8 +7979,8 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -8017,11 +7988,11 @@ Show # %D4 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -8029,18 +8000,18 @@ Show # %D4 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -8048,29 +8019,29 @@ Show # %D4 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -8078,19 +8049,19 @@ Show # %D4 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8099,18 +8070,18 @@ Show # %D4 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8121,8 +8092,8 @@ Show # %D4 BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D4 %RVR ItemLevel <= 16 @@ -8130,8 +8101,8 @@ Show # %D4 %RVR BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8140,26 +8111,26 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8169,8 +8140,8 @@ Show # %D4 %RVR # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8179,11 +8150,11 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8193,20 +8164,20 @@ Show # %D4 %RVR # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8214,15 +8185,15 @@ Show # %D4 %RVR # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8232,7 +8203,7 @@ Show # %D4 %RVR # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8240,8 +8211,8 @@ Show # %D4 %RVR # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8249,18 +8220,18 @@ Show # %D4 %RVR # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8269,8 +8240,8 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8278,11 +8249,11 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8290,51 +8261,51 @@ Show # %D4 %RVR # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8342,187 +8313,187 @@ Show # %D4 %RVR # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8531,10 +8502,10 @@ Show # %D4 %RVR # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8543,8 +8514,8 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8552,42 +8523,42 @@ Show # %D4 %RVR # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8596,8 +8567,8 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8605,17 +8576,17 @@ Show # %D4 %RVR # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8623,18 +8594,18 @@ Show # %D4 %RVR # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8642,16 +8613,16 @@ Show # %D4 %RVR # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8662,8 +8633,8 @@ Show # %D4 %RVR Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8676,10 +8647,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8700,6 +8671,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/NeverSink's filter - 5-UBER-STRICT.filter b/NeverSink's filter - 5-UBER-STRICT.filter index cd294828..fd438fe2 100644 --- a/NeverSink's filter - 5-UBER-STRICT.filter +++ b/NeverSink's filter - 5-UBER-STRICT.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # %D5 $tier->t2-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # %D5 $tier->t2-2 $type->rare->crusader Rarity <= Rare BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # %D5 $tier->t2-2 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # %D5 $tier->t2-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # %D5 $tier->t2-2 $type->rare->hunter Rarity <= Rare BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # %D5 $tier->t2-2 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # %D5 $tier->t2-1 $type->rare->warlord Rarity <= Rare BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - Show # %D5 $tier->t2-2 $type->rare->warlord HasInfluence Warlord ItemLevel >= 85 Rarity <= Rare BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # %D5 $tier->t2-2 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # %D5 $tier->t2-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer Rarity <= Rare BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # %D5 $tier->t2-2 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # %D5 $tier->t2-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # %D5 $tier->t2-2 $type->rare->shaper Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # %D5 $tier->t2-2 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # %D5 $tier->t2-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder Rarity <= Rare BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # %D5 $tier->t2-2 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # %D5 $tier->t2-2 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 Show # %D5 $tier->rest-trinkets $type->rare->influence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord Rarity <= Rare Class "Amulet" "Belts" "Ring" SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 + SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,10 +1763,10 @@ Show # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1787,10 +1777,10 @@ Show # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1801,10 +1791,10 @@ Show # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1815,8 +1805,8 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %H5 $x->talismans AnyEnchantment True @@ -1825,16 +1815,16 @@ Show # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1842,15 +1832,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1861,9 +1851,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1873,15 +1863,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1890,9 +1880,9 @@ Show # %D5 $lvl ItemLevel < 65 Rarity < Unique SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Blue Pentagon @@ -1902,10 +1892,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1915,10 +1905,10 @@ Show # %D5 $lvl # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1926,10 +1916,10 @@ Show # %D5 $lvl # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1938,7 +1928,7 @@ Show # %D5 $lvl #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Show # %HS4 $type->expl->fract $tier->t1 @@ -1946,28 +1936,28 @@ Show # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1976,9 +1966,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1988,9 +1978,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2005,17 +1995,17 @@ Show # %H5 $type->expl->synth $tier->rest MinimapIcon 2 White Diamond #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2023,9 +2013,9 @@ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2034,9 +2024,9 @@ Show # %D5 $type->expl->league HasExplicitMod "Veiled" HasExplicitMod "of the Veil" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 Yellow Diamond @@ -2046,7 +2036,7 @@ Show # %D5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2056,7 +2046,7 @@ Show # %D5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2064,20 +2054,20 @@ Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2085,28 +2075,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2114,9 +2104,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2124,11 +2114,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2137,15 +2127,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2154,12 +2144,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2168,12 +2158,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2182,15 +2172,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2200,10 +2190,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2248,15 +2238,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2264,9 +2254,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2275,28 +2265,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2305,10 +2295,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2317,10 +2307,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2328,15 +2318,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2345,10 +2335,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2357,10 +2347,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2368,15 +2358,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2384,10 +2374,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2395,10 +2385,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2412,8 +2402,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2422,8 +2412,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2431,8 +2421,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2445,8 +2435,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2458,8 +2448,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2471,8 +2461,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2485,8 +2475,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2497,8 +2487,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2511,8 +2501,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2525,8 +2515,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2539,8 +2529,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2553,8 +2543,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2567,8 +2557,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2581,8 +2571,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2594,8 +2584,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2607,8 +2597,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2620,8 +2610,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2634,10 +2624,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2645,10 +2635,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2661,10 +2651,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2674,9 +2664,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2685,8 +2675,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2697,8 +2687,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2707,8 +2697,8 @@ Show # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2718,8 +2708,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2731,16 +2721,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2749,7 +2739,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2759,8 +2749,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2771,12 +2761,12 @@ Show # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base PlayEffect Blue Temp MinimapIcon 2 Blue Diamond #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Show # %HS4 $x->abyss->jewel @@ -2784,37 +2774,37 @@ Show # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Show # %HS4 @@ -2822,25 +2812,25 @@ Show # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2849,15 +2839,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2867,8 +2857,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2889,7 +2879,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2920,7 +2910,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2939,7 +2929,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2948,7 +2938,7 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2961,8 +2951,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2976,8 +2966,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2985,15 +2975,15 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -3003,8 +2993,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -3013,11 +3003,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3025,11 +3015,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3038,8 +3028,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3047,11 +3037,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3060,8 +3050,8 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3069,11 +3059,11 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3082,14 +3072,14 @@ Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3100,8 +3090,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3110,8 +3100,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3120,19 +3110,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3141,42 +3131,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3219,7 +3209,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3228,11 +3218,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3240,18 +3230,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3259,9 +3249,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3269,27 +3259,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3298,9 +3288,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3309,7 +3299,7 @@ Show # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3317,18 +3307,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3337,9 +3327,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3348,7 +3338,7 @@ Show # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3356,18 +3346,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3376,9 +3366,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3387,7 +3377,7 @@ Show # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3395,18 +3385,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3415,9 +3405,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3426,7 +3416,7 @@ Show # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3434,14 +3424,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3453,8 +3443,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3469,7 +3459,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3483,8 +3473,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3496,7 +3486,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 PlayEffect White MinimapIcon 2 White Diamond @@ -3508,7 +3498,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3521,7 +3511,7 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3530,14 +3520,14 @@ Show # %D5 %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3546,20 +3536,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3568,9 +3558,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3578,9 +3568,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3588,9 +3578,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3598,9 +3588,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3608,16 +3598,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3625,75 +3615,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3701,75 +3691,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3779,9 +3769,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3790,9 +3780,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3801,9 +3791,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3812,28 +3802,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3841,37 +3831,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3879,37 +3869,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3917,37 +3907,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3955,37 +3945,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3994,9 +3984,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -4004,30 +3994,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4036,9 +4026,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4046,30 +4036,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4077,37 +4067,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4115,37 +4105,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4153,37 +4143,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4191,37 +4181,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4229,37 +4219,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4267,37 +4257,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4305,37 +4295,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4343,37 +4333,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4381,37 +4371,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4421,45 +4411,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4467,37 +4457,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4505,37 +4495,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4543,37 +4533,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4582,9 +4572,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4592,27 +4582,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4620,9 +4610,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4630,30 +4620,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4661,34 +4651,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4701,9 +4691,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4712,8 +4702,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4722,9 +4712,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4733,25 +4723,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4762,17 +4752,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4781,10 +4771,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4792,10 +4782,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4804,15 +4794,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4821,10 +4811,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4834,10 +4824,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4847,10 +4837,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4859,16 +4849,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4878,30 +4868,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4909,9 +4899,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4921,9 +4911,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4933,9 +4923,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4946,39 +4936,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4986,10 +4976,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4998,10 +4988,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -5009,11 +4999,11 @@ Show # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5021,39 +5011,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # %D5 Quality >= 1 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5061,37 +5051,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5101,9 +5091,9 @@ Show # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks - PlayAlertSound 12 300 #DROPSOUND: Underrated Leveling Sound + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks + PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound PlayEffect Blue MinimapIcon 0 Blue Diamond @@ -5112,8 +5102,8 @@ Hide # %H4 %REMS2 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5121,7 +5111,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5132,8 +5122,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5144,10 +5134,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5156,10 +5146,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5168,10 +5158,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5180,10 +5170,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5191,10 +5181,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5203,7 +5193,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5212,15 +5202,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5228,10 +5218,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5240,10 +5230,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5252,9 +5242,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5263,52 +5253,52 @@ Show # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Show # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5319,7 +5309,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5330,12 +5320,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5343,10 +5333,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5354,14 +5344,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5369,25 +5359,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5395,10 +5385,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5406,25 +5396,25 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Show # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5432,10 +5422,10 @@ Show # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5443,15 +5433,15 @@ Show # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5459,14 +5449,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5477,15 +5467,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5497,15 +5487,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5517,15 +5507,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5537,19 +5527,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5557,15 +5547,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5577,15 +5567,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5597,15 +5587,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5617,15 +5607,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5637,15 +5627,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5654,56 +5644,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5713,7 +5703,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5723,7 +5713,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5732,7 +5722,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5747,7 +5737,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5755,8 +5745,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5764,10 +5754,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5775,10 +5765,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5786,23 +5776,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5811,8 +5801,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5822,8 +5812,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5831,10 +5821,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5842,10 +5832,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5854,17 +5844,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5877,11 +5867,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5890,11 +5880,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5903,11 +5893,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5916,11 +5906,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5929,11 +5919,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5942,11 +5932,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5955,11 +5945,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5972,11 +5962,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5985,36 +5975,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -6024,82 +6014,82 @@ Show # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6107,11 +6097,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6119,26 +6109,26 @@ Show # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6146,11 +6136,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6158,11 +6148,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6170,26 +6160,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6197,11 +6187,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6209,25 +6199,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6235,11 +6225,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6247,26 +6237,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6274,10 +6264,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6285,10 +6275,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6296,10 +6286,10 @@ Show # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6307,38 +6297,38 @@ Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Show # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 PlayEffect Grey Temp #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6346,26 +6336,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6373,10 +6363,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6384,10 +6374,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6395,53 +6385,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6449,11 +6420,11 @@ Show # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6461,37 +6432,37 @@ Show # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6499,8 +6470,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6508,17 +6479,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6526,10 +6497,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6538,10 +6509,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6550,10 +6521,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6562,10 +6533,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6573,25 +6544,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6599,20 +6570,20 @@ Show # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6620,20 +6591,20 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6641,10 +6612,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6652,10 +6623,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6663,31 +6634,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6695,10 +6666,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6711,10 +6682,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6723,11 +6694,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6736,10 +6707,10 @@ Show # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6748,10 +6719,10 @@ Show # %HS5 $tier->t3mapping $type->currency->prophecy BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6760,10 +6731,10 @@ Show # %H5 $tier->t3council $type->currency->prophecy BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -6774,7 +6745,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6783,7 +6754,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6791,16 +6762,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6809,107 +6780,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Show # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6921,16 +6892,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6941,10 +6912,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6956,19 +6927,19 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green Temp MinimapIcon 1 Green Hexagon @@ -6977,7 +6948,7 @@ Show # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6985,10 +6956,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6997,10 +6968,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7008,40 +6979,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -7049,10 +7020,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7061,25 +7032,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7087,15 +7058,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7105,29 +7076,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7135,10 +7106,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7146,10 +7117,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7158,25 +7129,25 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -7184,40 +7155,40 @@ Show # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7228,40 +7199,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7283,20 +7254,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7309,7 +7280,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7318,7 +7289,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7326,7 +7297,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7334,10 +7305,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7345,51 +7316,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7397,99 +7368,99 @@ Show # %D5 Class "Life Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Life Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 14 Class "Life Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Life Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Life Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Life Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Life Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Life Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Life Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Life Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Life Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Life Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ Show # %D5 @@ -7497,102 +7468,102 @@ Show # %D5 Class "Mana Flasks" BaseType "Small" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 9 Class "Mana Flasks" BaseType "Medium" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 13 Class "Mana Flasks" BaseType "Large" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 19 Class "Mana Flasks" BaseType "Greater" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 25 Class "Mana Flasks" BaseType "Grand" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 31 Class "Mana Flasks" BaseType "Giant" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 37 Class "Mana Flasks" BaseType "Colossal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 43 Class "Mana Flasks" BaseType "Sacred" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 51 Class "Mana Flasks" BaseType "Hallowed" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 60 Class "Mana Flasks" BaseType "Sanctified" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 67 Class "Mana Flasks" BaseType "Divine" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # %D5 AreaLevel <= 70 Class "Mana Flasks" BaseType "Eternal" SetFontSize 45 - SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7605,8 +7576,8 @@ Show # %REMS1 %D5 Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 255 255 255 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 %RVR LinkedSockets 4 @@ -7615,8 +7586,8 @@ Show # %REMS1 %D5 %RVR Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 SetTextColor 25 95 235 255 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Show # %REMS1 %D5 LinkedSockets 4 @@ -7624,8 +7595,8 @@ Show # %REMS1 %D5 SocketGroup RGB Class "Body Armour" "Boots" "Gloves" "Helmets" SetFontSize 45 - SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7636,16 +7607,16 @@ Show # %REMS1 %D5 # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7653,61 +7624,61 @@ Show # %REMS1 %D5 # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7715,18 +7686,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7734,8 +7705,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7743,8 +7714,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7752,8 +7723,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7761,8 +7732,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7770,8 +7741,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7779,8 +7750,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7788,8 +7759,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7797,8 +7768,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7806,8 +7777,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7815,8 +7786,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7824,11 +7795,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7836,8 +7807,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7845,8 +7816,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7854,8 +7825,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7863,8 +7834,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7872,8 +7843,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7881,8 +7852,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7890,8 +7861,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7899,8 +7870,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7908,8 +7879,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7917,8 +7888,8 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7926,11 +7897,11 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7938,18 +7909,18 @@ Show # %REMS1 %D5 # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7957,29 +7928,29 @@ Show # %REMS1 %D5 # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7987,19 +7958,19 @@ Show # %REMS1 %D5 # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -8008,18 +7979,18 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -8030,8 +8001,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -8039,8 +8010,8 @@ Show # %REMS1 %D5 # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -8049,26 +8020,26 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8078,8 +8049,8 @@ Show # %REMS1 %D5 # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8088,11 +8059,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8102,20 +8073,20 @@ Show # %REMS1 %D5 # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8123,15 +8094,15 @@ Show # %REMS1 %D5 # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8141,7 +8112,7 @@ Show # %REMS1 %D5 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8149,8 +8120,8 @@ Show # %REMS1 %D5 # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8158,18 +8129,18 @@ Show # %REMS1 %D5 # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8178,8 +8149,8 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8187,11 +8158,11 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8199,51 +8170,51 @@ Show # %REMS1 %D5 # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8251,187 +8222,187 @@ Show # %REMS1 %D5 # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8440,10 +8411,10 @@ Show # %REMS1 %D5 # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8452,8 +8423,8 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8461,42 +8432,42 @@ Show # %REMS1 %D5 # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8505,8 +8476,8 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8514,17 +8485,17 @@ Show # %REMS1 %D5 # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8532,18 +8503,18 @@ Show # %REMS1 %D5 # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8551,16 +8522,16 @@ Show # %REMS1 %D5 # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8571,8 +8542,8 @@ Show # %REMS1 %D5 Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8585,10 +8556,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8609,6 +8580,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file diff --git a/NeverSink's filter - 6-UBER-PLUS-STRICT.filter b/NeverSink's filter - 6-UBER-PLUS-STRICT.filter index 7d20dbeb..a2d8a7f2 100644 --- a/NeverSink's filter - 6-UBER-PLUS-STRICT.filter +++ b/NeverSink's filter - 6-UBER-PLUS-STRICT.filter @@ -49,67 +49,66 @@ # [[0300]] INFLUENCE EXCEPTIONS # [[0400]] INFLUENCED MAPS # [[0500]] Influenced Item Tiering: Crusader -# [0501] Layer - T1 - ECONOMY -# [0502] Layer - T2 - ECONOMY +# [0501] Layer - T1 - ECONOMY +# [0502] Layer - T2 - ECONOMY # [[0600]] Influenced Item Tiering: Hunter -# [0601] Layer - T1 - ECONOMY -# [0602] Layer - T2 - ECONOMY +# [0601] Layer - T1 - ECONOMY +# [0602] Layer - T2 - ECONOMY # [[0700]] Influenced Item Tiering: Warlord -# [0701] Layer - T1 - ECONOMY -# [0702] Layer - T2 - ECONOMY -# [0703] YADDA +# [0701] Layer - T1 - ECONOMY +# [0702] Layer - T2 - ECONOMY # [[0800]] Influenced Item Tiering: Redeemer -# [0801] Layer - T1 - ECONOMY -# [0802] Layer - T2 - ECONOMY +# [0801] Layer - T1 - ECONOMY +# [0802] Layer - T2 - ECONOMY # [[0900]] Influenced Item Tiering: Shaper -# [0901] Layer - T1 - ECONOMY -# [0902] Layer - T2 - ECONOMY +# [0901] Layer - T1 - ECONOMY +# [0902] Layer - T2 - ECONOMY # [[1000]] Influenced Item Tiering: Elder -# [1001] Item Layer - T1 - ECONOMY -# [1002] Item Layer - T2 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY # [[1100]] Influenced Item Tiering: Remaining Tiers -# [1101] Item Layer - T2 - Optional Sections -# [1102] Item Layer - T3 - REMAINING RULES +# [1101] Item Layer - T2 - Class Based Filtering +# [1102] Item Layer - T3 - REMAINING RULES # [[1200]] Explicit Mod filtering - Rare -# [1201] ID MODS START -# [1202] Physical -# [1203] Elemental -# [1204] Gembased -# [1205] Caster -# [1206] Spellslinger -# [1207] Boots -# [1208] Gloves -# [1209] Helmets -# [1210] Amulets -# [1211] Rings -# [1212] Quivers -# [1213] Belts -# [1214] Shields -# [1215] Jewels -# [1216] Misc -# [1217] Flasks... +# [1201] ID MODS START +# [1202] Physical +# [1203] Elemental +# [1204] Gembased +# [1205] Caster +# [1206] Spellslinger +# [1207] Boots +# [1208] Gloves +# [1209] Helmets +# [1210] Amulets +# [1211] Rings +# [1212] Quivers +# [1213] Belts +# [1214] Shields +# [1215] Jewels +# [1216] Misc +# [1217] Flasks... # [[1300]] Talisman # [[1400]] 6Socketed and 5Linked Drops # [[1500]] Explicit Mod Highlight - League Drops -# [1501] Fractured Drops -# [1502] Synthesed Drops -# [1503] Betrayal -# [1504] Crafting mods -# [1505] Delve -# [1506] Bestiary -# [1507] Incursion - Matatl - traps and movementspeed -# [1508] Incursion - Body Armours - Guatelitzi -# [1509] Incursion - Sumonner Weapons -# [1510] Incursion - Caster Weapons -# [1511] Incursion - Normal Weapons -# [1512] Incursion - Rings, Amulets -# [1513] Incursion - Gloves, Helmets -# [1514] Incursion General -# [1515] Warbands +# [1501] Fractured Drops +# [1502] Synthesed Drops +# [1503] Betrayal +# [1504] Crafting mods +# [1505] Delve +# [1506] Bestiary +# [1507] Incursion - Matatl - traps and movementspeed +# [1508] Incursion - Body Armours - Guatelitzi +# [1509] Incursion - Sumonner Weapons +# [1510] Incursion - Caster Weapons +# [1511] Incursion - Normal Weapons +# [1512] Incursion - Rings, Amulets +# [1513] Incursion - Gloves, Helmets +# [1514] Incursion General +# [1515] Warbands # [[1600]] Cluster Jewels -# [1601] Large Jewels -# [1602] Medium Jewels -# [1603] Smol Jewels +# [1601] Large Jewels +# [1602] Medium Jewels +# [1603] Smol Jewels # [[1700]] Enchanted Items # [[1800]] Explicit Mod Highlight - Magic # [[1900]] Trinkets @@ -117,184 +116,183 @@ # [[2100]] Ritual BaseTypes # [[2200]] Heist Experimental BaseTypes # [[2300]] Rare/Magic Jewels -# [2301] Special Cases -# [2302] Abyss -# [2303] Generic +# [2301] Special Cases +# [2302] Abyss +# [2303] Generic # [[2400]] Normal/Magic Crafting Bases -# [2401] Extreme Value ILVL 86 Rules -# [2402] 86+ Endgame crafting rules -# [2403] 84+ Endgame crafting rules -# [2404] Level-Independent Highlight +# [2401] Extreme Value ILVL 86 Rules +# [2402] 86+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules +# [2404] Level-Independent Highlight # [[2500]] Additional Endgame Crafting Bases # [[2600]] Chancing Section # [[2700]] Endgame Flasks -# [2701] High quality assorted utility flasks -# [2702] 20 Qual Recipe -# [2703] Assorted utility flasks -# [2704] Quality Flask recipes -# [2705] Early mapping life/mana/utility flasks +# [2701] High quality assorted utility flasks +# [2702] 20 Qual Recipe +# [2703] Assorted utility flasks +# [2704] Quality Flask recipes +# [2705] Early mapping life/mana/utility flasks # [[2800]] Low Value Recipes -# [2801] Chromatic recipe items ("RGB Recipe") -# [2802] Chisel recipe items -# [2803] Animate Weapon script - deactivated by default +# [2801] Chromatic recipe items ("RGB Recipe") +# [2802] Chisel recipe items +# [2803] Animate Weapon script - deactivated by default # [[2900]] Low Strictness Sections -# [2901] Endgame-start 4-links -# [2902] 60+ Crafting rules for 60++ accessoires -# [2903] Low Strictness Magic/Normal accessoires +# [2901] Endgame-start 4-links +# [2902] 60+ Crafting rules for 60++ accessoires +# [2903] Low Strictness Magic/Normal accessoires # [[3000]] HEIST GEAR -# [3001] Heist Cloaks -# [3002] Heist Brooch -# [3003] Heist Gear -# [3004] Heist Tools +# [3001] Heist Cloaks +# [3002] Heist Brooch +# [3003] Heist Gear +# [3004] Heist Tools # [[3100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here # [[3300]] RARE ITEMS - SPECIAL BASES # [[3400]] RARE ITEMS - LEVEL 86 Crafting # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) -# [3501] Breach Rings Exceptions -# [3502] Rare accessoires +# [3501] Breach Rings Exceptions +# [3502] Rare accessoires # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) -# [3601] T1 rare items -# [3602] T2 rare items -# [3603] Other Conditions -# [3604] 1H Rune Dagger -# [3605] 1H Daggers -# [3606] 1H Claws -# [3607] 1H Wands -# [3608] 1H Foils -# [3609] 1H Swords -# [3610] 1H Maces -# [3611] 1H Axes -# [3612] 1H Sceptres -# [3613] Warstaves -# [3614] 2H Staves -# [3615] 2H Swords -# [3616] 2H Axes -# [3617] 2H Maces -# [3618] 2H Bows -# [3619] AR: Boots -# [3620] AR: Gloves -# [3621] AR: Helmets -# [3622] AR: Body Armors -# [3623] OH: Shields -# [3624] OH: Quivers +# [3601] T1 rare items +# [3602] T2 rare items +# [3603] Other Conditions +# [3604] 1H Rune Dagger +# [3605] 1H Daggers +# [3606] 1H Claws +# [3607] 1H Wands +# [3608] 1H Foils +# [3609] 1H Swords +# [3610] 1H Maces +# [3611] 1H Axes +# [3612] 1H Sceptres +# [3613] Warstaves +# [3614] 2H Staves +# [3615] 2H Swords +# [3616] 2H Axes +# [3617] 2H Maces +# [3618] 2H Bows +# [3619] AR: Boots +# [3620] AR: Gloves +# [3621] AR: Helmets +# [3622] AR: Body Armors +# [3623] OH: Shields +# [3624] OH: Quivers # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here # [[3900]] Gem Tierlists -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) -# [3902] Expensive Superior Gems (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3902] Expensive Superior Gems (T1) # [[4000]] Generic Gem Rules -# [4001] Awakened Gems -# [4002] Alt-Quality Gems -# [4003] Exceptional Gems -# [4004] Special Gems -# [4005] High Tier Gems -# [4006] Leveling Rules -# [4007] Low Quality Gems -# [4008] Leveled Gems -# [4009] Other gems +# [4001] Awakened Gems +# [4002] Alt-Quality Gems +# [4003] Exceptional Gems +# [4004] Special Gems +# [4005] High Tier Gems +# [4006] Leveling Rules +# [4007] Low Quality Gems +# [4008] Leveled Gems +# [4009] Other gems # [[4100]] UTILITY FLASKS (Levelling Rules) # [[4200]] HIDE LAYER 3: Random Endgame Flasks # [[4300]] Replicas # [[4400]] Maps, fragments and labyrinth items -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance -# [4402] Unique Maps -# [4403] Labyrinth items, Offerings -# [4404] Blighted maps -# [4405] Delirium/Enchanted Maps! -# [4406] Beyond-Nemesis Maps, for those juicy sextants. -# [4407] Top tier maps (T16) -# [4408] High tier maps(T11-15) -# [4409] Mid tier maps (T6-10) -# [4410] Low tier maps (T1-T5) +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4402] Unique Maps +# [4403] Labyrinth items, Offerings +# [4404] Blighted maps +# [4405] Delirium/Enchanted Maps! +# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4407] Top tier maps (T16) +# [4408] High tier maps(T11-15) +# [4409] Mid tier maps (T6-10) +# [4410] Low tier maps (T1-T5) # [[4500]] Heist Maps -# [4501] Unique Heist Contracts -# [4502] Heist Contracts -# [4503] Heist Blueprints +# [4501] Unique Heist Contracts +# [4502] Heist Contracts +# [4503] Heist Blueprints # [[4600]] Fragments -# [4601] Echoes/new -# [4602] Scarabs -# [4603] Regular Fragment Tiering +# [4601] Echoes/new +# [4602] Scarabs +# [4603] Regular Fragment Tiering # [[4700]] Currency - Exceptions - Stacked Currency # [[4800]] Currency - Exceptions - Leveling Currencies # [[4900]] Currency - PART 1 - Common currency # [[5000]] Currency - PART 2 - Rare currency -# [5001] Unknown Treatment -# [5002] Regular Rare Currency -# [5003] Incursion Currency -# [5004] Delve Currency - Resonators -# [5005] Delirium Currency -# [5006] Delve Currency - Fossil -# [5007] Heist Currency -# [5008] Top Currency -# [5009] Oil Tier List -# [5010] Maven's Sextant -# [5011] Essence Tier List -# [5012] Perandus -# [5013] Simulacrum Splinters -# [5014] Splinters -# [5015] Incubator -# [5016] Others +# [5001] Unknown Treatment +# [5002] Regular Rare Currency +# [5003] Incursion Currency +# [5004] Delve Currency - Resonators +# [5005] Delirium Currency +# [5006] Delve Currency - Fossil +# [5007] Heist Currency +# [5008] Top Currency +# [5009] Oil Tier List +# [5010] Essence Tier List +# [5011] Perandus +# [5012] Simulacrum Splinters +# [5013] Splinters +# [5014] Incubator +# [5015] Others # [[5100]] Prophecies # [[5200]] Divination cards (yes the strange sorting is intended) -# [5201] T1 - Top tier cards -# [5202] T2 - Great cards -# [5203] T3 - Decent cards -# [5204] Special - New/Unknown Divination Cards -# [5205] Special - Special Currency Cards +# [5201] T1 - Top tier cards +# [5202] T2 - Great cards +# [5203] T3 - Decent cards +# [5204] Special - New/Unknown Divination Cards +# [5205] Special - Special Currency Cards # [[5300]] Currency - PART 4 - remaining items # [[5400]] Heist Target # [[5500]] Metamorph Items # [[5600]] Uniques! -# [5601] Exceptions #1 -# [5602] Tier 1 uniques -# [5603] Exceptions #2 -# [5604] Tier 2 uniques -# [5605] Multi-Unique bases. -# [5606] Early Game Predictions -# [5607] Special Unique Searches -# [5608] Tier 3 uniques -# [5609] Tier 4 uniques +# [5601] Exceptions #1 +# [5602] Tier 1 uniques +# [5603] Exceptions #2 +# [5604] Tier 2 uniques +# [5605] Multi-Unique bases. +# [5606] Early Game Predictions +# [5607] Special Unique Searches +# [5608] Tier 3 uniques +# [5609] Tier 4 uniques # [[5700]] Quest Items and Event Items # [[5800]] Misc Map Items # [[5900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here # [[6000]] Leveling - Flasks -# [6001] Hide outdated flasks -# [6002] Hybrid flasks (normal) -# [6003] Life Flasks - Normal (Kudos to Antnee) -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6001] Hide outdated flasks +# [6002] Hybrid flasks (normal) +# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) # [[6100]] Leveling - Merged Rules # [[6200]] Leveling - RGB Recipes # [[6300]] Leveling - RARES -# [6301] Leveling rares - specific items -# [6302] Leveling rares - Armors -# [6303] Leveling rares - Caster -# [6304] Leveling rares - Melee Weapons -# [6305] Leveling rares - Ranged -# [6306] Leveling rares - Quivers -# [6307] Leveling rares - remaining rules +# [6301] Leveling rares - specific items +# [6302] Leveling rares - Armors +# [6303] Leveling rares - Caster +# [6304] Leveling rares - Melee Weapons +# [6305] Leveling rares - Ranged +# [6306] Leveling rares - Quivers +# [6307] Leveling rares - remaining rules # [[6400]] Leveling - Useful items -# [6401] Linked gear - 4links -# [6402] Linked gear - 3links -# [6403] Act1 -# [6404] Act 2+3 -# [6405] Act 4+5+6 -# [6406] Optional Recipes -# [6407] 20% quality items for those strange people who want them +# [6401] Linked gear - 4links +# [6402] Linked gear - 3links +# [6403] Act1 +# [6404] Act 2+3 +# [6405] Act 4+5+6 +# [6406] Optional Recipes +# [6407] 20% quality items for those strange people who want them # [[6500]] Leveling - natural weapon progression -# [6501] Quivers - Progression -# [6502] Progression - Part 1 1-11 -# [6503] Progression - Part 2 11-26 -# [6504] Progression - Part 3 26-65 +# [6501] Quivers - Progression +# [6502] Progression - Part 1 1-11 +# [6503] Progression - Part 2 11-26 +# [6504] Progression - Part 3 26-65 # [[6600]] Leveling - misc normal items -# [6601] Normal items - 3-Socketed Items -# [6602] Normal items - First 4-8 levels - useful items -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6601] Normal items - 3-Socketed Items +# [6602] Normal items - First 4-8 levels - useful items +# [6603] Vendor Normal items - Until level 3 (Remaining) # [[6700]] Leveling - misc magic items -# [6701] Vendor Magic items - until 3 -# [6702] Vendor Magic items - until 16 -# [6703] Vendor Magic items - Jewellery -# [6704] Vendor Magic items - Until 24 +# [6701] Vendor Magic items - until 3 +# [6702] Vendor Magic items - until 16 +# [6703] Vendor Magic items - Jewellery +# [6704] Vendor Magic items - Until 24 # [[6800]] HIDE LAYER 5 - Remaining Items # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! # [[7000]] Special thanks to! @@ -313,10 +311,10 @@ Show Rarity <= Rare Class "Body Armour" SetFontSize 45 - SetTextColor 200 0 0 255 #BACKGROUND: 6L - SetBorderColor 200 0 0 255 #BACKGROUND: 6L - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 200 0 0 255 # BACKGROUND: 6L + SetBorderColor 200 0 0 255 # BACKGROUND: 6L + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -326,8 +324,8 @@ Show SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 200 0 0 255 #BACKGROUND: 6L - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 200 0 0 255 # BACKGROUND: 6L + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Diamond @@ -340,10 +338,10 @@ Show Rarity <= Rare BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Cold-attuned Buckler" "Crystal Belt" "Eventuality Rod" "Fingerless Silk Gloves" "Geodesic Ring" "Gripped Gloves" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Marble Amulet" "Mechalarm Belt" "Micro-Distillery Belt" "Opal Ring" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Transfer-attuned Spirit Shield" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Cross @@ -355,10 +353,10 @@ Show HasInfluence Shaper Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -366,10 +364,10 @@ Show HasInfluence Elder Class "Maps" SetFontSize 45 - SetTextColor 100 0 122 255 #TEXTCOLOR: High Map - SetBorderColor 100 0 255 255 #BORDERCOLOR: T0 Map - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 100 0 122 255 # TEXTCOLOR: High Map + SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Square @@ -378,7 +376,7 @@ Show #=============================================================================================================== #------------------------------------ -# [0501] Layer - T1 - ECONOMY +# [0501] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->crusader @@ -387,10 +385,10 @@ Show # $tier->t1-1 $type->rare->crusader Rarity <= Rare BaseType "Anarchic Spiritblade" "Battery Staff" "Boom Mace" "Crystal Belt" "Fickle Spiritblade" "Foundry Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -400,10 +398,10 @@ Show # $tier->t1-2 $type->rare->crusader Rarity <= Rare BaseType "Opal Ring" "Simplex Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -413,15 +411,15 @@ Show # $tier->t1-3 $type->rare->crusader Rarity <= Rare BaseType "Arcanist Slippers" "Assassin's Garb" "Astral Plate" "Blue Pearl Amulet" "Cerulean Ring" "Cogwork Ring" "Colossal Tower Shield" "Conquest Chainmail" "Deicide Mask" "Elegant Ringmail" "Glorious Plate" "Heathen Wand" "Maelström Staff" "Marble Amulet" "Pinnacle Tower Shield" "Sadist Garb" "Saint's Hauberk" "Supreme Spiked Shield" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0502] Layer - T2 - ECONOMY +# [0502] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->crusader @@ -430,10 +428,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Battery Staff" "Blue Pearl Amulet" "Boom Mace" "Cerulean Ring" "Cogwork Ring" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Foundry Bow" "Moonstone Ring" "Opal Ring" "Shadow Sceptre" "Simplex Amulet" "Spiraled Wand" "Stag Sceptre" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -443,10 +441,10 @@ Show # $tier->t1-3 $type->rare->crusader # Rarity <= Rare # BaseType "Angelic Kite Shield" "Arcanist Slippers" "Assassin Bow" "Assassin's Garb" "Astral Plate" "Battle Hammer" "Battle Lamellar" "Blood Raiment" "Bone Helmet" "Butcher Axe" "Carnal Armour" "Chain Hauberk" "Champion Kite Shield" "Chiming Spirit Shield" "Citrine Amulet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Conquest Chainmail" "Coronal Leather" "Courtesan Sword" "Crested Tower Shield" "Crimson Raiment" "Crimson Round Shield" "Crusader Gloves" "Crusader Plate" "Crypt Armour" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Devout Chainmail" "Dragonscale Boots" "Dragonscale Doublet" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Blade" "Exquisite Leather" "Ezomyte Tower Shield" "Fossilised Spirit Shield" "Full Dragonscale" "Gemini Claw" "General's Brigandine" "Gladiator Plate" "Glorious Plate" "Golden Plate" "Grinning Fetish" "Gripped Gloves" "Harmonic Spirit Shield" "Headman's Sword" "Heathen Wand" "Hubris Circlet" "Imbued Wand" "Imperial Buckler" "Imperial Claw" "Infernal Sword" "Iron Sceptre" "Judgement Staff" "Lacquered Buckler" "Lacquered Garb" "Lathi" "Legion Hammer" "Lion Pelt" "Lithe Blade" "Loricated Ringmail" "Maelström Staff" "Majestic Plate" "Maraketh Bow" "Marble Amulet" "Meatgrinder" "Mirrored Spiked Shield" "Moon Staff" "Necromancer Silks" "Nightmare Bascinet" "Occultist's Vestment" "Opal Sceptre" "Opal Wand" "Pernach" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Platinum Sceptre" "Poignard" "Profane Wand" "Prophecy Wand" "Raven Mask" "Ritual Sceptre" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Sage Wand" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Samite Slippers" "Savant's Robe" "Sentinel Jacket" "Shagreen Tower Shield" "Sharkskin Tunic" "Sinner Tricorne" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Gloves" "Steel Ring" "Steelhead" "Sundering Axe" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Terror Maul" "Thorium Spirit Shield" "Tiger Sword" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Ring" "Tornado Wand" "Triumphant Lamellar" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Regalia" "Varnished Coat" "Void Sceptre" "Widowsilk Robe" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -455,7 +453,7 @@ Show # $tier->t1-3 $type->rare->crusader #=============================================================================================================== #------------------------------------ -# [0601] Layer - T1 - ECONOMY +# [0601] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->hunter @@ -464,10 +462,10 @@ Show # $tier->t1-1 $type->rare->hunter Rarity <= Rare BaseType "Agate Amulet" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Crack Mace" "Eventuality Rod" "Fingerless Silk Gloves" "Gripped Gloves" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Ornate Quiver" "Pneumatic Dagger" "Solarine Bow" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -476,10 +474,10 @@ Show # $tier->t1-1 $type->rare->hunter # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -489,15 +487,15 @@ Show # $tier->t1-3 $type->rare->hunter Rarity <= Rare BaseType "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Citrine Amulet" "Colossal Tower Shield" "Gavel" "Hubris Circlet" "Judgement Staff" "Lacquered Buckler" "Lion Pelt" "Mirrored Spiked Shield" "Pinnacle Tower Shield" "Silken Hood" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Stealth Boots" "Stealth Gloves" "Supreme Spiked Shield" "Titan Greaves" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0602] Layer - T2 - ECONOMY +# [0602] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->hunter @@ -506,10 +504,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Archon Kite Shield" "Blue Pearl Amulet" "Boom Mace" "Broadhead Arrow Quiver" "Capacity Rod" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Colossal Tower Shield" "Coral Amulet" "Coronal Maul" "Crack Mace" "Engraved Wand" "Eventuality Rod" "Fingerless Silk Gloves" "Fire Arrow Quiver" "Gold Amulet" "Gripped Gloves" "Jade Amulet" "Lapis Amulet" "Lathi" "Malign Fangs" "Marble Amulet" "Onyx Amulet" "Opal Ring" "Ornate Quiver" "Paua Amulet" "Penetrating Arrow Quiver" "Pneumatic Dagger" "Prismatic Ring" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Slink Gloves" "Solarine Bow" "Sorcerer Gloves" "Spiked Gloves" "Spike-Point Arrow Quiver" "Stealth Gloves" "Steel Ring" "Stygian Vise" "Titan Gauntlets" "Turquoise Amulet" "Two-Toned Boots" "Vaal Gauntlets" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -519,10 +517,10 @@ Show # $tier->t1-3 $type->rare->hunter # Rarity <= Rare # BaseType "Ambush Boots" "Ambush Mitts" "Ancient Gauntlets" "Ancient Greaves" "Antique Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Assassin's Mitts" "Astral Plate" "Battle Buckler" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Butcher Axe" "Carnal Boots" "Champion Kite Shield" "Conjurer Boots" "Conjurer Gloves" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Crystal Wand" "Deicide Mask" "Demon Dagger" "Destroyer Regalia" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Boots" "Eelskin Gloves" "Eternal Sword" "Ezomyte Blade" "Ezomyte Tower Shield" "Fencer Helm" "Flanged Mace" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladiator Plate" "Glorious Plate" "Golden Buckler" "Goliath Greaves" "Gut Ripper" "Harmonic Spirit Shield" "Heavy Belt" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Hydrascale Gauntlets" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Infernal Axe" "Infernal Sword" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lacquered Buckler" "Laminated Kite Shield" "Leather Belt" "Legion Boots" "Legion Gloves" "Legion Hammer" "Lion Pelt" "Lion Sword" "Mind Cage" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pig-Faced Bascinet" "Pinnacle Tower Shield" "Plated Maul" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Riveted Gloves" "Royal Sceptre" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpentscale Boots" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sharkskin Gloves" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Soldier Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spiked Round Shield" "Spiny Maul" "Spiny Round Shield" "Spiraled Foil" "Stag Sceptre" "Stealth Boots" "Steelscale Gauntlets" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Claw" "Thicket Bow" "Throat Stabber" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Boots" "Two-Point Arrow Quiver" "Two-Stone Ring" "Ursine Pelt" "Vaal Blade" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Spirit Shield" "Vanguard Belt" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zealot Gloves" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -531,7 +529,7 @@ Show # $tier->t1-3 $type->rare->hunter #=============================================================================================================== #------------------------------------ -# [0701] Layer - T1 - ECONOMY +# [0701] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->warlord @@ -540,10 +538,10 @@ Show # $tier->t1-1 $type->rare->warlord Rarity <= Rare BaseType "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Fingerless Silk Gloves" "Marble Amulet" "Opal Ring" "Psychotic Axe" "Spiked Gloves" "Steel Ring" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -553,10 +551,10 @@ Show # $tier->t1-2 $type->rare->warlord Rarity <= Rare BaseType "Exquisite Blade" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -566,15 +564,15 @@ Show # $tier->t1-3 $type->rare->warlord Rarity <= Rare BaseType "Assassin's Garb" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Blade" "Imperial Maul" "Opal Wand" "Stag Sceptre" "Vaal Claw" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0702] Layer - T2 - ECONOMY +# [0702] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->warlord @@ -583,27 +581,23 @@ Show # $tier->t1-3 $type->rare->warlord # Rarity <= Rare # BaseType "Amethyst Ring" "Anarchic Spiritblade" "Blue Pearl Amulet" "Boom Mace" "Capricious Spiritblade" "Cerulean Ring" "Citrine Amulet" "Coral Ring" "Crushing Force Magnifier" "Disapprobation Axe" "Eventuality Rod" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Fingerless Silk Gloves" "Gripped Gloves" "Jade Amulet" "Maelström Staff" "Marble Amulet" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Prophet Crown" "Psychotic Axe" "Spiked Gloves" "Stag Sceptre" "Steel Ring" "Stygian Vise" "Throat Stabber" "Turquoise Amulet" "Two-Stone Ring" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross -#------------------------------------ -# [0703] YADDA -#------------------------------------ - #Show # %D5 $tier->t2-2 $type->rare->warlord # HasInfluence Warlord # ItemLevel >= 85 # Rarity <= Rare # BaseType "Abyssal Sceptre" "Agate Amulet" "Amber Amulet" "Ambush Mitts" "Ambusher" "Ancient Gauntlets" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Blunt Arrow Quiver" "Bone Helmet" "Bronze Tower Shield" "Cardinal Round Shield" "Carnal Sceptre" "Colossal Tower Shield" "Convoking Wand" "Coral Amulet" "Courtesan Sword" "Crusader Buckler" "Crystal Belt" "Crystal Sceptre" "Deicide Mask" "Diamond Ring" "Dragon Mace" "Dragonscale Boots" "Dragonscale Gauntlets" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Eelskin Boots" "Elegant Ringmail" "Elegant Round Shield" "Engraved Wand" "Eternal Burgonet" "Exquisite Leather" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Faun's Horn" "Fleshripper" "Fossilised Spirit Shield" "Full Dragonscale" "Gavel" "Girded Tower Shield" "Gladius" "Grappler" "Harmonic Spirit Shield" "Headsman Axe" "Heathen Wand" "Highland Blade" "Hubris Circlet" "Imperial Bow" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Infernal Axe" "Infernal Sword" "Iron Ring" "Jewelled Foil" "Judgement Staff" "Lacquered Buckler" "Lapis Amulet" "Lion Pelt" "Lion Sword" "Mahogany Tower Shield" "Maraketh Bow" "Meatgrinder" "Military Staff" "Mind Cage" "Moon Staff" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Phantom Mace" "Platinum Kris" "Platinum Sceptre" "Poignard" "Praetor Crown" "Profane Wand" "Ranger Bow" "Reaver Axe" "Royal Axe" "Royal Burgonet" "Ruby Ring" "Sadist Garb" "Sage Wand" "Sambar Sceptre" "Samnite Helmet" "Sapphire Ring" "Serrated Arrow Quiver" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Silken Hood" "Sinner Tricorne" "Slink Gloves" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spine Bow" "Spiny Round Shield" "Stealth Gloves" "Steel Circlet" "Steel Kite Shield" "Steelwood Bow" "Talon Axe" "Tempered Foil" "Terror Maul" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Twin Claw" "Two-Point Arrow Quiver" "Two-Toned Boots" "Unset Ring" "Vaal Claw" "Vaal Greatsword" "Vaal Mask" "Vaal Spirit Shield" "Void Sceptre" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -612,7 +606,7 @@ Show # $tier->t1-3 $type->rare->warlord #=============================================================================================================== #------------------------------------ -# [0801] Layer - T1 - ECONOMY +# [0801] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->redeemer @@ -621,10 +615,10 @@ Show # $tier->t1-1 $type->rare->redeemer Rarity <= Rare BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Boom Mace" "Eventuality Rod" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -633,10 +627,10 @@ Show # $tier->t1-1 $type->rare->redeemer # ItemLevel >= 84 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder -# SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 1 300 #DROPSOUND: T0 Drop +# SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder +# SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 1 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Cross @@ -646,15 +640,15 @@ Show # $tier->t1-3 $type->rare->redeemer Rarity <= Rare BaseType "Crystal Sceptre" "Ezomyte Tower Shield" "Horned Sceptre" "Hubris Circlet" "Imperial Staff" "Lion Pelt" "Opal Ring" "Piledriver" "Sage Wand" "Slink Boots" "Sorcerer Boots" "Two-Toned Boots" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0802] Layer - T2 - ECONOMY +# [0802] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->redeemer @@ -663,10 +657,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Blasting Blade" "Blue Pearl Amulet" "Bone Helmet" "Boom Mace" "Cerulean Ring" "Eventuality Rod" "Ezomyte Spiked Shield" "Fingerless Silk Gloves" "Maelström Staff" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Simplex Amulet" "Stygian Vise" "Sundering Axe" "Two-Toned Boots" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -676,10 +670,10 @@ Show # $tier->t1-3 $type->rare->redeemer # Rarity <= Rare # BaseType "Agate Amulet" "Angelic Kite Shield" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Battle Buckler" "Behemoth Mace" "Blood Sceptre" "Bronze Tower Shield" "Butcher Axe" "Champion Kite Shield" "Citrine Amulet" "Colossal Tower Shield" "Conquest Chainmail" "Corrugated Buckler" "Courtesan Sword" "Crimson Round Shield" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Deicide Mask" "Despot Axe" "Dragon Mace" "Dragonscale Boots" "Eelskin Boots" "Elegant Round Shield" "Engraved Hatchet" "Eternal Burgonet" "Eye Gouger" "Ezomyte Axe" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Staff" "Ezomyte Tower Shield" "Fleshripper" "Fluted Bascinet" "Full Dragonscale" "Gavel" "Graceful Sword" "Gripped Gloves" "Harmonic Spirit Shield" "Harpy Rapier" "Heathen Wand" "Hellion's Paw" "Horned Sceptre" "Hubris Circlet" "Hunter Hood" "Hydrascale Boots" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Staff" "Jade Amulet" "Judgement Staff" "Karui Sceptre" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Maraketh Bow" "Military Staff" "Mirrored Spiked Shield" "Moon Staff" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Occultist's Vestment" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pernach" "Piledriver" "Platinum Kris" "Platinum Sceptre" "Poignard" "Prophecy Wand" "Reaver Axe" "Ritual Sceptre" "Sadist Garb" "Sage Wand" "Saint's Hauberk" "Sambar Sceptre" "Samite Gloves" "Samite Slippers" "Satin Slippers" "Sekhem" "Serpent Wand" "Serpentscale Boots" "Shadow Sceptre" "Shagreen Boots" "Sharktooth Arrow Quiver" "Sinner Tricorne" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Stealth Boots" "Stealth Gloves" "Steel Kite Shield" "Steel Ring" "Talon Axe" "Tempered Foil" "Thorium Spirit Shield" "Tiger's Paw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Trapper Boots" "Two-Point Arrow Quiver" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Vanguard Belt" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Wyrmscale Gauntlets" "Zealot Boots" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -688,7 +682,7 @@ Show # $tier->t1-3 $type->rare->redeemer #=============================================================================================================== #------------------------------------ -# [0901] Layer - T1 - ECONOMY +# [0901] Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->shaper @@ -697,10 +691,10 @@ Show # $tier->t1-1 $type->rare->shaper Rarity <= Rare BaseType "Anarchic Spiritblade" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Capricious Spiritblade" "Crystal Belt" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Vermillion Ring" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -710,10 +704,10 @@ Show # $tier->t1-2 $type->rare->shaper Rarity <= Rare BaseType "Marble Amulet" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -723,15 +717,15 @@ Show # $tier->t1-3 $type->rare->shaper Rarity <= Rare BaseType "Angelic Kite Shield" "Bone Helmet" "Cerulean Ring" "Colossal Tower Shield" "Ezomyte Tower Shield" "Girded Tower Shield" "Harmonic Spirit Shield" "Quartz Wand" "Sorcerer Boots" "Vaal Spirit Shield" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [0902] Layer - T2 - ECONOMY +# [0902] Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->shaper @@ -740,10 +734,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Anarchic Spiritblade" "Angelic Kite Shield" "Archon Kite Shield" "Astrolabe Amulet" "Blue Pearl Amulet" "Bronze Tower Shield" "Capricious Spiritblade" "Cerulean Ring" "Colossal Tower Shield" "Congregator Wand" "Crested Tower Shield" "Crystal Belt" "Ezomyte Tower Shield" "Faun's Horn" "Fickle Spiritblade" "Fingerless Silk Gloves" "Flashfire Blade" "Fossilised Spirit Shield" "Girded Tower Shield" "Imperial Buckler" "Lacquered Buckler" "Malign Fangs" "Marble Amulet" "Mosaic Kite Shield" "Opal Ring" "Ornate Quiver" "Pinnacle Tower Shield" "Serrated Arrow Quiver" "Simplex Amulet" "Sorcerer Gloves" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Titanium Spirit Shield" "Two-Point Arrow Quiver" "Two-Stone Ring" "Vaal Spirit Shield" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -753,10 +747,10 @@ Show # $tier->t1-3 $type->rare->shaper # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Amethyst Ring" "Arcanist Gloves" "Assassin Bow" "Battle Hammer" "Behemoth Mace" "Blunt Arrow Quiver" "Bone Helmet" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Compound Spiked Shield" "Coral Amulet" "Coral Ring" "Crusader Buckler" "Crusader Gloves" "Diamond Ring" "Dragonscale Boots" "Eclipse Staff" "Elegant Round Shield" "Enameled Buckler" "Engraved Wand" "Exquisite Blade" "Ezomyte Blade" "Ezomyte Spiked Shield" "Ezomyte Staff" "Gold Amulet" "Goliath Greaves" "Gripped Gloves" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Iron Ring" "Jade Amulet" "Lacewood Spirit Shield" "Laminated Kite Shield" "Lapis Amulet" "Leather Belt" "Lithe Blade" "Maelström Staff" "Mirrored Spiked Shield" "Murder Mitts" "Nubuck Boots" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Quartz Wand" "Redwood Spiked Shield" "Ruby Ring" "Sapphire Ring" "Shagreen Tower Shield" "Slink Gloves" "Sorcerer Boots" "Spike-Point Arrow Quiver" "Spine Bow" "Stealth Boots" "Steel Kite Shield" "Steelscale Boots" "Supreme Spiked Shield" "Thicket Bow" "Thorium Spirit Shield" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Trapper Mitts" "Turquoise Amulet" "Two-Toned Boots" "Unset Ring" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Regalia" "Vanguard Belt" "Void Sceptre" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -765,7 +759,7 @@ Show # $tier->t1-3 $type->rare->shaper #=============================================================================================================== #------------------------------------ -# [1001] Item Layer - T1 - ECONOMY +# [1001] Item Layer - T1 - ECONOMY #------------------------------------ Show # $tier->t1-1 $type->rare->elder @@ -774,10 +768,10 @@ Show # $tier->t1-1 $type->rare->elder Rarity <= Rare BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Infernal Blade" "Judgement Staff" "Malign Fangs" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Solarine Bow" "Stygian Vise" "Void Fangs" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -787,10 +781,10 @@ Show # $tier->t1-2 $type->rare->elder Rarity <= Rare BaseType "Citadel Bow" "Imperial Claw" "Reaver Axe" "Vermillion Ring" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross @@ -800,15 +794,15 @@ Show # $tier->t1-3 $type->rare->elder Rarity <= Rare BaseType "Blue Pearl Amulet" "Eternal Burgonet" "Ezomyte Burgonet" "Harbinger Bow" "Hubris Circlet" "Sharktooth Arrow Quiver" "Stealth Boots" "Vanguard Belt" SetFontSize 45 - SetTextColor 50 130 165 255 #TEXTCOLOR: ShaperElder - SetBorderColor 50 130 165 255 #BORDERCOLOR: Shaper T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder + SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Cross #------------------------------------ -# [1002] Item Layer - T2 - ECONOMY +# [1002] Item Layer - T2 - ECONOMY #------------------------------------ #Show # %D5 $tier->t2-1 $type->rare->elder @@ -817,10 +811,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Bone Helmet" "Boom Mace" "Crack Mace" "Crushing Force Magnifier" "Crystal Belt" "Eternal Burgonet" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Gripped Gloves" "Harbinger Bow" "Hubris Circlet" "Infernal Blade" "Iron Sceptre" "Judgement Staff" "Malign Fangs" "Marble Amulet" "Opal Ring" "Pneumatic Dagger" "Potentiality Rod" "Royal Burgonet" "Shadow Sceptre" "Solarine Bow" "Steel Ring" "Stygian Vise" "Vanguard Belt" "Vermillion Ring" "Void Fangs" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -830,10 +824,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # BaseType "Agate Amulet" "Amber Amulet" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin Bow" "Assassin's Boots" "Assassin's Garb" "Astral Plate" "Aventail Helmet" "Battle Hammer" "Blue Pearl Amulet" "Blunt Arrow Quiver" "Callous Mask" "Cardinal Round Shield" "Cerulean Ring" "Citadel Bow" "Citrine Amulet" "Colossal Tower Shield" "Conjurer Boots" "Convoking Wand" "Courtesan Sword" "Crusader Boots" "Crusader Buckler" "Crystal Sceptre" "Deicide Mask" "Dragon Mace" "Ebony Tower Shield" "Engraved Wand" "Exquisite Blade" "Eye Gouger" "Ezomyte Spiked Shield" "Fencer Helm" "Fleshripper" "Fluted Bascinet" "Footman Sword" "Foul Staff" "Gemini Claw" "Gladiator Helmet" "Gladius" "Golden Mask" "Gouger" "Grappler" "Great Crown" "Harlequin Mask" "Harmonic Spirit Shield" "Hunter Hood" "Imperial Bow" "Imperial Claw" "Imperial Staff" "Ivory Bow" "Jade Amulet" "Karui Chopper" "Lacquered Helmet" "Lapis Amulet" "Lead Sceptre" "Leather Belt" "Legion Sword" "Lion Pelt" "Lithe Blade" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Maraketh Bow" "Mind Cage" "Mirrored Spiked Shield" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Mitts" "Necromancer Circlet" "Nightmare Bascinet" "Noble Tricorne" "Onyx Amulet" "Pagan Wand" "Pernach" "Pig-Faced Bascinet" "Polished Spiked Shield" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Regicide Mask" "Royal Axe" "Runic Hatchet" "Samite Gloves" "Samite Slippers" "Samnite Helmet" "Sapphire Ring" "Satin Gloves" "Sharktooth Arrow Quiver" "Siege Axe" "Siege Helmet" "Silken Hood" "Sinner Tricorne" "Slink Boots" "Solaris Circlet" "Soldier Boots" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiked Round Shield" "Spiny Round Shield" "Stealth Boots" "Stealth Gloves" "Steel Circlet" "Steelwood Bow" "Supreme Spiked Shield" "Talon Axe" "Tempered Foil" "Terror Maul" "Throat Stabber" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Triumphant Lamellar" "Turquoise Amulet" "Twin Claw" "Two-Stone Ring" "Two-Toned Boots" "Unset Ring" "Ursine Pelt" "Vaal Axe" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Mask" "Varnished Coat" "Wyrmscale Boots" "Zealot Gloves" "Zealot Helmet" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -842,7 +836,7 @@ Show # $tier->t1-3 $type->rare->elder #=============================================================================================================== #------------------------------------ -# [1101] Item Layer - T2 - Optional Sections +# [1101] Item Layer - T2 - Class Based Filtering #------------------------------------ #Show @@ -852,10 +846,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords" "Warstaves" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White # SetBorderColor 255 0 0 255 -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -866,10 +860,10 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross @@ -879,61 +873,57 @@ Show # $tier->t1-3 $type->rare->elder # Rarity <= Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 20 110 220 #BACKGROUND: ShaperElder T2 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 0 Yellow Cross #------------------------------------ -# [1102] Item Layer - T3 - REMAINING RULES +# [1102] Item Layer - T3 - REMAINING RULES #------------------------------------ -# Always show ILVL 86 bases - Show # $tier->rest->i86 $type->rare->newinfluence HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord ItemLevel >= 86 Rarity <= Rare SetFontSize 45 - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 - -# Always show rings, belts and amulets + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D5 $tier->rest-trinkets $type->rare->influence # HasInfluence Crusader Elder Hunter Redeemer Shaper Warlord # Rarity <= Rare # Class "Amulet" "Belts" "Ring" # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->newinfluence # HasInfluence Crusader Hunter Redeemer Warlord # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #Show # %D4 $tier->rest $type->rare->influence # HasInfluence Elder Shaper # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 50 130 165 #BACKGROUND: Shaper T3 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3 #=============================================================================================================== # [[1200]] Explicit Mod filtering - Rare #=============================================================================================================== #------------------------------------ -# [1201] ID MODS START +# [1201] ID MODS START #------------------------------------ #------------------------------------ -# [1202] Physical +# [1202] Physical #------------------------------------ Show # $type->rareid $tier->2highphys @@ -979,7 +969,7 @@ Show # $type->rareid $tier->4highphys MinimapIcon 1 Purple Diamond #------------------------------------ -# [1203] Elemental +# [1203] Elemental #------------------------------------ Show # $type->rareid $tier->3highele @@ -1009,7 +999,7 @@ Show # $type->rareid $tier->4highele MinimapIcon 1 Purple Diamond #------------------------------------ -# [1204] Gembased +# [1204] Gembased #------------------------------------ Show # $type->rareid $tier->gemmodsbow @@ -1052,7 +1042,7 @@ Show # $type->rareid $tier->gemmodsstaves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1205] Caster +# [1205] Caster #------------------------------------ Show # $type->rareid $tier->3highcaster @@ -1134,7 +1124,7 @@ Show # $type->rareid $tier->chaoscaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1206] Spellslinger +# [1206] Spellslinger #------------------------------------ Show # $type->rareid $tier->3spellslinger @@ -1164,7 +1154,7 @@ Show # $type->rareid $tier->4spellslinger MinimapIcon 1 Purple Diamond #------------------------------------ -# [1207] Boots +# [1207] Boots #------------------------------------ Show # $type->rareid $tier->3lifeboots @@ -1239,7 +1229,7 @@ Show # $type->rareid $tier->highstatboots MinimapIcon 1 Purple Diamond #------------------------------------ -# [1208] Gloves +# [1208] Gloves #------------------------------------ Show # $type->rareid $tier->3lifegloves @@ -1297,7 +1287,7 @@ Show # $type->rareid $tier->4esgloves MinimapIcon 1 Purple Diamond #------------------------------------ -# [1209] Helmets +# [1209] Helmets #------------------------------------ Show # $type->rareid $tier->3lifehelmet @@ -1356,7 +1346,7 @@ Show # $type->rareid $tier->4eshelm MinimapIcon 1 Purple Diamond #------------------------------------ -# [1210] Amulets +# [1210] Amulets #------------------------------------ Show # $type->rareid $tier->3modattackamu @@ -1429,8 +1419,8 @@ Show # $type->rareid $tier->4highstatamu MinimapIcon 1 Purple Diamond #------------------------------------ -# [1211] Rings -#------------------------------------ +# [1211] Rings +#------------------------------------ Show # $type->rareid $tier->2modringattack Identified True @@ -1489,7 +1479,7 @@ Show # $type->rareid $tier->3modringcaster MinimapIcon 1 Purple Diamond #------------------------------------ -# [1212] Quivers +# [1212] Quivers #------------------------------------ Show # $type->rareid $tier->4modquiver @@ -1521,7 +1511,7 @@ Show # $type->rareid $tier->5modquiver MinimapIcon 1 Purple Diamond #------------------------------------ -# [1213] Belts +# [1213] Belts #------------------------------------ Show # $type->rareid $tier->4modbelt @@ -1553,8 +1543,8 @@ Show # $type->rareid $tier->5modbelt MinimapIcon 1 Purple Diamond #------------------------------------ -# [1214] Shields -#------------------------------------ +# [1214] Shields +#------------------------------------ Show # $type->rareid $tier->2lifecastershield Identified True @@ -1667,7 +1657,7 @@ Show # $type->rareid $tier->highstatshield MinimapIcon 1 Purple Diamond #------------------------------------ -# [1215] Jewels +# [1215] Jewels #------------------------------------ Show # $type->rareid $tier->potentiallyvaluablejewel @@ -1684,7 +1674,7 @@ Show # $type->rareid $tier->potentiallyvaluablejewel MinimapIcon 1 Purple Diamond #------------------------------------ -# [1216] Misc +# [1216] Misc #------------------------------------ Show # $type->rareid $tier->highresstat @@ -1700,7 +1690,7 @@ Show # $type->rareid $tier->highresstat MinimapIcon 1 Purple Diamond #------------------------------------ -# [1217] Flasks... +# [1217] Flasks... #------------------------------------ #Show # %D3 @@ -1759,10 +1749,10 @@ Show # $x->talismans Rarity Rare BaseType "Greatwolf Talisman" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1773,9 +1763,9 @@ Hide # %H5 $type->expl->rare BaseType "Three Rat Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Gods" "of the Titan" "of the Wind" "of the Phantom" "of the Genius" "of the Virtuoso" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1784,9 +1774,9 @@ Hide # %H5 $type->expl->rare BaseType "Avian Twins Talisman" "Three Rat Talisman" "Undying Flesh Talisman" HasExplicitMod >=2 "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "Athlete's" "Virile" "Rotund" "of the Gods" "of the Titan" "of the Leviathan" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $type->expl->rare Identified True @@ -1795,9 +1785,9 @@ Hide # %H5 $type->expl->rare BaseType "Talisman" HasExplicitMod >=2 "Athlete's" "Dazzling" "Guatelitzi" "Rotund" "Virile" "Xopec" "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's" "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh" "Puhuarte" "of the Rainbow" "of the Span" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %H5 $x->talismans AnyEnchantment True @@ -1806,8 +1796,8 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "Unassailable" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H5 $x->talismans AnyEnchantment True @@ -1816,16 +1806,16 @@ Hide # %H5 $x->talismans BaseType "Talisman" HasExplicitMod >=2 "Dazzling" "Resplendent" "Incandescent" "Scintillating" "Blazing" "Seething" "Unassailable" "Indomitable" "Dauntless" "Vaporous" "Impregnable" "Wizard's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True Rarity Rare BaseType "Avian Twins Talisman" "Fangjaw Talisman" "Spinefuse Talisman" "Three Rat Talisman" "Undying Flesh Talisman" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $x->talismans AnyEnchantment True @@ -1833,15 +1823,15 @@ Hide # %H4 $x->talismans Class "Amulets" BaseType "Talisman" SetFontSize 36 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 $x->talismans Rarity < Unique Class "Amulets" BaseType "Talisman" - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1400]] 6Socketed and 5Linked Drops @@ -1852,9 +1842,9 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1864,15 +1854,15 @@ Hide # %H2 $x->talismans # Rarity < Unique # Class "Body Armours" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #Show # %D2 # LinkedSockets 5 # ItemLevel >= 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 Blue Pentagon @@ -1881,9 +1871,9 @@ Hide # %H2 $x->talismans # ItemLevel < 65 # Rarity < Unique # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 1 Blue Pentagon @@ -1893,10 +1883,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1906,10 +1896,10 @@ Hide # %H2 $x->talismans # Rarity <= Rare # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Karui Chopper" "Karui Maul" "Vaal Axe" # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1917,10 +1907,10 @@ Hide # %H2 $x->talismans # Sockets 6 # Rarity <= Rare # SetFontSize 45 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 100 100 100 255 #BACKGROUND: Recipe T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Grey # MinimapIcon 2 White Pentagon @@ -1929,7 +1919,7 @@ Hide # %H2 $x->talismans #=============================================================================================================== #------------------------------------ -# [1501] Fractured Drops +# [1501] Fractured Drops #------------------------------------ Hide # %HS4 $type->expl->fract $tier->t1 @@ -1937,28 +1927,28 @@ Hide # %HS4 $type->expl->fract $tier->t1 Rarity <= Rare BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Behemoth Mace" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Demon Dagger" "Dragonscale Boots" "Dragonscale Gauntlets" "Eclipse Staff" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Fiend Dagger" "Fingerless Silk Gloves" "Fossilised Spirit Shield" "Gemini Claw" "Glorious Plate" "Golden Kris" "Gripped Gloves" "Harbinger Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Jewelled Foil" "Judgement Staff" "Karui Chopper" "Karui Maul" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Royal Burgonet" "Runic Hatchet" "Sai" "Saintly Chainmail" "Saint's Hauberk" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spiked Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Thicket Bow" "Tiger Hook" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Triumphant Lamellar" "Two-Toned Boots" "Vaal Regalia" "Vaal Spirit Shield" "Void Sceptre" "Zodiac Leather" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS4 $type->expl->fract $tier->classex FracturedItem True Rarity <= Rare Class "Amulets" "Belt" "Jewel" "Rings" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Hide # %HS3 $type->expl->fract $tier->rest FracturedItem True Rarity <= Rare SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1502] Synthesed Drops +# [1502] Synthesed Drops #------------------------------------ Show # $type->expl->synth $tier->t1 @@ -1967,9 +1957,9 @@ Show # $type->expl->synth $tier->t1 BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Bone Helmet" "Carnal Armour" "Citadel Bow" "Colossal Tower Shield" "Corsair Sword" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Dragonscale Gauntlets" "Elegant Round Shield" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Tower Shield" "Fancy Foil" "Gemini Claw" "Glorious Plate" "Grove Bow" "Harbinger Bow" "Hubris Circlet" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Staff" "Jewelled Foil" "Judgement Staff" "Karui Maul" "Lathi" "Lion Pelt" "Lion Sword" "Maraketh Bow" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Pinnacle Tower Shield" "Royal Burgonet" "Runic Hatchet" "Sadist Garb" "Saintly Chainmail" "Saint's Hauberk" "Short Bow" "Siege Axe" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Spine Bow" "Spiraled Foil" "Stealth Boots" "Supreme Spiked Shield" "Tempered Foil" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Triumphant Lamellar" "Vaal Greaves" "Vaal Regalia" "Zodiac Leather" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1979,9 +1969,9 @@ Show # $type->expl->synth $tier->classex Class "Amulets" "Belt" "Jewel" "Rings" "Rune Daggers" "Sceptres" "Wands" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -1994,32 +1984,32 @@ Hide # %H5 $type->expl->synth $tier->rest SetBackgroundColor 0 0 0 255 #------------------------------------ -# [1503] Betrayal +# [1503] Betrayal #------------------------------------ Show # %HS5 $type->expl->league Identified True HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 Show # %HS5 $type->expl->league Identified True HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D5 $type->expl->league # Identified True # HasExplicitMod "Veiled" # HasExplicitMod "of the Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 Yellow Diamond @@ -2029,7 +2019,7 @@ Show # %HS5 $type->expl->league # Height <= 2 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2039,7 +2029,7 @@ Show # %HS5 $type->expl->league # Height <= 4 # HasExplicitMod "Veil" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2047,20 +2037,20 @@ Show # %HS5 $type->expl->league # Identified True # HasExplicitMod "Veil" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # PlayEffect White Temp # MinimapIcon 2 White Diamond #------------------------------------ -# [1504] Crafting mods +# [1504] Crafting mods #------------------------------------ #Show # %D1 $type->expl->league # Identified True # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier Show # rare items with abyss sockets! Rarity <= Rare @@ -2068,28 +2058,28 @@ Show # rare items with abyss sockets! Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 0 Purple Diamond #------------------------------------ -# [1505] Delve +# [1505] Delve #------------------------------------ Show # $type->expl->league Identified True HasExplicitMod "of the Underground" "Subterranean" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1506] Bestiary +# [1506] Bestiary #------------------------------------ #Show # %D4 $type->expl->league @@ -2097,9 +2087,9 @@ Show # $type->expl->league # Class "Amulets" "Belts" "Rings" # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 45 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect White Temp # MinimapIcon 2 White Diamond @@ -2107,11 +2097,11 @@ Show # $type->expl->league # Identified True # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier #------------------------------------ -# [1507] Incursion - Matatl - traps and movementspeed +# [1507] Incursion - Matatl - traps and movementspeed #------------------------------------ Show # $type->expl->league @@ -2120,15 +2110,15 @@ Show # $type->expl->league Class "Boots" HasExplicitMod "Matatl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1508] Incursion - Body Armours - Guatelitzi +# [1508] Incursion - Body Armours - Guatelitzi #------------------------------------ Hide # %H3 $type->expl->league @@ -2137,12 +2127,12 @@ Hide # %H3 $type->expl->league Class "Body Armour" HasExplicitMod "Guatelitzi's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1509] Incursion - Sumonner Weapons +# [1509] Incursion - Sumonner Weapons #------------------------------------ Hide # %H4 $type->expl->league @@ -2151,12 +2141,12 @@ Hide # %H4 $type->expl->league Class "Claws" "Daggers" "One Hand" "Sceptre" "Staves" "Wand" HasExplicitMod "Citaqualotl's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [1510] Incursion - Caster Weapons +# [1510] Incursion - Caster Weapons #------------------------------------ Show # $type->expl->league @@ -2165,15 +2155,15 @@ Show # $type->expl->league Class "Rune Dagger" "Sceptre" "Staves" "Wand" HasExplicitMod "Matatl's" "Tacati" "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1511] Incursion - Normal Weapons +# [1511] Incursion - Normal Weapons #------------------------------------ Show # $type->expl->league @@ -2183,10 +2173,10 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "Thrusting" HasExplicitMod "Topotante's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2197,15 +2187,15 @@ Show # $type->expl->league Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" HasExplicitMod "of Tacati" "Tacati's" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1512] Incursion - Rings, Amulets +# [1512] Incursion - Rings, Amulets #------------------------------------ Show # $type->expl->league @@ -2214,15 +2204,15 @@ Show # $type->expl->league Class "Amulets" "Belts" "Rings" HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1513] Incursion - Gloves, Helmets +# [1513] Incursion - Gloves, Helmets #------------------------------------ Show # $type->expl->league @@ -2231,15 +2221,15 @@ Show # $type->expl->league Class "Gloves" "Helmets" HasExplicitMod "Puhuarte" "Topotante" SetFontSize 45 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond #------------------------------------ -# [1514] Incursion General +# [1514] Incursion General #------------------------------------ #Show # %D3 $type->expl->league @@ -2247,9 +2237,9 @@ Show # $type->expl->league # Rarity Rare # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond @@ -2258,28 +2248,28 @@ Show # $type->expl->league # Rarity Magic # HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec" # SetFontSize 40 -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Blue Temp # MinimapIcon 2 Blue Diamond #------------------------------------ -# [1515] Warbands +# [1515] Warbands #------------------------------------ #Show # %D2 $type->expl->league # Identified True # HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1600]] Cluster Jewels #=============================================================================================================== #------------------------------------ -# [1601] Large Jewels +# [1601] Large Jewels #------------------------------------ Show # optimal size + level @@ -2288,10 +2278,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2300,10 +2290,10 @@ Show # optimal size EnchantmentPassiveNum <= 8 BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2311,15 +2301,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Large Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1602] Medium Jewels +# [1602] Medium Jewels #------------------------------------ Show # optimal size + level @@ -2328,10 +2318,10 @@ Show # optimal size + level EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Pentagon @@ -2340,10 +2330,10 @@ Show # optimal size EnchantmentPassiveNum <= 5 BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 White Pentagon @@ -2351,15 +2341,15 @@ Show # $x->delirium->jewel Rarity <= Rare BaseType "Medium Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Grey MinimapIcon 1 Grey Pentagon #------------------------------------ -# [1603] Smol Jewels +# [1603] Smol Jewels #------------------------------------ Show # optimal size @@ -2367,10 +2357,10 @@ Show # optimal size Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 White Pentagon @@ -2378,10 +2368,10 @@ Show Rarity <= Rare BaseType "Small Cluster Jewel" SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 1 Grey Pentagon @@ -2395,8 +2385,8 @@ Show Class "Body Armours" "Bows" "Claws" "Daggers" "Jewel" "One Hand" "Quivers" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2405,8 +2395,8 @@ Show Class "Helmets" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2414,8 +2404,8 @@ Show # AnyEnchantment True # Class "Boots" "Gloves" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[1800]] Explicit Mod Highlight - Magic @@ -2428,8 +2418,8 @@ Show # $type->expl->magic Class "Rune Daggers" "Sceptre" "Wand" HasExplicitMod "Esh's" "Runic" "Xoph's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2441,8 +2431,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's" HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2454,8 +2444,8 @@ Show # $type->expl->magic Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaves" HasExplicitMod "Merciless" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2468,8 +2458,8 @@ Show # $type->expl->magic HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising" HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2480,8 +2470,8 @@ Show # $type->expl->magic Rarity Magic HasExplicitMod "Necromancer's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2494,8 +2484,8 @@ Show # $type->expl->magic HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2508,8 +2498,8 @@ Show # $type->expl->magic HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering" HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2522,8 +2512,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Seething" "Unassailable" HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2536,8 +2526,8 @@ Show # $type->expl->magic HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's" HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2550,8 +2540,8 @@ Show # $type->expl->magic HasExplicitMod "Devastating" "Fecund" "Overpowering" HasExplicitMod "of Destruction" "of Ease" "of Rending" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2564,8 +2554,8 @@ Show # $type->expl->magic HasExplicitMod "Blazing" "Fecund" "Unassailable" HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2577,8 +2567,8 @@ Show # $type->expl->magic HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's" HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2590,8 +2580,8 @@ Show # $type->expl->magic HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile" HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2603,8 +2593,8 @@ Show # $type->expl->magic HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2617,10 +2607,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2628,10 +2618,10 @@ Show # $x->heist->trinkets Rarity <= Rare Class Trinket SetFontSize 45 - SetTextColor 150 0 255 255 #TEXTCOLOR: Delirium Jewel Text - SetBorderColor 150 0 255 255 #BORDERCOLOR: Delirium Jewel Color - SetBackgroundColor 34 0 67 255 #BACKGROUND: Delirium Jewel Background - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 150 0 255 255 # TEXTCOLOR: Delirium Jewel Text + SetBorderColor 150 0 255 255 # BORDERCOLOR: Delirium Jewel Color + SetBackgroundColor 34 0 67 255 # BACKGROUND: Delirium Jewel Background + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2644,10 +2634,10 @@ Show # $x->heist->trinkets Show Class "Fishing Rod" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -2657,9 +2647,9 @@ Hide # %H3 $x->overquality ItemLevel >= 75 DropLevel >= 50 Rarity <= Rare - Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" + Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 40 - SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier + SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting @@ -2668,8 +2658,8 @@ Hide # %H3 $x->overquality # Rarity <= Rare # BaseType "Crude Bow" # SetFontSize 40 -# SetBorderColor 0 240 190 180 #BORDERCOLOR: Special Base Low Tier -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 240 190 180 # BORDERCOLOR: Special Base Low Tier +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Double corrupted items can sometimes be interesting. @@ -2680,8 +2670,8 @@ Show Class "Amulet" "Belt" "Jewel" "Ring" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Diamond @@ -2690,8 +2680,8 @@ Hide # %H5 CorruptedMods >= 2 Rarity Rare SetFontSize 40 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2100]] Ritual BaseTypes @@ -2701,8 +2691,8 @@ Show BaseType "Aetherwind Gloves" "Archdemon Crown" "Atonement Mask" "Basemetal Treads" "Blizzard Crown" "Brimstone Treads" "Cloudwhisper Boots" "Darksteel Treads" "Debilitation Gauntlets" "Demon Crown" "Dreamquest Slippers" "Duskwalk Slippers" "Gale Crown" "Gauche Gloves" "Gruelling Gauntlets" "Imp Crown" "Leyline Gloves" "Nexus Gloves" "Nightwind Slippers" "Penitent Mask" "Sinistral Gloves" "Sorrow Mask" "Southswing Gloves" "Stormrider Boots" "Taxing Gauntlets" "Windbreak Boots" "Winter Crown" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Diamond @@ -2714,16 +2704,16 @@ Show # top tier bases BaseType "Accumulator Wand" "Alternating Sceptre" "Anarchic Spiritblade" "Apex Cleaver" "Astrolabe Amulet" "Banishing Blade" "Battery Staff" "Boom Mace" "Cogwork Ring" "Cold-attuned Buckler" "Eventuality Rod" "Geodesic Ring" "Heat-attuned Tower Shield" "Impact Force Propagator" "Infernal Blade" "Mechalarm Belt" "Micro-Distillery Belt" "Oscillating Sceptre" "Pneumatic Dagger" "Psychotic Axe" "Simplex Amulet" "Solarine Bow" "Stabilising Sceptre" "Transfer-attuned Spirit Shield" "Void Fangs" SetFontSize 45 SetTextColor 0 240 190 240 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Red MinimapIcon 0 Yellow Diamond Show # lower tier bases BaseType "Assembler Wand" "Blasting Blade" "Blunt Force Condenser" "Capacity Rod" "Capricious Spiritblade" "Congregator Wand" "Crack Mace" "Crushing Force Magnifier" "Disapprobation Axe" "Endothermic Buckler" "Exhausting Spirit Shield" "Exothermic Tower Shield" "Fickle Spiritblade" "Flare Mace" "Flashfire Blade" "Flickerflame Blade" "Foundry Bow" "Hedron Bow" "Hollowpoint Dagger" "Honed Cleaver" "Magmatic Tower Shield" "Malign Fangs" "Maltreatment Axe" "Polar Buckler" "Potentiality Rod" "Pressurised Dagger" "Prime Cleaver" "Rebuking Blade" "Reciprocation Staff" "Shadow Fangs" "Subsuming Spirit Shield" "Transformer Staff" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -2732,7 +2722,7 @@ Show # lower tier bases #=============================================================================================================== #------------------------------------ -# [2301] Special Cases +# [2301] Special Cases #------------------------------------ Show @@ -2742,8 +2732,8 @@ Show BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" HasExplicitMod "of Combat" "of Archery" "of Mysticism" "of Blasting" "of Wounding" "Surging" "Arctic" "Infernal" "Puncturing" "Rupturing" "Piercing" "Vivid" "Shimmering" "of Potency" "of Demolishing" "of Unmaking" "of the Elements" "of Exsanguinating" "of Atrophy" "of Order" "Leadership" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Diamond @@ -2754,10 +2744,10 @@ Hide # %H5 $type->expl->rare Class "Jewel" HasExplicitMod "Shimmering" "Vivid" "Stalwart" "Resplendent" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base #------------------------------------ -# [2302] Abyss +# [2302] Abyss #------------------------------------ Hide # %HS4 $x->abyss->jewel @@ -2765,37 +2755,37 @@ Hide # %HS4 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %HS3 $x->abyss->jewel ItemLevel >= 82 Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 220 0 0 240 #BORDERCOLOR: Aspect High Potential - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic Hide # %HS3 $x->abyss->jewel Rarity Rare Class "Abyss Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 $x->abyss->jewel Rarity <= Magic Class "Abyss Jewel" SetFontSize 45 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #------------------------------------ -# [2303] Generic +# [2303] Generic #------------------------------------ Hide # %HS4 @@ -2803,25 +2793,25 @@ Hide # %HS4 Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 255 255 0 255 #TEXTCOLOR: Jewel Text - SetBorderColor 200 200 0 255 #BORDERCOLOR: Aspect: 83plus - SetBackgroundColor 120 120 0 225 #BACKGROUND: Rare Jewel + SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text + SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus + SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel Hide # %H3 Rarity <= Magic Class "Jewel" BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 40 - SetTextColor 0 100 255 #TEXTCOLOR: Jewel Magic - SetBorderColor 0 75 250 #BORDERCOLOR: Magic Jewel - SetBackgroundColor 0 20 40 255 #BACKGROUND: Jewel Magic + SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic + SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel + SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic #=============================================================================================================== # [[2400]] Normal/Magic Crafting Bases #=============================================================================================================== #------------------------------------ -# [2401] Extreme Value ILVL 86 Rules +# [2401] Extreme Value ILVL 86 Rules #------------------------------------ # These are items that have a particullary high price at ILVL 86+. @@ -2830,15 +2820,15 @@ Hide # %H3 #Show # $type->generalcrafting $tier->eco # ItemLevel >= 86 # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Diamond #------------------------------------ -# [2402] 86+ Endgame crafting rules +# [2402] 86+ Endgame crafting rules #------------------------------------ #Show # %D5 %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1 @@ -2848,8 +2838,8 @@ Hide # %H3 # SetFontSize 45 # SetTextColor 255 255 255 255 # SetBorderColor 255 255 255 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Yellow # MinimapIcon 1 Yellow Diamond @@ -2870,7 +2860,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2403] 84+ Endgame crafting rules +# [2403] 84+ Endgame crafting rules #------------------------------------ #Show # %D4 %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1 @@ -2901,7 +2891,7 @@ Hide # %H3 # SetBackgroundColor 0 0 0 185 #------------------------------------ -# [2404] Level-Independent Highlight +# [2404] Level-Independent Highlight #------------------------------------ #Show # %D3 %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1 @@ -2920,7 +2910,7 @@ Hide # %H3 # BaseType "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Royal Burgonet" "Sacrificial Garb" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3 # ItemLevel <= 83 @@ -2929,7 +2919,7 @@ Hide # %H3 # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Colossal Tower Shield" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Imperial Maul" "Jewelled Foil" "Karui Chopper" "Karui Maul" "Kris" "Lion Sword" "Opal Sceptre" "Opal Wand" "Pinnacle Tower Shield" "Profane Wand" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Sundering Axe" "Thicket Bow" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Vaal Regalia" "Void Sceptre" # SetFontSize 36 # SetBorderColor 0 0 0 185 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2500]] Additional Endgame Crafting Bases @@ -2942,8 +2932,8 @@ Hide # %H3 # ItemLevel >= 68 # Rarity < Rare # BaseType "Eternal Burgonet" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[2600]] Chancing Section @@ -2957,8 +2947,8 @@ Hide # %H3 # Rarity Normal # BaseType == "Leather Belt" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #Show # %D2 %C1 $tier->t2 $type->chancing # Corrupted False @@ -2966,15 +2956,15 @@ Hide # %H3 # Rarity Normal # BaseType == "Ezomyte Dagger" "Occultist's Vestment" "Prophecy Wand" "Sadist Garb" "Two-Stone Ring" # SetFontSize 36 -# SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White -# SetBorderColor 0 150 0 90 #BORDERCOLOR: T2 Chancing +# SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White +# SetBorderColor 0 150 0 90 # BORDERCOLOR: T2 Chancing #=============================================================================================================== # [[2700]] Endgame Flasks #=============================================================================================================== #------------------------------------ -# [2701] High quality assorted utility flasks +# [2701] High quality assorted utility flasks #------------------------------------ #Show # %D3 @@ -2984,8 +2974,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 40 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D3 # Quality >= 15 @@ -2994,11 +2984,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2702] 20 Qual Recipe +# [2702] 20 Qual Recipe #------------------------------------ #Show # %D3 @@ -3006,11 +2996,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 40 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2703] Assorted utility flasks +# [2703] Assorted utility flasks #------------------------------------ #Show # %D3 @@ -3019,8 +3009,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Basalt Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Quicksilver Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #Show # %D1 # AreaLevel <= 72 @@ -3028,11 +3018,11 @@ Hide # %H3 # Rarity <= Magic # Class "Utility Flasks" # SetFontSize 36 -# SetBorderColor 50 200 125 #BORDERCOLOR: Flask -# SetBackgroundColor 25 100 75 #BACKGROUND: Flasks +# SetBorderColor 50 200 125 # BORDERCOLOR: Flask +# SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #------------------------------------ -# [2704] Quality Flask recipes +# [2704] Quality Flask recipes #------------------------------------ #Show # %D1 @@ -3041,8 +3031,8 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # Quality >= 1 @@ -3050,11 +3040,11 @@ Hide # %H3 # Rarity <= Magic # BaseType "Flask" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2705] Early mapping life/mana/utility flasks +# [2705] Early mapping life/mana/utility flasks #------------------------------------ #Show # %D2 @@ -3063,14 +3053,14 @@ Hide # %H3 # Rarity <= Magic # BaseType "Divine Life Flask" "Divine Mana Flask" "Eternal Life Flask" "Eternal Mana Flask" "Hallowed Hybrid Flask" # SetFontSize 36 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask #=============================================================================================================== # [[2800]] Low Value Recipes #=============================================================================================================== #------------------------------------ -# [2801] Chromatic recipe items ("RGB Recipe") +# [2801] Chromatic recipe items ("RGB Recipe") #------------------------------------ # These items have a RGB link and sell for a chromatic orb each. @@ -3081,8 +3071,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H2 $size->small Width <= 1 @@ -3091,8 +3081,8 @@ Hide # %H2 $size->small Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 $size->large Width >= 2 @@ -3101,19 +3091,19 @@ Hide # %H0 $size->large Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 Hide # %H0 ItemLevel >= 65 Rarity < Rare SocketGroup RGB SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [2802] Chisel recipe items +# [2802] Chisel recipe items #------------------------------------ # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel @@ -3122,42 +3112,42 @@ Hide # %H0 # Rarity < Unique # BaseType "Gavel" "Rock Breaker" "Stone Hammer" # SetFontSize 36 -# SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 17 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 14 # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Quality > 11 # Rarity Magic # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D0 # Corrupted False # Rarity Normal # BaseType "Gavel" "Rock Breaker" "Stone Hammer" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== -# [2803] Animate Weapon script - deactivated by default +# [2803] Animate Weapon script - deactivated by default #=============================================================================================================== # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines) @@ -3200,7 +3190,7 @@ Hide # %H0 #=============================================================================================================== #------------------------------------ -# [2901] Endgame-start 4-links +# [2901] Endgame-start 4-links #------------------------------------ #Show # %D0 @@ -3209,11 +3199,11 @@ Hide # %H0 # DropLevel >= 65 # Rarity < Rare # Class "Body Armour" "Boots" "Gloves" "Helmets" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2902] 60+ Crafting rules for 60++ accessoires +# [2902] 60+ Crafting rules for 60++ accessoires #------------------------------------ #Show # %D1 @@ -3221,18 +3211,18 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 75 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3240,9 +3230,9 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel >= 65 @@ -3250,27 +3240,27 @@ Hide # %H0 # Rarity Normal # Class Amulet Belts Rings # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [2903] Low Strictness Magic/Normal accessoires +# [2903] Low Strictness Magic/Normal accessoires #------------------------------------ #Show # %D0 # ItemLevel >= 65 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[3000]] HEIST GEAR #=============================================================================================================== #------------------------------------ -# [3001] Heist Cloaks +# [3001] Heist Cloaks #------------------------------------ Show @@ -3279,9 +3269,9 @@ Show Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3290,7 +3280,7 @@ Hide # %HS4 Class "Heist Cloak" BaseType "Whisper-woven Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3298,18 +3288,18 @@ Hide # %HS3 Class "Heist Cloak" BaseType "Hooded Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Cloak" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3002] Heist Brooch +# [3002] Heist Brooch #------------------------------------ Show @@ -3318,9 +3308,9 @@ Show Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3329,7 +3319,7 @@ Hide # %HS4 Class "Heist Brooch" BaseType "Foliate Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3337,18 +3327,18 @@ Hide # %HS3 Class "Heist Brooch" BaseType "Enamel Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Brooch" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3003] Heist Gear +# [3003] Heist Gear #------------------------------------ Show @@ -3357,9 +3347,9 @@ Show Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3368,7 +3358,7 @@ Hide # %HS4 Class "Heist Gear" BaseType "Burst Band" "Obsidian Sharpening Stone" "Precise Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3376,18 +3366,18 @@ Hide # %HS3 Class "Heist Gear" BaseType "Aggregator Charm" "Fine Sharpening Stone" "Fragmenting Arrowhead" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Gear" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #------------------------------------ -# [3004] Heist Tools +# [3004] Heist Tools #------------------------------------ Show @@ -3396,9 +3386,9 @@ Show Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 - PlayAlertSound 3 300 #DROPSOUND: Unique + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 1 Blue Raindrop @@ -3407,7 +3397,7 @@ Hide # %HS4 Class "Heist Tool" BaseType "Grandmaster Keyring" "Master Lockpick" "Regicide Disguise Kit" "Silkweave Sole" "Steel Bracers" "Thaumaturgical Sensing Charm" "Thaumaturgical Ward" "Thaumetic Blowtorch" "Thaumetic Flashpowder" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS3 @@ -3415,14 +3405,14 @@ Hide # %HS3 Class "Heist Tool" BaseType "Azurite Flashpowder" "Espionage Disguise Kit" "Fine Lockpick" "Polished Sensing Charm" "Runed Bracers" "Shining Ward" "Skeleton Keyring" "Sulphur Blowtorch" "Winged Sole" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 Hide # %HS2 Rarity <= Rare Class "Heist Tool" SetFontSize 45 - SetBorderColor 255 85 85 255 #BORDERCOLOR: Contract + SetBorderColor 255 85 85 255 # BORDERCOLOR: Contract SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3434,8 +3424,8 @@ Hide # minimize junk instead of hiding (if "show") Rarity < Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3200]] OVERRIDE AREA 2 - Override the default rare rulesets here @@ -3450,7 +3440,7 @@ Hide # minimize junk instead of hiding (if "show") # Rarity Rare # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" # SetFontSize 42 -# SetBorderColor 0 255 255 255 #BORDERCOLOR: Crafting: T1 +# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1 # SetBackgroundColor 0 0 0 255 #=============================================================================================================== @@ -3464,8 +3454,8 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 SetFontSize 45 SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 - SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 1 Yellow Diamond @@ -3477,7 +3467,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 0 0 255 -# SetBackgroundColor 255 125 0 255 #BACKGROUND: Crafting-base-86 +# SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86 # PlayEffect White # MinimapIcon 2 White Diamond @@ -3489,7 +3479,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 0 0 0 255 # SetBorderColor 0 240 190 240 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #=============================================================================================================== # [[3400]] RARE ITEMS - LEVEL 86 Crafting @@ -3502,7 +3492,7 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D3 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3 # ItemLevel >= 86 @@ -3511,14 +3501,14 @@ Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1 # SetFontSize 45 # SetTextColor 255 125 0 255 # SetBorderColor 255 125 0 255 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #=============================================================================================================== # [[3500]] RARE ITEMS - ACCESSOIRES (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3501] Breach Rings Exceptions +# [3501] Breach Rings Exceptions #------------------------------------ Hide # %H2 %C1 @@ -3527,20 +3517,20 @@ Hide # %H2 %C1 Class Rings BaseType "Breach" SetFontSize 36 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %H2 %C1 Rarity <= Rare Class Rings BaseType "Breach" SetFontSize 36 - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [3502] Rare accessoires +# [3502] Rare accessoires #------------------------------------ Hide # %H3 $type->rr->belt $tier->t1 @@ -3549,9 +3539,9 @@ Hide # %H3 $type->rr->belt $tier->t1 Class Belts BaseType "Heavy Belt" "Leather Belt" "Rustic Sash" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->belt $tier->t2 ItemLevel >= 65 @@ -3559,9 +3549,9 @@ Hide # %H2 $type->rr->belt $tier->t2 Class Belts BaseType "Chain Belt" "Cloth Belt" "Studded Belt" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 Hide # %H4 $type->rr->amuring $tier->t1 ItemLevel >= 65 @@ -3569,9 +3559,9 @@ Hide # %H4 $type->rr->amuring $tier->t1 Class Amulets Rings BaseType "Agate Amulet" "Citrine Amulet" "Coral Ring" "Diamond Ring" "Onyx Amulet" "Prismatic Ring" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H3 $type->rr->amuring $tier->t2 ItemLevel >= 65 @@ -3579,9 +3569,9 @@ Hide # %H3 $type->rr->amuring $tier->t2 Class Amulets Rings BaseType "Amber Amulet" "Amethyst Ring" "Jade Amulet" "Lapis Amulet" "Moonstone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 Hide # %H2 $type->rr->amuring $tier->t3 ItemLevel >= 65 @@ -3589,16 +3579,16 @@ Hide # %H2 $type->rr->amuring $tier->t3 Class Amulets Rings BaseType "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" SetFontSize 40 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 160 200 50 255 #BACKGROUND: Trinket T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2 #=============================================================================================================== # [[3600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME) #=============================================================================================================== #------------------------------------ -# [3601] T1 rare items +# [3601] T1 rare items #------------------------------------ #Show # %D4 $type->rr $tier->t1wl-up @@ -3606,75 +3596,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1wl # ItemLevel >= 65 # Rarity Rare # BaseType "Opal Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1ws-up # ItemLevel >= 75 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1ws # ItemLevel >= 65 # Rarity Rare # BaseType "Imbued Wand" "Opal Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1as # ItemLevel >= 65 # Rarity Rare # BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Crusader Boots" "Crusader Gloves" "Deicide Mask" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Goliath Greaves" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Murder Boots" "Murder Mitts" "Praetor Crown" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Gauntlets" "Vaal Greaves" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 $type->rr $tier->t1al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %D4 %UP $type->rr $tier->t1al # ItemLevel >= 65 # Rarity Rare # BaseType "Astral Plate" "Vaal Regalia" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [3602] T2 rare items +# [3602] T2 rare items #------------------------------------ #Show # %D3 $type->rr $tier->t2ws-up @@ -3682,75 +3672,75 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2ws # ItemLevel >= 65 # Rarity Rare # BaseType "Copper Kris" "Corsair Sword" "Gemini Claw" "Jewelled Foil" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Tornado Wand" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2wl-up # ItemLevel >= 75 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2wl # ItemLevel >= 65 # Rarity Rare # BaseType "Broadhead Arrow Quiver" "Citadel Bow" "Eclipse Staff" "Exquisite Blade" "Grove Bow" "Karui Chopper" "Karui Maul" "Runic Hatchet" "Sambar Sceptre" "Short Bow" "Siege Axe" "Spike-Point Arrow Quiver" "Thicket Bow" "Vaal Axe" "Void Sceptre" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2as-up # ItemLevel >= 75 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2as # ItemLevel >= 65 # Rarity Rare # BaseType "Ambush Boots" "Ancient Greaves" "Antique Greaves" "Assassin's Mitts" "Carnal Boots" "Conjurer Boots" "Conjurer Gloves" "Crusader Buckler" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Gauntlets" "Hydrascale Boots" "Legion Boots" "Legion Gloves" "Mind Cage" "Nightmare Bascinet" "Prophet Crown" "Samite Gloves" "Samite Slippers" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Sinner Tricorne" "Solaris Circlet" "Soldier Boots" "Stealth Gloves" "Supreme Spiked Shield" "Vaal Mask" "Vaal Spirit Shield" "Wyrmscale Boots" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 $type->rr $tier->t2al-up # ItemLevel >= 75 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #Show # %D3 %UP $type->rr $tier->t2al # ItemLevel >= 65 # Rarity Rare # BaseType "Archon Kite Shield" "Assassin's Garb" "Colossal Tower Shield" "Ezomyte Tower Shield" "Mosaic Kite Shield" "Pinnacle Tower Shield" "Sadist Garb" # SetFontSize 40 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 50 0 255 #BACKGROUND: Rare T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2 #------------------------------------ -# [3603] Other Conditions +# [3603] Other Conditions #------------------------------------ #Show # %D3 $size->small @@ -3760,9 +3750,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 2 @@ -3771,9 +3761,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 $size->small # Width <= 1 @@ -3782,9 +3772,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 %UP $size->small # Width <= 1 @@ -3793,28 +3783,28 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # SocketGroup RGB # SetFontSize 36 -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 190 0 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # SocketGroup RGB -# SetTextColor 255 255 119 255 #TEXTCOLOR: T2 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #------------------------------------ -# [3604] 1H Rune Dagger +# [3604] 1H Rune Dagger #------------------------------------ #Show # %D2 $type->rr $tier->t3runedaggers-up $size->small @@ -3822,37 +3812,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3runedaggers $size->small # ItemLevel >= 65 # DropLevel >= 55 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Rune Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3605] 1H Daggers +# [3605] 1H Daggers #------------------------------------ #Show # %D2 $type->rr $tier->t3daggers-up $size->small @@ -3860,37 +3850,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3daggers $size->small # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Daggers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Daggers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3606] 1H Claws +# [3606] 1H Claws #------------------------------------ #Show # %D2 $type->rr $tier->t3claws-up $size->small @@ -3898,37 +3888,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3claws $size->small # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Claws" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Claws" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3607] 1H Wands +# [3607] 1H Wands #------------------------------------ #Show # %D2 $type->rr $tier->t3wands-up $size->small @@ -3936,37 +3926,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3wands $size->small # ItemLevel >= 65 # DropLevel >= 45 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Wands" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Wands" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3608] 1H Foils +# [3608] 1H Foils #------------------------------------ #Show # %D2 $type->rr $tier->t3foils-up $size->small @@ -3975,9 +3965,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3foils $size->small # Height 4 @@ -3985,30 +3975,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height 4 # ItemLevel >= 75 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height 4 # ItemLevel >= 65 # Rarity Rare # Class "Thrusting One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3609] 1H Swords +# [3609] 1H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords1h-up @@ -4017,9 +4007,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords1h # Height < 4 @@ -4027,30 +4017,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height < 4 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height < 4 # ItemLevel >= 65 # Rarity Rare # Class "One Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3610] 1H Maces +# [3610] 1H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces1h-up @@ -4058,37 +4048,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces1h # ItemLevel >= 65 # DropLevel >= 66 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3611] 1H Axes +# [3611] 1H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes1h-up @@ -4096,37 +4086,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes1h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "One Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3612] 1H Sceptres +# [3612] 1H Sceptres #------------------------------------ #Show # %D2 $type->rr $tier->t3sceptres-up @@ -4134,37 +4124,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3sceptres # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Sceptres" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Sceptres" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3613] Warstaves +# [3613] Warstaves #------------------------------------ #Show # %D2 $type->rr $tier->t3warstaves-up @@ -4172,37 +4162,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3warstaves # ItemLevel >= 65 # DropLevel >= 64 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Warstaves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Warstaves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3614] 2H Staves +# [3614] 2H Staves #------------------------------------ #Show # %D2 $type->rr $tier->t3staves-up @@ -4210,37 +4200,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3staves # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Staves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Staves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3615] 2H Swords +# [3615] 2H Swords #------------------------------------ #Show # %D2 $type->rr $tier->t3swords2h-up @@ -4248,37 +4238,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3swords2h # ItemLevel >= 65 # DropLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Swords" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3616] 2H Axes +# [3616] 2H Axes #------------------------------------ #Show # %D2 $type->rr $tier->t3axes2h-up @@ -4286,37 +4276,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3axes2h # ItemLevel >= 65 # DropLevel >= 62 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Axes" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3617] 2H Maces +# [3617] 2H Maces #------------------------------------ #Show # %D2 $type->rr $tier->t3maces2h-up @@ -4324,37 +4314,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3maces2h # ItemLevel >= 65 # DropLevel >= 61 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Two Hand Maces" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3618] 2H Bows +# [3618] 2H Bows #------------------------------------ #Show # %D2 $type->rr $tier->t3bows-up @@ -4362,37 +4352,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3bows # ItemLevel >= 65 # DropLevel >= 60 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Bows" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Bows" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3619] AR: Boots +# [3619] AR: Boots #------------------------------------ #Show # %D2 %UP $size->small @@ -4402,45 +4392,45 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Class "Boots" "Gloves" "Helmets" # SetFontSize 40 # SetTextColor 220 220 119 200 -# SetBorderColor 0 140 240 219 #BORDERCOLOR: Rare 4L Experimental -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Rares - T3 +# SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3 #Show # %D2 $size->small $type->rr $tier->t3boots-up # ItemLevel >= 75 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3boots # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Boots" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Boots" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3620] AR: Gloves +# [3620] AR: Gloves #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3gloves-up @@ -4448,37 +4438,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3gloves # ItemLevel >= 65 # DropLevel >= 23 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Gloves" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Gloves" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3621] AR: Helmets +# [3621] AR: Helmets #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3helmets-up @@ -4486,37 +4476,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3helmets # ItemLevel >= 65 # DropLevel >= 35 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # ItemLevel >= 75 # Rarity Rare # Class "Helmets" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # ItemLevel >= 65 # Rarity Rare # Class "Helmets" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3622] AR: Body Armors +# [3622] AR: Body Armors #------------------------------------ #Show # %D2 $type->rr $tier->t3body-up @@ -4524,37 +4514,37 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3body # ItemLevel >= 65 # DropLevel >= 56 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Body Armours" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Body Armours" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3623] OH: Shields +# [3623] OH: Shields #------------------------------------ #Show # %D2 $size->small $type->rr $tier->t3shields-up @@ -4563,9 +4553,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $size->small $type->rr $tier->t3shields # Height <= 2 @@ -4573,27 +4563,27 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 55 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 $size->small # Height <= 2 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP $size->small # Height <= 2 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D2 $type->rr $tier->t3shieldl-up # Height >= 3 @@ -4601,9 +4591,9 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3shieldl # Height >= 3 @@ -4611,30 +4601,30 @@ Hide # %H2 $type->rr->amuring $tier->t3 # DropLevel >= 60 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Height >= 3 # ItemLevel >= 75 # Rarity Rare # Class "Shields" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # Height >= 3 # ItemLevel >= 65 # Rarity Rare # Class "Shields" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #------------------------------------ -# [3624] OH: Quivers +# [3624] OH: Quivers #------------------------------------ #Show # %D2 $type->rr $tier->t3quiver-up @@ -4642,34 +4632,34 @@ Hide # %H2 $type->rr->amuring $tier->t3 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 %UP $type->rr $tier->t3quiver # ItemLevel >= 65 # Rarity Rare # Class "Quivers" # BaseType "Penetrating Arrow Quiver" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # ItemLevel >= 75 # Rarity Rare # Class "Quivers" -# SetTextColor 255 190 0 255 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #Show # %D1 %UP # ItemLevel >= 65 # Rarity Rare # Class "Quivers" -# SetTextColor 220 220 119 220 #TEXTCOLOR: T3 Rare -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 150 #BACKGROUND: Neutral T6 +# SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6 #=============================================================================================================== # [[3700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS) @@ -4682,9 +4672,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 1 @@ -4693,8 +4683,8 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4703,9 +4693,9 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) Width <= 2 @@ -4714,25 +4704,25 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 75 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetTextColor 255 190 0 #TEXTCOLOR: Rare 75+ - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+ + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens) ItemLevel >= 65 Rarity Rare Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 24 - SetBorderColor 0 0 0 100 #BORDERCOLOR: Neutral T4 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[3800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here @@ -4743,17 +4733,17 @@ Hide # $size->small hide remaining rare endgame items (note: on the regular vers #=============================================================================================================== #------------------------------------ -# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) +# [3901] Expensive Remarkable Gems - Awakened, Divergent, Anomalous, Phantasmal (T1) #------------------------------------ Show # $type->gems $tier->t1-awa Class Gems BaseType "Awakened Added Cold Damage Support" "Awakened Added Lightning Damage Support" "Awakened Ancestral Call Support" "Awakened Brutality Support" "Awakened Burning Damage Support" "Awakened Cast On Critical Strike Support" "Awakened Chain Support" "Awakened Cold Penetration Support" "Awakened Controlled Destruction Support" "Awakened Deadly Ailments Support" "Awakened Elemental Damage with Attacks Support" "Awakened Elemental Focus Support" "Awakened Fork Support" "Awakened Generosity Support" "Awakened Greater Multiple Projectiles Support" "Awakened Hextouch Support" "Awakened Increased Area of Effect Support" "Awakened Lightning Penetration Support" "Awakened Melee Physical Damage Support" "Awakened Minion Damage Support" "Awakened Multistrike Support" "Awakened Spell Cascade Support" "Awakened Spell Echo Support" "Awakened Swift Affliction Support" "Awakened Unbound Ailments Support" "Awakened Unleash Support" "Awakened Vicious Projectiles Support" "Awakened Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4762,10 +4752,10 @@ Show # $type->gems $tier->t1-div Class Gems BaseType "Berserk" "Precision" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4773,10 +4763,10 @@ Show # $type->gems $tier->t1-div # GemQualityType Phantasmal # Class Gems # SetFontSize 45 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -4785,15 +4775,15 @@ Show # $type->gems $tier->t1-ano Class Gems BaseType "Berserk" "Brand Recall" "Determination" "Enlighten Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [3902] Expensive Superior Gems (T1) +# [3902] Expensive Superior Gems (T1) #------------------------------------ Show # $type->gems $tier->t1-20-20z @@ -4802,10 +4792,10 @@ Show # $type->gems $tier->t1-20-20z Class Gems BaseType "Advanced Traps Support" "Arcane Surge Support" "Barrage Support" "Berserk" "Blight" "Blood Magic Support" "Charged Traps Support" "Concentrated Effect Support" "Culling Strike Support" "Damage on Full Life Support" "Desecrate" "Determination" "Discharge" "Discipline" "Dread Banner" "Elemental Hit" "Elemental Penetration Support" "Elemental Proliferation Support" "Ethereal Knives" "Explosive Trap" "Flameblast" "Fortify Support" "Frostbolt" "Glacial Cascade" "Haste" "Hatred" "Herald of Ash" "Herald of Thunder" "Hexblast" "High-Impact Mine Support" "Hypothermia Support" "Increased Duration Support" "Infused Channelling Support" "Inspiration Support" "Kinetic Blast" "Lesser Multiple Projectiles Support" "Life Gain on Hit Support" "Lightning Strike" "Lightning Tendrils" "Minion Life Support" "Multistrike Support" "Nightblade Support" "Perforate" "Power Charge On Critical Support" "Precision" "Predator Support" "Pride" "Pulverise Support" "Purity of Elements" "Purity of Ice" "Purity of Lightning" "Raise Spectre" "Reave" "Searing Bond" "Splitting Steel" "Summon Carrion Golem" "Swiftbrand Support" "Temporal Chains" "Trap Support" "Vile Toxins Support" "Warlord's Mark" "Wintertide Brand" "Zealotry" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4815,10 +4805,10 @@ Show # $type->gems $tier->t1-21-20 Class Gems BaseType "Anger" "Animate Guardian" "Arc" "Arcane Cloak" "Archmage Support" "Ball Lightning" "Ballista Totem Support" "Barrage" "Blade Blast" "Blade Vortex" "Bladefall" "Blazing Salvo" "Blood Rage" "Brutality Support" "Cast On Critical Strike Support" "Cast when Damage Taken Support" "Caustic Arrow" "Chain Support" "Chance to Bleed Support" "Charged Mines Support" "Close Combat Support" "Combustion Support" "Controlled Destruction Support" "Cyclone" "Dash" "Despair" "Divine Ire" "Efficacy Support" "Elemental Damage with Attacks Support" "Elemental Focus Support" "Elemental Weakness" "Enduring Cry" "Energy Leech Support" "Essence Drain" "Faster Attacks Support" "Faster Casting Support" "Fist of War Support" "Flame Dash" "Flame Wall" "Freezing Pulse" "Frost Blades" "Frostbite" "General's Cry" "Generosity Support" "Greater Multiple Projectiles Support" "Herald of Ice" "Herald of Purity" "Hydrosphere" "Ice Crash" "Ice Nova" "Ice Shot" "Ice Spear" "Impale Support" "Increased Area of Effect Support" "Increased Critical Strikes Support" "Intensify Support" "Lacerate" "Less Duration Support" "Malevolence" "Meat Shield Support" "Melee Physical Damage Support" "Minefield Support" "Minion Damage Support" "Multiple Totems Support" "Penance Brand" "Pestilent Strike" "Pierce Support" "Pinpoint Support" "Plague Bearer" "Poison Support" "Puncture" "Purity of Fire" "Raise Zombie" "Ruthless Support" "Scorching Ray" "Second Wind Support" "Shockwave Support" "Slower Projectiles Support" "Spell Cascade Support" "Spell Echo Support" "Spellslinger" "Split Arrow" "Steelskin" "Storm Brand" "Summon Ice Golem" "Summon Phantasm Support" "Summon Skitterbots" "Summon Stone Golem" "Swift Affliction Support" "Swift Assembly Support" "Toxic Rain" "Trap and Mine Damage Support" "Trinity Support" "Unleash Support" "Vaal Ancestral Warchief" "Vaal Blade Vortex" "Vaal Cyclone" "Vaal Detonate Dead" "Vaal Discipline" "Vaal Grace" "Vaal Haste" "Vaal Molten Shell" "Vaal Righteous Fire" "Vaal Summon Skeletons" "Vitality" "Volatile Dead" "Vortex" "Withering Touch Support" "Wrath" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4828,10 +4818,10 @@ Show # $type->gems $tier->t1-21-23 Class Gems BaseType "Ancestral Protector" "Blade Flurry" "Blastchain Mine Support" "Cluster Traps Support" "Deadly Ailments Support" "Feeding Frenzy Support" "Flamethrower Trap" "Flammability" "Flesh and Stone" "Flicker Strike" "Herald of Agony" "Hextouch Support" "Ice Trap" "Item Rarity Support" "Maim Support" "Mirage Archer Support" "Phase Run" "Physical to Lightning Support" "Purifying Flame" "Sigil of Power" "Sniper's Mark" "Summon Chaos Golem" "Summon Raging Spirit" "Unbound Ailments Support" "Vaal Arc" "Vaal Ice Nova" "Vaal Impurity of Fire" "Vicious Projectiles Support" "Void Manipulation Support" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -4840,16 +4830,16 @@ Show # $type->gems $tier->t1-21-23 #=============================================================================================================== #------------------------------------ -# [4001] Awakened Gems +# [4001] Awakened Gems #------------------------------------ Show # $type->gems $tier->ex-awakened-untiered Class Gems BaseType "Awakened" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4859,30 +4849,30 @@ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4002] Alt-Quality Gems +# [4002] Alt-Quality Gems #------------------------------------ Show AlternateQuality True Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4003] Exceptional Gems +# [4003] Exceptional Gems #------------------------------------ Show @@ -4890,9 +4880,9 @@ Show Class Gems BaseType "Vaal" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4902,9 +4892,9 @@ Show GemLevel > 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4914,9 +4904,9 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle @@ -4927,39 +4917,39 @@ Show Class Gems BaseType "Empower" "Enlighten" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High SetBorderColor 255 0 0 255 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem PlayAlertSound 1 300 PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [4004] Special Gems +# [4004] Special Gems #------------------------------------ Show Class Gems BaseType "Empower" "Enhance" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [4005] High Tier Gems +# [4005] High Tier Gems #------------------------------------ Show GemLevel >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4967,10 +4957,10 @@ Show Quality >= 20 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4979,10 +4969,10 @@ Show Class Gems BaseType "Blood and Sand" "Brand Recall" SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 150 180 255 #BORDERCOLOR: Gem T1 - SetBackgroundColor 6 0 60 #BACKGROUND: 20QualGem - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1 + SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Yellow MinimapIcon 0 Yellow Triangle @@ -4990,11 +4980,11 @@ Hide # %HS4 Quality >= 14 Class Gems SetFontSize 45 - SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High - SetBorderColor 30 200 200 255 #BORDERCOLOR: Gem T2 + SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High + SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2 #------------------------------------ -# [4006] Leveling Rules +# [4006] Leveling Rules #------------------------------------ Hide # %H4 @@ -5002,39 +4992,39 @@ Hide # %H4 Class Gems BaseType "Vaal" SetFontSize 45 - SetBorderColor 30 150 180 200 #BORDERCOLOR: Gems Leveling + SetBorderColor 30 150 180 200 # BORDERCOLOR: Gems Leveling Show # first areas AreaLevel 1 Class Gems SetFontSize 45 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D5 # Quality >= 1 # AreaLevel < 65 # Class Gems # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # %H3 AreaLevel < 65 Class Gems SetFontSize 40 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4007] Low Quality Gems +# [4007] Low Quality Gems #------------------------------------ #Show # %D2 %C2 # Quality >= 1 # Class Gems # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 #------------------------------------ -# [4008] Leveled Gems +# [4008] Leveled Gems #------------------------------------ #Show # %D3 @@ -5042,37 +5032,37 @@ Hide # %H3 # Class Gems # BaseType "Blood and Sand" "Brand Recall" # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D3 # GemLevel >= 18 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #Show # %D2 # GemLevel >= 10 # Class Gems # SetFontSize 40 -# SetTextColor 30 200 200 255 #TEXTCOLOR: Gem High -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [4009] Other gems +# [4009] Other gems #------------------------------------ #Show # %D3 # Class Gems # BaseType "Vaal" # SetFontSize 40 -# SetBorderColor 30 150 180 150 #BORDERCOLOR: Gem T3 +# SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3 Hide # %H0 Class Gems SetFontSize 36 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[4100]] UTILITY FLASKS (Levelling Rules) @@ -5082,16 +5072,16 @@ Hide # %H5 speedflasks ItemLevel <= 65 BaseType "Quicksilver Flask" "Silver Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 %REMS2 ItemLevel <= 65 Rarity <= Magic BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quartz Flask" "Stibnite Flask" SetFontSize 45 - SetBorderColor 50 200 125 #BORDERCOLOR: Flask - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBorderColor 50 200 125 # BORDERCOLOR: Flask + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks Hide # %H4 ItemLevel <= 65 @@ -5099,7 +5089,7 @@ Hide # %H4 Class "Utility Flasks" SetFontSize 40 SetBorderColor 0 0 0 255 - SetBackgroundColor 25 100 75 #BACKGROUND: Flasks + SetBackgroundColor 25 100 75 # BACKGROUND: Flasks #=============================================================================================================== # [[4200]] HIDE LAYER 3: Random Endgame Flasks @@ -5110,8 +5100,8 @@ Hide Rarity <= Magic BaseType Flask SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 165 #BACKGROUND: Neutral T5 + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5 #=============================================================================================================== # [[4300]] Replicas @@ -5122,10 +5112,10 @@ Show # $tier->t1 $type->unique->replicas Rarity Unique BaseType "Blood Raiment" "Chain Belt" "Cloth Belt" "Glorious Plate" "Great Crown" "Lacquered Buckler" "Leather Belt" "Maelström Staff" "Ornate Quiver" "Paua Amulet" "Relic Chambers Map" "Ruby Ring" "Soldier Boots" "Temple Map" "Triumphant Lamellar" "Vaal Gauntlets" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5134,10 +5124,10 @@ Show # $tier->t2 $type->unique->replicas Rarity Unique BaseType "Ebony Tower Shield" "Elegant Ringmail" "Ezomyte Burgonet" "Ezomyte Dagger" "Granite Flask" "Great Mallet" "Heavy Belt" "Imperial Bow" "Jade Amulet" "Siege Axe" "Terror Maul" "Vaal Rapier" "Void Sceptre" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5146,10 +5136,10 @@ Show # $tier->multi $type->unique->replicas Rarity Unique BaseType "Carnal Armour" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -5158,10 +5148,10 @@ Show # $tier->t3 $type->unique->replicas Rarity Unique BaseType "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Boot Knife" "Bronzescale Boots" "Crusader Chainmail" "Death Bow" "Decimation Bow" "Dunes Map" "Elder Sword" "Engraved Wand" "Eternal Sword" "Ezomyte Axe" "Festival Mask" "Gnarled Branch" "Gold Amulet" "Great Helmet" "Grinning Fetish" "Gut Ripper" "Infernal Sword" "Jasper Chopper" "Laminated Kite Shield" "Murder Boots" "Nailed Fist" "Ornate Mace" "Paua Ring" "Royal Skean" "Rustic Sash" "Sage Wand" "Samite Gloves" "Sanctified Mana Flask" "Sapphire Ring" "Shadow Sceptre" "Shagreen Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Stiletto" "Sulphur Flask" "Titan Greaves" "Tornado Wand" "Unset Ring" "Vaal Claw" "War Sword" "Zealot Gloves" "Zodiac Leather" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect White MinimapIcon 0 White Star @@ -5169,10 +5159,10 @@ Show # $tier->restex $type->unique->replicas Replica True Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5181,7 +5171,7 @@ Show # $tier->restex $type->unique->replicas #=============================================================================================================== #------------------------------------ -# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance +# [4401] Unique Map Exceptions - T16 harbinger maps have the T1 unique map appearance #------------------------------------ Show # $tier->ex $type->unique->maps @@ -5190,15 +5180,15 @@ Show # $tier->ex $type->unique->maps Class Maps BaseType "Harbinger Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4402] Unique Maps +# [4402] Unique Maps #------------------------------------ Show # $tier->t1 $type->unique->maps @@ -5206,10 +5196,10 @@ Show # $tier->t1 $type->unique->maps Class Maps BaseType "Basilica Map" "Chateau Map" "Courthouse Map" "Maze Map" "Park Map" "Relic Chambers Map" "Siege Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5218,10 +5208,10 @@ Show # $tier->t2 $type->unique->maps Class Maps BaseType "Courtyard Map" "Cursed Crypt Map" "Harbinger Map" "Museum Map" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5230,9 +5220,9 @@ Show # $tier->t3 $type->unique->maps Class Maps BaseType "Cemetery Map" "Moon Temple Map" "Necropolis Map" "Overgrown Shrine Map" "Primordial Blocks Map" "Promenade Map" "Shore Map" "Temple Map" "Underground River Map" "Vaal Pyramid Map" SetFontSize 45 - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Brown MinimapIcon 2 Brown Star @@ -5241,52 +5231,52 @@ Hide # %HS4 $tier->t4 $type->unique->maps Class Maps BaseType "Atoll Map" "Bone Crypt Map" "Dunes Map" "Strand Map" "Underground Sea Map" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->unique->maps $safe Rarity Unique Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4403] Labyrinth items, Offerings +# [4403] Labyrinth items, Offerings #------------------------------------ Hide # %HS4 BaseType "Offering to the Goddess" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # upgraded offerings (harvest-introduced) BaseType "Dedication to the Goddess" "Gift to the Goddess" "Tribute to the Goddess" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon Show Class "Labyrinth" SetFontSize 45 - SetTextColor 74 230 58 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item + SetTextColor 74 230 58 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item PlayEffect Green MinimapIcon 1 Green Hexagon #------------------------------------ -# [4404] Blighted maps +# [4404] Blighted maps #------------------------------------ Show @@ -5297,7 +5287,7 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 255 255 255 255 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -5308,12 +5298,12 @@ Show SetTextColor 20 50 20 255 SetBorderColor 20 50 20 255 SetBackgroundColor 170 220 170 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [4405] Delirium/Enchanted Maps! +# [4405] Delirium/Enchanted Maps! #------------------------------------ Show @@ -5321,10 +5311,10 @@ Show MapTier >= 11 Class "Maps" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 0 Purple Square @@ -5332,14 +5322,14 @@ Show AnyEnchantment True Class "Maps" SetFontSize 45 - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 PlayAlertSound 3 300 PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4406] Beyond-Nemesis Maps, for those juicy sextants. +# [4406] Beyond-Nemesis Maps, for those juicy sextants. #------------------------------------ Show @@ -5347,25 +5337,25 @@ Show HasExplicitMod "Otherworldly" HasExplicitMod "Antagonist's" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Purple MinimapIcon 1 Purple Square #------------------------------------ -# [4407] Top tier maps (T16) +# [4407] Top tier maps (T16) #------------------------------------ Show # $lvl->16 MapTier >= 16 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5373,10 +5363,10 @@ Show # $lvl->15 MapTier >= 15 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square @@ -5384,43 +5374,43 @@ Show # $lvl->14 MapTier >= 14 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 150 0 0 255 #BORDERCOLOR: T14-16 map - SetBackgroundColor 235 235 235 255 #BACKGROUND: T0 Drop - PlayAlertSound 5 300 #DROPSOUND: High Map Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 150 0 0 255 # BORDERCOLOR: T14-16 map + SetBackgroundColor 235 235 235 255 # BACKGROUND: T0 Drop + PlayAlertSound 5 300 # DROPSOUND: High Map Sound PlayEffect Yellow MinimapIcon 1 Red Square #------------------------------------ -# [4408] High tier maps(T11-15) +# [4408] High tier maps(T11-15) #------------------------------------ Hide # %H5 $lvl->13 MapTier >= 13 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->12 MapTier >= 12 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps Hide # %H5 $lvl->11 MapTier >= 11 Class Maps SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 200 200 200 255 #BACKGROUND: High Maps + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps #------------------------------------ -# [4409] Mid tier maps (T6-10) +# [4409] Mid tier maps (T6-10) #------------------------------------ Hide # %H4 $lvl->10 @@ -5428,14 +5418,14 @@ Hide # %H4 $lvl->10 Class Maps HasExplicitMod "Vaal" "Zana's" SetFontSize 45 - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H4 $lvl->10 MapTier >= 10 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ # T9 - Maps @@ -5446,15 +5436,15 @@ Hide # %H4 $lvl->9 ItemLevel < 88 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 9 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5466,15 +5456,15 @@ Hide # %H4 $lvl->8 ItemLevel < 87 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 8 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5486,15 +5476,15 @@ Hide # %H4 $lvl->7 ItemLevel < 86 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 7 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5506,19 +5496,19 @@ Hide # %H4 $lvl->6 ItemLevel < 85 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 DisableDropSound True Hide # %H3 %C4 MapTier >= 6 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ -# [4410] Low tier maps (T1-T5) +# [4410] Low tier maps (T1-T5) #------------------------------------ Hide # %H4 $lvl->5 @@ -5526,15 +5516,15 @@ Hide # %H4 $lvl->5 ItemLevel < 84 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 5 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5546,15 +5536,15 @@ Hide # %H4 $lvl->4 ItemLevel < 83 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 4 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5566,15 +5556,15 @@ Hide # %H4 $lvl->3 ItemLevel < 82 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 3 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5586,15 +5576,15 @@ Hide # %H4 $lvl->2 ItemLevel < 81 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier >= 2 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True #------------------------------------ @@ -5606,15 +5596,15 @@ Hide # %H4 $lvl->1 ItemLevel < 80 Class Maps SetFontSize 45 - SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 + SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 DisableDropSound True Hide # %H3 %C4 MapTier <= 1 Class Maps - SetTextColor 150 150 150 #TEXTCOLOR: outleveled - SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 + SetTextColor 150 150 150 # TEXTCOLOR: outleveled + SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 DisableDropSound True # This should never happen. If you find pink maps, you probably deleted/commented sections above @@ -5623,56 +5613,56 @@ Hide # %H3 %C4 Show # safetyline / missing map Class Maps SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Error - SetBorderColor 255 0 255 255 #BORDERCOLOR: Error - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Error + SetBorderColor 255 0 255 255 # BORDERCOLOR: Error + PlayAlertSound 4 300 # DROPSOUND: Map Sound #=============================================================================================================== # [[4500]] Heist Maps #=============================================================================================================== #------------------------------------ -# [4501] Unique Heist Contracts +# [4501] Unique Heist Contracts #------------------------------------ Show Rarity Unique Class "Blueprint" "Contract" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 220 0 0 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [4502] Heist Contracts +# [4502] Heist Contracts #------------------------------------ Show # $tier->t3 $type->heist->contract Class "Contract" BaseType "Contract: Bunker" "Contract: Laboratory" "Contract: Mansion" "Contract: Prohibited Library" "Contract: Records Office" "Contract: Repository" "Contract: Smuggler's Den" "Contract: Tunnels" "Contract: Underbelly" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse Show Class "Contract" SetFontSize 45 - SetTextColor 220 60 60 255 #TEXTCOLOR: Contract - SetBorderColor 220 60 60 165 #BORDERCOLOR: Contract - SetBackgroundColor 0 0 0 255 #BACKGROUND: Currency T2 - PlayAlertSound 4 300 #DROPSOUND: Map Sound + SetTextColor 220 60 60 255 # TEXTCOLOR: Contract + SetBorderColor 220 60 60 165 # BORDERCOLOR: Contract + SetBackgroundColor 0 0 0 255 # BACKGROUND: Currency T2 + PlayAlertSound 4 300 # DROPSOUND: Map Sound PlayEffect White MinimapIcon 2 White UpsideDownHouse #------------------------------------ -# [4503] Heist Blueprints +# [4503] Heist Blueprints #------------------------------------ Show # $tier->t3 $type->heist->blueprints @@ -5682,7 +5672,7 @@ Show # $tier->t3 $type->heist->blueprints SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5692,7 +5682,7 @@ Show SetTextColor 255 85 85 255 SetBorderColor 255 85 85 255 SetBackgroundColor 40 0 30 255 - PlayAlertSound 1 300 #DROPSOUND: High Map Sound + PlayAlertSound 1 300 # DROPSOUND: High Map Sound PlayEffect Red MinimapIcon 0 Red UpsideDownHouse @@ -5701,7 +5691,7 @@ Show #=============================================================================================================== #------------------------------------ -# [4601] Echoes/new +# [4601] Echoes/new #------------------------------------ Show # $tier->t1 $type->fragments->new @@ -5716,7 +5706,7 @@ Show # $tier->t1 $type->fragments->new MinimapIcon 0 Orange Pentagon #------------------------------------ -# [4602] Scarabs +# [4602] Scarabs #------------------------------------ #Show # $tier->t1 $type->fragments->scarabs @@ -5724,8 +5714,8 @@ Show # $tier->t1 $type->fragments->new # SetFontSize 45 # SetTextColor 159 15 213 255 # SetBorderColor 159 15 213 255 -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Yellow # MinimapIcon 0 Red Star @@ -5733,10 +5723,10 @@ Show # $tier->t2 $type->fragments->scarabs Class "Map Fragments" BaseType "Craicic Lure" "Farric Lure" "Fenumal Lure" "Gilded Divination Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Saqawine Lure" "Winged Ambush Scarab" "Winged Bestiary Scarab" "Winged Breach Scarab" "Winged Cartography Scarab" "Winged Divination Scarab" "Winged Harbinger Scarab" "Winged Legion Scarab" "Winged Reliquary Scarab" "Winged Sulphite Scarab" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5744,10 +5734,10 @@ Show # $tier->t3 $type->fragments->scarabs Class "Map Fragments" BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Breach Scarab" "Gilded Cartography Scarab" "Gilded Elder Scarab" "Gilded Harbinger Scarab" "Gilded Metamorph Scarab" "Gilded Perandus Scarab" "Gilded Reliquary Scarab" "Gilded Shaper Scarab" "Gilded Torment Scarab" "Polished Ambush Scarab" "Polished Bestiary Scarab" "Polished Breach Scarab" "Polished Cartography Scarab" "Polished Divination Scarab" "Polished Elder Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Metamorph Scarab" "Polished Sulphite Scarab" "Rusted Bestiary Scarab" "Rusted Legion Scarab" "Rusted Sulphite Scarab" "Winged Elder Scarab" "Winged Metamorph Scarab" "Winged Perandus Scarab" "Winged Shaper Scarab" "Winged Torment Scarab" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5755,23 +5745,23 @@ Hide # %HS3 $tier->t4 $type->fragments->scarabs Class "Map Fragments" BaseType "Polished Perandus Scarab" "Polished Reliquary Scarab" "Polished Shaper Scarab" "Polished Torment Scarab" "Rusted Ambush Scarab" "Rusted Breach Scarab" "Rusted Cartography Scarab" "Rusted Divination Scarab" "Rusted Elder Scarab" "Rusted Harbinger Scarab" "Rusted Metamorph Scarab" "Rusted Perandus Scarab" "Rusted Reliquary Scarab" "Rusted Shaper Scarab" "Rusted Torment Scarab" SetFontSize 45 - SetTextColor 159 15 213 255 #TEXTCOLOR: Fragment - SetBorderColor 159 15 213 255 #BORDERCOLOR: Map Fragment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment + SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Show # $tier->restex $type->fragments->scarabs $safe Class "Map Fragments" BaseType "Scarab" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [4603] Regular Fragment Tiering +# [4603] Regular Fragment Tiering #------------------------------------ Show # $tier->t1 $type->fragments @@ -5780,8 +5770,8 @@ Show # $tier->t1 $type->fragments SetFontSize 45 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -5791,8 +5781,8 @@ Show # $tier->t1p $type->fragments SetFontSize 45 SetTextColor 0 0 0 255 SetBorderColor 0 0 0 255 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5800,10 +5790,10 @@ Show # $tier->t2 $type->fragments Class "Map Fragments" BaseType "Chayula's Breachstone" "Chayula's Charged Breachstone" "Chayula's Enriched Breachstone" "Eber's Key" "Esh's Enriched Breachstone" "Esh's Pure Breachstone" "Fragment of Constriction" "Fragment of Emptiness" "Fragment of Enslavement" "Fragment of Eradication" "Fragment of Knowledge" "Fragment of Purification" "Fragment of Terror" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Timeless Maraketh Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Tul's Enriched Breachstone" "Tul's Pure Breachstone" "Uul-Netol's Breachstone" "Uul-Netol's Charged Breachstone" "Uul-Netol's Enriched Breachstone" "Volkuur's Key" "Xoph's Enriched Breachstone" "Xoph's Pure Breachstone" "Yriel's Key" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -5811,10 +5801,10 @@ Show # $tier->t3 $type->fragments Class "Map Fragments" BaseType "Blood-filled Vessel" "Esh's Breachstone" "Esh's Charged Breachstone" "Mortal Grief" "Mortal Hope" "Mortal Ignorance" "Mortal Rage" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Tul's Breachstone" "Tul's Charged Breachstone" "Xoph's Breachstone" "Xoph's Charged Breachstone" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Hexagon @@ -5823,17 +5813,17 @@ Hide # %HS3 $tier->t4 $type->fragments BaseType "Divine Vessel" "Sacrifice at Dawn" "Sacrifice at Dusk" "Sacrifice at Midnight" "Sacrifice at Noon" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 # SafetyEntry for Fragments Show # $tier->restex $type->fragments $safe Class "Map Fragments" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -5846,11 +5836,11 @@ Show Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5859,11 +5849,11 @@ Show Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5872,11 +5862,11 @@ Show Class Currency BaseType "Awakened Sextant" "Chaos Orb" "Facetor's Lens" "Fertile Catalyst" "Gemcutter's Prism" "Harbinger's Orb" "Prime Sextant" "Prismatic Catalyst" "Ritual Splinter" "Stacked Deck" "Tempering Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -5885,11 +5875,11 @@ Show Class Currency BaseType "Abrasive Catalyst" "Cartographer's Chisel" "Imbued Catalyst" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Turbulent Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5898,11 +5888,11 @@ Show Class Currency BaseType "Blessed Orb" "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Augmentation" "Orb of Chance" "Silver Coin" "Simple Sextant" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5911,11 +5901,11 @@ Show Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5924,11 +5914,11 @@ Show Class Currency BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -5941,11 +5931,11 @@ Show # Class Currency # BaseType "Muttering Essence of" "Wailing Essence of" "Weeping Essence of" "Whispering Essence of" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 # DisableDropSound True -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect White # MinimapIcon 2 White Circle @@ -5954,36 +5944,36 @@ Hide # %H4 %C4 $tier->t1 $type->currency->leveling Class Currency BaseType "Blacksmith's Whetstone" "Orb of Transmutation" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t2 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Armourer's Scrap" "Orb of Augmentation" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 120 120 120 255 #BORDERCOLOR: Currency Augment Leveling - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 120 120 120 255 # BORDERCOLOR: Currency Augment Leveling + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t3 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Portal Scroll" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 170 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 170 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H3 %C3 $tier->t4 $type->currency->leveling AreaLevel < 65 Class Currency BaseType "Scroll of Wisdom" SetFontSize 45 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 170 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 170 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[4900]] Currency - PART 1 - Common currency @@ -5993,82 +5983,82 @@ Hide # %HS4 %C5 $tier->t31 $type->currency Class Currency BaseType == "Chromatic Orb" "Imbued Catalyst" "Orb of Binding" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H4 %C4 $tier->t32 $type->currency Class Currency BaseType == "Chaos Shard" "Engineer's Orb" "Horizon Shard" "Jeweller's Orb" "Orb of Chance" "Silver Coin" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C3 $tier->t33 $type->currency Class Currency BaseType == "Alchemy Shard" "Binding Shard" "Blacksmith's Whetstone" "Engineer's Shard" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C2 $tier->t41 $type->currency Class Currency BaseType == "Alteration Shard" "Armourer's Scrap" "Transmutation Shard" SetFontSize 40 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 75 75 75 255 #BORDERCOLOR: Currency Augment - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t42 $type->currency Class Currency BaseType == "Portal Scroll" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 30 50 100 255 #BORDERCOLOR: Portal - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %RF1 %H2 %C2 $tier->t43 $type->currency Class Currency BaseType == "Scroll of Wisdom" SetFontSize 36 - SetTextColor 170 158 130 220 #TEXTCOLOR: Currency Cosmetic 2 - SetBorderColor 100 50 30 255 #BORDERCOLOR: Wisdom - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2 + SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #=============================================================================================================== # [[5000]] Currency - PART 2 - Rare currency #=============================================================================================================== #------------------------------------ -# [5001] Unknown Treatment +# [5001] Unknown Treatment #------------------------------------ Show # $tier->unknown $type->currencyx Class Currency BaseType == "Crescent Splinter" "Orb of Unmaking" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Orange MinimapIcon 1 Orange Circle #------------------------------------ -# [5002] Regular Rare Currency +# [5002] Regular Rare Currency #------------------------------------ Show # $tier->t21 $type->currency Class Currency BaseType == "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph" "Exalted Shard" "Fertile Catalyst" "Harbinger's Orb" "Infused Engineer's Orb" "Orb of Annulment" "Orb of Unmaking" "Prismatic Catalyst" "Ritual Vessel" "Tempering Catalyst" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6076,11 +6066,11 @@ Show # $tier->t22 $type->currency Class Currency BaseType == "Ancient Shard" "Awakened Sextant" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Prime Sextant" "Regal Orb" "Ritual Splinter" "Simple Sextant" "Stacked Deck" "Turbulent Catalyst" "Vaal Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6088,23 +6078,23 @@ Hide # %H5 %C4 $tier->t23 $type->currency Class Currency BaseType == "Abrasive Catalyst" "Annulment Shard" "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Facetor's Lens" "Glassblower's Bauble" "Harbinger's Shard" "Intrinsic Catalyst" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Horizons" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True #------------------------------------ -# [5003] Incursion Currency +# [5003] Incursion Currency #------------------------------------ Show # $type->vials $tier->t1 Class Currency BaseType "Vial of Consequence" "Vial of Summoning" "Vial of the Ghost" "Vial of Transcendence" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6112,11 +6102,11 @@ Show # $type->vials $tier->t2 Class Currency BaseType "Vial of Awakening" "Vial of Dominance" "Vial of Sacrifice" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6124,11 +6114,11 @@ Show # $type->vials $tier->t3 Class Currency BaseType "Vial of Fate" "Vial of the Ritual" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6136,26 +6126,26 @@ Show # $type->vials $tier->restex $safe Class Currency BaseType "Vial of" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5004] Delve Currency - Resonators +# [5004] Delve Currency - Resonators #------------------------------------ Show # $type->currency->resonator $tier->t1 Class "Delve Stackable Socketable Currency" BaseType == "Prime Alchemical Resonator" "Prime Chaotic Resonator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6163,11 +6153,11 @@ Show # $type->currency->resonator $tier->t2 Class "Delve Stackable Socketable Currency" BaseType == "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon @@ -6175,25 +6165,25 @@ Show # $type->currency->resonator $tier->t3 Class "Delve Stackable Socketable Currency" BaseType == "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 DisableDropSound True - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect White MinimapIcon 2 White Hexagon #------------------------------------ -# [5005] Delirium Currency +# [5005] Delirium Currency #------------------------------------ #Show # $tier->t1 $type->currency->deliriumorbs # Class Currency # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6201,11 +6191,11 @@ Show # $tier->t2 $type->currency->deliriumorbs Class Currency BaseType "Blighted Delirium Orb" "Cartographer's Delirium Orb" "Diviner's Delirium Orb" "Fine Delirium Orb" "Foreboding Delirium Orb" "Fossilised Delirium Orb" "Obscured Delirium Orb" "Skittering Delirium Orb" "Thaumaturge's Delirium Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6213,26 +6203,26 @@ Show # $tier->t3 $type->currency->deliriumorbs Class Currency BaseType "Abyssal Delirium Orb" "Amorphous Delirium Orb" "Armoursmith's Delirium Orb" "Blacksmith's Delirium Orb" "Decadent Delirium Orb" "Delirium Orb" "Fragmented Delirium Orb" "Imperial Delirium Orb" "Jeweller's Delirium Orb" "Portentous Delirium Orb" "Primal Delirium Orb" "Singular Delirium Orb" "Timeless Delirium Orb" "Whispering Delirium Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle #------------------------------------ -# [5006] Delve Currency - Fossil +# [5006] Delve Currency - Fossil #------------------------------------ Show # $tier->t1 $type->currency->fossil Class Currency BaseType "Faceted Fossil" "Fractured Fossil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6240,10 +6230,10 @@ Show # $tier->t2 $type->currency->fossil Class Currency BaseType "Bloodstained Fossil" "Corroded Fossil" "Hollow Fossil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6251,10 +6241,10 @@ Show # $tier->t3 $type->currency->fossil Class Currency BaseType "Aberrant Fossil" "Aetheric Fossil" "Bound Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Gilded Fossil" "Glyphic Fossil" "Jagged Fossil" "Lucent Fossil" "Perfect Fossil" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Circle @@ -6262,45 +6252,45 @@ Hide # %H5 $tier->t4 $type->currency->fossil Class Currency BaseType "Frigid Fossil" "Metallic Fossil" "Scorched Fossil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 Show # $tier->restex $type->currency->fossil $safe Class Currency BaseType "Fossil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5007] Heist Currency +# [5007] Heist Currency #------------------------------------ Hide # %C5 %H5 $tier->t2 $type->currency->heist Class Currency BaseType == "Rogue's Marker" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 #------------------------------------ -# [5008] Top Currency +# [5008] Top Currency #------------------------------------ Show # $tier->t11 $type->currency Class Currency BaseType == "Albino Rhoa Feather" "Awakener's Orb" "Crusader's Exalted Orb" "Eternal Orb" "Exalted Orb" "Hunter's Exalted Orb" "Maven's Orb" "Mirror of Kalandra" "Mirror Shard" "Prime Regrading Lens" "Redeemer's Exalted Orb" "Tempering Orb" "Warlord's Exalted Orb" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6308,26 +6298,26 @@ Show # $tier->t12 $type->currency Class Currency BaseType == "Ancient Orb" "Blessing of Chayula" "Divine Orb" "Elevated Sextant" "Secondary Regrading Lens" "Tailoring Orb" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle #------------------------------------ -# [5009] Oil Tier List +# [5009] Oil Tier List #------------------------------------ Show # $tier->t1 $type->currency->oil Class Currency BaseType "Golden Oil" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6335,10 +6325,10 @@ Show # $tier->t2 $type->currency->oil Class Currency BaseType "Opalescent Oil" "Silver Oil" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6346,10 +6336,10 @@ Show # $tier->t3 $type->currency->oil Class Currency BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Indigo Oil" "Teal Oil" "Verdant Oil" "Violet Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 1 Yellow Hexagon @@ -6357,53 +6347,34 @@ Hide # %HS3 $tier->t4 $type->currency->oil Class Currency BaseType "Amber Oil" "Clear Oil" "Sepia Oil" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->oil $safe Class Currency BaseType "Oil" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5010] Maven's Sextant -#------------------------------------ - -# I've been informed that there's an elevated sextant. -# I'm not sure how it works, but it case it exists, it'll be highlighted by this section - -Show - Class Currency - BaseType "Sextant" - SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound - PlayEffect Red - MinimapIcon 0 Red Circle - -#------------------------------------ -# [5011] Essence Tier List +# [5010] Essence Tier List #------------------------------------ Show # $tier->t1 $type->currency->essences Class Currency BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6411,46 +6382,46 @@ Hide # %H5 %C4 $tier->t2 $type->currency->essences Class Currency BaseType "Remnant of Corruption" "Shrieking Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 DisableDropSound True Hide # %HS4 %C4 $tier->t3 $type->currency->essences Class Currency BaseType "Screaming Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 213 159 0 255 #BACKGROUND: Currency T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4 DisableDropSound True Hide # %H4 %C4 $tier->t4 $type->currency->essences Class Currency BaseType "Wailing Essence of" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Hide # %H3 %C4 $tier->t5 $type->currency->essences Class Currency BaseType "Weeping Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 Hide # %H2 %C4 $tier->t6 $type->currency->essences Class Currency BaseType "Muttering Essence of" "Whispering Essence of" SetFontSize 45 - SetTextColor 170 158 130 #TEXTCOLOR: Currency Cosmetic - SetBorderColor 190 178 135 180 #BORDERCOLOR: Transmutation - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 + SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic + SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [5012] Perandus +# [5011] Perandus #------------------------------------ Show @@ -6458,8 +6429,8 @@ Show Class Currency BaseType "Perandus Coin" SetFontSize 45 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin PlayEffect White Hide # %H3 %C4 @@ -6467,17 +6438,17 @@ Hide # %H3 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin Hide # %H4 %C4 Class Currency BaseType "Perandus Coin" SetFontSize 40 - SetTextColor 255 178 135 255 #TEXTCOLOR: Perandus Coin - SetBorderColor 255 178 135 135 #BORDERCOLOR: Perandus Coin + SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin + SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin #------------------------------------ -# [5013] Simulacrum Splinters +# [5012] Simulacrum Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter->simulacrum @@ -6485,10 +6456,10 @@ Show # $tier->t1 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6497,10 +6468,10 @@ Show # $tier->t2 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Kite @@ -6509,10 +6480,10 @@ Show # $tier->t3 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 1 Yellow Kite @@ -6521,10 +6492,10 @@ Show # $tier->t4 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Kite @@ -6532,25 +6503,25 @@ Show # $tier->t5 $type->currency->splinter->simulacrum Class Currency BaseType "Simulacrum Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 100 #DROPSOUND: Splinter Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 100 # DROPSOUND: Splinter Sound PlayEffect Grey MinimapIcon 2 Grey Kite #------------------------------------ -# [5014] Splinters +# [5013] Splinters #------------------------------------ Show # $tier->t1 $type->currency->splinter Class Currency BaseType "Splinter of Chayula" "Timeless Maraketh Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 210 20 210 255 #BORDERCOLOR: Chayula - SetBackgroundColor 65 20 80 #BACKGROUND: Breach - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula + SetBackgroundColor 65 20 80 # BACKGROUND: Breach + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 0 Grey Kite @@ -6558,20 +6529,20 @@ Hide # %HS4 $tier->t2 $type->currency->splinter Class Currency BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach Hide # %HS3 $tier->t3 $type->currency->splinter Class Currency BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph" SetFontSize 45 - SetTextColor 255 235 235 255 #TEXTCOLOR: Splinter - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 65 20 80 #BACKGROUND: Breach + SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 65 20 80 # BACKGROUND: Breach #------------------------------------ -# [5015] Incubator +# [5014] Incubator #------------------------------------ Show # %HS5 $tier->leveledincubators $type->ex->incubators @@ -6579,17 +6550,17 @@ Show # %HS5 $tier->leveledincubators $type->ex->incubators Class Incubator BaseType "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Enchanted Incubator" "Fragmented Incubator" "Otherworldly Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 #Show # $tier->t1 $type->currency->incubators # Class Incubator # SetFontSize 45 -# SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item -# SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item -# SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop -# PlayAlertSound 6 300 #DROPSOUND: T0 Drop +# SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item +# SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item +# SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop +# PlayAlertSound 6 300 # DROPSOUND: T0 Drop # PlayEffect Red # MinimapIcon 0 Red Star @@ -6597,10 +6568,10 @@ Show # $tier->t2 $type->currency->incubators Class Incubator BaseType "Geomancer's Incubator" "Time-Lost Incubator" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 240 90 35 255 #BACKGROUND: Currency T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Circle @@ -6608,10 +6579,10 @@ Show # $tier->t3 $type->currency->incubators Class Incubator BaseType "Diviner's Incubator" "Enchanted Incubator" "Foreboding Incubator" "Fossilised Incubator" "Gemcutter's Incubator" "Infused Incubator" "Obscured Incubator" "Ornate Incubator" "Otherworldly Incubator" "Singular Incubator" "Skittering Incubator" "Thaumaturge's Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 249 150 25 255 #BACKGROUND: Currency T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6619,31 +6590,31 @@ Hide # %HS3 $tier->t4 $type->currency->incubators Class Incubator BaseType "Abyssal Incubator" "Cartographer's Incubator" "Celestial Armoursmith's Incubator" "Celestial Blacksmith's Incubator" "Celestial Jeweller's Incubator" "Decadent Incubator" "Fine Incubator" "Fragmented Incubator" "Mysterious Incubator" "Primal Incubator" "Whispering Incubator" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 200 #BORDERCOLOR: Neutral T2 - SetBackgroundColor 210 178 135 255 #BACKGROUND: Currency T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2 + SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5 Show # $tier->restex $type->currency->incubators $safe Class Incubator SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle #------------------------------------ -# [5016] Others +# [5015] Others #------------------------------------ Show BaseType "Deregulation Scroll" "Electroshock Scroll" "Fragmentation Scroll" "Haemocombustion Scroll" "Specularity Scroll" "Time-light Scroll" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star @@ -6651,10 +6622,10 @@ Show Class Currency BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect White MinimapIcon 2 White Circle @@ -6667,10 +6638,10 @@ Show # $tier->t1 $type->currency->prophecy BaseType "Prophecy" Prophecy "Deadly Rivalry III" "Deadly Rivalry IV" "Deadly Rivalry V" "Fated Connections" "Song of the Sekhema" "The Queen's Sacrifice" "The Unbreathing Queen IV" "The Warmongers IV" "Trash to Treasure" SetFontSize 45 - SetTextColor 130 25 255 255 #TEXTCOLOR: Blessing - SetBorderColor 130 25 255 255 #BORDERCOLOR: Breach - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing + SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star @@ -6679,11 +6650,11 @@ Show # $tier->t2 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Prodigious Hand" "Anarchy's End III" "Anarchy's End IV" "Beyond Sight IV" "Darktongue's Shriek" "Day of Sacrifice IV" "Deadly Rivalry II" "Lost in the Pages" "The Ambitious Bandit III" "The Feral Lord III" "The Feral Lord IV" "The Hollow Pledge" "The Plaguemaw III" "The Plaguemaw IV" "The Unbreathing Queen III" "Unbearable Whispers III" "Unbearable Whispers IV" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special DisableDropSound True - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Hexagon @@ -6692,27 +6663,27 @@ Hide # %H5 $tier->t3 $type->currency->prophecy BaseType "Prophecy" Prophecy "A Dishonourable Death" "A Rift in Time" "A Vision of Ice and Fire" "Battle Hardened" "Cleanser of Sins" "Deadly Rivalry I" "Fire and Brimstone" "Fire and Ice" "Fire, Wood and Stone" "Flesh of the Beast" "Kalandra's Craft" "Last of the Wildmen" "Strong as a Bull" "Thaumaturgical History II" "The Apex Predator" "The Bowstring's Music" "The Dream Trial" "The Great Leader of the North" "The Great Mind of the North" "The Jeweller's Touch" "The King and the Brambles" "The King's Path" "The Mentor" "The Misunderstood Queen" "The Servant's Heart" "The Silverwood" "The Soulless Beast" "The Watcher's Watcher" "Twice Enchanted" "Unbearable Whispers II" "Weeping Death" "Wind and Thunder" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Show # %HS5 $tier->t3mapping $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "A Master Seeks Help" "Beyond Sight III" "Bountiful Traps" "Crushing Squall" "Deadly Twins" "Fire from the Sky" "Hidden Reinforcements" "Hidden Vaal Pathways" "Ice from Above" "Lightning Falls" "Monstrous Treasure" "Mysterious Invaders" "Overflowing Riches" "Plague of Frogs" "Plague of Rats" "Possessed Foe" "Reforged Bonds" "The Beautiful Guide" "The Cursed Choir" "The Dreamer's Dream" "The Fortune Teller's Collection" "The Four Feral Exiles" "The Hungering Swarm" "The Trembling Earth" "The Twins" "The Undead Storm" "The Warmongers III" "Vaal Winds" "Waiting in Ambush" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H5 $tier->t3council $type->currency->prophecy Class Currency BaseType "Prophecy" Prophecy "The Feral Lord V" "The Plaguemaw V" "The Unbreathing Queen V" "Unbearable Whispers V" SetFontSize 45 - SetTextColor 45 50 130 255 #TEXTCOLOR: Silver Coin - SetBorderColor 255 255 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special + SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin + SetBorderColor 255 255 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special Hide # %H4 $tier->t4upgrade $type->currency->prophecy Class Currency @@ -6721,7 +6692,7 @@ Hide # %H4 $tier->t4upgrade $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Prophecy UpgradeAndCouncil + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Prophecy UpgradeAndCouncil Hide # %H3 $tier->t4drop $type->currency->prophecy Class Currency @@ -6730,7 +6701,7 @@ Hide # %H3 $tier->t4drop $type->currency->prophecy SetFontSize 40 SetTextColor 159 15 213 255 SetBorderColor 159 15 213 255 - SetBackgroundColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBackgroundColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Hide # %H3 $tier->t4 $type->currency->prophecy Class Currency @@ -6738,16 +6709,16 @@ Hide # %H3 $tier->t4 $type->currency->prophecy Prophecy "A Regal Death" "A Valuable Combination" "An Unseen Peril" "Anarchy's End I" "Anarchy's End II" "Beyond Sight I" "Beyond Sight II" "Day of Sacrifice I" "Day of Sacrifice II" "Day of Sacrifice III" "Defiled in the Sceptre" "Echoes of Witchcraft" "Ending the Torment" "Erased from Memory" "Fallow At Last" "Forceful Exorcism" "Gilded Within" "Golden Touch" "Heavy Blows" "Holding the Bridge" "Hunter's Lesson" "In the Grasp of Corruption" "Lasting Impressions" "Living Fires" "Nemesis of Greed" "Path of Betrayal" "Pools of Wealth" "Rebirth" "Resistant to Change" "Risen Blood" "Smothering Tendrils" "Soil, Worms and Blood" "Thaumaturgical History I" "Thaumaturgical History III" "The Alchemist" "The Ambitious Bandit I" "The Ambitious Bandit II" "The Brothers of Necromancy" "The Child of Lunaris" "The Corrupt" "The Feral Lord I" "The Feral Lord II" "The Forgotten Garrison" "The Forgotten Soldiers" "The Hardened Armour" "The Invader" "The Plaguemaw I" "The Plaguemaw II" "The Scout" "The Sharpened Blade" "The Singular Spirit" "The Stockkeeper" "The Unbreathing Queen I" "The Unbreathing Queen II" "The Undead Brutes" "The Warmongers I" "The Warmongers II" "The Wealthy Exile" "Touched by the Wind" "Unbearable Whispers I" "Undead Uprising" "Unnatural Energy" "Vaal Invasion" "Visions of the Drowned" "Vital Transformation" SetFontSize 40 SetTextColor 159 15 213 255 - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 Show # $tier->restex $type->currency->prophecy $safe Class Currency BaseType "Prophecy" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6756,107 +6727,107 @@ Show # $tier->restex $type->currency->prophecy $safe #=============================================================================================================== #------------------------------------ -# [5201] T1 - Top tier cards +# [5201] T1 - Top tier cards #------------------------------------ Show # $tier->t1 $type->divination Class "Divination" BaseType == "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Brother's Stash" "Desecrated Virtue" "Gift of Asenath" "House of Mirrors" "Immortal Resolve" "Love Through Ice" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Cheater" "The Demon" "The Doctor" "The Fiend" "The Hive of Knowledge" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Samurai's Eye" "Unrequited Love" SetFontSize 45 - SetTextColor 0 0 255 255 #TEXTCOLOR: Divi T1 - SetBorderColor 0 0 255 255 #BORDERCOLOR: Divi T1 - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1 + SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1 + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5202] T2 - Great cards +# [5202] T2 - Great cards #------------------------------------ Show # $tier->t2 $type->divination Class "Divination" BaseType == "A Note in the Wind" "Azyran's Reward" "Blessing of God" "Burning Blood" "Chaotic Disposition" "Council of Cats" "Hunter's Reward" "Keeper's Corruption" "The Academic" "The Astromancer" "The Damned" "The Dragon's Heart" "The Enlightened" "The Escape" "The Eye of Terror" "The Greatest Intentions" "The Gulf" "The Long Con" "The Offering" "The Patient" "The Queen" "The Saint's Treasure" "The Spark and the Flame" "The Strategist" "The Sustenance" "The Void" "The White Knight" "The World Eater" "Void of the Elements" "Wealth and Power" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 0 20 180 255 #BACKGROUND: Divi T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Triangle #------------------------------------ -# [5203] T3 - Decent cards +# [5203] T3 - Decent cards #------------------------------------ Show # $tier->t3 $type->divination Class "Divination" BaseType == "A Familiar Call" "Boon of the First Ones" "Brotherhood in Exile" "Dark Dreams" "Draped in Dreams" "Dying Light" "Etched in Blood" "Fateful Meeting" "Humility" "Mawr Blaidd" "Peaceful Moments" "Pride Before the Fall" "Reckless Ambition" "Remembrance" "Squandered Prosperity" "The Artist" "The Awakened" "The Bargain" "The Bitter Blossom" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Eldritch Decay" "The Endless Darkness" "The Ethereal" "The Hoarder" "The Landing" "The Life Thief" "The Mayor" "The Old Man" "The Pact" "The Polymath" "The Porcupine" "The Primordial" "The Professor" "The Risk" "The Sacrifice" "The Sephirot" "The Soul" "The Tinkerer's Table" "The Undaunted" "The Undisputed" "The Valkyrie" "The Warlord" "The Wolven King's Bite" "Vanity" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base SetBorderColor 0 0 0 255 - SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Yellow MinimapIcon 2 Yellow Triangle #------------------------------------ -# [5204] Special - New/Unknown Divination Cards +# [5204] Special - New/Unknown Divination Cards #------------------------------------ #Show # $tier->tnew $type->divination # Class "Divination" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base # SetBorderColor 0 220 154 255 -# SetBackgroundColor 50 220 240 255 #BACKGROUND: Divi T3 -# PlayAlertSound 2 300 #DROPSOUND: Currency Sound +# SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3 +# PlayAlertSound 2 300 # DROPSOUND: Currency Sound # PlayEffect Blue # MinimapIcon 2 Blue Triangle #------------------------------------ -# [5205] Special - Special Currency Cards +# [5205] Special - Special Currency Cards #------------------------------------ Hide # %HS4 %C5 $tier->t4c $type->divination Class "Divination" BaseType == "Acclimatisation" "Boon of Justice" "Bowyer's Dream" "Buried Treasure" "Coveted Possession" "Demigod's Wager" "Emperor of Purity" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Lucky Deck" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "Society's Remorse" "The Cacophony" "The Chains that Bind" "The Deal" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Journey" "The Master Artisan" "The Seeker" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H3 %C5 $tier->t5c $type->divination Class "Divination" BaseType == "Her Mask" "Rain of Chaos" "The Catalyst" "The Flora's Gift" "The Gambler" "The Puzzle" "The Scholar" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Hide # %H4 %C5 $tier->t4 $type->divination Class "Divination" BaseType == "A Dab of Ink" "Akil's Prophecy" "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Baited Expectations" "Blind Venture" "Boundless Realms" "Cameria's Cut" "Cursed Words" "Deathly Designs" "Dialla's Subjugation" "Divine Justice" "Doedre's Madness" "Earth Drinker" "Echoes of Love" "Forbidden Power" "Friendship" "Gemcutter's Promise" "Gift of the Gemling Queen" "Glimmer of Hope" "Grave Knowledge" "Haunting Shadows" "Heterochromia" "Hope" "Hubris" "Hunter's Resolve" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lost Worlds" "Lysah's Respite" "Merciless Armament" "Mitts" "Perfection" "Prometheus' Armoury" "Rebirth" "Scholar of the Seas" "Shard of Fate" "The Admirer" "The Aesthete" "The Arena Champion" "The Avenger" "The Battle Born" "The Bear Woman" "The Beast" "The Betrayal" "The Body" "The Bones" "The Breach" "The Brittle Emperor" "The Cache" "The Calling" "The Cataclysm" "The Cursed King" "The Darkest Dream" "The Deep Ones" "The Doppelganger" "The Dragon" "The Dreamland" "The Drunken Aristocrat" "The Easy Stroll" "The Encroaching Darkness" "The Endurance" "The Explorer" "The Eye of the Dragon" "The Feast" "The Fishmonger" "The Fletcher" "The Formless Sea" "The Forsaken" "The Fox" "The Garish Power" "The Gentleman" "The Gladiator" "The Hale Heart" "The Hunger" "The Insatiable" "The Jeweller's Boon" "The King's Heart" "The Last One Standing" "The Lion" "The Long Watch" "The Lord of Celebration" "The Mad King" "The Master" "The Mercenary" "The Messenger" "The Mountain" "The Obscured" "The One With All" "The Pack Leader" "The Penitent" "The Poet" "The Price of Protection" "The Realm" "The Rite of Elements" "The Road to Power" "The Scavenger" "The Skeleton" "The Standoff" "The Stormcaller" "The Summoner" "The Surveyor" "The Sword King's Salute" "The Thaumaturgist" "The Throne" "The Tower" "The Traitor" "The Trial" "The Tumbleweed" "The Twilight Moon" "The Tyrant" "The Unexpected Prize" "The Valley of Steel Boxes" "The Vast" "The Visionary" "The Watcher" "The Whiteout" "The Wilted Rose" "The Wind" "The Wolf" "The Wolf's Legacy" "The Wolverine" "The Wretched" "Thirst for Knowledge" "Time-Lost Relic" "Treasure Hunter" "Triskaidekaphobia" "Unchained" "Underground Forest" "Vile Power" "Volatile Power" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 100 150 255 #BORDERCOLOR: Divi T4 - SetBackgroundColor 145 215 230 225 #BACKGROUND: Divi T4 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4 + SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4 Hide # %H2 %C3 $tier->t5 $type->divination Class "Divination" BaseType == "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Archmage's Right Hand" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Deceiver" "The Demoness" "The Fathomless Depths" "The Golden Era" "The Harvester" "The Hermit" "The Incantation" "The Inoculated" "The Jester" "The Journalist" "The King's Blade" "The Lich" "The Lord in Black" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Spoiled Prince" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Web" "The Witch" "The Wolf's Shadow" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" SetFontSize 36 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 - SetBackgroundColor 175 215 230 180 #BACKGROUND: Divi T5 + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 + SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5 Show # $tier->restex $type->divination $safe Class "Divination" SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6868,16 +6839,16 @@ Hide # %H0 Class Currency BaseType "Scroll Fragment" SetFontSize 28 - SetTextColor 170 158 130 165 #TEXTCOLOR: Currency Cosmetic 3 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Show # $tier->restex $type->currency $safe Class Currency SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -6888,10 +6859,10 @@ Show # $tier->restex $type->currency $safe Show Class "Heist Target" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -6903,17 +6874,17 @@ Show ItemLevel >= 80 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Hide # %H5 Class "Metamorph" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest SetBorderColor 0 0 0 255 #=============================================================================================================== @@ -6921,7 +6892,7 @@ Hide # %H5 #=============================================================================================================== #------------------------------------ -# [5601] Exceptions #1 +# [5601] Exceptions #1 #------------------------------------ Show # $type->uniques $tier->ex @@ -6929,10 +6900,10 @@ Show # $type->uniques $tier->ex SocketGroup WWWWWW BaseType == "Simple Robe" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6941,10 +6912,10 @@ Show # $tier->synthesisrings $type->ex->uniques Rarity Unique Class "Rings" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -6952,40 +6923,40 @@ Show # $tier->6l $type->ex->uniques LinkedSockets 6 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show # $tier->piece $type->ex->uniques Class Piece SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: Cosmetic White - SetBorderColor 255 255 255 255 #BORDERCOLOR: T1 highlight - SetBackgroundColor 37 105 175 255 #BACKGROUND: Piece - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White + SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight + SetBackgroundColor 37 105 175 255 # BACKGROUND: Piece + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5602] Tier 1 uniques +# [5602] Tier 1 uniques #------------------------------------ Show # $tier->t1 $type->uniques Rarity Unique BaseType == "Arcanist Gloves" "Blood Raiment" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Fluted Bascinet" "Gemstone Sword" "Greatwolf Talisman" "Jingling Spirit Shield" "Large Cluster Jewel" "Occultist's Vestment" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Timeless Jewel" "Vaal Rapier" "Wyrmscale Doublet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star #------------------------------------ -# [5603] Exceptions #2 +# [5603] Exceptions #2 #------------------------------------ Show # $tier->2xcorrupteduniques $type->ex->uniques @@ -6993,10 +6964,10 @@ Show # $tier->2xcorrupteduniques $type->ex->uniques CorruptedMods >= 2 Rarity Unique SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7005,25 +6976,25 @@ Show # $tier->2xabyss $type->ex->uniques Rarity Unique Class "Boots" "Gloves" "Helmets" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5604] Tier 2 uniques +# [5604] Tier 2 uniques #------------------------------------ Show # $tier->t2 $type->uniques Rarity Unique BaseType == "Archon Kite Shield Piece" "Assassin's Boots" "Butcher Axe" "Crimson Round Shield" "Crusader Helmet" "Exquisite Leather" "Gladiator Plate" "Hydrascale Gauntlets" "Ivory Watchstone" "Jewelled Foil" "Slink Boots" "Steel Circlet" "Steel Ring" "Steelwood Bow" "Wereclaw Talisman" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base SetBorderColor 255 255 255 255 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star @@ -7031,15 +7002,15 @@ Show # $tier->ex->5l $type->uniques LinkedSockets 5 Rarity Unique SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Yellow MinimapIcon 0 Yellow Star #------------------------------------ -# [5605] Multi-Unique bases. +# [5605] Multi-Unique bases. #------------------------------------ # These bases have multiple uniques. One of the uniques, is a high value one # While others are cheap. We give them a high quality display, while making a normal unique @@ -7049,29 +7020,29 @@ Show # $tier->multispecial $type->uniques Rarity Unique BaseType == "Archon Kite Shield" "Coral Amulet" "Gavel" "Glorious Plate" "Gold Ring" "Highborn Staff" "Jade Amulet" "Judgement Staff" "Lacquered Garb" "Leather Belt" "Long Staff" "Magistrate Crown" "Medium Cluster Jewel" "Murder Mitts" "Paua Amulet" "Sadist Garb" "Saint's Hauberk" "Sentinel Jacket" "Silver Flask" "Sinner Tricorne" "Small Cluster Jewel" "Sorcerer Boots" "Stealth Boots" "Studded Belt" "Sulphur Flask" "Topaz Ring" "Triumphant Lamellar" "Turquoise Amulet" "Two-Stone Ring" "Unset Ring" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 0 Blue Star #------------------------------------ -# [5606] Early Game Predictions +# [5606] Early Game Predictions #------------------------------------ #Show # $tier->earlyleague $type->uniques # Rarity Unique # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique -# SetBackgroundColor 10 30 45 255 #BACKGROUND: EarlyLeagueUniques +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique +# SetBackgroundColor 10 30 45 255 # BACKGROUND: EarlyLeagueUniques # PlayAlertSound 3 300 # PlayEffect Blue # MinimapIcon 1 Blue Star #------------------------------------ -# [5607] Special Unique Searches +# [5607] Special Unique Searches #------------------------------------ Show # $tier->highvinktar $type->ex->uniques @@ -7079,10 +7050,10 @@ Show # $tier->highvinktar $type->ex->uniques Rarity Unique BaseType == "Imperial Staff" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 175 96 37 255 #BACKGROUND: Unique T2 - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2 + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Blue MinimapIcon 1 Brown Star @@ -7090,10 +7061,10 @@ Show # $tier->highvinktar $type->ex->uniques # Rarity Unique # Class "Rings" # SetFontSize 45 -# SetTextColor 175 96 37 255 #TEXTCOLOR: Unique -# SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base -# SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 -# PlayAlertSound 3 300 #DROPSOUND: Unique +# SetTextColor 175 96 37 255 # TEXTCOLOR: Unique +# SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base +# SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 +# PlayAlertSound 3 300 # DROPSOUND: Unique # PlayEffect Brown # MinimapIcon 2 Brown Star @@ -7102,60 +7073,60 @@ Show # $tier->ex->jewels $type->uniques Class "Jewel" BaseType == "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 0 240 190 240 #BORDERCOLOR: Special Base - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 - PlayAlertSound 3 300 #DROPSOUND: Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 + PlayAlertSound 3 300 # DROPSOUND: Unique PlayEffect Blue MinimapIcon 2 Blue Star #------------------------------------ -# [5608] Tier 3 uniques +# [5608] Tier 3 uniques #------------------------------------ Show # %HS5 $tier->t3boss $type->uniques Rarity Unique BaseType == "Agate Amulet" "Amber Amulet" "Ambusher" "Amethyst Flask" "Amethyst Ring" "Arcanist Slippers" "Assassin Bow" "Assassin's Mitts" "Black Maw Talisman" "Blood Sceptre" "Blue Pearl Amulet" "Bone Helmet" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Mitts" "Carnal Sceptre" "Carved Wand" "Chain Belt" "Citrine Amulet" "Cloth Belt" "Clutching Talisman" "Crusader Gloves" "Eternal Sword" "Ezomyte Spiked Shield" "Ezomyte Staff" "Fiend Dagger" "Fossilised Spirit Shield" "Gladius" "Goathide Boots" "Golden Plate" "Goliath Greaves" "Great Crown" "Harbinger Bow" "Harlequin Mask" "Heavy Belt" "Hellion's Paw" "Hubris Circlet" "Hydrascale Boots" "Infernal Sword" "Iron Ring" "Lacquered Buckler" "Legion Gloves" "Legion Sword" "Lion Pelt" "Maelström Staff" "Meatgrinder" "Midnight Blade" "Mind Cage" "Mirrored Spiked Shield" "Murder Boots" "Necromancer Circlet" "Nightmare Mace" "Onyx Amulet" "Opal Ring" "Penetrating Arrow Quiver" "Praetor Crown" "Prophet Crown" "Quartz Flask" "Ranger Bow" "Regicide Mask" "Rotfeather Talisman" "Royal Sceptre" "Ruby Ring" "Sacrificial Garb" "Sapphire Ring" "Savant's Robe" "Silken Hood" "Soldier Gloves" "Spine Bow" "Steelscale Gauntlets" "Stibnite Flask" "Stygian Vise" "Tarnished Spirit Shield" "Terror Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Tornado Wand" "Two-Point Arrow Quiver" "Vaal Axe" "Vaal Blade" "Vaal Gauntlets" "Vaal Mask" "Vaal Regalia" "Vaal Sceptre" "Vaal Spirit Shield" "Void Sceptre" "Widowsilk Robe" "Wyrmscale Boots" "Zealot Gloves" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 Hide # %H5 %C4 $tier->t3 $type->uniques Rarity Unique BaseType == "Ancient Greaves" "Ancient Spirit Shield" "Astral Plate" "Bismuth Flask" "Blinder" "Blunt Arrow Quiver Piece" "Bone Bow" "Bone Circlet" "Broadhead Arrow Quiver" "Bronzescale Boots" "Callous Mask Piece" "Cedar Tower Shield" "Champion Kite Shield" "Clasped Mitts" "Cloth Belt Piece" "Coronal Leather" "Demon Dagger" "Diamond Ring" "Ebony Tower Shield" "Enameled Buckler" "Etched Greatsword" "Ezomyte Blade" "Ezomyte Burgonet" "Ezomyte Dagger" "Full Wyrmscale" "Golden Buckler" "Grand Mana Flask" "Granite Flask" "Holy Chainmail" "Imperial Bow" "Imperial Maul" "Imperial Skean" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Karui Chopper" "Karui Maul" "Labrys" "Lacquered Helmet" "Lapis Amulet" "Leather Cap" "Loricated Ringmail" "Moonstone Ring" "Nightmare Bascinet" "Nubuck Boots" "Opal Wand" "Painted Tower Shield" "Paua Ring" "Raven Mask" "Rawhide Tower Shield" "Ritual Sceptre" "Royal Axe" "Royal Burgonet" "Sage Wand" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Shackled Boots" "Shadow Sceptre" "Sharkskin Tunic" "Siege Helmet" "Solaris Circlet" "Soldier Helmet" "Steelhead" "Strapped Mitts" "Thorium Spirit Shield" "Timeworn Claw" "Trapper Boots" "Two-Toned Boots" "Tyrant's Sekhem" "Vaal Hatchet" "Variscite Blade" "Varnished Coat" "Void Axe" "War Hammer" "Zodiac Leather" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique - SetBackgroundColor 53 13 13 255 #BACKGROUND: Unique T3 + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique + SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3 #------------------------------------ -# [5609] Tier 4 uniques +# [5609] Tier 4 uniques #------------------------------------ Hide # %H4 %C4 $tier->hideable2 $type->uniques Rarity Unique BaseType == "Ambush Mitts" "Blunt Arrow Quiver" "Brass Maul" "Callous Mask" "Citadel Bow" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Cutlass" "Death Bow" "Despot Axe" "Elegant Ringmail" "Elegant Sword" "Fire Arrow Quiver" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Great Mallet" "Imperial Claw" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Ornate Sword" "Painted Buckler" "Pinnacle Tower Shield" "Plank Kite Shield" "Plate Vest" "Prismatic Ring" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Rustic Sash" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Hide # %H4 %C4 $tier->hideable $type->uniques Rarity Unique BaseType == "Abyssal Axe" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Eelskin Gloves" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Dragonscale" "Full Scale Armour" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Imperial Staff Piece" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Legion Sword Piece" "Lion Sword" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Nubuck Gloves" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samnite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Shagreen Gloves" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Simple Robe" "Slaughter Knife" "Slink Gloves" "Soldier Boots" "Sorcerer Gloves" "Sovereign Spiked Shield" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Steel Kite Shield" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Teak Round Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet" SetFontSize 45 - SetTextColor 175 96 37 255 #TEXTCOLOR: Unique - SetBorderColor 175 96 37 255 #BORDERCOLOR: Aspect Unique + SetTextColor 175 96 37 255 # TEXTCOLOR: Unique + SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique SetBackgroundColor 0 0 0 255 Show # $tier->restex $type->uniques $safe Rarity Unique SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -7166,40 +7137,40 @@ Show # $tier->restex $type->uniques $safe Show BaseType "Glennach Cairns Watchstone" "Haewark Hamlet Watchstone" "Lex Ejoris Watchstone" "Lex Proxima Watchstone" "Lira Arthain Watchstone" "New Vastir Watchstone" "Tirn's End Watchstone" "Valdo's Rest Watchstone" SetFontSize 45 - SetTextColor 255 255 255 255 #TEXTCOLOR: High Special Base - SetBorderColor 255 255 255 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 1 300 #DROPSOUND: T1 Dropsound + SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base + SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound PlayEffect Red MinimapIcon 0 Red Pentagon Show BaseType "Watchstone" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Incursion Item" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon Show Class "Pantheon Soul" "Quest" SetFontSize 45 - SetTextColor 74 230 58 255 #TEXTCOLOR: Quest - SetBorderColor 74 230 58 #BORDERCOLOR: Quest Item - SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 74 230 58 255 # TEXTCOLOR: Quest + SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item + SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Green MinimapIcon 1 Green Hexagon @@ -7221,20 +7192,20 @@ Show Class "Misc Map Items" BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key" SetFontSize 45 - SetTextColor 255 0 0 255 #TEXTCOLOR: T0 Item - SetBorderColor 255 0 0 255 #BORDERCOLOR: T0 Item - SetBackgroundColor 255 255 255 255 #BACKGROUND: T0 Drop - PlayAlertSound 6 300 #DROPSOUND: T0 Drop + SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item + SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item + SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop + PlayAlertSound 6 300 # DROPSOUND: T0 Drop PlayEffect Red MinimapIcon 0 Red Star Show Class "Misc Map Items" SetFontSize 45 - SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base - SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 - SetBackgroundColor 159 15 213 255 #BACKGROUND: Special - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base + SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 + SetBackgroundColor 159 15 213 255 # BACKGROUND: Special + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Blue MinimapIcon 0 Blue Hexagon @@ -7247,7 +7218,7 @@ Show #=============================================================================================================== #------------------------------------ -# [6001] Hide outdated flasks +# [6001] Hide outdated flasks #------------------------------------ Hide # lvl @@ -7256,7 +7227,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Grand Greater Large Medium Small SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7264,7 +7235,7 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Colossal Giant Sacred SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 Hide # lvl Quality 0 @@ -7272,10 +7243,10 @@ Hide # lvl Class "Life Flask" "Mana Flask" BaseType Divine Eternal Hallowed Sanctified SetFontSize 20 - SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 + SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6002] Hybrid flasks (normal) +# [6002] Hybrid flasks (normal) #------------------------------------ #Show # %D2 @@ -7283,51 +7254,51 @@ Hide # lvl # Class "Hybrid Flask" # BaseType "Small" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 30 # Class "Hybrid Flask" # BaseType "Medium" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 40 # Class "Hybrid Flask" # BaseType "Large" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 50 # Class "Hybrid Flask" # BaseType "Colossal" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 60 # Class "Hybrid Flask" # BaseType "Sacred" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # AreaLevel <= 67 # Class "Hybrid Flask" # BaseType "Hallowed" # SetFontSize 40 -# SetBorderColor 100 0 100 #BORDERCOLOR: Hybrid -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6003] Life Flasks - Normal (Kudos to Antnee) +# [6003] Life Flasks - Normal (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7335,99 +7306,99 @@ Hide # lvl # Class "Life Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Life Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 14 # Class "Life Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Life Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Life Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Life Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Life Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Life Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Life Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Life Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Life Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Life Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 120 0 0 #BORDERCOLOR: Aspect Life Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6004] Mana Flasks - Magic (Kudos to Antnee) +# [6004] Mana Flasks - Magic (Kudos to Antnee) #------------------------------------ #Show # %D5 @@ -7435,102 +7406,102 @@ Hide # lvl # Class "Mana Flasks" # BaseType "Small" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 9 # Class "Mana Flasks" # BaseType "Medium" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 13 # Class "Mana Flasks" # BaseType "Large" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 19 # Class "Mana Flasks" # BaseType "Greater" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 25 # Class "Mana Flasks" # BaseType "Grand" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 31 # Class "Mana Flasks" # BaseType "Giant" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 37 # Class "Mana Flasks" # BaseType "Colossal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 43 # Class "Mana Flasks" # BaseType "Sacred" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 51 # Class "Mana Flasks" # BaseType "Hallowed" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 60 # Class "Mana Flasks" # BaseType "Sanctified" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 67 # Class "Mana Flasks" # BaseType "Divine" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D5 # AreaLevel <= 70 # Class "Mana Flasks" # BaseType "Eternal" # SetFontSize 45 -# SetBorderColor 0 0 120 #BORDERCOLOR: Aspect: Mana Flask -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D1 # Rarity <= Magic # BaseType Flask # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #=============================================================================================================== # [[6100]] Leveling - Merged Rules @@ -7543,8 +7514,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 %RVR # LinkedSockets 4 @@ -7553,8 +7524,8 @@ Hide # lvl # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %REMS1 %D5 # LinkedSockets 4 @@ -7562,8 +7533,8 @@ Hide # lvl # SocketGroup RGB # Class "Body Armour" "Boots" "Gloves" "Helmets" # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6200]] Leveling - RGB Recipes @@ -7574,16 +7545,16 @@ Hide # lvl # Height <= 2 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D3 # Width <= 1 # Height <= 4 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Width >= 2 @@ -7591,61 +7562,61 @@ Hide # lvl # AreaLevel <= 32 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #Show # %D2 # Height <= 3 # AreaLevel <= 45 # SocketGroup RGB # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 # Remaining chromatics, to support the SOFT filter #Show # %D0 # AreaLevel <= 45 # SocketGroup RGB -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipe T2 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2 #=============================================================================================================== # [[6300]] Leveling - RARES #=============================================================================================================== #------------------------------------ -# [6301] Leveling rares - specific items +# [6301] Leveling rares - specific items #------------------------------------ #Show # %REMS1 %D4 # LinkedSockets >= 4 # Rarity Rare # SetFontSize 45 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #Show # %REMS1 %D4 # Rarity Rare # Class "Amulets" "Belts" "Rings" # SetFontSize 45 -# SetTextColor 0 0 0 255 #TEXTCOLOR: High Special Base -# SetBorderColor 0 0 0 255 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 170 225 70 255 #BACKGROUND: Trinket T1 +# SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base +# SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1 #------------------------------------ -# [6302] Leveling rares - Armors +# [6302] Leveling rares - Armors #------------------------------------ #Show # %D4 # Rarity Rare # Class "Body" "Body Armour" "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 45 -# SetBorderColor 150 150 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 75 30 255 #BACKGROUND: Rare T1 +# SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1 #------------------------------------ -# [6303] Leveling rares - Caster +# [6303] Leveling rares - Caster #------------------------------------ #Show # %D4 @@ -7653,18 +7624,18 @@ Hide # lvl # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 45 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 40 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6304] Leveling rares - Melee Weapons +# [6304] Leveling rares - Melee Weapons #------------------------------------ #Show # %D3 @@ -7672,8 +7643,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7681,8 +7652,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 45 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7690,8 +7661,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7699,8 +7670,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7708,8 +7679,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7717,8 +7688,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7726,8 +7697,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7735,8 +7706,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7744,8 +7715,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7753,8 +7724,8 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7762,11 +7733,11 @@ Hide # lvl # Rarity Rare # Class "Claws" "Dagger" "One Hand" "Two" # SetFontSize 40 -# SetBorderColor 150 50 50 #BORDERCOLOR: Melee Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6305] Leveling rares - Ranged +# [6305] Leveling rares - Ranged #------------------------------------ #Show # %D3 @@ -7774,8 +7745,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 15 @@ -7783,8 +7754,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 20 @@ -7792,8 +7763,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 25 @@ -7801,8 +7772,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 30 @@ -7810,8 +7781,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 35 @@ -7819,8 +7790,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 40 @@ -7828,8 +7799,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 45 @@ -7837,8 +7808,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 50 @@ -7846,8 +7817,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 55 @@ -7855,8 +7826,8 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # ItemLevel < 60 @@ -7864,11 +7835,11 @@ Hide # lvl # Rarity Rare # Class "Bows" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6306] Leveling rares - Quivers +# [6306] Leveling rares - Quivers #------------------------------------ #Show # %D3 @@ -7876,18 +7847,18 @@ Hide # lvl # Rarity Rare # Class "Quivers" # SetFontSize 45 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 # Rarity Rare # Class "Quivers" # SetFontSize 40 -# SetBorderColor 50 150 150 #BORDERCOLOR: Bow Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6307] Leveling rares - remaining rules +# [6307] Leveling rares - remaining rules #------------------------------------ #Show # %D2 @@ -7895,29 +7866,29 @@ Hide # lvl # Height <= 3 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D2 # Width <= 2 # Height <= 2 # Rarity Rare # SetFontSize 36 -# SetBorderColor 120 120 120 #BORDERCOLOR: Rares: small -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #Show # %D1 # Rarity Rare # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 219 #BACKGROUND: Neutral T4 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4 #=============================================================================================================== # [[6400]] Leveling - Useful items #=============================================================================================================== #------------------------------------ -# [6401] Linked gear - 4links +# [6401] Linked gear - 4links #------------------------------------ #Show # %D3 %REMS1 @@ -7925,19 +7896,19 @@ Hide # lvl # Rarity <= Normal # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D3 %REMS1 %RVR # LinkedSockets >= 4 # Rarity <= Magic # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 0 140 240 255 #BORDERCOLOR: Leveling Strong Highlight -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6402] Linked gear - 3links +# [6402] Linked gear - 3links #------------------------------------ #Show # %D2 @@ -7946,18 +7917,18 @@ Hide # lvl # Rarity <= Magic # Class "Body Armour" "Boots" "Gloves" "Helmets" "Rune Dagger" "Sceptres" "Shields" "Wands" # SetFontSize 36 -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # LinkedSockets >= 3 # ItemLevel <= 24 # Rarity <= Magic -# SetBorderColor 0 120 120 255 #BORDERCOLOR: 3Link -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #------------------------------------ -# [6403] Act1 +# [6403] Act1 #------------------------------------ # Certain accessoires in act 1 provide quite a definitive advantage and can be used for recipes @@ -7968,8 +7939,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 255 255 255 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D4 %RVR # ItemLevel <= 16 @@ -7977,8 +7948,8 @@ Hide # lvl # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" # SetFontSize 45 # SetTextColor 25 95 235 255 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 # Getting access to movementspeed boots early on is very useful/important @@ -7987,26 +7958,26 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 45 -# SetTextColor 25 95 235 255 #TEXTCOLOR: Leveling Strong Highlight -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling -# SetBackgroundColor 0 0 0 255 #BACKGROUND: Neutral T2 +# SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling +# SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2 #Show # %D2 # ItemLevel <= 16 # Rarity <= Magic # Class "Amulets" "Belts" "Rings" # SetFontSize 40 -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Aspect Small Leveling +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling #Show # %D2 # ItemLevel <= 16 # Rarity Magic # Class "Rune Dagger" "Sceptres" "Wands" # SetFontSize 36 -# SetBorderColor 50 50 150 #BORDERCOLOR: Neutral T1 +# SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1 #------------------------------------ -# [6404] Act 2+3 +# [6404] Act 2+3 #------------------------------------ # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses @@ -8016,8 +7987,8 @@ Hide # lvl # Rarity Magic # Class "Boots" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts. Also good for alteration orbs @@ -8026,11 +7997,11 @@ Hide # lvl # Rarity <= Magic # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6405] Act 4+5+6 +# [6405] Act 4+5+6 #------------------------------------ # Act 4-6 have a highly varying damage composition # However several of the strongest elemental attacks are fire-typed @@ -8040,20 +8011,20 @@ Hide # lvl # ItemLevel >= 36 # Rarity <= Magic # BaseType "Leather Belt" "Onyx Amulet" "Two-Stone Ring" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6406] Optional Recipes +# [6406] Optional Recipes #------------------------------------ #Show # summoner recipe shield # ItemLevel < 40 # BaseType "Bone Spirit Shield" -# SetBorderColor 100 100 100 255 #BORDERCOLOR: Leveling: strong highlight +# SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight #------------------------------------ -# [6407] 20% quality items for those strange people who want them +# [6407] 20% quality items for those strange people who want them #------------------------------------ #Show # quality, lvl, nonmf @@ -8061,15 +8032,15 @@ Hide # lvl # ItemLevel <= 60 # Rarity <= Magic # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Cosmetic: Neutral Highlight -# SetBackgroundColor 75 75 75 255 #BACKGROUND: Recipes +# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight +# SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes #=============================================================================================================== # [[6500]] Leveling - natural weapon progression #=============================================================================================================== #------------------------------------ -# [6501] Quivers - Progression +# [6501] Quivers - Progression #------------------------------------ # Quivers - early gear acquisition @@ -8079,7 +8050,7 @@ Hide # lvl # Rarity <= Magic # BaseType "Serrated Arrow Quiver" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 # Quivers - possible upgrades @@ -8087,8 +8058,8 @@ Hide # lvl # ItemLevel <= 24 # Rarity <= Magic # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Quivers - first appearance of broadhead arrow quivers @@ -8096,18 +8067,18 @@ Hide # lvl # ItemLevel < 35 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 48 # Rarity <= Magic # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6502] Progression - Part 1 1-11 +# [6502] Progression - Part 1 1-11 #------------------------------------ #Show # %D2 @@ -8116,8 +8087,8 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 11 @@ -8125,11 +8096,11 @@ Hide # lvl # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6503] Progression - Part 2 11-26 +# [6503] Progression - Part 2 11-26 #------------------------------------ #Show # %D2 @@ -8137,51 +8108,51 @@ Hide # lvl # DropLevel >= 11 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # DropLevel >= 13 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 18 # DropLevel >= 16 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 20 # DropLevel >= 18 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 22 # DropLevel >= 20 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 24 # DropLevel >= 22 # Rarity <= Magic # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6504] Progression - Part 3 26-65 +# [6504] Progression - Part 3 26-65 #------------------------------------ #Show # %D2 @@ -8189,187 +8160,187 @@ Hide # lvl # DropLevel >= 24 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 28 # DropLevel >= 26 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 30 # DropLevel >= 28 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 32 # DropLevel >= 30 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 34 # DropLevel >= 32 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 36 # DropLevel >= 34 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 40 # DropLevel >= 38 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 42 # DropLevel >= 40 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 44 # DropLevel >= 42 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 46 # DropLevel >= 44 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 48 # DropLevel >= 46 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 50 # DropLevel >= 48 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 52 # DropLevel >= 50 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 54 # DropLevel >= 52 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 56 # DropLevel >= 54 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 58 # DropLevel >= 56 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 60 # DropLevel >= 58 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 62 # DropLevel >= 60 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 64 # DropLevel >= 62 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 66 # DropLevel >= 64 # Rarity Normal # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand" "Warstaves" -# SetTextColor 200 200 200 210 #TEXTCOLOR: Neutral Priority -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6600]] Leveling - misc normal items #=============================================================================================================== #------------------------------------ -# [6601] Normal items - 3-Socketed Items +# [6601] Normal items - 3-Socketed Items #------------------------------------ #Show # %D2 @@ -8378,10 +8349,10 @@ Hide # lvl # Rarity <= Magic # Class "Boots" "Gloves" "Helmets" "Shields" # SetFontSize 40 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6602] Normal items - First 4-8 levels - useful items +# [6602] Normal items - First 4-8 levels - useful items #------------------------------------ #Show # %D2 @@ -8390,8 +8361,8 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8399,42 +8370,42 @@ Hide # lvl # ItemLevel <= 4 # Rarity Normal # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6603] Vendor Normal items - Until level 3 (Remaining) +# [6603] Vendor Normal items - Until level 3 (Remaining) #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Normal -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D0 # ItemLevel <= 5 # Rarity Normal # Class "Body Armours" -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #=============================================================================================================== # [[6700]] Leveling - misc magic items #=============================================================================================================== #------------------------------------ -# [6701] Vendor Magic items - until 3 +# [6701] Vendor Magic items - until 3 #------------------------------------ #Show # %D2 # ItemLevel <= 3 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 #------------------------------------ -# [6702] Vendor Magic items - until 16 +# [6702] Vendor Magic items - until 16 #------------------------------------ #Show # %D2 @@ -8443,8 +8414,8 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 @@ -8452,17 +8423,17 @@ Hide # lvl # ItemLevel <= 16 # Rarity Magic # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # ItemLevel <= 16 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6703] Vendor Magic items - Jewellery +# [6703] Vendor Magic items - Jewellery #------------------------------------ #Show # %D2 @@ -8470,18 +8441,18 @@ Hide # lvl # Rarity Magic # Class Amulets Belts Rings # SetFontSize 36 -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D1 # ItemLevel <= 32 # Rarity Magic # Class Amulets Belts Rings -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #------------------------------------ -# [6704] Vendor Magic items - Until 24 +# [6704] Vendor Magic items - Until 24 #------------------------------------ #Show # %D2 @@ -8489,16 +8460,16 @@ Hide # lvl # Height <= 4 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 #Show # %D2 # Width <= 2 # Height <= 2 # ItemLevel <= 24 # Rarity Magic -# SetBorderColor 0 0 0 #BORDERCOLOR: Neutral T1.5 -# SetBackgroundColor 0 0 0 185 #BACKGROUND: Neutral T3 +# SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5 +# SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3 # Later on keep them shown, but really small @@ -8509,8 +8480,8 @@ Hide # lvl Hide # minimize junk instead of hiding (if "show") Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Heist Brooch" "Heist Cloak" "Heist Gear" "Heist Tool" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaves" SetFontSize 18 - SetBorderColor 0 0 0 150 #BORDERCOLOR: Neutral T3 - SetBackgroundColor 0 0 0 75 #BACKGROUND: Hidden + SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3 + SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden #=============================================================================================================== # [[6900]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening! @@ -8523,10 +8494,10 @@ Hide # minimize junk instead of hiding (if "show") Show # update your filter SetFontSize 45 - SetTextColor 255 0 255 255 #TEXTCOLOR: Update your filter - SetBorderColor 255 0 255 255 #BORDERCOLOR: Update your filter - SetBackgroundColor 100 0 100 255 #BACKGROUND: Update your filter - PlayAlertSound 2 300 #DROPSOUND: Currency Sound + SetTextColor 255 0 255 255 # TEXTCOLOR: Update your filter + SetBorderColor 255 0 255 255 # BORDERCOLOR: Update your filter + SetBackgroundColor 100 0 100 255 # BACKGROUND: Update your filter + PlayAlertSound 2 300 # DROPSOUND: Currency Sound PlayEffect Pink MinimapIcon 1 Pink Circle @@ -8547,6 +8518,6 @@ Show # update your filter # Special thanks to the supporters, stream-viewers and my guild :) # Everyone who provided feedback on my thread/github and on reddit. # -# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan +# GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan # # Script by NeverSink \ No newline at end of file